Idorii

Ehlanna Sedasseril's page

88 posts. Organized Play character for Mr Tea.


Race

| HP 30/30 | AC 19 | F +5 R +9 W +8 | Perc +8 | Default Exploration (Investigate & Trap Finding)

Classes/Levels

| Speed 30ft | Active Conditions: None

Gender

Ehlanna | Female NG Medium Elf Archaeologist 3

About Ehlanna Sedasseril

Ehlanna Sedasseril

Ehlanna is an athletic-looking Alijae Elf. SHe has coffee-coloured skin with red streaks in her dark hair. Her eyes are mostly amber in colour, with some blue flecks. She wears plain-looking studded leather but her clothes are a variety of bright colours. Unlike most Mwangi elves, she wears gold jewellery like the Alijae tend to. Her demeanour is generally calm and thoughtful.

Investigator 3

NG
Medium Elf
Seer Elf
Humanoid

Perception +8; Low-Light Vision

Languages Common, Dwarven, Elven, Mwangi, Kibwane, Lirgeni

Skills Acrobatics +7, Arcana +9, Athletics +6, Crafting +11, Diplomacy +8, Lore: Architecture +9, Lore: Elven Lore +9, Lore: Mulijae +11, Medicine +6, Nature +6, Occultism +9, Religion +6, Society +11, Stealth +7, Survival +6, Thievery +9 Str +1, Dex +2, Con +0, Int +4, Wis +1, Cha +1

Items Studded Leather, Climbing Kit, Crowbar, Healer's Tools, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, 64.7gp

AC 19,
Fort +5, Ref +9, Will +8
HP 30

Clue In Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

Speed 30 feet

Melee +1 Returning Starknife +8 (Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S, Evocation, Magical), Damage 1d4+1 (P)
Melee Rapier +7 (Deadly d8, Disarm, Finesse), Damage 1d6+1 (P)
Melee Whip +7 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4+1 (S)
Melee Light Hammer +6 (Agile, Thrown 20 ft.), Damage 1d6+1 (B)

Expeditious Inspection (Investigator) Frequency once per 10 minutes You observe and assess your surroundings with great speed. You Recall Knowledge, Seek, or Sense Motive.

Devise a Stratagem (Concentrate, Fortune, Investigator) Frequency once per round You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks. When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap. If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.

Precision Damage Strategic Strike 1d6

Primal Innate Spells DC 16, attack +6
Cantrips Guidance
Arcane Innate Spells DC 16, attack +6
Cantrips Detect Magic

Additional Feats Additional Lore, Archaeologist Dedication, Courtly Graces, Crafter's Appraisal, Elven Lore, Seer Elf, That's Odd, Trap Finder, Wildborn Magic Additional Specials Keen Recollection, Methodology (Empiricism), On the Case, Pursue a Lead, Skillful Lessons, Strategic Strike

PFS School - Generalist - PFS Lore