| Baghotir Nightthane |
Baghotir, a little frustrated by his failure, rushes his man and takes a swing. To ensure he has at least some success - he prays to mighty Clangeddin Silverbeard for another attack! (made as a bonus action)
Battleaxe: 1d20 + 6 ⇒ (1) + 6 = 7
damage S: 1d8 + 4 ⇒ (6) + 4 = 10
Battleaxe: 1d20 + 6 ⇒ (13) + 6 = 19
damage S: 1d8 + 4 ⇒ (5) + 4 = 9
- - -
| Dungeon Master Tony |
Caelius's strike fails.
Alisanne, you need to save.
Baghotir engages the pirate captain and scores a hit! AC is 14
| Dungeon Master Tony |
And THAT will force a concentration check.
Concentration: 1d20 + 2 ⇒ (13) + 2 = 15
The attack is a hit, but the concentration check succeeds. Alisanne is up and must make a saving throw.
| Alisanne Skullfist |
| 2 people marked this as a favorite. |
Str, DC 13: 1d20 ⇒ 1
Caught by surprise by the gale, Alisanne is blown off her feet and flies off the side of the boat, plunging into the sea below.
Spluttering from the sudden bath, Alisanne collects her wits and whistles an airy tune. Mist from the waters around her gather and envelop her. The wind carries the mist upward and onto the deck. Swirling quickly, they reveal Alisanne clasping to the side of the boat and spitting out sea water.
Misty Step
She moves to stand with Belwick and throws a quick quip at the captain, insulting his semenship.
Vicious Mockery, DC14 Wis: 1d4 ⇒ 1, and disadvantage on his next attack.
| Dungeon Master Tony |
Captain's Wis Save: 1d20 ⇒ 2
Arrrr... That hurts. I be tryin' me best.
Bloody Bjorn looks to Belwick with friendship in his eyes. He looks ready to intercede with the captain when THE WITCH APPEARS RIGHT BEHIND HIS FRIEND IN A CLOUD OF MIST LOOK OUT!!!
BROTHER! LOOK OUT! SHE'S COMING RIGHT FOR YOU!
Holding his longsword in a two-handed, grip:
Longsword: 1d20 + 4 ⇒ (1) + 4 = 5 it is a clumsy miss, but he follows up with another Longsword: 1d20 + 4 ⇒ (3) + 4 = 7 and misses again! BUT a word from his captain:
Bjorn! You blind, flailing fool! Shape up! and he gets to re-roll his attack. Longsword: 1d20 + 4 ⇒ (13) + 4 = 17 and the second swing actually connects for Slashing Damage: 1d10 + 2 ⇒ (2) + 2 = 4 to Alisanne!
Captain Snake-Eyes draws steel and locks eyes with Baghotir. Been a long time since I sent a Battlemaster of Clangeddin to the depths. This is the end for one of us, Dwarf.
Longsword: 1d20 ⇒ 6 or Longsword: 1d20 ⇒ 1, +5 = Natty 1. The captain's first swing is pathetic, but his follow up is Longsword: 1d20 + 5 ⇒ (15) + 5 = 20 a hit. Baghotir takes Slashing Damage: 1d10 + 5 ⇒ (9) + 5 = 14
The Foul man facing Venn is enjoying the bloody fray and he tries to hook Venn again. Hook!: 1d20 + 5 ⇒ (6) + 5 = 11... Captain Snake-Eyes quickly insults Foul with being fed to the sharks and can re-roll. Hook!: 1d20 + 5 ⇒ (14) + 5 = 19 and he hits Venn for Piercing Damage: 1d8 + 3 ⇒ (7) + 3 = 10 and Venn is once again grappled. Foul spits in his face and holds him.
| Venn Greenbough |
Sorry, lots of mechanical questions before posting: Is there a height advantage in 5e? And can I simply grab him back? What about using a great sword while grabbed?
| Baron Belwick Donnamoor |
Venn swings his greatsword, looking to cut down the pirate.
Greatsword vs Pirate: 1d20 + 5 ⇒ (15) + 5 = 20
Damage (S): 2d6 + 3 ⇒ (2, 2) + 3 = 7
Meanwhile, Belwick looks to hurl more fire magic at a living foe.
Will target same foe as Venn unless he killed them. Then he'll go for the captain (but not before moving so he's not doing so in view of Bjorn)
Fire Bolt: 1d20 + 5 ⇒ (15) + 5 = 20
Damage (Fire): 1d10 ⇒ 4
| Dungeon Master Tony |
Weapon Style for Venn: 2d6 ⇒ (3, 2) = 5
Two hits for Venn and Belwick!
The wizard disappears into mist and reappears next to the stairs. He cackles and swings the gust of wind around to get Caelius.
Caelius is up. Start with a STR Save, DC 13 or be pushed off the ship. If the save is made, approaching in the red will cost double movement.
| Baghotir Nightthane |
Baghotir, seeing that pausing for a little healing won't help him much against such a foe, decides that killing is quicker. As before, he prays for a second strike!
Battleaxe: 1d20 + 6 ⇒ (4) + 6 = 10
damage S: 1d8 + 4 ⇒ (4) + 4 = 8
Battleaxe: 1d20 + 6 ⇒ (17) + 6 = 23
damage S: 1d8 + 4 ⇒ (1) + 4 = 5
He frowns as his axe barely scrapes by. He wonders if he'll be the next over the side! He shifts a little further from the edge.
- - -
| Caelius Burningseeker |
Str DC 13: 1d20 + 5 ⇒ (12) + 5 = 17
Caelius calmly strides forward right into the wind. "You won't be getting away from us. You will be better off pointing that wind into the sails." he stabs at the fledgling wizard.
Longsword: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
HP 20/20
AC 17 (+2 (19) w/ Shield)
Short Rest Die 2/2
Action Surge 1/1
| Dungeon Master Tony |
One hit to Baghotir, and one miss to Caelius who manages to not get pushed over the side and close distance.
Alisanne is up.
| Alisanne Skullfist |
Baghotir, you got the captain on the ropes! You got this!
Bardic Inspiration to Baghotir, +1d6 to an attack, ability check, or save; or if you cast a spell that heals or deals damage, +1d6 to that
Alisanne then turns her attention to Bjorn.
Bjorn, you idiot! What in the Nine Hells are you doing? I thought you were Belwick's friend! A true friend wouldn't go and draw steel on their pal's favorite lady!
Vicious Mockery, DC 14 Wis: 1d4 ⇒ 3
| Dungeon Master Tony |
Wisdom Save: 1d20 ⇒ 7 Bjorn stops in his tracks and takes the full psychic damage from Alisanne's quip. He struggles to reconcile that his sworn brother Belwick might be in league with this witch, and opposing his Captain.
NO! YOU LIE SIREN! and he attacks 2d20 ⇒ (10, 18) = 28 10+4 is 14 and a hit against Alisanne. Slashing Damage: 1d10 + 2 ⇒ (9) + 2 = 11. And again... Longsword: 1d20 + 4 ⇒ (17) + 4 = 21 for Slashing Damage: 1d10 + 2 ⇒ (2) + 2 = 4
He then retreats to his Captain, patting Belwick on the arm as he goes. He doesn't regard Belwick as an enemy so he doesn't protect himself against opportunity attacks. Belwick can take one if he likes.
Captain Snake-Eyes takes his blade in two hands again and lunges at Baghotir. Longsword: 1d20 + 5 ⇒ (17) + 5 = 22, hitting for 1d10 + 5 ⇒ (3) + 5 = 8 and again Longsword: 1d20 + 5 ⇒ (14) + 5 = 19 and misses the heavily armored dwarf.
Foul attempts to shove Venn into the drink. Strength: 2d20 ⇒ (4, 6) = 10 even with advantage, the Shove is only a 9. Venn should make an opposing roll using either Str or Dex/Athletics or Acrobatics.
Venn is up--make the opposing roll first, then take your action. Then Belwick, who may choose to take an opportunity attack against Bjorn.
| Venn Greenbough |
Athletics: 1d20 + 5 ⇒ (3) + 5 = 8 Well there goes that.
| Dungeon Master Tony |
As per slack, Venn succeeds with consequences.
He pushes back with all his might and speed and he resists the shove, but his greatsword gets slapped out of his hands and into the sea.
Belwick is up!
| Baron Belwick Donnamoor |
Belwick curses quietly as the situation continues to get worse all around.
"Bjorn, she wasn't lying! That is my favourite lady, and you hit her," the wizard says, hoping to lay on some guilt. "She helped me here because I needed to warn you: the captain is going to screw you over! I have documented proof!"
Deception: 1d20 + 5 ⇒ (16) + 5 = 21
He then fires another bolt of flame at the foe tangling with Venn, hoping to help the beleaguered ranger.
Fire Bolt: 1d20 + 5 ⇒ (17) + 5 = 22
Damage (Fire): 1d10 ⇒ 6
| Venn Greenbough |
"You right bastard, I'll gut you for that!"
Venn draws his dagger and sticks it in the man's ribs:
ATK: 1d20 + 5 ⇒ (10) + 5 = 15 for DMG: 1d4 + 3 ⇒ (1) + 3 = 4
| Dungeon Master Tony |
Venn stabs out and scores a hit. Then a Fire Bolt from Belwick ignites the hook-handed foul and he screams, catching on fire. He pitches over the side and his screams end before he hits the water.
The wizard once again avoids Caelius by way of a misty step. He appears next to Bjorn, still blasting wind out behind him. He uses his off hand to fire a beam of blue light at Belwick.
Ray of Frost: 1d20 + 5 ⇒ (8) + 5 = 13, Ice Damage: 1d8 ⇒ 4 + -10' of movement
Caelius is up
| Baghotir Nightthane |
Baghotir bleeds on the ground. He'd grip the deck to avoid washing overboard if he had any conscious thought at all. Thankfully the ship isn't rocking much at anchor.
Death: 1d20 ⇒ 17
Failures: 0, Successes: 1
| Alisanne Skullfist |
| 3 people marked this as a favorite. |
Death Save: 1d20 ⇒ 20 !!!!!!!!!!!!!!!!
Alisanne sits up and takes stock of her surroundings.
Ugh, Bjorn, you bastard.
Seeing Baghotir also down, Alisanne sings him a quick verse from a child's wakeup song.
Healing Word: 1d4 + 4 ⇒ (4) + 4 = 8
She then pulls out a Potion of Healing and quaffs it.
PoH: 2d4 + 2 ⇒ (3, 3) + 2 = 8
| Caelius Burningseeker |
Caelius gives chase as he stumbles down the stairs. "Surround that Mage, or someone at least tackle him."
Longsword: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Action Surge Longsword: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
HP 20/20
AC 17 (+2 (19) w/ Shield)
Short Rest Die 2/2
Action Surge 0/1
| Dungeon Master Tony |
The mage continues to elude Caelius.
Bjorn, confused, makes the best decision he can.
Longsword: 1d20 + 4 ⇒ (20) + 4 = 24, Slashing Damage: 2d10 + 2 ⇒ (5, 1) + 2 = 8 and scores a hit on his captain. Longsword: 1d20 + 4 ⇒ (10) + 4 = 14, This second hit sends his captain's sword crashing to the deck in a cunning disarm.
Bjorn! You damned fool! What in The Nine?!?
Captain Snake-Eyes! These warriors are friends! We must stand down! STAND DOWN!
STAND...?! and the captain grabs at Bjorn's swordarm. STR (Athletics): 1d20 + 5 ⇒ (11) + 5 = 16, Opposed by STR (Athletics): 1d20 + 4 ⇒ (4) + 4 = 8 Bjorn is grappled by Captain Snake-Eyes--the captain is trying to take his sword.
At this time the door in the Fore of the vessel opens again and a Lizardman regards you all for a moment and then shuts the door again.
Venn is up!
| Venn Greenbough |
Venn grabs his second dagger and closes in on the evil wizard.
He comes up from a low line to try and strike the intercostal space:
ATK: 1d20 + 5 ⇒ (14) + 5 = 19 for DMG: 1d4 + 3 ⇒ (4) + 3 = 7
Bonus Ranger Action: 1d20 + 5 ⇒ (1) + 5 = 6 MISS
| Dungeon Master Tony |
Concentration Check: 1d20 + 2 ⇒ (9) + 2 = 11 The wizard keeps his focus and the previously cast spell is still active. You can see his outstretched hand blowing wind out behind him.
| Baron Belwick Donnamoor |
Figuring that Bjorn doesn't get a lot of positive reinforcement, Belwick shouts, "Good work, Bjorn! Make him stop this madness!"
He then weaves another bolt of fire, flinging it at the caster Venn is battling with.
Fire Bolt vs Wizard: 1d20 + 5 ⇒ (14) + 5 = 19
Damage (Fire): 1d10 ⇒ 1
| Dungeon Master Tony |
Concentration Save: 1d20 + 2 ⇒ (18) + 2 = 20
The wizard turns his attention towards the new immediate threat, Venn. He pulls a blackened twig from his pouch and snaps it. An bolt of lightning lances out to the ranger... Spell Attack w/Disadvantage: 2d20 ⇒ (17, 7) = 24 7+5=12 and that's a miss. So instead he turns his wind on Venn.
At the start of your next turn, Venn, make a STR Saving throw unless something stops the wind from the wizard's outstretched hand.
Caelius, Baghotir and Alisanne, go.
| Baghotir Nightthane |
Baghotir, opens his eyes half expecting it to be the promised land - but no! He sees the feet of the captain, unfortunately it's at eye level...
He grabs his battleaxe, leaps to his feet, and swings for the rafters! Not wanting to drop again to this fiend, he swings on his bonus action as well for the last time today.
Battleaxe: 1d20 + 6 ⇒ (17) + 6 = 23
damage S: 1d8 + 4 ⇒ (8) + 4 = 12
Battleaxe: 1d20 + 6 ⇒ (13) + 6 = 19
damage S: 1d8 + 4 ⇒ (1) + 4 = 5
He considers channeling divinely, but both his swings look solid for a change.
- - -
| Caelius Burningseeker |
With the wind no longer offering resistance against his blade Caelius is able to swing uch faster and harder as it almost topples him over as he slices at the mage. "Whoa!"
Longsword: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
HP 20/20
AC 17 (+2 (19) w/ Shield)
Short Rest Die 2/2
Action Surge 0/1
| Dungeon Master Tony |
Caelius scores a hit and forces a Concentration Save... Concentration Save: 1d20 + 2 ⇒ (4) + 2 = 6 and the wind from the wizard's spell ends!
Baghotir scores a pair of hits on the Captain!
Alisanne is up!
| Alisanne Skullfist |
Venn! Let's finish this!
Bardic Inspiration, +1d6 to an attack, ability check, or save. Last one for the day, gents.
Wary of the witch fever among the crew, Alisanne keeps her distance and continues the quick insults at the Captain.
Vicious Mockery, DC 14 Wis: 1d4 ⇒ 4
| Dungeon Master Tony |
Wisdom Saving Throw: 1d20 ⇒ 14 Captain Snake-Eyes is too focused on his traitorous dog of a first mate.
Bjorn tries to break the hold that his captain has on him.
Strength Athletics: 1d20 + 4 ⇒ (13) + 4 = 17, Vs. Strength Athletics: 1d20 + 5 ⇒ (9) + 5 = 14 and he does. He lowers his blade at his [former] Captain and threatens him. Stand Down, Snake Eyes.
Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22
The Captain, threatened on all sides and his first mate turned against him, sees no way out of this. He stares daggers at Bjorn and surrenders.
The Sea Ghost is yours, Mister... Captain Bjorn. Or is it one of these bastards that has purchased your loyalty, scum?
Still in Initiative. Venn is up.
The Wizard is huffing and puffing, keeping multiple foes at bay has him nearly finished. He readies another spell. Flavor Text. No action is taken, he's just not surrendering. He looks side-eyed at Bjorn.
Curse it, Bjorn, what's going on?
| Venn Greenbough |
"The world will be better off without a slaver. Make your peace and hope you die well!"
Venn then thrusts both daggers forth, a quick jab with the left, and a heavy straight with the right:
ATK 1: 1d20 + 1d6 ⇒ (10) + (4) = 14 for DMG if hit: 1d4 + 3 ⇒ (2) + 3 = 5
1d20 + 1d6 ⇒ (16) + (1) = 17 for DMG if hit: 1d4 + 3 ⇒ (4) + 3 = 7
| Dungeon Master Tony |
Belwick throws a firebolt at the wizard.
Firebolt: 1d20 + 5 ⇒ (4) + 5 = 9 shoots and misses!
Caelius, Baghotir and Alisanne.
| Baghotir Nightthane |
Baghotir eyes the captain. He really wants to take another swing at him. Teach him who's the better man here.
But to be the better man, he backs down in the face of his surrender. Baghotir looks to the wizard, if he's still standing after Caelius!
Battleaxe: 1d20 + 6 ⇒ (15) + 6 = 21
damage S: 1d8 + 4 ⇒ (1) + 4 = 5
| Caelius Burningseeker |
Seeing that the wizard is not surrendering Caelius dumps the rope onto the deck and swings his blade into a non vital part of the wizards body to as to quickly drop him to the ground. "We gave you a chance at life and you are throwing it away!?"
Longsword: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
HP 20/20
AC 17 (+2 (19) w/ Shield)
Short Rest Die 2/2
Action Surge 0/1
| Dungeon Master Tony |
It is Caelius that lands the killing blow. The Wizard starts to chant and whips his staff at Caelius, forcing the warrior to block. It is instinct that forces the warrior to riposte, and run the man through before he can complete his spell.
The battle is over. The Captain has surrendered, and the first mate remains charmed.
What now?
| Venn Greenbough |
"You cost me my bloody sword! You're lucky I don't keel haul you for that alone. You're lucky I don't kill you for your evil!"
With blades still out, he lets his teammates take the prisoners as he heads to the port door between him and the lizardman. "You want us to interrogate you while you're trapped in their or are you willing to come out peacefully?"
| Dungeon Master Tony |
Venn, you're answered by some hissing and a sharp language that you don't understand, but it's interspersed with some common.
You done with stupid fight? You new captain? You keep trade?
| Venn Greenbough |
"We ask. You answer.... What trade? What for what?"
| Baghotir Nightthane |
Baghotir starts tying up their prisoners, starting with the captain and working his way down to the charmed first mate. When he gets to him, he ties him carefully leaning in whispering, "It'll make sense in a moment. It's for the look of the thing you understand. Trust me."
He also heals himself a bit in case of further fighting when the four mates return, or anyone else.
CLW: 1d8 + 4 ⇒ (8) + 4 = 12
He then keeps watch over the prisoners so they don't try to escape.
- - -
| Dungeon Master Tony |
Yeah, that's not gonna cut it. He's charmed by Belwick, not you.
Get back from me, Dwarf! You'll not tie up Bloody Bjorn!
| Dungeon Master Tony |
| 1 person marked this as a favorite. |
It's a fine idea, Baghotir. But the only person he'd accept that from would be Belwick. If the party wishes to try this tactic--convincing Bjorn to allow himself to be tied up--It'll have to be from Belwick and the DC of that would be 20.
| Dungeon Master Tony |
In the interest of keeping things moving...
Caelius and Baghotir ambush Bjorn when he's not looking. He puts up a significant struggle, but ultimately can't compete with the two warriors. The hurt and betrayal in his eyes is real.
We can't hand-wave the Lizardman, though. What's next?
| Alisanne Skullfist |
Alisanne joins Venn as Caelius and Boghotir handle the rest of the pirates. She strikes her most dashing pose.
Yes, our stupid fight is over. The ship is ours. As you did not hinder the change of ownership, we hope that we can honor your agreement with the prior crew. Please, excuse our ignorance of your trade agreement. If you could gift us with a little patience and the details of your deal, we can determine how we can help you.
Persuasion: 1d20 + 6 ⇒ (7) + 6 = 13