[NostalgiaCon] Redelia's Bonekeep I (Inactive)

Game Master Redelia

chronicles


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Venture Lieutenant, Play by Post (online)

Hey, everyone, I really do need you to move your token towards the next room. I've put a blue box around the area I expect almost all of you to be in.

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5

moved

"I'm used to the cold"

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

perception: 1d20 + 10 ⇒ (4) + 10 = 14

"Nothing Yet"


Venture Lieutenant, Play by Post (online)

The air in this chamber is deathly cold, turning breath into visible plumes of steam. In one corner of the chamber stands a tall statue made of black ice, fashioned to look like a skeleton wearing heavy robes, wielding a scythe. The rest of the chamber contains a number of niches, each one of which contains a bier made of the same black ice. Ancient, ice covered bodies rest on some of these short platforms.

The ground here is slick, so difficult terrain. Running or charging require acrobatics checks, and things that would normally require acrobatics are more difficult than usual. You can tell that certain actions may mean you take cold damage, but aren't sure what they are.

You may each take one round of actions. The room is revealed on the map.

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

The paladin takes a cautious step into the room. "Careful! It's slippery." Brandishing his glaive protectively, he takes a position to block anything that may come from the far side of the room.

Double Move. Well, more like 1.5 move. but still, you get the idea.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15

Dark Archive

Female CG Human Hunter (Feykiller) 5 | HP 43/43 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +7, R: +9, W: +4 | Init: +9 | Perc: +10, SM: +13 | Speed 30ft | Active conditions: Fluffy HP 32/32

Fluffy will move into the room and Sarina will double move to follow.

"Anyone got a portable fire?"


Venture Lieutenant, Play by Post (online)

what about everyone else?

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar loads his crossbow, then, holding it in one hand (and struggling a bit) he pulls a wand with the other hand, trying to look badass, and takes his position next to Korum.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Candledark creeps forward, just enough to get a good look into this fascinating new room for now.

I'm going to, as a rule, move around Stealthily out of combat (and may try to remain in it in combat for as long as possible without trying too hard to do so, which, as a Psychic, is longer than one may think), so please let me know when/if the last such roll I made needs to be replaced by a new one.

He concentrates, trying to will the icy vault into revealing its secrets....
detect magic/Spellcraft: 1d20 + 14 ⇒ (1) + 14 = 15
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Venture Lieutenant, Play by Post (online)

Tormond? Vulen?

Xanac, please give me, in one spoiler, 15 stealth rolls in the discussion thread, and I will use those as needed.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will double move at half speed into the room

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)
GM Redelia wrote:

Tormond? Vulen?

Xanac, please give me, in one spoiler, 15 stealth rolls in the discussion thread, and I will use those as needed.

15 per person

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5

Tormond moves ahead.

I better watch my footing

sorry @GM I moved the other day. Not sure if we noticed on map.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen has also moved on the map


Venture Lieutenant, Play by Post (online)

Vulen, Serena, Fluffy, and Korum find themselves hurt by a wave of biting cold as they pass the statue.

Vulen damage: 1d6 ⇒ 5
Serena damage: 1d6 ⇒ 4
Fluffy damage: 1d6 ⇒ 2
Korum damage: 1d6 ⇒ 5

From three of the biers, icy skeletons rise, clearly intent on snuffing out your icky life.

skeleton initiative: 1d20 + 5 ⇒ (17) + 5 = 22

please roll your own initiative. If you roll above 22, you may take your turn.

Dark Archive

Female CG Human Hunter (Feykiller) 5 | HP 43/43 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +7, R: +9, W: +4 | Init: +9 | Perc: +10, SM: +13 | Speed 30ft | Active conditions: Fluffy HP 32/32

Initiative discharging Heightened Awareness: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar Init: 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5

Int: 1d20 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Venture Lieutenant, Play by Post (online)

Candledark and Vulen?

knowledge checks are welcome before your turn. I believe that since speaking is 'not an action' you are even able to share your results before the combat begins.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

sorry for delay had problems signing in.

init: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

and last i will be lol

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Know Arc: 1d20 + 4 ⇒ (15) + 4 = 19

Know Dung: 1d20 + 5 ⇒ (1) + 5 = 6

Know Hist: 1d20 + 4 ⇒ (7) + 4 = 11

Know Local: 1d20 + 4 ⇒ (18) + 4 = 22

Know Nature: 1d20 + 5 ⇒ (20) + 5 = 25

Know Nobility: 1d20 + 4 ⇒ (8) + 4 = 12

Know Planes: 1d20 + 4 ⇒ (16) + 4 = 20

Know Religeon: 1d20 + 4 ⇒ (1) + 4 = 5

Vulen thinks long and hard to see if he knows what is going on

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Arcana: 1d20 + 10 ⇒ (15) + 10 = 25
Dungeoneering: 1d20 + 8 ⇒ (11) + 8 = 19
Planes: 1d20 + 10 ⇒ (14) + 10 = 24
Religion: 1d20 + 5 ⇒ (17) + 5 = 22


Venture Lieutenant, Play by Post (online)

Candledark init: 1d20 + 2 ⇒ (2) + 2 = 4

The skeletons finish getting up and move towards you to attack.

These are undead skeletons, so have the usual damage reduction, gotten around with bludgeoning weapons. They are immune to cold but vulnerable to fire. They are so cold that standing near them can hurt you.

cold damage to Vulen: 1d6 ⇒ 6
cold damage to Korum: 1d6 ⇒ 2

The whole party is up!

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar lets Korum do his thing and kindly asks he takes one step back after he's done.

Assuming Korum 5-ft steps back after his turn, Riltar steps forward with his wand of burning hands to incinerate all 3 skeletons

Wand of Burning Hands, CL 3rd, Ref DC 11 for 1/2 dmg: 3d4 ⇒ (3, 3, 4) = 10 fire dmg.

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Reluctantly, the paladin takes a step back before lashing at the nearest skeleton.

+1 glaive vs GREEN (PA/Reach): 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d10 + 15 ⇒ (9) + 15 = 24


Venture Lieutenant, Play by Post (online)

ref saves: 3d20 ⇒ (19, 19, 5) = 43

Korum's blade does a bit less damage than expected, but the skeleton still almost falls over. Riltar's fire then finishes it off. It explodes in fiery shards, damaging Riltar, Fluffy, and Vulen by 1d6 ⇒ 3.

status:
blue -7 HP
yellow -15 HP

(please be keeping track of your HP, team. It should be clearly visible in your character header, not in a spoiler.)

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Knowledge (Religion), for what it's worth: 1d20 + 10 ⇒ (6) + 10 = 16

Candledark creeps forward and concentrates - suddenly, a heavy, dirty icicle snaps off the ceiling and falls in an obviously unnatural L-shaped arc, right into one of the remaining skeletons!

telekinetic projectile, melee penalty versus That Deadly Yellow Snowman: 1d20 ⇒ 19
bludgeoning damage: 1d6 ⇒ 4

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5

Tormond moves up. "Are these things in hand?"

Dark Archive

Female CG Human Hunter (Feykiller) 5 | HP 43/43 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +7, R: +9, W: +4 | Init: +9 | Perc: +10, SM: +13 | Speed 30ft | Active conditions: Fluffy HP 32/32

Despite the ongoing flame effect I think that area is fire free right now yes?

Sarina will cast Guidance on Fluffy.

"Go Get em Fluffy."

Fluffy is less then enthused at biting bad bones but moves up and does it anyway.

bite vs yellow: 1d20 + 13 ⇒ (3) + 13 = 16
Bludgeoning/Slashing/Piercing/Magic/Cold Iron: 1d4 + 9 ⇒ (2) + 9 = 11
trip attempt if that hit: 1d20 + 11 ⇒ (7) + 11 = 18


Venture Lieutenant, Play by Post (online)

The yellow icy skeleton collapses as Candledark and Fluffy attack it.

Vulen? Tormond, are you done for this turn?

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5
GM Redelia wrote:


Vulen? Tormond, are you done for this turn?

yep no space forward

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulens form changes back to a bull. With a mighty rage he will swing on the Skeleton

atk: 1d20 + 11 ⇒ (5) + 11 = 16

dmg: 1d10 + 14 ⇒ (1) + 14 = 15


Venture Lieutenant, Play by Post (online)

Vulen's blade fails to hit the skeleton.

The skeleton returns the swing with his own blade.

attack: 1d20 + 7 ⇒ (5) + 7 = 12
nope.

Vulen and Fluffy each take 1d6 ⇒ 4 damage at the start if their turns.

Party is up.

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Korum carefully navigates across the icy floor to take up a position close enough to strike at the remaining skeletal warrior.

+1 Glaive (PA/Reach): 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d10 + 15 ⇒ (6) + 15 = 21

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5

Tormond loosens his shield and gets out this bow.

"Damn undead!"

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will swing with a loud roar "DIE"

atk: 1d20 + 11 ⇒ (13) + 11 = 24

dmg: 1d10 + 14 ⇒ (3) + 14 = 17


Venture Lieutenant, Play by Post (online)

Korum's glaive passes through the skeleton's empty tummy area.

Vulen's tetsubo smashes the skeleton. It explodes into icy shards, damaging Vulen and Fluffy by 1d6 ⇒ 1 HP.

Fluffy never took the start of turn damage.

((pausing to give you a chance to heal and react...))

((Perception checks to examine the room, please))

Dark Archive

Female CG Human Hunter (Feykiller) 5 | HP 43/43 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +7, R: +9, W: +4 | Init: +9 | Perc: +10, SM: +13 | Speed 30ft | Active conditions: Fluffy HP 32/32

"That could have gone worse."

Fluffy at 17/26 after start of turn damage.

Sarina will heal Fluffy then anyone else who needs it.

CLW wand on Fluffy: 1d8 + 1 ⇒ (4) + 1 = 5
second charge: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar asks Sarina to use his own wand on him.

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Korum draws a wand similar to Riltar's and taps himself a couple of times.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Now that the immediate threat has been handled, we should probably thoroughly search the area."


Venture Lieutenant, Play by Post (online)

last chance for those requested perception checks to look around, or we will move forward without...

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Perception: 1d20 - 1 ⇒ (1) - 1 = 0

Korum looks about the chamber. Slightly confused, "Wow! It's like there's literally nothing here."

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Sorry I missed that Redelia; if it's not too cold in the room, Riltar will take 20 on Perception for 25 (including guidance); there must be some loot stashed somewhere! :) He will also sweep the room with detect magic just to be on the safe side...

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

after combat vulen will heal himself change into more of a bird and look around

perception: 1d20 + 8 ⇒ (10) + 8 = 18


Venture Lieutenant, Play by Post (online)

taking ten would indeed mean taking several rounds of damage from the cold in some areas of the room. Do you still want to do that, or roll? And what about everyone else? This is your last chance to roll perception for this room.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

@GM: if there's damage or saves involved, Riltar does 'not' take 20, and will instead do only one round of checking with Detect Magic and with the following perception roll: Perception: 1d20 + 4 ⇒ (10) + 4 = 14

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