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The thugs draw weapons as the paladin opens the door.
Combat!
"Intruders!" one shouts.
Howrik: 1d20 + 3 ⇒ (2) + 3 = 5
Corba: 1d20 + 2 ⇒ (14) + 2 = 16
NightKit: 1d20 + 2 ⇒ (14) + 2 = 16
Wraith: 1d20 + 6 ⇒ (5) + 6 = 11
They attack the paladin but miss with her armor.
red: 1d20 + 2 ⇒ (10) + 2 = 12
attack: 1d20 + 2 ⇒ (13) + 2 = 15
Kuikka hears a door slam open from the top of the tower.
The Pathfinders are up.
it worked out that way lol

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Kuikka steps forward and swings at the one who didn't attack yet. (More undead?)
greataxe, pa: 1d20 + 3 ⇒ (19) + 3 = 22 for damage: 1d12 + 7 ⇒ (7) + 7 = 14

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Nightkit slips in and attempts to tumble past Red to gain a flanking position.
acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
then stabs
rapier: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 damage: 1d6 ⇒ 6 sneak: 1d6 ⇒ 4

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Corba moves inside and waits for an enemy to shoot.
Readied Attack Light Crossbow PBS: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 :-/
Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Condition: When an enemy comes into point-blank range (30 ft).

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Silently cursing to herself, Wraith sprints into the tower and up the stairs.
Double Move
I have enough movement to reach the top of the stairs. I'm just not sure which part of the map comes next.

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Hearing the commotion, Howirk considers what to do, but concludes it best to remain where he is so to prevent his allies from being surprised by more foes coming out the door and attacking from behind.
Readied action: If someone opens the door or otherwise shows their head to take a look, Howirk casts charm person on the individual, assuming the person is within 30 feet. Will save (DC 18) to negate.

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Corba moves inside and waits for an enemy to shoot.
Condition: When an enemy comes into point-blank range (30 ft).
I moved you behind wraith.
Corba's shot misses!
I have enough movement to reach the top of the stairs. I'm just not sure which part of the map comes next.
you're in the upper level now
Kuikka charges up the stairs following Wraith, though much slower.
you acted earlier and you're still near the door
Hearing the commotion, Howirk considers what to do, but concludes it best to remain where he is so to prevent his allies from being surprised by more foes coming out the door and attacking from behind.
Howirk waits and doesn't see anyone but hears a door open "behind" him.
Evil is up
One thug opens the door to the "Southeast" and two others rush out with crossbows. The halfling misses them. They shoot the paladin. The other follows.
red blue and green
attack red: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d8 ⇒ 1
attack green: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d8 ⇒ 3
Wraith rushes up the stairs to see a man that looks like what Yargos said Nessian looks like. A burly man carrying a shield, and he snarls and swings a big flail.
"You don't stop me!"
attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (2) + 2 = 4
They all miss horribly.
Pathfinders are up again!

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Howirk turns to follow in the direction of the sound of the door.
Move (Not sure which way was "behind", so please move token accordingly.
He remains prepared to use his spell if he spots a living foe.
Readied action: If someone opens the door or otherwise shows their head to take a look, Howirk casts charm person on the individual, assuming the person is within 30 feet. Will save (DC 18) to negate.

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Kuikka reverses direction and charges at Red. "Yell if you need help, Wraith!"
greataxe,pa,charge: 1d20 + 4 - 1 + 2 ⇒ (9) + 4 - 1 + 2 = 14 for damage: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8 (AC 15 until next turn)

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Corba loads her crossbow, steps to the door and shoots at blue.
Light Crossbow PBS: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

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Howirk turns to follow in the direction of the sound of the door.
Move (Not sure which way was "behind", so please move token accordingly.
I moved you to the "back" where everyone is
The thug tries to resist.
1d20 + 4 ⇒ (11) + 4 = 15
Corba loads her crossbow, steps to the door and shoots at blue.
the two blue and red The two fall from the onslaught.
The rest of the party is up

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As the ninja races up the stairs, she holds her blade in a high guard position. At the last moment, she drops to a crouch and suddenly throws her body out in an aggressive lunge.
+1 Cold Iron Elven Curve Blade (PA): 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 7 ⇒ (1) + 7 = 8

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Nightkit runs up the stairs to catch up with Wraith and Kuikka.
Hey! Save some for me

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As the ninja races up the stairs, she holds her blade in a high guard position. At the last moment, she drops to a crouch and suddenly throws her body out in an aggressive lunge.
The ninja hits!
The man swings back and misses horribly.
1d20 + 5 ⇒ (6) + 5 = 11
Outside green rubs his head.
"Ah...what?"
Pathfinders are up

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"Greetings, Friend," Howirk says to the charmed thug. "What is going on? I could use your help over here."

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Seeing Howirk has the remaining thung under control (and Kuikka as backup), Corba moves to the stairs and loads her crossbow.

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Nightkit attempts to get to a flanking position with Wraith
acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

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Kuikka moves closer in a semi-non-threatening manner (well, as non-threatening as a half-orc with a greataxe can get), and readies to smack the goon if he doesn't follow Howirk's instructions. Non-threateningly.
Kuikka puts the B in suBtle.

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"Greetings, Friend," Howirk says to the charmed thug. "What is going on? I could use your help over here."
The Thug rubs his head. "What's up?"
Nightkit attempts to get to a flanking position with Wraith
provokes
attack AoO: 1d20 + 5 ⇒ (6) + 5 = 11
Misses.
Nessian 8 dmg
Wraith is up

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Wraith patiently waits for an opening. She slashes at the man's thighs. looking to hit an artery.
+1 Cold Iron Elven Curve Blade (PA): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 7 ⇒ (9) + 7 = 16

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@Wraith: You are flanking with Nightkit, so you get +2 on the attack roll and you can sneak attack!

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I checked the map on my phone, but her icon is so dark I missed it. So that is an 18 to hit and additional sneak damage of..
Sneak: 1d6 ⇒ 2

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I checked the map on my phone, but her icon is so dark I missed it. So that is an 18 to hit and additional sneak damage of..
she failed the Acrobatics to move through a square
Nessian was missed then attacks Wraith. But he misses as well.
"Pathfinders you can't win!"
attack: 1d20 + 5 ⇒ (5) + 5 = 10
Nessian 8 dmg
Pathfinders are up again!

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Nightkit re-attempts the flank
acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
and assuming that works, stabs
rapier: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 damage: 1d6 ⇒ 1 sneak: 1d5 ⇒ 3
crit check
rapier: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 damage: 1d6 ⇒ 1

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Does Howirk seem to have this guy out here under control? If so, Kuikka will move inside. (double move) If not, she'll stay out here readying.

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Wraith ignores the man's hopefully hollow taunt. Instead, she tries to take advantage of Nightkit's position.
+1 Cold Iron Elven Curve Blade (PA/Flank): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
GM Reroll: 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29
Damage (sneak): 1d10 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11
CONFIRM: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 1d10 + 7 ⇒ (6) + 7 = 13

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Corba tries to shoot the man.
Light Crossbow PBS: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
@GM Qstor: Please apply any penalty for cover.
The halfling then loads her crossbow again.

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Does Howirk seem to have this guy out here under control? If so, Kuikka will move inside. (double move) If not, she'll stay out here readying.
Howirk attempts to keep the thug occupied. "So, what brings you into Nessians' employ?"

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Wraith ignores the man's hopefully hollow taunt. Instead, she tries to take advantage of Nightkit's position.
Wraiths stab drops Nessian!
Howirk attempts to keep the thug occupied. "So, what brings you into Nessians' employ?"
"He promised us the tide would wash over Abaslom and we would find glory!" He scratches his head. "Ah yes this is our base. What are you doing here?"

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Nightkit looks down at the body. We win
She then goes looking for the codebook and the lanterns.

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Are we still in initiative?
Seeing the man mostly under control for the moment, Kuikka moves to look in the closest room we haven't already seen. She gives it a quick sweep to see if there's anything of interest in there.
Perception: 1d20 - 1 ⇒ (20) - 1 = 19 (Holy cow, I might have actually found something. If there's something to find.)
She grabs whatever looks valuable, then moves back to the dog.

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Corba lowers her crossbow as Wraith has already dropped the man.
"Do you need me up there? If not, I'll have a look outside."
She follows Kuikka into the room, also looking around.
Aid Perception: 1d20 + 4 ⇒ (11) + 4 = 15
"Careful, Kuikka, the dog will wake up soon..."

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"He promised us the tide would wash over Abaslom and we would find glory!" He scratches his head. "Ah yes this is our base. What are you doing here?"
"Came across an old man named 'Yargos', who told us this was the place to be," Howirk replies. "Looks like he was right. I could use some glory, I suppose. Tell me more about this 'tide'."

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GM Qstor wrote:"He promised us the tide would wash over Abaslom and we would find glory!" He scratches his head. "Ah yes this is our base. What are you doing here?""Came across an old man named 'Yargos', who told us this was the place to be," Howirk replies. "Looks like he was right. I could use some glory, I suppose. Tell me more about this 'tide'."
"It's an old plot to bring the city to its knees. My friend Nessian knows all the signals for the plot using lanterns."
I wanted to know what you're doing with the charmed guy? that's why I didn't say combat was over"
Searing the room upstairs you find some maps and what looks like a codebook in Nessians room.

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I think as long as he stays charmed, let's go with it. Bring him back to the Grand Lodge and let them deal with him.
Assuming nothing looks valuable in here, Kuikka gently scoops up the dog, moving towards the door.
"Hey, Howirk, does your friend know how to make the dog stand down?"

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I think as long as he stays charmed, let's go with it. Bring him back to the Grand Lodge and let them deal with him.
Is that the party consensus?
The dog is still snoring outside.
Upstairs there's also, gear on Nessian. acid flask, alchemist fire flask, potion of blur, potion of cure light wounds, potion of mage armor, scroll of cure moderate wounds (2), scroll of delay poison (2), tanglefoot bag; Other Gear “Auger” masterwork flail, composite long bow (+2 Str),
masterwork studded leather, heavy steel shield, scroll of arcane
lock, smoke sticks (3), programmed tattoo (a fiery hellhound
leaps at the viewer), jeweled earring (100 gp), 20 gp, 3 pp
does anyone show the journals and code book to Yargos?

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I think as long as he stays charmed, let's go with it. Bring him back to the Grand Lodge and let them deal with him.
Howirk's spell lasts only one hour and the trip is two hours back to Absalom.
"It's an old plot to bring the city to its knees. My friend Nessian knows all the signals for the plot using lanterns."
"What if you were to learn that the plot had failed, Friend? Or that Nessian has been defeated, possibly dead, and that only you and the dog remained? What would you do then?" inquires Howirk.

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I presume this is it? Nightkit asks as she shows the journal and code book to Yargos. And presumably there's a bunch of lanterns around somewhere.
She also collects the maps.

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"What if you were to learn that the plot had failed, Friend? Or that Nessian has been defeated, possibly dead, and that only you and the dog remained? What would you do then?" inquires Howirk.
The thug's jaw tightens. "Defeated!?"
I'm assuming the paladin is around.
The thug looks at the half orc. "I'd ah...Defeated? It doesn't make sense. I'd...I'd...Flee!"

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Yes, Kuikka is still around. Is there anything else we need to do?
She shuts the door on the dog, so it won't attack us, then returns to Howirk. "How about you return with us to our bosses and tell them everything you know?"

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Wraith scoops up the maps, journals, and code books and takes them out to share with Yargos.
"Does this stop them from summoning the invaders?"