
GM Frost |

Investigate and stop the murderer of a Druman farmer's prized alpacas near Petitioner's Port, a town in the nation of Druma!

GM Frost |

You have recently arrived or spent some time in the town of Petitioner’s Port. One of the town’s deputy leaders, Administrator Salayah, swiftly comes to town from the government building on a nearby hill, stopping in front of the town’s major rest stop: the Meticulous Truffle Inn. She places an updated sheet on the local bounty board, which you come across as the administrator is placing it. The newly posted request writes:
Adventurers Needed!
My farm has been the victim of a terrible threat. Some kind of awfulness is murdering my precious alpaca herd. I need help immediately and am willing to pay a reward of 20 gold to the adventurers who put a stop to these murders. Come visit my farm, due north of Petitioner’s Port, for more information. -Wilhuff Harjhack
You can start here to tell how you arrived in Petitioner’s Port and introduce yourself to others.

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A large Ulvard man, with an even larger sword stands staring at the poster. Big fingers point at the sign, slowly following the words across the page.
Turning to a nearby person he rumbles "Could you read the notice for Ulvard?"

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A drunk goblin enters the inn in the middle of the night holding a golden harmonica.
Hey everyone, let me play a beautiful song dedicated to all of you.
His drunken state made him play out of tune.
Hmm. Is it me or is this thing (looking at the harmonica) broken?!
Not long after, he fell asleep while sitting down at the inn’s lobby. He was awoken by Ulvard who asked him if he could read the notice. He rubs his eyes and endures a pretty bad hangover, but nonetheless reads the post.
Hey, Ulvard is it? I’m Marhok by the way. I love drinking booze and playing music. I think they are looking for adventurers to hunt down an alpaca-murderer. Are you up for it?

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"Beyond the Pale!"
An old gnome carrying a large lantern emitting a pallid light shines it onto the bounty poster "Therein a claim of failing herds, and blood, a scene of mysterious death, a petitioner farms for help... no... a farmer petitions for help! But what deeper truths lie just below the rhetoric of this sign, no one knows!" the high-pitched but somehow crotchety voice seems to distrust itself with each turn of phrase, earning every question mark it's bearded lips utter.
"Gold they say. But is it fools gold?" leaving the reflexive query in the air, he leans against his cane with his good arm, anticipating a guess from any gathered, as if poised to pounce with words and further riddles!

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"Hello...Marhok. " rumbles Ulvard. "You would fit right in where I come from. Apart from the height. They are more likely to fit you into something else thinking about it. Maybe a barrel. Do they toss goblin barrels where you come from?" he enquires, quite seriously.
Then a second short person turns up. This one also can read. And paraphrase. And turns words all around. After just a moment or two Urlvard looks confused. "Who are you calling a fool? Fool!"

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And pounce he does!
"The calling of the fool... yes... YES..."
"...And who is the Fool? The Fool? Or the Fool who follows the Fool?"
Uncowed by the large man's no doubt superior build, Swix Harlequinn stands defiant before him, the physical imposition a show of force juxtaposed, no, betrayed by the contrast of stature; but that for which our riddlesome hero lacks in size, he more that amply makes up for in attitude (to say nothing of the lamp pointed directly into the ulfen's face), as if, by some whim, that which is the Universe's, and belongs to It, could be His, if only he lay his palm open, and seize it!

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An athletic-looking Alijae Elf with coffee-coloured skin and red streaks in her dark hair speaks up "Nice to see you again, Ulvard. I hope we have as much success as we did in Cassomir. I see we are tracking a killer again." She nods towards the sign.
Her voice is soft but firm and there seems to be a little fire in her blue-flecked amber eyes. She wears plain-looking studded leather but her clothes are a variety of bright colours underneath. A carved wooden mask and a variety of tools and weapons on on her belt.

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He pointedly turns his back on the gnome-of-big-words. Maybe it was the words. Or maybe it was just the light shining in his face. Hard to tell. Or maybe it was just the arrival of an old companion.
"Ahh, Friend Ehlanna!" smiles Ulvaard. He reaches out and grasps her hand in a tight grip.
"I am hopeful that this time my righteous anger will not get the better of me. This nefarious alpaca assassin must be brought to justice!"

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A scrawny pale-skinned Nidalese man of average height is standing a few meters away, listening attentively to the ongoing conversation. He is wearing simple travelers clothing including a long cape, all of it in brown-grey tones and well worn out. A black raven is sitting on his left shoulder. The man has a few pouches but no obvious weapons on his belt.
He walks a few steps towards the bounty board and studies the newly posted request himself.
"Some kind of awfulness..." he mutters to himself with a raspy voice.
"This does not sound like just some wild animals. I wonder if something exciting worth investigating is happening there." he continues. It is not clear if he is speaking to himself, the raven on his shoulder, or the people standing nearby.

GM Frost |

"You are interested of this?" Administrator Salayah talks to you as she points the newly posted request, seeing that you are reading and discussing about it. "You can go to Harjhack's farm just north here. It is a two-hour walk though. His farm is relied upon by this town with various food stuff and local fineries here depend on his alpaca wool. Ugh, the best fabric I have ever seen! Anyway, I gotta go." she says with a smile and hurriedly goes back to her office.
I am waiting for Reji Petir-Pemanah to introduce himself, seeing he already dotted in, and also for all of you to fill the Macros, because I will be doing some skill checks, actually.

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Relief.
Could have been pulverized!
He turns to Tolok "All is worth investigating... for ALL is Suspect? May your eyes be cheated by a spell? Or cheated by the world? Yes. YES! I see you have no arms of your own. Mighty must be your mind!" he looks back once more towards Ulvard, as if to make comparison "Do you not see that a God walks among us!" smiling back at both of them.
Henceforth, Swix Harlequinn, Antiquarian, decides that the man-witch will be the one whom he follows into danger, limping around on his cane, and pointing his lantern this way and that.
And it is then that a new onlooker spies them, and he whirls to answer the question "Intersted? Why yes. YES! Interest has taken us! A farm? Where? Oh, there? Yes. YES. We must go. To the Farm! I shall follow you. Follow!" for surely, his rantings, were they not ignored by the administrator immediately, would soon be so, substituting substance for affect.
He hobbles along in the indicated direction.

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"More exciting that looking at squiggles on paper" agrees Ulvard to the words spoken by Tolok.
Then Salayah provides further instructions.
"A two hour hike is just what my legs needed. The smoke of this small town clogs my lungs."

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A tallish unassuming man of middle years joins the group. "Hmm. Alpacas being murdered. I wonder what that's about. This group appears to be heading that way. I'll follow them and see what's going in."
Sorry folks. Busy week. I'm behind in all my games

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Tolok. slightly confused about the gnomes remarks, and not sure about how to interpret them, just nods and mumbles "Yes, yes..."
After listening to the additional information given by administrator Salayah he agrees to the groups sentiment "Let us go at once and investigate. Who'll lead the way?"
Is there anything more to do with the macros as what I've filled in?

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Ehlanna walks alongside Ulvard.
"So why did you come up to Druma?"
I'm making the murderer my Case! I also have That's Odd to help look for clues.

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"WEll..." sighs Ulvard.
"I came down south to join the Ulfen guard, and make my sash. But they were full. So I did a work of work around the barracks. Tidy away weapons, clean armor. But that is no life for a warrior." he rumbles.
"I'd heard tales of the Pathfinder society - open to all. And thought, well, why not join up? See the world, practise my skills. Make a reputation for myself. Then the Guard will be asking me to join them. Real nice too."
He shrugs. "After the last job, I thought I'd spend some of my cash and see a bit more of the world before heading back to Absalom."
He smiles as he lays out his Life Plan(tm) to the pretty elf.
"What brought you down here?" he asks in reply.

GM Frost |

Tolok, everything is good on your part in Macros, thanks.
Swix's Society (T): 1d20 + 4 ⇒ (13) + 4 = 17
Marhok the Cursed Musician's Society (T): 1d20 + 5 ⇒ (10) + 5 = 15
Tolok's Nature (T): 1d20 + 4 ⇒ (2) + 4 = 6
Ulvard's Nature (U): 1d20 + 1 ⇒ (20) + 1 = 21
Swix's Nature (T): 1d20 + 4 ⇒ (2) + 4 = 6
Marhok the Cursed Musician's Nature (T): 1d20 + 4 ⇒ (9) + 4 = 13
Everyone has 1 hero point each. Those with glyphs can use or share them to others.
As you greet one another and give salutations for some of you meeting again, you start your two-hour trek north towards Harjhack farm. You walk mostly through rolling green hills broken by the occasional idyllic stream or copse of trees. A sturdy wooden fence marks the borders of the
farm as you approach it; though it might prevent animals from escaping, it doesn’t pose much of an impediment to any other creatures looking to enter the property.
When you arrive in the farm, you spot a wandering herd of several dozen alpacas off in the distance, moving behind a growing hill. As you continue towards them, you see the leader of the herd ascend to the top of the hill, silhouetted by the sun. Its brilliant wool reflects into you the light of the sun, trying to impede your sight!
Roll a DC 12 Fortitude save or be dazzled!

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"I think this Harjhack is no ordinary alpaca farmer. I was talking with a weaver in the King's Arms a few night ago. He told me that Baccalias wool is the best. But really hard to come by as they are quite rare. Then he started talking about different dyes and I kind of lost the thread of the conversation. The ale was good though."
As the group approaches the farm, Ulvard tries to shade his eyes DC12: 1d20 + 8 ⇒ (17) + 8 = 25.
"Wow, that is quite the sight. I can see why their wool is so valuable. I think maybe it is worried by our presence. We should try to avoid them.."
His eyes dart around, just making sure the herd wasn't worried about anything else.

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Fighting "fire" with "fire", Swix shines his lamp back at the foul creature!
Fortitude vs Dazzled (DC 12): 1d20 + 4 ⇒ (9) + 4 = 13
The photonic interference seems to work "Stand down you, knell of some deviation from The Path - or be next of your kin!" he threatens alpacas with some vague metaphysics.

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Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23
"What is that brilliance?!" Only sheer will prevents him from unleashing electric retaliation at the source.

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Fort Save: 1d20 + 3 ⇒ (2) + 3 = 5
"Wow, that's bright!" Ehlanna exclaims, followed by a few more vulgar words in Elven.
"Give me a moment to shake it off." She pauses, rubbing her eyes.

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"WEll..." sighs Ulvard....
He smiles as he lays out his Life Plan(tm) to the pretty elf.
"What brought you down here?" he asks in reply.
"I'd never been out of the Mwangi expanse until I joined the Pathfinders. I read about their exploits uncovering things from the past and using them against current threats. My people seek to oppose demonic influences, so I chose to leave and learn more. I'm hoping to do some delving into the past to fight those forces that seek to destroy Golarion. I was impressed by your rejection of the priestess."

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Fortitude vs Dazzled (DC 12): 1d20 + 5 ⇒ (15) + 5 = 20
Tolok shields his eyes with his hands from the brightness. He tries to recall if he knows anything about what just happened - if it was just a reflection of light of the brilliant wool, or if something more is going on.

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Ulvard shrugs. "Priestess was pretty, but woman with spider in mouth hide spiders else where too." he says, nodding his head as if those were sage words indeed.

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Swix agrees with his ulfen friend - extends his analogy perhaps far past it was meant to find application "Yes! YES! And where there are hidden spiders, there are hidden Webs!" clearly this last word has some special meaning to him, as his face enlightens upon speaking it.
"We are All targets - the only true questions is: Who is the hunter!" again, as if trying to weave in some obscure wisdom, our non-sequiter hero shines his lamp upon each comrade in turn - Ulvard and Sedasseril - in offering his profane sanctimonialia!

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"Short gnome with big words probably not have enough meat to make worthwhile target." suggests Ulvard.
"Unless they steal words right out of mouth!"
He pauses for a moment considering. "Then maybe having spiders in mouth be helpful. Bite hand that steals." he adds seriously.

GM Frost |

I have sent a message to Marhok, but for now let's keep things moving.
Having half of the party dazzled by the reflections off the herd leader’s brilliant wool, though impressive, the effect quickly fades as your eyes eyes adapt. Moments later, a rugged-looking Kellid man in dirty overalls approaches from afar, using a pitchfork as an impromptu walking stick.
"Hellooooo!" the man shouts, waving happily his free hand up in the air, and quickly goes into your location. "Hello, hello! I am Wilhuff Harjhack," he says as he shakes hand of each of you. "Are you all here to help me out of my current situation? Troubling times, you see! I would be much happy if some of you younger generation are still willing to help an old man. Ha! Anyway, may I know your names so that I may address you properly, eh?" the old Wilhuff says to every one of you, giving you his wide smile of incomplete set of old teeth.

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Swix dashes behind the tall ulfen - and all his "meat" - and eyes the newcomer suspiciously!

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Fortitude: 1d20 + 5 ⇒ (2) + 5 = 7
Marhok was distracted by the brilliant reflection of the sun. He stops for a moment to enable his eyes to adapt.

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Hello Wilhuff, call me Marhok. And yes, I would definitely give you a hand! Just tell me what to do and I'll do my best to help.

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Ulvard shoulders his way forward. "Ulvard, most recently of Taldor!" he says. "Ulvard is surprised to find another northman down here.."
However old the man appears, Ulvard keeps a wary eye on the pitchfork. The kellid are renown warriors, and to have reached such an age, the man must know how to use it.

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"Hello Wilhuff, I am Tolok." says Tolok from partially behind Ulvard.
"Can you tell us more about what has been happening here? The information we got in town piqued my interest - I hope these are not just some attacks from wild animals?" he inquires, hoping to have a case worth investigating.
Looking down to Swix, standing next to him, Tolok remarks "And indeed, let us find out who the hunter really is."

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"I am Ehlanna Sedasseril, Alijae of the White City, Nagisa. I am also a Pathfinder agent." She nods her head towards the farmer.
"I specialise in finding lost things."

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Swix "feels" Tolok's mention without taking his eyes off the newcomer, elaborating (un)helpfully "And Who is Next! Yes."

GM Frost |

Wilhuff finds it funny when Swix hides behind. ”Haha! Be not frightened, I am just an old man.” he says. He then listens to everyone that introduces themselves.
He then turns to Tolok with a grim face. ”It started about two weeks ago, when I found one of my alpacas, Shadow, dead near the northern fence. Looks like she got spooked something fierce and was caught up in the wiring we use there. Didn’t think too much of it until we found more alpaca bodies in the coming days. With ol’ Rockford gone (the latest alpaca victim), that makes four dead alpacas” the old man answers him, shaking his head.
”Why not I bring you to the place where it happened. Come on.” he signals you to follow him and escorts you to the northeastern section of his land where he has kept the body of his latest lost alpaca, Rockford, untouched near the containment fence.
”Here,” he says while gesturing to the dead alpaca Rockford, ”I have left it untouched to avoid disrupting your investigation. I hope you could find answers.”
”You see, aside from Shadow getting caught up in the wiring, it’s been right strange. The other alpacas look like they just dropped dead from fright. I can’t tell much else, as I don’t have a medical background. I'll entrust you this matter and gonna leave you so that you can perform your investigation in peace.” Wilhuff says before departing quickly to get his herd gathered up and put into the barn.
From here, you can spend time investigating the area for clues. Given some information Wilhuff mentioned to you, you can check the body, the fence, and the terrain. You can use skill checks that are appropriate for the investigation such as Medicine, Crafting, and Nature. You can now start your investigation.

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Ulvard sighs. No wolves to cut up. Yet
"Before you go Wilhuff... do you have any neighbours or competitors who would do well out of your misfortune? " he asks.
Then after a moment adds "Or have yer annoyed anyone badly recently?"
While waiting for answers he has a bit of a look at the dead body.
nature: 1d20 + 4 ⇒ (14) + 4 = 18

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"The Terror upon the World which Old Men have Inflicted!" somehow, the capitalization of each word is audible when the gnome speaks "But as you say, Fear You Not I will, for even as you Are as you say you Are, so I believe you Are, for no other reason than... I know! Yes! And so it Is!"
Either he comes out from hiding behind the ulfen, or, the ulfen moves from the position of providing cover. Either way, rather than scrutinize the clues individually, like one in performing a proper investigation ought, instead our non-sequiter hero ponders the universals of all instances of murder of alpacas, losing the trees for the forest...
Nature (Trained) w/ Dubious Knowledge: 1d20 + 4 ⇒ (4) + 4 = 8
LINK
Prerequisites Trained in a skill with the Recall Knowledge action
You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don't have any way to differentiate which is which.

GM Frost |

"None that I know about. It makes me wonder who would do that actually." Wilhuff responds to Ulvard.
Ulvard finds the dead alpaca has a nice wool and sees that Rockford has six golden studs on his ears. Swix, on the other hand, finds that the grass of the terrain where Rockford died is mostly withered, and also notices the wool on the dead alpaca's neck to be stirred.

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Ehlanna is now On The Case and Pursuing a lead on the alpaca killer. She will be using That's Odd to quickly identify useful clues and Clue In to give +1 to others investigating!
Craft to investigate: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

GM Frost |

Ehlanna investigates the fence and finds no damage or sign of forced entry into the enclosure. She also sees that the fence is rotted in several places and wouldn’t withstand much direct damage, giving her an idea that the assailant might have chosen to bypass it. Ehlanna also notices within her view while checking the fence that there is something like red stain in the dead alpaca's neck.

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Reji has a look at the fence.
Crafting: 1d20 + 5 ⇒ (17) + 5 = 22

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She will move across to looking at the dead alpaca's neck.
"The fence could have been broken down easily, but the killer has bypassed it. Maybe by leaping? Now, what's this..."
Medicine: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

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Tolok also takes a look at the fence, taking into account information from Ehlannas examination.
Crafting with Clue In from Ehlanna: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
And continues with an investigation of the ground close-by.
Nature: 1d20 + 4 ⇒ (4) + 4 = 8
Is it correct that only one person can use Clue In for one skill check within 10 minutes?

GM Frost |

Reji finds the same thing as Ehlanna, also noting that the fence has no signs of use, so whatever entered the area likely did so by leaping over the fence.
Ehlanna notices that the dead alpaca's neck seems paler than usual, as if its blood has been totally drained. Upon flipping the dead alpaca's head, she notices several puncture marks underneath the wool of the alpaca’s neck.
Tolok confirms what Ehlanna and Reji have found and upon inspecting the terrain he finds nothing unusual.
Yes, Tolok, one check for Clue In every ten minutes.

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"Does anyone know any special uses for Alpaca blood?" asks Ulvard.
"I have heard of Vampires of course, but surely there are more mundane explanations.."

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"This Hunter is recognized by grass, which withers in his path - and look here. LOOK. The wool on the neck is... Stirred!"
Trying his best to help the ongoing investigation, for once our non-sequiter hero focuses upon material clues over the potential movements of unseen forces!

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"I suppose it could be vampires but surely they would have taken the gold studs you found, Ulvard?"
She looks around at the ground.
"Has anyone found tracks?"