[Outpost V] SFS #3-15 Frozen Ambitions: The Preluria Connection (Inactive)

Game Master cmlobue

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Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

An adventure for characters of levels 1-4. Will begin on March 6, 2022.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

You are on a Society starship traveling to Near Space watching a prerecorded video message from First Seeker Ehu Hadif.

“Thank you for accepting this mission post-haste. I hope to cover everything you need to know in this briefing.” Ehu gestures, and the image of a gas giant with broad rings appears hovering over his hand. “Chart a course to Xys, a planetoid orbiting the gas giant Preluria. The Xystrian Brotherhood has invited you to explore their planet. The Brotherhood is known to have ulterior motives, however, and I suspect they are likely to ask you for a favor in exchange for the privilege of visiting their world. Playing nice with them could be the key to valuable future alliances, as they curate a collection of artifacts from different civilizations and have a reputation as information brokers.

“Timely communication with the Society will be impossible, so if they do ask you for a favor, please agree to it, so long as it’s not something incredibly dangerous—or unethical. I trust your discretion. Please record anything the Xystrians tell you or allow you to see, as this is a rare opportunity to gather information about an otherwise inaccessible world and its culture.”

Your travel takes 3d6 ⇒ (5, 2, 3) = 10 days, during which time you can familiarize yourselves with each other. As you exit the Drift, an intensely green gas giant recognizable as Preluria dominates the viewport. Its rings sparkle against the darkness of space, massive compared to those of the Pact Worlds’ own gas giants, Liavara and Bretheda. Xys itself is but a tiny speck within those rings, a planetoid caught in Preluria’s orbit.

As you enter Xys’ atmosphere, several ships appear to guide you toward the appropriate landing pad, where a group of humanoids stand ready to welcome them. Their leader wears a dark gray tunic with silver trim and appears human with smooth, pliant gray skin. The six others in his entourage wear light gray robes without any adornment and have their hoods drawn to obscure their faces. Makao smiles and bows.

“Welcome to Xys, travelers. I hope you had a pleasant trip. My name is Makao, and I will be your guide during your stay here. Your interest in Xys and the ways of the Brotherhood honors us.”

What follows are five days of relaxation in luxury spas and hotels, guided expeditions to farms and meditation circles, and meals catered to your tastes. Makao accompanies the PCs any time they step outside an accommodation. The PCs are free to ask questions and take notes about everything they see, but anything else they show interest in is brushed off as ‘not important’, ‘currently not open to visitors,’ or prompts some other vague or roundabout answer.

You receive information about the Brotherhood’s beliefs and practices, highlighting their sustainable farms that source to hungry populations throughout the system, pacifist beliefs, and meditation practices. You are also allowed to tour sections of the Brotherhood’s information vaults. You can transcribe some interesting notes about various artifacts and historical documents during this time but quickly realize they’ve only been granted access to a tiny fraction of the organization’s resources.

As this enjoyable but uneventful tour comes to an end, Makao leads the PCs to a conference room at the spaceport. As they settle in, Makao’s demeanor shifts from friendly and servile to direct and businesslike.

“We hope your stay was much to your liking, and that you send glowing reports back to your Society, but I would be lying if I said inviting you here was just part of a cultural exchange. We hope you can help us discreetly solve a disappearance. One of our agents has gone missing on the nearby Vault of Vorlath, and we’re concerned for his health. We have his last known coordinates, and of course a detailed description of him. Your organization’s increased presence in Near Space, combined with your outsider status, makes you the perfect candidates to investigate this matter.” Makao slides over a datapad. “In return for your cooperation, my organization will provide monetary compensation as well as inroads to a future alliance. We understand if you are hesitant about this mission. I can assure you that our agent wasn’t initially involved in anything illegal or dangerous, though I can make no such guarantees about his current situation. Ultimately, we need a neutral party to investigate the situation on Vorlath, and if you accept, we will owe your organization a debt.”

The datapad contains a full description and image of the agent. He’s a human of average height with brown hair and eyes, going by the name Firiz for this mission. His last known coordinates, taken from a tracking device built into his comm unit, are a location close to one of the Vault of Vorlath’s spaceports. The datapad also lists some of Firiz’s security codes, allowing you to decrypt any potential messages he left behind.

No skill checks for information, but you may ask questions.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt looks carefuly at the picture of Friz. "Of .. of course..." he stammers.

"We'd be ha-happy to help. Can you tell us what Friz was do-doing on Vault of Vorlath?"

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

"This one would inquire what the Vault of Vorlath is?" says Speaker for the Dead. One of the Society's rare embri members, the highly-evolved mollusk wears a mask over his face as per his people's traditions.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well indeed if your agent need to be assisted in legal manners you have in front of you the well-known Twisted Nicknick. I'm a lawyer active in all the Pact Worlds and beyond. Here is my card. I'm sure we can find an agreement for what concerns the fees.

The ysoki is wearing an armor but hasn't any weapon.

I'm sure my companions can assume a tactical situation. By the way, you told we should go on Vorlath? Where is it? What do you know about the situation? What was your agent doing when he disappeared? When did he disappeared? Where exactly did he disappeared? You know the most of disappearances are solved in the first 24 hours. Then it becomes more difficult.

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

Yes yes we can assume a tactical situation.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺
Liftt wrote:
"We'd be ha-happy to help. Can you tell us what Friz was do-doing on Vault of Vorlath?"

"Checking in on one of the Brotherhood’s many interests.” Makao says enigmatically. He declines to elaborate further.

Twisted Nicknick wrote:
I'm sure my companions can assume a tactical situation. By the way, you told we should go on Vorlath? Where is it? What do you know about the situation? What was your agent doing when he disappeared? When did he disappeared? Where exactly did he disappeared?

“Vorlath is another planetoid within Preluria’s rings. It is governed by the Vorlath Mercenaries, a cutthroat company that hires themselves out to the highest bidder. They’re... less hospitable than we are here on Xys. The planetoid itself is nothing much. Mostly deserts, rocks, hovels, and terrible bars"

“We started to worry a week after he failed to check in. Although it’s not uncommon for agents to go quiet for a while, they have several subtle ways to get a signal to us. None appeared. We contacted your First Seeker at that point. Had our agent reappeared before you arrived, this would just have been a pleasant holiday for you. Drift travel being what it is, plus your tour, allowed more time for Firiz to resurface, but there’s still no word from him. We fear the worst.”

“Start with the last place he updated his location. You probably won’t find Firiz at those coordinates, but with any luck, you may uncover a trail to follow.”

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Yes, of course. We will follow the trail we will discover for sure.

The lawyer takes notes to resume in case he will have to edict a contract of representation in front of a magistrate.

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

During the time in the ship:
Romano Fafard tells his youth on the largest metropolis of the Brethedan, Trillidiem. His part time job as a dock worker. He listened to footage of some racing of the stretch on his home planet, known as the Byssine Run.

He mentions he is happy in the to be back after a weird adeventure in a place containing clones.

On the resort:
Romano was seen doing some backflip and frontflip while he was sitting sweating on the sauna or degusting the local delicacies.

Romano Fafard says, “Always a pleasure to work on my awareness of the environment to find a lost person. I am conscious my companions have asked all the relevant questions.“ He thinks if the group has forgot to ask any questions.

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

"Be not concerned, Makao of the Xys Brotherhood. These ones and this one shall make every effort to find Firiz.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"What was the contents of the last contact that Friz sent?" inquires Liftt.

"That may help us locate him."

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

During Drift travel, you all would learn a bit about Varuthalla, such as the info in the About section.

"Makao, what can you tell us about these Vorlath Mercenaries? Do you have generally good relations with them, or have your two enclaves been at odds recently? What kind of reception should we expect, going in on your behalf?"


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺
Liftt wrote:

"What was the contents of the last contact that Friz sent?" inquires Liftt.

"That may help us locate him."

"It was merely a ping with his coordinates."

Varuthalla wrote:
"Makao, what can you tell us about these Vorlath Mercenaries? Do you have generally good relations with them, or have your two enclaves been at odds recently? What kind of reception should we expect, going in on your behalf?"

“Most members of the company are worlanisi, a small, blueskinned species of humanoids that set up shop on Vorlath after volunteering for some sketchy genetic studies years ago. Preluria’s political situation creates near-constant demand for their work, so for the past 10 years, they’ve been recruiting other species into their ranks to help fill the demand for their services. They have a charming motto: pay up or get out.”

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

Are Worlanisi or Vorlath Mercenaries things that we can attempt knowledge checks for? If it's possible, Varuthalla would assist others in Life Sci or Culture checks to know more (or make the checks herself, with a very low chance of success lol)


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Worlanisi, yes. There is no other information about the mercenaries available now.

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

Varuthalla nods to Makao, then turns to the rest of the Starfinders.
"Hey, anyone know anything about worlanisi? I have it on good authority that they're 'a small, blueskinned species of humanoids.'"
Life Sci Aid Another vs DC 10 (or own check if no one else can): 1d20 + 3 ⇒ (1) + 3 = 4

EDIT: getting my 1s out of the way early, lol

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Romano Fafard tries to find any information about the group called worlanisi.
Life Science: 1d20 + 6 ⇒ (13) + 6 = 19

"Let's me take a look. Worlanisi! Well, well! Look at that." says Romano as he found some information that may be interesting.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Worlanisi are indeed small and blue-skinned. They also have four arms and incredible luck.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Interesting. I could hire one as a clerk. A lucky clerk might be useful.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The Brotherhood graciously provides an unmarked shuttle so you can travel anonymously to the Vault of Vorlath. The shuttle’s journey takes several hours, charting a roundabout route to make it harder to determine its exact origin point. The Vorlath spaceport incorporates an amalgam of technologies from different eras and worlds in various stages of disrepair. Firiz’s last known coordinates point to a rowdy dive bar close to the spaceport.

Culture DC 12:
You recognize the graffiti on the building’s windowless outer walls as tags associated with local mercenary companies.

A bored worlanisi bouncer stands outside the bar. Since there’s a show tonight, you each must pay the cover charge of 20 credits each to get in, unless you can create a diversion (Bluff) or sweet-talk the bouncer (Diplomacy).

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Romano pulls a credstick with 20 credits, as he which to find information, and be more discreet.
Culture: 1d20 + 6 ⇒ (13) + 6 = 19

Romano recognized the graffiti on the wall, linked to the mercenary group, but won't mention it to the bouncer.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt sighs, and pays over 20credits.
"Hope the society reimburses us for this... that is a whole days lessons in a type V shuttle." he sighs.

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

If it's alright, during the shuttle ride over, Varuthalla would use her Grenade Expert class ability, to craft a mk 1 flash grenade, and load it into her launcher.

Varuthalla pulls a skittermander out of her pocket and says, "I am sure my professional hireling can come up with many excellent reasons why I do not need to pay this cover" and tries to walk confidently past the bouncer.
Professional Hireling Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
...until she hears what the hireling says, grumbles, and then fishes out 20 credits. "Conqueror's scales, what do I even pay you for..."

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well Twisted Nicknick is not sure about the legality of this action. Are the prices right mentioned as the law asks? Is it really specified that the price is only for tonight? What is the show about? Does it legal to ask for credits when there are show in this place?

The ysoki is searching for information in the infosphere to try to find out a flaw.

Profession lawyer:1d20 + 11 ⇒ (12) + 11 = 23

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

The soft-talking solarian talks to the bouncer.

Diplomacy:1d20 + 10 ⇒ (1) + 10 = 11

He plays over 20 credits.

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Speaker for the Dead pays the twenty credits, grateful to learn about another aspect of a foreign culture.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺
Twisted Nicknick wrote:
Well Twisted Nicknick is not sure about the legality of this action. Are the prices right mentioned as the law asks? Is it really specified that the price is only for tonight? What is the show about? Does it legal to ask for credits when there are show in this place?

The Vorlath Mercenaries are the government here, so the rules are pretty much what they say they are. You are unlikely to find legal relief if you disagree with the cover charge.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Going to assume our lawyer pays the fee, since he doesn't have any other helpful skills for avoiding it. If you disagree, we can go back a bit.

The bouncer gives you a quick once-over after you’ve paid and nods for you to go inside.

The sounds of blaring music, throaty singing, cheering, and jeering erupt from inside the bar, and the odor of smoke and stale alcohol spills out into the street. A large bar top divides the room into two sections, with private booths on one side and open tables on the other. The floors are sticky with spilled drinks, and the air is hot and stifling in the windowless building. Most of the patrons gather around a stage in the back watching a performance. A vesk dressed in a sparkling, skintight bodysuit
with vibrantly painted scales belts out a popular song. He performs a dance routine as he sings, and his choreographed moves are reminiscent of combat. Occasionally a patron throws an empty can or bottle onto the stage that the dancer crushes with his tail, showing off bulging muscles in the process. A few scattered patrons hunch over the bar or relax in the booths. The bartender, a scarred female hobgoblin, offers a gruff greeting: “Buy a drink if you wanna stick around. We don’t do charity here.”

Signs on the backstage door to the south and the first three doors to the north read “personnel only.” The northeastern door bears the universal symbol designating it as a restroom. The kitchen and backstage doors are in clear view of the whole bar.

The patrons are an eclectic mix of about a dozen different species. Most glance at you and keep a cautious eye on you.

You can now try to speak to the bartender, performer, bouncer or patrons. Of course, whether they want to talk is a different story. You can also try to sneak around, though there's not much cover...

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

Is it individual?

The solarian goes to the patrons.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Of course I will enter as well. Just tried to use a skill I have. Then if we have to go individually the ysoki goes to talk to the bartender. Otherwise he goes to the patrons with Ji-Thil.

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Heading towards the bartender, "A taste of your local brew, please!" answers Romano Fafard as he observes the closest patrons before he received his drink.

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Not realising it's surely a faux-pas, Speaker for the Dead skitters up on the stage. He remembers a holo-vid dancer he once spoke the life of after a tragic accident, and tries to duplicate some of her moves. As he gyrates awkwardly, he says to the vesk in the bodysuit, "This one would like to speak to that one about an individual named Firiz."

Spending 1 RP to access the Akashic Record and gain ranks in Profession (dancer).

Profession (dancer): 1d20 + 8 ⇒ (3) + 8 = 11

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

Varuthalla is quite obviously taken with the vesk singer. "Cor, look at the spikes on him! That suit must be scale-tight; I can almost see his cloaca! SKITTER! Go talk to him, and impress upon him my complements! And don't mess it up this time!" She shoos her skittermander hireling off to go do the talky-talking. She'll buy herself and the performer a drink after he's off the stage, so she can wave across the bar to him after the Skitter puts in a good word.
Hireling Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt just goes over to the bar. "Ahhh... something non alcoholic please." he says.

What he does do is position himself so that while the bartender is talking with him and delivering a drink, they have their back turned to the "personnel only" doors.

<<I can help us communication quietly in here if you like>> he thinks to others in the group.

<<I'll try to distract the bar-tender if one of you wants to slip into those private doors.>>

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

" Let's see if someone here as any information, before we step on the personal area." thinks Romano as he sees Speaker for the Dead and Varuthalla seem to far if something happens.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The bouncer intercepts Speaker for the Dead and the skittermander as they approach the stage. "Don't disturb an artist at work," he says brusquely. You get the impression that if you want to continue, you will have to throw hands (or hand-analogues), and there's a lot more of them than you here.

Liftt, Romano and Nicknick head for the bar. The hobgoblin 'keeper asks you for orders. The amount you spend determines how helpful she will be. Drinks range in price from 1 credit for barely drinkable swill to 20 credits for something decent, or up to 50 credits for a shot of something
rare.

Ji-Thil mingles with the crowd. Most of them are unwilling to talk, but he does find a hovertruck driver seated near the stage who is at least willing to greet you. Make a Bluff, Diplomacy or Intimidate check to try to convince him to talk.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt forks over a large wad of credits. "Non alcoholic - but s-something with f-flavour and pizzaz.." he stammers.

He points to Romano.. "Get many humans in here?"


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I need to know how much you are willing to spend, as it has mechanical effects on the investigation.

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

Varuthalla drops 20 credits for her own drink, plus 50 for a liquid token of appreciation to be sent to the vesk performer (once he's off the stage.)

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Romano pulls 20 credits and says in a normal tome, " Hopefully, there is another human to bring the joy of your company. Nice selection of drink." as Romano looks at the eyes of the hobgoblin before looking at the drinks that may be behind.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Happy to drop the 50cr

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

20 credits are enough for Twisted Nicknick.

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

The solarian describes the person who disappeared. Do you know where she is?

Diplomacy:1d20 + 10 ⇒ (16) + 10 = 26


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Ji-Thil gets the hvertruck driver to admit that that he talked with someone matching Firiz’s description about his deliveries. After they discussed his delivery route, Firiz left him alone to meet with someone in the back rooms. Bolgin then gave Firiz a ride to a drop-off point in the middle of the desert in exchange for paying his bar tab. He also tells you that the bouncer, who runs a gambling side gig out of the bar in his off-hours, has keys to the back rooms.

After serving the Starfinders their drinks, the hobgoblin confirms that Firiz spent time in the bar recently and spoke with both the vesk performer and a regular patron named Bolgin. She points out the latter, who is the driver Ji-Thil is talking to.

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

"When was the last time you see that person? Last week or this week?" asks a curious Romano as he hears the answer.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

"Don't recall exactly, but it wasn't this week."

After the set is over, the dancer joins you and gratefully consumes the drink Varuthalla bought him. "Name's Domakayo," he says cheerfully. "Were you just looking for a dance, or was there something else you needed to discuss?"

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

Varuthalla saunters over after her hireling puts in the wingman effort. "Your dance work was masterful, and the disco ball tail is a wonderful touch!" She spends a few minutes fawning and talking to Domakayo in what she hopes is cool, suave, bar flirting that she definitely doesn't have the Charisma to pull off, before turning back to business.
"...and so I says, 'Daimalkan? But I hardly know him' ho ho ho! Oh, anyways - I also wanted to know if you've seen my friend, Firiz, lately? Humanling, about so tall, standard mammal plumage on top, always getting into trouble?" she says while sliding over her digits.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well allow me to introduce myself to you. My name's Twisted Nicknick the well-known lawyer. Perhaps do you have a need of my services one day or even presently. Let me know how I could defend you in any justice case.

The ysoki is trying to know if the guy stands in the middle of a drug trafficker gang.

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

The solarian goes towards the Bouncer. Hello. The boss told me that you could lend me the keys of the back rooms.

Diplomacy:1d20 + 10 ⇒ (6) + 10 = 16

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Lost in the crowd after being rebuffed from the stage, Speaker for the Dead keeps accidentally bumping into people. He politely asks several people if they know anything about Firiz.

I'll roll a Diplomacy (Gather Information) check to see if the generic patrons know anything.

Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12

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