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I've got Jo, Kait and Tolar over at RPG chronicles, but not the other three.
That said, I can see six five characters checked in to the game so I'll post the intro.
Most of your stat lines are still showing level 10 though, and you really want that level 11 for this scenario.

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Might need an antigravity belt and a bunch of batteries...

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Tried twice to upload info to RPG Chronicles, it’s not working on either of my devices.

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Also won’t have a chance to level up Id until the weekend.

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Did you login okay?
Yeah I was logged in both times.

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Any particular error message it gave?
I know a couple of folk have had issues in the past- I've found their support email to be very responsive to my questions.

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I plug in my info and it won’t let me click the submit button

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You may have another box that is not filled in.
I should be able to fill it in for you if you provide me your details
player name
org play #
character #
chronicle number
level
faction
starting xp
starting rep
starting credits
and optionally email.

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Okay, got it to work. Apparently didn't like my commas in my credit amount. I also leveled up and updated my character, including purchases. Here are my slotted boons:
Ally: Spirits of a Doomed People
Personal: Scoured Stars Survivor
Promotional: Reroll (V-L shirt)
Social: AbadarCorp Augmentations
Starship: Defender of the Fleet
Also using telepathic bond on the entire party, so we all have long-range telepathy with each other.
Question: Would it be possible for me to cast a planar binding to enlist a velstrac prior to the mission's start?

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You could try.
I do note that planar binding states that tasks longer than 10 days are likely to be regarded as unreasonable, and you have been told to expect to be in a high gravity environment for weeks.

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Boons assuming none are called out.
Faction: Second Seekers Luwazi Elsebo Champion.
Personal: Devolved. Climb speed.
Ally: Hireling set 2. Diplomacy, Bluff, Intimidate +19.
Social: United Society Second Seeker Luwazi Elsebo. Swift action to grant 1 of 3 effects.
I'll buy the high gravity outfit for 10 credits. Or maybe a combination of outfits if we know there are other dangers.

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Will we be in high gravity or extreme gravity? It doesn't look like the clothes will help much in high. If it's extreme Kait'lax will also buy the clothes because in addition to their DR 5/-, they will be immune to the bludgeoning damage, but that will cause additional problems.

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You could try.
I do note that planar binding states that tasks longer than 10 days are likely to be regarded as unreasonable, and you have been told to expect to be in a high gravity environment for weeks.
Oh good point, never mind then. Also forgot my faction boon (Jadnura Champion).
Given the high gravity, Id will also buy the extreme gravity clothes and a mk 1 null space chamber for his miscellaneous gear. That should keep him below encumbered. Also picking up an antigravity belt and a battery.
Any way to prevent the fatigue? Id can and will cast lesser restoration on himself each day to remove the fatigue, but can’t necessarily do that for everyone.

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Extreme gravity does damage every round so presumably we are in high gravity.
Tolar has an Industrial Back pack and a nullspace chamber. Normally his unencumbered carrying capacity is 13 so 6.5 in this gravity.
Lashunta Ringwear, IV bulk 2
Pike, Advanced bulk 2
Screamer, LFD bulk 2
SoHowever we are all going to be Fatigued. And among the other penalties our bulk we can carry without being encumbered is reduced by 1 so yet again I will have to store a weapon. In this case my Screamer.
And Tolar's speed drops to 30.

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Id can remove fatigue for 24 hours with lesser restoration, but to affect the whole team it'll use all his 2nd level spells per day. If you want to take the edge off that, pick up some spell gems (2nd level) and he'll cast them on you every morning.

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Isn't a spell gem more like a scroll then a pearl of power? Just 1 use?
450 credits seems way too cheap for an extra level 2 spell every day.
If it is like a scroll then I'll pass because we could be here a long time.

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Yeah, it's a scroll. Buy however many you think you need and Id will cast them on you when you want at the start of the day. He can do it with his own slots too, but that'll eat into his spellcasting for the rest of that day. Might be worth it to keep our front-line soldier un-fatigued each day though; Tolar can probably count on getting restored every morning.
It's also a 3 round casting, so not useful in combat.

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Soldiers plural. Jackojare wouldn't like fatigue any more then Tolar would.
But I do agree that it is worth it for the frontliners. Less for the carrying capacity then negating the penalties to AC, Attack rolls, damage rolls, etc...

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Okay, I'll at least spend the spells on you two each day.

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Sorry, it is extreme gravity clothing I was talking about.
However while you are only in high gravity, the scenario provides for an additional mechanical benefit from extreme gravity clothing.
You may make a fort save at the start of the day to avoid being fatigued by gravity for that day.

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Oh. Then yes Tolar will buy combination high and extreme gravity clothes.

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Um, yes, add clothes to my shopping list.

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Joe will shurely buy extreem gravity clothes. Maybe even 2 due to having assistant now.
Maybe toughness will become handy also.
And I love the part my Powered armour is realy energy effectivem taking only 1 charge per hour.
Speaking about boons:
1. Qabarat University Admittance (Slotless Boon)
2. Master Hireling - android Fabula. Computers, Engineering, Physical Science +20 (Ally Boon)
3. Welcome in Istamak (Social Boon)
4. Gate of Twelve Suns Veteran (Starship Boon)
I

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Boons are as listed on the character sheet:
Ally: Preservation of AA-126D/Master Hireling Access
Faction: Second Seekers (Ehu Hadif) Champion
Personal: Scoured Stars Survivor
Promotional: Promotional Reroll
Social: Live Air Celebrity
Starship: Defender of the Fleet
Slotless: AbadarCorp Endorsement, Marked Field Agent, Elixir of Renewal

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UPD
Trophies of Serovox - this slotless boon should be installed so that I can but Runeworm legaly.
I am thinking about slotting this in order to but something...
(Slotless Boon; Limited-Use)
The Exo-Guardians have contacts throughout numerous corporations, factories, and forges throughout the Pact Worlds. You can leverage this association for access to better equipment.
Prerequisites: Exo-Guardians Tier 2
Cost: 2 Fame (see below) / 4 AcP
Benefit: At the end of a scenario, you can spend 2 Fame to treat the effective item level of a single piece of armor or weapon as 1 lower for the purpose of determining what you can purchase. This allows you to purchase armor or a weapon from the Starfinder Core Rulebook whose level is equal to your character level + 2, or equipment from other sanctioned sources whose item level is equal to your character level + 1.

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While I thought we had six characters, it looks like I was mistaken. It looks like there were only five for the last one, which kind of explains why it seemed so tough!
Starfinder with 5 can be pretty brutal, would you like me to try Castomir's to see if there is an extra player who would like to join?

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Sure. Could always use the help.
(It may have seemed busy because I am three people.)

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I'll be out of town Friday-Sunday for New Years. Bot me if needed.

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I'm in. I've been waiting for someone to run this. Jaqweh is an Envoy 10 / Biohacker 1 and he's played thru the first two parts of this series. Looks like his profile might need updated, which I'll get to as soon as I can.

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I'll submit chronicle info on tomorrow's layover. And I'll update his bio during my overnight flight tonight.
Boon Slotting:
Ally: First Seeker's Intuition
Faction: Jadnura
Personal: Scoured Stars Survivor
Social: Scoured Stars Memorial
Promo: T-shirt
He's got easily enough cash for the anti-gravity belt, but that's only good for 20 rounds a day? He'll definitely buy whatever else is needed to overcome the grav issue given his 10 Str, including a few spell gems mentioned above.
@GM: How do you want to introduce him into the scenario at this point? As if he was there all along, or he was in the Citadel on other business? He is a Steward Officer so that could work.

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I'm happy for him to have been along on the mission the whole time. We only really started in proper post-briefing gameplay yesterday.
Or the steward option works just as well, lets go with that as it is in gameplay.
If you have any extra questions with respect to the breifing, feel free to ask.

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Good to have you!

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Welcome aboard. Canceled my NYE plans because of the virus surge, so I’ll be around this weekend.

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@jaqweh Does your microlab let you take-20 in combat with these checks as a free action? Normally T-20 takes two minutes.
Yes. It's one of the reasons so many people dip one level of Biohacker, for the OP microlab.
Per the Custom Microlab text, 3rd paragraph: "As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. ... You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20."
He used two move actions: One to get behind Joe while drawing a weapon, and the second move action to do the Custom Microlab as quoted above.

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Joe, can you remind me again about how you become large?
He’s wearing a Large powered armor

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Right... and one of you has been keeping it charged with spells? Or is that the job of the backup generator in the shield?
Actually it looks like power armor and backup generator is an obvious combination, if a bit of a perpetual motion machine :-)
I'll have to remember that for my characters.

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Right... and one of you has been keeping it charged with spells? Or is that the job of the backup generator in the shield?
Actually it looks like power armor and backup generator is an obvious combination, if a bit of a perpetual motion machine :-)
I'll have to remember that for my characters.
Yeah, my suit is large, and also it is very energy efficient (1 charge /hour). I have some good batteries and exact backup generator, so I believe that should work.

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haste/slow.
Generally these cancel each other out.
However the slow is a result of a numbing cold which lasts a certain number of rounds. And the haste circuit can go on/off on a per round basis.
So having the haste circuit active during those rounds of numbing cold would help counter the cold (for fans of the Flash, think about him vibrating fast to thaw himself!).
The alternative would be haste on, cold on. Each cancel.
Next round swift action to turn circuit off, Devil hits, numbing -> slow
Next round swift action to turn circuit on, cancels cold/slow -> normal
- seems to work out roughly the same in terms of uses of charges of haste and final speed.
Thoughts?

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Is the slow effect they are using the same as the Spell?
Last line of the Haste spell is "Haste counters and negates slow."
Haste Circuit: You can activate the haste circuit as a swift action to gain the benefits of a haste spell until you spend another swift action to deactivate it or it runs out of charges. A haste circuit’s charges replenish each day.
So if it acts as the spell then they just cancel out unless I choose to turn of the circuit.

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Its supernatural, but ... text reads:
A hit induces numbing cold. The opponent must succeed at a DC 19 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon;
So it is "as though".
If we go the cancel route then it would work out that:
R1: Tolar starts normal speed, haste circuit is inactive. Activates haste at start, is hit by the cold and slowed. Cancels out.
R2 Tolar is normal speed at start and haste circuit is active. Devil hits Tolar, who would need to make two more Fort DC19s or be actually slowed. At best, Tolar could have deactivated his haste circuit. (retcon action fine here)
Where we are up to
R3: Tolar starts slow (if he failed one of the saves last round). He is hit again by the devil (a third Fort save vs slow). If he deactivated haste circuit last round he could reactivate it this round to cancel the slow (or be hasted if he made all three saves).

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One of my pet peeves about Starfinder rules is that while there are many full round action abilities and a fair amount of swift action abilities you can't use a swift action during a full round. So if he needed to reactivate the circuit he couldn't have taken his 3 attacks. He missed every time so no retcon needed anyway. But it prevents him from attacking more then once a round.