NostalgiaCon Qstor Season 0 - #01 Silent Tide (CORE) (Inactive)

Game Master Qstor

Lottery Pick for players (Cap at 5 since it's Season 0)

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Liberty's Edge

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Liberty's Edge

Your boots squash with fetid water as you plod through the
Puddles. A thick fog hangs in the air, seeming almost to caress
the flesh with an unnatural chill. As you stand outside the Soggy
Piper in a foot and a half of brackish brine, you try to recall what
was so damned important to demand your presence in the halfflooded
slum during Absalom’s rainy season. You remember
your meeting at the Lodge just a few hours earlier with your
Venture-Captain, Adril Hestram.
A bear of a man with only a few teeth remaining in his head,
he motioned you into the meeting hall with a casual wave of his
grizzled hand. The human captain outweighs most of Absalom’s
half-orcs, and though a layer of beefy blubber coats his frame,
those of you who have tangled with him in the Lodge sparring
ring know that beneath this thin veneer of fat lies nothing but
solid, steely sinew. Adril’s wild beard wags to the ponderous
shake of his massive head as he examines a scrap of ancient
parchment on the table before raising his eyes to greet your
gaze and speaking:
“Come in then, friends, and thank you for answering my
summons so swiftly. The society is in need. An old and quite
penniless historian, a bespectacled wag-beard by the name of
Yargos Gill has recently made a discovery in an old archive that
we have a great interest in obtaining: an ancient codebook, left
behind in the wake of one of Taldor’s many failed attempts at
invasion. This several-hundred-year-old text would prove an
excellent addition to our collection, and must be preserved.
“Yargos makes his home in ‘The Puddles,’ Absalom’s poorest
district, suffering from a well-known reputation as a haven for
lowlifes. Following an earthquake ten years ago, parts of the
Puddles now rest below sea level, resulting in frequent and untimely
flooding. Those who can afford not to live there—don’t.
“The district is the stomping ground of pimps, harlots,
addicts, knifers, and hoards of unseemly derelicts. It’s never
been a kind place, but recent reports reveal some new nameless
terror on her waterlogged streets. Several persons claim to
have seen cloaked, skeletal-like figures marching through an
unnatural fog. Ill tidings indeed. Tracking down Yargos is now
a priority—--lest some yellow-toothed thug cut him down, or
one of these strange wraiths carry him beyond the pale. Find
him, fellow Pathfinders, and find the codebook. Your exploits
will be recorded in the Chronicles if you succeed.”

The memory fades as a fresh deluge of cold seawater rounds
a bend in the lane and assaults your knees. After searching
for Yargos at his favorite eatery, the Soggy Piper, you learned
you just missed him. According to the Piper’s staff, a gang of
dangerous young tattooed toughs arrived ahead of you. They
grabbed Yargos and several of his friends from their dinner
table and dragged them to a nearby cliff at the edge of the
Puddle District. The watch was called, but they will arrive too
late, as they often do in the Puddles, when they bother to
venture there at all.
It is early evening, the first Wealday of the month of Desnus,
an old man is about to face some awful fate at the sea cliff
known as Torsen’s Maw, and you are no closer to finding the
codebook Adril sent you for.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

And here I was thinking of getting a place in the Puddles that has an outlet to the sea Nightkit grumbled to her companions as she stood there in knee deep water, which had already invaded her boots. She was wearing formfitting black leather armour and sporting a rapier. Long black hair tumbled over her shoulders and her skin was tanned. No wonder property is so cheap. I knew it was bad, but I didn't think it was THAT bad. Maybe I should have worn my swimsuit

She hurries off towards the cliff

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

Next to the human rogue a red-haired female halfling in studded leather armor and a small longsword on her hip wades through the water. She is wearing a regular sized spell component pouch around her waist - and also an adorable little backpack on her back.

"What are you complaining about? The water goes nearly to my hips - and I cannot swim!"

Whenever the waterline is below the rim of her boots, Corba tries to use prestidigitation to dry herself - but it never lasts longer than a few seconds.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

You can't swim? Nightkit says in surprise. If you want to, I'll teach you. Erm, maybe you'd better hold my waterbreathing potion in the meantime

Anyway, I see your point. she grins down at the halfling. Now I know that, I promise to keep you safe

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Kuikka pulls her cloak closer and glares at the puddles of the Puddles. "Ugh. Why did we think this was a good idea?"

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

The halfling, who introduced himself earlier as Howirk Crookfeather, clings tight to his slick, outer cloak, which covers most of his well-tailored, attire marking his status as a successful merchant.

As his close are splashed with briny water, he mutters, "Hestram's always been a bit of a blighter. Surely, he could have sent someone else on this run.[/Smaller]"

He pulls the brim of his hat down lower in an effort to keep his face dry and heads towards the sea cliff known as Torsen's Maw.

"Best be picking up the pace," he calls out to his fellow Pathfinders. "Hate to go through all this effort and ruin a good suit and not have a codebook, or at least the old man, to show for it."

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Kuikka nods at Howirk and offers to carry him and Corba, at least until she needs to draw her sword. She grumbles as the fog cuts off her vision again. "Let's go save the poor bastard," she says in a low, deep voice.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Sloshing along in the rear, a Tian woman with several tattoo's follows. She has several exotic weapons hanging from her belt and an ornate scabbard for an elven curve blade strapped to her back.

Liberty's Edge

The Pathfinders move ahead through the narrow dirty damp streets, water splashing on their boots. Suddenly the streets open up and you spot a group of six obvious thugs with a group of captives. Your gut tells you you've found the gang that Adril Hestram spoke of. They've spotted you and draw weapons.

everyone please drop their tokens on map 1 I'm going to use block initiative for this one

Combat - Pathfinders are up!

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Is the larger token different in some way?

Kuikka leaps forward and engages the first thug.

greataxe: 1d20 + 3 ⇒ (8) + 3 = 11 for damage: 1d12 + 7 ⇒ (6) + 7 = 13

Unfortunately, the uncertain footing has made her a little more off-balance than she was expecting and her axe swings gracefully over their head.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith pulls her kamas from her hips and stalks forward, arms held out low and wide. "This is a night for real hunters. Leave now or be forced to realize the truth about the prey you actually are." The ninja takes care to ensure that she places herself between Howirk and any possible threat.

Readied Action (Bad Guy in range):
Kama (P.A.): 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Can we assume that due to the water, the entire map is difficult terrain?

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

I humbly suggest everybody else acts after Corba Nana - this is why:

Corba starts to tell an epic story: "Once upon a time there was a princess..."

Standard action to start bardic performance (Inspire Courage):
+1 competence bonus to all attack and damage rolls
+1 morale bonus on saving throws against charm and fear effects

She then gets her crossbow out. (move action)

Liberty's Edge

Wraith {Gōsutoha ~Ghost Lotus} wrote:


Can we assume that due to the water, the entire map is difficult terrain?

it's just "puddles" like the District LOL so no it's not difficult terrain

Kuikka moves up and swings but one of the thugs ducks. Wraith hangs back and Corba breaks out in song!

the hostages including Yargos are in the back off map sitting on their butts

The rest of the party is up

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk removes his hands from the pockets of his coat and seems to curse under his breath as he glares at the thug ahead of him.

Casting daze on thug5 (DC 17).

Liberty's Edge

Howirk Crookfeather wrote:

Howirk removes his hands from the pockets of his coat and seems to curse under his breath as he glares at the thug ahead of him.

Casting daze on thug5 (DC 17).

The thug tries to shake off the spell.

Will: 1d20 - 1 ⇒ (19) - 1 = 18

He makes it and shakes his head. He glares at the halfling.

Nightkit is up!

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit attempts to acrobatics past the thugs to get in a flank with Kuikka.
acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

Assuming she makes it she then stabs with her rapier
rapier: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 poke: 1d6 ⇒ 4 sneak: 1d6 ⇒ 4

If she adds dex to damage, that's another +4

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Dex to damage is not a Core ability.

Liberty's Edge

Kuikka wrote:
Dex to damage is not a Core ability.

correct

you guys didn't move your tokens. I took the liberty of moving them up

Wraith drops one of the thugs as they advance as the rest move up.

Two thugs move against the paladin.
Thug 3 with flank: 1d20 + 4 ⇒ (5) + 4 = 9

nonlethal damage: 1d6 + 1 ⇒ (5) + 1 = 6

Thug 1 with flank: 1d20 + 4 ⇒ (17) + 4 = 21

nonlethal damage: 1d6 + 1 ⇒ (4) + 1 = 5

And two attack the rogue

Thug 2: 1d20 + 2 ⇒ (3) + 2 = 5

nonlethal damage: 1d6 + 1 ⇒ (2) + 1 = 3

Nightkit gets an attack on Thug 4 as he tries to slip around.

botting for ease

attack: 1d20 + 5 ⇒ (11) + 5 = 16

damage: 1d6 ⇒ 1

Thug 4 with flank: 1d20 + 4 ⇒ (18) + 4 = 22

nonlethal damage: 1d6 + 1 ⇒ (5) + 1 = 6

He lands a blow with his sap.

And one thug attacks the sorcerer

"Take this little man!" he shouts.

Thug 6: 1d20 + 2 ⇒ (18) + 2 = 20

nonlethal damage: 1d6 + 1 ⇒ (5) + 1 = 6

Pathfinders are up!

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (9) + 9 = 18

Kama PA/Flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage (PA/SA): 1d6 + 4 + 1d6 ⇒ (6) + 4 + (6) = 16

CONFIRM?: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage (PA/SA): 1d6 + 4 ⇒ (6) + 4 = 10

Having decided their own fate, Wraith wordlessly steps up behind the thug harassing Howirk. Her first slash cuts across the man's calves to immobilize him. As he begins to fall, the ninja slams her kama clear through the man's throat. He spins to the ground as the weapon pulls free.

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

@all: Please remember the +1 bonus to attack and damage from Inspire Courage!

@Qstor: Because of Inspire Courage, Nightkit did +1 damage with her AoO.

Corba continues her storytelling: "...and the princess lived in a castle with her parents..." (free action to maintain her bardic performance)

Then she loads and shoots a crossbow bolt at Thug 4. (move action to load, standard action to fire)

Light Crossbow + PBS + IC - melee: 1d20 + 3 + 1 + 1 - 4 ⇒ (10) + 3 + 1 + 1 - 4 = 11 (including the –4 penalty for shooting into melee)
Piercing + PBS + IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Liberty's Edge

@Corba noted!

Wraith easily dispatches the thug near the halfling sorcerer while Corba's bolt goes flying into the air.

Rest of the Pathfinders are up!

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Kuikka frowns at the flankers and swings at Blue in an attempt to get them out of the way.

Greataxe, p.a., bard: 1d20 + 4 - 1 + 1 ⇒ (12) + 4 - 1 + 1 = 16 for damage: 1d12 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

She takes a step backwards assuming they go down. If not she will stay where she is., practically inviting the rogue to attack.

Liberty's Edge

Kuikka wrote:

Kuikka frowns at the flankers and swings at Blue in an attempt to get them out of the way.

The thug drops with a swing of Kuikka's sword.

Everyone else is up!

One thing I didn't note is that there's a dock to the RIGHT edge of the map like 10'off the edge of the map. The captives are 5' off the map

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit stabs at the thug, she and her flanking partner are attacking.
rapier: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9 poke: 1d6 + 1 ⇒ (1) + 1 = 2 sneak: 1d6 ⇒ 1

She also glances over to see what the ones off the map are doing.

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

Wow, Nightkit rolled three natural ones in one attack. :-O
OK, two of them on a D6, but still... o_O

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

With his head still ringing from the last blow he took, but thankful that his attacker is no longer up, Howrik draws his dagger and hurls it towards the nearest thug.

Ranged Attack (Dagger), w/IC, into melee v. green: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Damage (dagger)(P): 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Nightkit wrote:

Nightkit stabs at the thug, she and her flanking partner are attacking....

She also glances over to see what the ones off the map are doing.

Nightkit misses. She sees the captives sitting on the ground and notices chains connecting them.

No thugs until action see below.

Howirk Crookfeather wrote:

With his head still ringing from the last blow he took, but thankful that his attacker is no longer up, Howrik draws his dagger and hurls it towards the nearest thug.

His small dagger flies past the thug and almost lands in the water.

thugs are up

One yellow moves and tries to drag one of the captives off the dock. Some of the other captives move cause they're linked together.
One captive shouts "Help!"

The others try to knock out the paladin.

green Thug with flank: 1d20 + 4 ⇒ (16) + 4 = 20

nonlethal damage: 1d6 + 1 ⇒ (3) + 1 = 4

red Thug with flank: 1d20 + 4 ⇒ (20) + 4 = 24

nonlethal damage: 1d6 + 1 ⇒ (6) + 1 = 7

Kuikka drops unconscious. all nonlethal from saps

The thugs turn towards and step red towards her and cry.

"You're next!"

Pathfinders are up!

Kuikka unconscious nonlethal -5

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Well, I'm glad that I had as many HP as I did.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Oh no you don't Nightkit exclaims. Unfortunately, she can't help at the moment cause she has Red and Green next to her and no flanking buddy. So she takes a guarded step and attacks Red.

rapier: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 poke: 1d6 + 1 ⇒ (6) + 1 = 7

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith quickly weighs her options. The orc is down, but the others have a numbers advantage. Surely these fools don't have a death warrant. Wraith silently sprints towards the slaver attempting to toss the victims to a watery death. With a sudden slash, the assassin tries to catch her blade on the man's ribs in order to either kill him or drag him away from the captured prisoners.

Kama vs YELLOW (PA/IC): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage (PA/IC): 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

@Nightkit: You rolled a natural 18, a critical threat with that rapier of yours. You keed to roll again to confirm it.

Corba continues her storytelling: "...and the parents were very sick..." (free action to maintain her bardic performance)

The halfling again loads and shoots a crossbow bolt at the green thug. (move action to load, standard action to fire)

Light Crossbow + PBS + IC - melee: 1d20 + 3 + 1 + 1 - 4 ⇒ (2) + 3 + 1 + 1 - 4 = 3 (including the –4 penalty for shooting into melee)
Piercing + PBS + IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Oh yeah ... thanks Corba
rapier: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 to confirm

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk next draws his blowgun and fires it at the nearest opponent.
Ranged Attack (Blowgun) w/IC, in melee v. green: 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
Damage (dart)(P) w/IC: 1d2 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Two of the thugs drop from Nighkit and Wraiths attack. While Howirk's dart hits.

The lone thug tries to run. green

Nightkit gets a strike as he moves.

botting

AoO: 1d20 + 4 ⇒ (15) + 4 = 19

damage: 1d6 ⇒ 3

And he drops.

Combat over

The paladin lies unconscious and Howirk is bruised.

One of the captives turns to Wraith.

"Pleas save us! We don't have a lot of money."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

"I don't suppose any of you happen to be Yargos Gill?" Howirk asks the captives, even as he winces while rubbing fresh contusions. "Let me find that dagger I threw and I'll get to cutting those bindings."

Liberty's Edge

Howirk Crookfeather wrote:
"I don't suppose any of you happen to be Yargos Gill?" Howirk asks the captives, even as he winces while rubbing fresh contusions. "Let me find that dagger I threw and I'll get to cutting those bindings."

An older man turns to the halfling.

"I am!"

Howirk sees that the captives are held by shackles.

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

"...aaaaand they lived happily ever after." (Corba stops her bardic performance.)

The halfling puts away her crossbow, moves over to the paladin and draws her wand of CLW.

"Time to get this baby to work!"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Good morning, Kuikka! Howirk, let me see that bruise..."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"And now it's your turn, Nightkit."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"There, all fixed."

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Kuikka wakes up flat on her back with mist drooling into her face and looks up at Corba rather blearily. "Thank you," she mutters, obviously embarrassed at being rescued.

She climbs to her feet, dripping muck back into puddles with loud plops, before leaning down to pick up her axe. Sighing, she fishes a semi-dry but relatively clean cloth out of her bag to wipe off the mud.

That task done, Kuikka heads for the former prisoners. "Anyone good at dealing with these?" she asks, toeing the shackles. She hefts her weapon, ready to take out her frustrations on those inanimate objects, since the animate ones aren't playing anymore.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith ignores the pleas of the chained victims. She pulls well worn tools from a pouch on her belt. Taking the lock into here hands the ninja gets to work freeing would be slaves.

Disable Device: 1d20 + 16 ⇒ (20) + 16 = 36

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit also gets to work on the shackles.

Have you out of those in a jiffy she says cheerfully.

disable device: 1d20 + 10 ⇒ (11) + 10 = 21

Liberty's Edge

"Thanks!" says one of the captives. As you free them all. Suddenly,

Yargos chimes in. "Are you the Pathfinders? I found a copy of the ancient codebook detailing the signals for the Silent Tide, an old failed invasion mission from Taldor. Part of it was a group of fifth column infiltrators known as Black Echelon would weaken strategic defense points and destroy Absalom’s warning system from within. But now they're undead. Black Echelon finishes its final task, the invasion force will rise and the Silent Tide will roll across the city, bringing death to all of Absalom. But a crime lord named Nessian intervened and stole the codebook.
Nessian has a better plan for the codebook. He intends to manipulate the undead operatives and take advantage of the disruption their sabotage wreaks. I think Grandmaster Torch might help."

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit stuffs some of the better quality chains and manacles into her pack. The rest go over the side.

know local: 1d20 + 6 ⇒ (16) + 6 = 22 on Grandmaster Torch and Nessian.

A young Nightkit used to run with a street gang in Absalom

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

"So, we simply need to prevent the Tide from coming in, eh?" mutters Howirk. "Let's give the Grandmaster a visit, shall we?"

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

"You're very welcome, Kuikka!"

After making sure her comrades are ok, the bard casts detect magic and checks the thugs - for any useful mundane items, too.
When Yargos starts talking about the codebook, Corba thinks about anything she might have heard that might be related to the information.

Knowledge (any): 1d20 + 1 ⇒ (3) + 1 = 4 add 4 for arcana or local (doesn't matter with this roll... *sigh*)

"I agree, visiting Grandmaster Torch seems like a logical next step."

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Local: 1d20 + 7 ⇒ (13) + 7 = 20

Wraith can confirm most of what Nighkit shares about the local criminal element.

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

"I don't like the sound of undead armies anywhere near Absalom, so let's figure this out fast. This Torch sounds like a good next step." Turning to the former prisoners, she asks, politely, "Do you need assistance out of the Puddles or will you be safe on your own? We appear to have some business to attend to."

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

I don't like the sound of undead anywhere. Besides, they all seem to be partially immune to rapiers. But yeah, maybe Torch can spread some light on the situation.

She grinned at her own pun.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Nightkit wrote:

But yeah, maybe Torch can spread some light on the situation.

She grinned at her own pun.

"Hrrm. I hope that is true," Howirk replies. "But, then again, there is also the chance that might simply get burned."

No grin follows on the halfling's face.

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