Game Master Tea's Tireless Path (Inactive)

Game Master Mr Tea

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Radiant Oath

Male Rock Dwarf Fighter 3 / Cavalier of the Pathfinder Society | Guard | Animal Companion (Mount) Salagubang | HP 49/49, AC 20 w Breastplate (22 w Steel Shield raised or ↺ Reactive Shield), Fortitude** +9 (DC +2 vs Shove), Reflex** +8 (DC +2 vs Trip), Will** +8 w Bravery, Perception** +8 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions none | ◆◇↺

"Haha! You're so funny." Basag laughs at Lucidity's impatience. He walks and looks around for any sign of rope-like structures such as plant vines, and wooden logs that are large enough to be used for creating a makeshift bridge.

Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Horizon Hunters

Hit Points: 16 / AC:16 / Saving Throws F3 R6 W6 / Perception Bonus +6 (Trained)

Quinn ponders what he knows about the layout of the region - "Perhaps we can find an alternative path?"

Knowledge (Nature/Geography): 1d20 + 4 ⇒ (14) + 4 = 18

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Heather walks up to the horses and tries to calm them down.

Nature to calm the horses: 1d20 + 5 ⇒ (5) + 5 = 10

That's probably a fail but I hope it's not a crit!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Despite Quinn's best efforts, the route he finds takes much longer than everyone hoped, although he does find a way.

You arrive at your camping spot well after dark and have almost no time to scout the area.

The two male passengers complain bitterly for most of the journey and everyone has frayed tempers by the time you bed down for the night.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

As dawn breaks over the trees, deep fog covers the camp.

The caravan members are uneasy as they pack up the campsite,

Kisaya asks Heather "Are we safe? Can any of you sense through the fog?"

Xanthus and Eigil constantly tell everyone to hurry up, clearly stressed.

Arek remarks that such fog is common in Ustalav, but Andri adds, “that
doesn’t mean we’re safe.”

Feel free to chat to the caravan members

The Fog: The severe fog completely impedes vision beyond 20 feet. It also partially impedes vision between 10 and 20 feet, imposing a –2 circumstance penalty to visual Perception checks and causing creatures to be concealed when viewed within that distance.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Rolling his eyes, Lucy remarks to the seamstress. "Does it matter if we are safe? Are you going to turn around at this juncture? Feels like we are all in the situation together at this point, if there's danger." He states logically, albeit bluntly.

"If you're scared, hide in the caravan with your head under a pillow. Don't rile us up with unfounded fears." He adds. "It is just fog at the moment and freaking out over fog is insane."

Thinking a bit more, he unfurled his spiked chain and holds it in his hand, ready to lash out of need be.

Radiant Oath

Male Rock Dwarf Fighter 3 / Cavalier of the Pathfinder Society | Guard | Animal Companion (Mount) Salagubang | HP 49/49, AC 20 w Breastplate (22 w Steel Shield raised or ↺ Reactive Shield), Fortitude** +9 (DC +2 vs Shove), Reflex** +8 (DC +2 vs Trip), Will** +8 w Bravery, Perception** +8 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions none | ◆◇↺

”This place is weird. The sun is rising but the place is still foggy. Has this part of the route always been like this?” Basag asks one of the caravan members, not looking to them but to the surroundings they are into. His shield is already raised just in case there will be an attack.

I will use Perception +6 for Seek action on possible hidden creatures nearby them.

Horizon Hunters

Hit Points: 16 / AC:16 / Saving Throws F3 R6 W6 / Perception Bonus +6 (Trained)

"And why is everyone so nervous?" - Quinn asked Xanthus - "Is there any reason to feel so distressed at the presence of a fog bank?"

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

"I don't sense anything through the fog, " Heather replies to Kisaya, "But do not worry, Scouty and I will try to keep you safe as much as possible."

Turning to her companion, she whispers into Scout's ear, "Do you sense anything, my friend?"


RAWR! | N Male Cat(Tiger) | Animal Companion to Heather | Minion | HP 18/18 | AC 17 | F/R/W: 5/7/6 | Perc +6 Low-light | 35 feet | Acrobatics/Stealth +7, Athletics +6 |

"Rrrwr..." Scout makes some uncertain sound and quietly pads off into the fog.

Scout has imprecise scent. 30' Perception +5


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Secret Perception:
PerceptionST: 1d20 + 5 ⇒ (8) + 5 = 13PerceptionH: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11PerceptionQ: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20PerceptionB: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5PerceptionL: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Quinn and Lucy both hear the rattling of bones and weapons in the fog.

They can warn the rest of you if they wish

PLEASE PUT YOUR TOKENS IN THE YELLOW DASHED BOX


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiatives:
Heather: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Quinn: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Basag: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

Lucidity: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

Enemy 1: 1d20 + 2 ⇒ (7) + 2 = 9

Enemy 2: 1d20 + 2 ⇒ (12) + 2 = 14

Enemy 3: 1d20 + 4 ⇒ (16) + 4 = 20


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

All enemies are Undetected, except to Scout.
All enemies are Hidden to Scout.

You have a first round of actions without interruption.

Initiative order:
Heather
Basag
Lucy
Enemy 3
Enemy 2
Quinn
Enemy 1

A reminder - The Fog: The severe fog completely impedes vision beyond 20 feet. It also partially impedes vision between 10 and 20 feet, imposing a –2 circumstance penalty to visual Perception checks and causing creatures to be concealed when viewed within that distance.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Lucy, hearing the sounds of shambling undead, stays close to the wagon, hoping to hide himself for the impending attack. The only words of solace he offers those less perceptive is: "Prepare yourselves..." before disappearing into the mist.

I would like to move, hide and seek.

◆ - Stride
◆ - Hide (+7 Stealth)
◆ - Seek (+5 Perception)

Radiant Oath

Male Rock Dwarf Fighter 3 / Cavalier of the Pathfinder Society | Guard | Animal Companion (Mount) Salagubang | HP 49/49, AC 20 w Breastplate (22 w Steel Shield raised or ↺ Reactive Shield), Fortitude** +9 (DC +2 vs Shove), Reflex** +8 (DC +2 vs Trip), Will** +8 w Bravery, Perception** +8 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions none | ◆◇↺

”Ey, what's happening now?” Basag asks the others with his shield still raised.

”Are there enemies? Do you see enemies? Did you see something? Eyyy, Scout, do you see something?” he bombards them questions, including Scout.

He looks harder through the fog if he could see any possible movement. He then tries to make a big sweep in front of him from left to right with his dwarven war axe, hoping he could hit what he couldn't see.

◆ Seek with Perception +6
◆◆ Strike
Melee Attack Roll, Sweep: 1d20 + 8 ⇒ (2) + 8 = 10
Melee Attack Damage: 1d8 + 3 ⇒ (5) + 3 = 8 slashing damage

Melee Attack Roll, Sweep, MAP: 1d20 + 8 - 5 + 1 ⇒ (13) + 8 - 5 + 1 = 17
Melee Attack Damage: 1d8 + 3 ⇒ (6) + 3 = 9 slashing damage
Am I doing this right regarding ”sweep” trait?

↺ Shield Block will be triggered if I would take damage from a physical attack.

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Heather draws her crossbow and loads it. She stops and looks through the fog for any movement. She crouches and hears Basag Bungo swinging wildly somewhere off to her right.

Heather has lowlight vision. Does she see anything moving out there?

"What do you sense Scouty? Anything that may want to harm us out there? Go look for them Scouty. Wait for my signal to attack."


◆◆ Interact x2 (Draw Crossbow, Load Crossbow)
◆ Command Animal Companion


RAWR! | N Male Cat(Tiger) | Animal Companion to Heather | Minion | HP 18/18 | AC 17 | F/R/W: 5/7/6 | Perc +6 Low-light | 35 feet | Acrobatics/Stealth +7, Athletics +6 |

Scout curiously looks at the dwarf and pays him no mind. Hearing his mistress' command, he slinks off into the fog, his paws making no sound on the grass.


◆ Stride
◆ Hide (Stealth +6)


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The dark green and stones are light cover/difficult terrain.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Secret Checks:
Secret 1: 1d20 + 7 ⇒ (13) + 7 = 20Secret 2: 1d20 + 5 ⇒ (14) + 5 = 19Secret 3: 1d20 + 6 ⇒ (5) + 6 = 11Secret 4: 1d20 + 6 ⇒ (5) + 6 = 11


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

As Scout moves through the fog, he sees a skeletal figure, partially obscured from view and quickly tries to hide from it.

Basag swishes through the air, but as he does, he notices a second figure moving just into view for Heather and him.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative order:
Heather
Basag
Lucy
Enemy 3 (undetected)
Enemy 2 (concealed between 10-20 feet)
Quinn
Enemy 1 (concealed between 10-20 feet)

Bold are up!

A reminder - The Fog: The severe fog completely impedes vision beyond 20 feet. It also partially impedes vision between 10 and 20 feet, imposing a –2 circumstance penalty to visual Perception checks and causing creatures to be concealed when viewed within that distance.

Both skeletons carry broken shields bearing the symbol of Iomedae.

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Heather strides forward, raises her crossbow and shoots Silver.

Crossbow vs Silver: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Crossbow Damage: 1d8 ⇒ 5

"Scouty, attack!" Heather calls.


◆ Stride
◆ Strike
◆ Command Animal Companion


RAWR! | N Male Cat(Tiger) | Animal Companion to Heather | Minion | HP 18/18 | AC 17 | F/R/W: 5/7/6 | Perc +6 Low-light | 35 feet | Acrobatics/Stealth +7, Athletics +6 |

Scout runs forward and immediately swipes at Silver.

Claw Attack vs Silver, FF: 1d20 + 6 ⇒ (4) + 6 = 10
Potential Damage: 1d4 + 2 ⇒ (3) + 2 = 5


◆ Stride
◆ Strike (Work Together makes target flat footed until master's next turn)


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Heather needs to make a flat check for concealment with her attack. I don't think you get the ◆ Support benefit unless you take that action?

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Concealment: 1d20 ⇒ 17

Disregard the support benefit. I probably missed with the -2?

Radiant Oath

Male Rock Dwarf Fighter 3 / Cavalier of the Pathfinder Society | Guard | Animal Companion (Mount) Salagubang | HP 49/49, AC 20 w Breastplate (22 w Steel Shield raised or ↺ Reactive Shield), Fortitude** +9 (DC +2 vs Shove), Reflex** +8 (DC +2 vs Trip), Will** +8 w Bravery, Perception** +8 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions none | ◆◇↺

Basag moves towards Orange and slashes the creature with with dwarven waraxe twice.

Melee Attack Roll: 1d20 + 8 ⇒ (2) + 8 = 10
Melee Damage, Slashing: 1d8 + 3 ⇒ (7) + 3 = 10

Melee Attack Roll, MAP: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5
Melee Damage, Slashing: 1d8 + 3 ⇒ (2) + 3 = 5

◆ Stride
◆◆ Strike
↺ Shield Block
Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

AC 18 (+2 with Steel Shield raised, Hardness 5, HP (BT) 20 (10))


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Basag closes with the skeleton but both his swings go wide.

You'll be able to ↺ Reactive Block to gain +2AC, but not then use another ↺ for shield block, as you only have one reaction per turn.

As he gets close, he spots a large, lumbering corpse coming at him through the fog...


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Lucidity of the Mind is up!

Radiant Oath

Male Rock Dwarf Fighter 3 / Cavalier of the Pathfinder Society | Guard | Animal Companion (Mount) Salagubang | HP 49/49, AC 20 w Breastplate (22 w Steel Shield raised or ↺ Reactive Shield), Fortitude** +9 (DC +2 vs Shove), Reflex** +8 (DC +2 vs Trip), Will** +8 w Bravery, Perception** +8 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions none | ◆◇↺
Game Master Tea wrote:
You'll be able to ↺ Reactive Block to gain +2AC, but not then use another ↺ for shield block, as you only have one reaction per turn.

I will instead use ↺ Reactive Block for +2 to AC then.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Seeing the pair trundle off into the mist without nary a word besides an attack command to her pet, Lucy is understandably frustrated. "Teamwork, you idiots." he curses under his breath, choosing to move to the more advantageous fight of 3-on-1. "Join up with the dwarf, Quinn!" he yells before leaving, trying to at least have some semblance of teamwork.

Seeing the hunter/pet pair striking a skeleton as he moves through the mist, he moves into a flanking position and whips his spiked chain at the creature, hopefully felling it with an artful attack.

Spiked Chain @ Grey-Flat-footed: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Sneak Attack: 1d6 ⇒ 6
Based on the text, I don't think it has concealment from me because it is only 5' from me, but I will roll anyway.
Concealment @ DC 5: 1d20 ⇒ 19

◆-Stride
◆-Stride
◆-Strike


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Lucy picks his way through the underbrush to an advantageous position and despite the skeleton resisting the slashing damage, he obliterates it in one spiky swing.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The zombie of what looks to be an ogre, continues forward towards Basag, fog swirling around it, pushing branches out of the way.

◆ Stride
Hit Basag really hard: 1d20 + 11 ⇒ (5) + 11 = 161d12 + 5 ⇒ (5) + 5 = 10

An enormous arm swings over the top of his head.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative order:
Heather
Basag
Lucy
Zombie Brute
Skeleton
Quinn
Enemy 1

Bold are up!

Horizon Hunters

Hit Points: 16 / AC:16 / Saving Throws F3 R6 W6 / Perception Bonus +6 (Trained)

Devise a Stratagem large undead: 1d20 ⇒ 3
Recall Knowledge (Undead/Religion)?: 1d20 + 4 ⇒ (13) + 4 = 17

Since at the moment, attacking the large creature does not seem like a good option, he instead tries to share with his companions the information he can recall about the monstrosity - "Focus on the large one" - he urges them.

If Recall Knowledge is successful, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn. (or at least this is how I believe it works :D). Plus if there is info on the undead, Quinn would have access to some, correct? Vulnerabilities, and/or resistances and such?

Then he moves forward to attack the smaller undead.

Sword Cane: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Actions:
- Devise a Stratagem (Known Weaknesses as part of this action)
- Share the info from Known Weaknesses (free, right?)
- Move
- Attack smaller undead.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Quinn assesses the big zombie, realising it will be weak to positive energy and slashing damage. Unfortunately, he can't see a good spot to hit it.

Dashing forwards, he stabs his sword cane into the skeleton but simply slides the blade between some ribs, doing no damage. (Piercing damage resistance)

Sadly, your Recall Knowledge was not a critical success, so no-one gets a +1 bonus.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The skeleton which I forgot slashes at Basag with a rusty scimitar.

Slash 1: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (6) + 2 = 8

Slash 2, forceful: 1d20 + 1 ⇒ (3) + 1 = 41d6 + 3 ⇒ (3) + 3 = 6

Slash 3, forceful: 1d20 - 4 ⇒ (17) - 4 = 131d6 + 4 ⇒ (6) + 4 = 10

Initiative order:
Heather
Basag
Lucy
Zombie Brute
Skeleton
Quinn

Bold are up!

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Heather steps forward, reloads her crossbow and fires.

Concealment: 1d20 ⇒ 1

No point in making the roll since I failed the concealment check!


◆ Stride
◆ Reload
◆ Strike


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Heather Brightflower wrote:

Heather steps forward, reloads her crossbow and fires.

[dice=Concealment]1d20

No point in making the roll since I failed the concealment check!


◆ Stride
◆ Reload
◆ Strike

You are close enough to not require it.

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Crossbow Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Crossbow Damage: 1d10 + 2 ⇒ (4) + 2 = 6

Extra Damage due to Crossbow Ace


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Heather's bolt embeds itself solidly into the zombie.

Initiative order:
Heather
Basag
Lucy
Zombie Brute (-6)
Skeleton
Quinn

Bold are up!

Radiant Oath

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Male Rock Dwarf Fighter 3 / Cavalier of the Pathfinder Society | Guard | Animal Companion (Mount) Salagubang | HP 49/49, AC 20 w Breastplate (22 w Steel Shield raised or ↺ Reactive Shield), Fortitude** +9 (DC +2 vs Shove), Reflex** +8 (DC +2 vs Trip), Will** +8 w Bravery, Perception** +8 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions none | ◆◇↺

”I think I need some help here!” Basag shouts to others for help.

Basag is overshadowed despite the fog by the putrid-smelling large corpse in front of him. He never expected there would be a large zombie aside from the armored skeletons they are fighting.

Basag sweeps his dwarven waraxe against the two creatures in front of him, to the large corpse first then to the armored skeleton, slashing them both with his weapon.

Melee Attack Roll, Sweep: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Melee Damage, Slashing: 1d8 + 3 ⇒ (7) + 3 = 10 to Zombie Brute
If crit, Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Melee Attack Roll, Sweep, MAP: 1d20 + 8 + 1 - 5 ⇒ (2) + 8 + 1 - 5 = 6
Melee Damage, Slashing: 1d8 + 3 ⇒ (5) + 3 = 8 to the adjacent armored skeleton

He then raises his steel shield to protect himself.

◆◆ Strike
◆ Raise a Shield
↺ Shield Block
Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

AC 18 (+2 with Steel Shield raised, Hardness 5, HP (BT) 20 (10))
Am I doing it right about Sweep, the +1 circumstance bonus to both attack rolls? I attacked the armored skeleton in the previous round, this time I attack the Zombie Brute for this round.


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Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Basag asks for help as he swings hard at the zombie. He slices deeply into it and the swing carries on but misses the skeleton.

The +1 only applies to the second but the first is a crit anyway.

Initiative order:
Heather
Basag
Lucy
Zombie Brute (-36)
Skeleton
Quinn

Bold are up!


1 person marked this as a favorite.
Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

At level 1, you don't get the crit specialisation.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Dashing the first skeleton to pieces, Lucy quickly follows in the fog to find the other combat and moves into flank with Basag. "Let's take down the weak ones first, then destroy this big guy."

Spiked Chain @ Orange-Flat-footed: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Sneak Attack: 1d6 ⇒ 5

◆-Stride
◆-Stride
◆-Strike


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Forcing his way through the foliage, Lucy flanks the skeleton, ripping it apart with his chain.

The zombie swings a huge fist at Basag's chest.

Huge Fist: 1d20 + 11 ⇒ (9) + 11 = 201d12 + 5 ⇒ (12) + 5 = 17

The dwarf gets his shield in the way, but the impact is so hard the shield breaks and he is still hurt. The force of the blow also pushes him backwards (Improved Push 5 feet)

Basag reduces the damage by 5 with the shield, then he and the shield both take 12 damage, breaking the shield (but not destroying it) and reducing him to 10/22HP

It turns towards the other big danger that it can reach and swings another huge fist at Lucy.

Huge Fist: 1d20 + 6 ⇒ (2) + 6 = 81d12 + 5 ⇒ (2) + 5 = 7

It swings wide.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative order:
Heather
Basag (-12)
Lucy
Zombie Brute (-36)
Skeleton
Quinn

Bold are up!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

After Quinn, the rest of the party is up again! Just trying to keep everyone in the same round.

Horizon Hunters

Hit Points: 16 / AC:16 / Saving Throws F3 R6 W6 / Perception Bonus +6 (Trained)

Again Quinn observes the creature, trying to discern its patterns.

Devise a Stratagem large undead: 1d20 ⇒ 1
Recall Knowledge (Undead/Religion)?: 1d20 + 4 ⇒ (20) + 4 = 24

Geeeez a 1 and a 20. Talk about extremes... But that is a Recall Knowledge crit, yes? :D
+1 circumstance bonus to everyone on their next attack roll against the large Undead!

Deciding against a direct attack, he chooses to aid Basag on his attacks "Piercing weapons are no good, but maybe I can assist..."

Aid (roll decided by the GM? Is it not an attack?): 1d20 + 4 ⇒ (13) + 4 = 17 (+ an eventual skill bonus. +4 is from Quinn's Cooperative Nature)

Actions:
- Devise a Stratagem (Known Weaknesses as part of this action)
- Share the info from Known Weaknesses (free, right?)
- Move
- Aid Basag.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Quinn shows everyone where to hit. The zombie is weak to positive and slashing and reflex is its weakest save.

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