| GM Redelia |
The air in this chamber is deathly cold, turning breath into visible plumes of steam. In one corner of the chamber stands a tall statue made of black ice, fashioned to look like a skeleton wearing heavy robes, wielding a scythe. The rest of the chamber contains a number of niches, each one of which contains a bier made of the same black ice. Ancient, ice covered bodies rest on some of these short platforms.
The ground here is slick, so difficult terrain. Running or charging require acrobatics checks, and things that would normally require acrobatics are more difficult than usual. You can tell that certain actions may mean you take cold damage, but aren't sure what they are.
You may each take one round of actions. The room is revealed on the map.
Korum of the Silver-Eyed Wolf
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The paladin takes a cautious step into the room. "Careful! It's slippery." Brandishing his glaive protectively, he takes a position to block anything that may come from the far side of the room.
Double Move. Well, more like 1.5 move. but still, you get the idea.
Perception: 1d20 - 1 ⇒ (16) - 1 = 15
Riltar Nobettween
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Riltar loads his crossbow, then, holding it in one hand (and struggling a bit) he pulls a wand with the other hand, trying to look badass, and takes his position next to Korum.
Xanac Candledark
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Candledark creeps forward, just enough to get a good look into this fascinating new room for now.
I'm going to, as a rule, move around Stealthily out of combat (and may try to remain in it in combat for as long as possible without trying too hard to do so, which, as a Psychic, is longer than one may think), so please let me know when/if the last such roll I made needs to be replaced by a new one.
He concentrates, trying to will the icy vault into revealing its secrets....
detect magic/Spellcraft: 1d20 + 14 ⇒ (1) + 14 = 15
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Vulen
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Tormond? Vulen?
Xanac, please give me, in one spoiler, 15 stealth rolls in the discussion thread, and I will use those as needed.
15 per person
| GM Redelia |
Vulen, Serena, Fluffy, and Korum find themselves hurt by a wave of biting cold as they pass the statue.
Vulen damage: 1d6 ⇒ 5
Serena damage: 1d6 ⇒ 4
Fluffy damage: 1d6 ⇒ 2
Korum damage: 1d6 ⇒ 5
From three of the biers, icy skeletons rise, clearly intent on snuffing out your icky life.
skeleton initiative: 1d20 + 5 ⇒ (17) + 5 = 22
please roll your own initiative. If you roll above 22, you may take your turn.
Riltar Nobettween
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Riltar Init: 1d20 + 4 ⇒ (17) + 4 = 21
Vulen
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Know Arc: 1d20 + 4 ⇒ (15) + 4 = 19
Know Dung: 1d20 + 5 ⇒ (1) + 5 = 6
Know Hist: 1d20 + 4 ⇒ (7) + 4 = 11
Know Local: 1d20 + 4 ⇒ (18) + 4 = 22
Know Nature: 1d20 + 5 ⇒ (20) + 5 = 25
Know Nobility: 1d20 + 4 ⇒ (8) + 4 = 12
Know Planes: 1d20 + 4 ⇒ (16) + 4 = 20
Know Religeon: 1d20 + 4 ⇒ (1) + 4 = 5
Vulen thinks long and hard to see if he knows what is going on
Riltar Nobettween
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Arcana: 1d20 + 10 ⇒ (15) + 10 = 25
Dungeoneering: 1d20 + 8 ⇒ (11) + 8 = 19
Planes: 1d20 + 10 ⇒ (14) + 10 = 24
Religion: 1d20 + 5 ⇒ (17) + 5 = 22
| GM Redelia |
Candledark init: 1d20 + 2 ⇒ (2) + 2 = 4
The skeletons finish getting up and move towards you to attack.
These are undead skeletons, so have the usual damage reduction, gotten around with bludgeoning weapons. They are immune to cold but vulnerable to fire. They are so cold that standing near them can hurt you.
cold damage to Vulen: 1d6 ⇒ 6
cold damage to Korum: 1d6 ⇒ 2
The whole party is up!
Riltar Nobettween
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Riltar lets Korum do his thing and kindly asks he takes one step back after he's done.
Assuming Korum 5-ft steps back after his turn, Riltar steps forward with his wand of burning hands to incinerate all 3 skeletons
Wand of Burning Hands, CL 3rd, Ref DC 11 for 1/2 dmg: 3d4 ⇒ (3, 3, 4) = 10 fire dmg.
| GM Redelia |
ref saves: 3d20 ⇒ (19, 19, 5) = 43
Korum's blade does a bit less damage than expected, but the skeleton still almost falls over. Riltar's fire then finishes it off. It explodes in fiery shards, damaging Riltar, Fluffy, and Vulen by 1d6 ⇒ 3.
status:
blue -7 HP
yellow -15 HP
(please be keeping track of your HP, team. It should be clearly visible in your character header, not in a spoiler.)
Xanac Candledark
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Knowledge (Religion), for what it's worth: 1d20 + 10 ⇒ (6) + 10 = 16
Candledark creeps forward and concentrates - suddenly, a heavy, dirty icicle snaps off the ceiling and falls in an obviously unnatural L-shaped arc, right into one of the remaining skeletons!
telekinetic projectile, melee penalty versus That Deadly Yellow Snowman: 1d20 ⇒ 19
bludgeoning damage: 1d6 ⇒ 4
Sarina Darkmoon
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Despite the ongoing flame effect I think that area is fire free right now yes?
Sarina will cast Guidance on Fluffy.
"Go Get em Fluffy."
Fluffy is less then enthused at biting bad bones but moves up and does it anyway.
bite vs yellow: 1d20 + 13 ⇒ (3) + 13 = 16
Bludgeoning/Slashing/Piercing/Magic/Cold Iron: 1d4 + 9 ⇒ (2) + 9 = 11
trip attempt if that hit: 1d20 + 11 ⇒ (7) + 11 = 18
Vulen
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Vulens form changes back to a bull. With a mighty rage he will swing on the Skeleton
atk: 1d20 + 11 ⇒ (5) + 11 = 16
dmg: 1d10 + 14 ⇒ (1) + 14 = 15
Korum of the Silver-Eyed Wolf
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Korum carefully navigates across the icy floor to take up a position close enough to strike at the remaining skeletal warrior.
+1 Glaive (PA/Reach): 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d10 + 15 ⇒ (6) + 15 = 21
Vulen
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Vulen will swing with a loud roar "DIE"
atk: 1d20 + 11 ⇒ (13) + 11 = 24
dmg: 1d10 + 14 ⇒ (3) + 14 = 17
| GM Redelia |
Korum's glaive passes through the skeleton's empty tummy area.
Vulen's tetsubo smashes the skeleton. It explodes into icy shards, damaging Vulen and Fluffy by 1d6 ⇒ 1 HP.
Fluffy never took the start of turn damage.
((pausing to give you a chance to heal and react...))
((Perception checks to examine the room, please))
Sarina Darkmoon
|
"That could have gone worse."
Fluffy at 17/26 after start of turn damage.
Sarina will heal Fluffy then anyone else who needs it.
CLW wand on Fluffy: 1d8 + 1 ⇒ (4) + 1 = 5
second charge: 1d8 + 1 ⇒ (4) + 1 = 5
Riltar Nobettween
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Riltar asks Sarina to use his own wand on him.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Korum of the Silver-Eyed Wolf
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Korum draws a wand similar to Riltar's and taps himself a couple of times.
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Now that the immediate threat has been handled, we should probably thoroughly search the area."
Riltar Nobettween
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Sorry I missed that Redelia; if it's not too cold in the room, Riltar will take 20 on Perception for 25 (including guidance); there must be some loot stashed somewhere! :) He will also sweep the room with detect magic just to be on the safe side...
Vulen
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CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
after combat vulen will heal himself change into more of a bird and look around
perception: 1d20 + 8 ⇒ (10) + 8 = 18
Riltar Nobettween
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@GM: if there's damage or saves involved, Riltar does 'not' take 20, and will instead do only one round of checking with Detect Magic and with the following perception roll: Perception: 1d20 + 4 ⇒ (10) + 4 = 14