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Kuikka grins as the next evil creature steps forward to meet her blade.
greataxe, PA, bard: 1d20 + 4 - 1 + 1 ⇒ (17) + 4 - 1 + 1 = 21 for damage: 1d12 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Assuming that takes it out She then moves up to the one threatening the organist and growls to catch its attention.

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Seeing a clear path, Howirk follows the paladin, keeping her between him and the undead.
Double Move

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Nightkit continues attacking Red
dagger: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 slash: 1d4 + 1 ⇒ (4) + 1 = 5

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"...aaaaand the church still stands. The end."
@all: Corba ends her bardic performance. This combat looks pretty much done and you melee gals and guys are absolute in control. If this is not the last encounter, she should probably save her last two rounds of bardic performance for later...
The bard moves up next to Howirk. (double move)
The dancing lights (in the faintly glowing, vaguely humanoid shape) move next to the undead; on the opposite side of Kuikka, trying to distract it further.
@Kuikka: I was looking at your damage rolls and I believe you are selling yourself short. ;-)
With a two-handed weapon Power Attack adds 50% more damage (same as the STR-Bonus).
So for each -1 to hit you deal +3 damage, not only +2.
Yes, Power Attack is that awesome. ;-)
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. (Source)

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Kuikka hauls off and slashes once more.
Greataxe: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9 for damage: 1d12 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Or not.
@Corba, thanks for pointing that out. I will update after this fight.

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Howirk attempts to corrupt the undead with his touch!
Melee (touch): 1d20 - 1 ⇒ (1) - 1 = 0
5 ft. step
"Hrmm," he sighs.

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"I believe in you, comrades! You can do it!"
I really hope you do... because you don't want a halfling bard upstage a paladin at fighting undead (crits can happen any time) now, do you? :-P But we shall see next round. ;-)
Corba draws her longsword (standard action) and moves a few steps to the left (move action), where she drops her crossbow. (free action)
The dancing lights move to the opposite side of Nightkit.

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Wraith sprints across the chapel. "Corba! The music must not stop. Can you play something?"

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Wraith steps forward, arms a blur as she executes a complex series of feints and attacks.
Kama vs YELLOW (PA): 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Kama vs YELLOW (PA): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

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Nightkit stabs at Yellow
dagger: 1d20 + 5 ⇒ (5) + 5 = 10 slash: 1d4 ⇒ 1

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I'm not sure if we have to act on the music stopping, or if the cleric played the piece to the intended end.
If the music was interrupted, Corba will immediately step over to the organ and start to play a tune while asking the cleric to stop thanking us and start playing again.

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Kuikka cleans off her axe and checks her companions. "Anyone injured? We should follow Yargos's lead." She lays hands on anyone who needs it and then follows Yargos.

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"Thank you! That's nice of you to say, but I still have a lot to learn. It was the first time I played an organ that big. It's a really nice instrument!"
Corba then picks up her crossbow, stows her weapons and starts leaving.
"I'm fine, Kuikka, thanks for asking. Let's go!"

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Wraith merely nods in approval at Corba's playing. Wordlessly, she sprints off after Yargos.

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"Hrmm. A lot of walking tonight," mumbles the short-legged Howirk. He glances down at the worn soles of his boots, then follows the others.

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I assume Kuikka healed herself:
Kuikka cleans off her axe and checks her companions. [...] She lays hands on anyone who needs it and then follows Yargos.

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Nightkit grins down at Howirk.
Could be worse. At least it's not a whole lot of running she says.

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Kuikka nods and draws her greataxe once more. Following the sneakier members of the party at a short distance, she keeps an eye out for any sentries.
Stealth: 1d20 - 2 ⇒ (18) - 2 = 16
Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Well, that went much better than I expected. Kuikka will let the sneaks get closer before becoming The Target.

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Realizing that the half-orc has slowed down her gait and is moving more quietly, Howirk follows suit.
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
He quietly slinks towards what he thinks is a pile of rocks, then peers at the tower trying to gain a better sense of who, or what, may be defending it.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23

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Nightkit follows Howirk's lead.
stealth: 1d20 + 11 ⇒ (15) + 11 = 26
perception: 1d20 + 5 ⇒ (13) + 5 = 18

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Corba draws and loads her crossbow.
Then she follows Kuikka in stealth mode, checking her surroundings for any sign of trouble.
Stealth - ACP: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

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Howirk's face lights up as he listens. He then sneaks to rejoin his allies.
"Live ones inside," he whispers. "And by the sound of it, they have no idea that we are here."
"These I can handle." he grins.

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Wraith silently asks, "Does that include the canine?"

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Kuikka bows her head for a moment in prayer and casts detect evil, focusing towards the building.
"Anyone good with animals? I'd rather not kill a creature that doesn't deserve it," she whispers, ready to leap into action.

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Wraith silently asks, "Does that include the canine?"
"A person, I can charm," Howirk replies. "Animals, not so much."

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"Anyone good with animals? I'd rather not kill a creature that doesn't deserve it," she whispers, ready to leap into action.
"The only thing I could do - besides shooting bolts at it - is to try and make it go to sleep with a spell. No guarantee that it works, though."

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Kuikka wrote:"Anyone good with animals? I'd rather not kill a creature that doesn't deserve it," she whispers, ready to leap into action."The only thing I could do - besides shooting bolts at it - is to try and make it go to sleep with a spell. No guarantee that it works, though."
casting?

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Was going to wait for some answers - it's the weekend... ;-)

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"The only thing I could do - besides shooting bolts at it - is to try and make it go to sleep with a spell. No guarantee that it works, though."
"Can't hurt to try. And, if you can get it to sleep, I'll let the dog lie," Howirk replies.

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"Sleep sounds good to me. Wraith and Nightkit, do you want to sneak up to the door? As soon as the dog barks or goes to sleep, open up and we'll try to take them all." Kuikka looks around to see if anyone else has a suggestion.

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"Okay, I'll try. If it works, we have to move quickly - the spell only lasts one minute. But during that time, noise will not wake it up."
When everyone is ready, Corba casts sleep on the dog. (see map, Will DC 16 negates)
Status Corba:
Rounds of bardic performance used: 7/9
Level 1 spell slots used: 2/3

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"Okay, I'll try. If it works, we have to move quickly - the spell only lasts one minute. But during that time, noise will not wake it up."
When everyone is ready, Corba casts sleep on the dog. (see map, Will DC 16 negates)
Will: 1d20 + 1 ⇒ (8) + 1 = 9
The dog slumps and takes a nap.
What does everyone else do?

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"Very well," Howirk nods seeing the dog begin to slumber. "It would seem that it is now up to me."
The halfling slinks around to one of the doors away from the dog.
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Once there, he tries to hide behind the corner, keeping the door in sight.
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Tapping into the infernal blood in his veins, Howirk concentrates and the sound of three repeating knocks sound can be heard, originating near the door.
Casting ghost sound. Will save (DC 15) to disbelieve.
If someone opens the door or otherwise shows their head to take a look, Howirk casts charm person on the individual.
Assuming the person is within 30 feet. Will save (DC 18) to negate.

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Nightkit nods at Kuikka's suggestion and sneaks to the other side of the door
stealth: 1d20 + 11 ⇒ (10) + 11 = 21

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SWraith moves into position. She draws her blade and prepares to strike.
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18