GM Tyranius |
Your combined attacks are enough to kill the final herexen. It's body turns to dark ash as it violently explodes in a wave of negative energy.
Red Final Blasphemy 3 action Harm: 1d8 ⇒ 3
With the final Herexen slain you feel a pulse of air wash through the town from the stage. With the Aldthistles destroyed, the power of their cursed play is also brought to an end. No more zombies rise from the dead and the infectious nature of the zombies that have already been created also ceases. This doesn’t destroy any zombies that were already created, however,
Booker: DC 20 Fort save vs Harm
Zakzak: DC 20 Fort save vs Harm
Doc: DC 20 Fort save vs Harm
Booker (12/38 HP)
Zindarel (18/30 HP)
Zakzak (27/36 HP)
Doc (21/32 HP)
Zindarel, Sniper 3 |
"Well, I was hopin' that takin' down those main two would destroy the ones outside."
Zin makes her way down the stairs to regroup with her companions.
"I say we each just bust out a window and shoot the ones out there. Like shootin' fish in a barrel."
Enchanter's Pregen |
Fort Save: 1d20 + 9 ⇒ (13) + 9 = 22
Zakzak nods at Zin. "Yeah! Like 'blam blam blam'!" The goblin grabs a chair for him to stand on, so he can reach the windows.
Mirko's Booker |
Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22
"Can't get too lucky." Booker says in between gulps of another potion.
Minor Healing Potion: 1d8 ⇒ 3
"I'm not quite ready for more fighting. Let them try and knock down the door but I need to get patched up." the large Vudrani man says as he plops down at a table, kicking a zombie corpse out of the way of his chair. He begins to tend his own wounds.
Treat Wounds: 1d20 + 5 ⇒ (15) + 5 = 20
Healing!: 2d8 ⇒ (5, 7) = 12
If time permits the 10min. :)
Jelly Gelly |
fort: 1d20 + 7 ⇒ (3) + 7 = 10 oouch. as he took 6 damage
Alright, Doc relocks the door behind him and will start healing everyone. medicine self: 1d20 + 9 ⇒ (18) + 9 = 27 crit success healing: 4d8 ⇒ (8, 5, 1, 5) = 19 Puts me at full
medicine Zindarel: 1d20 + 9 ⇒ (18) + 9 = 27 crit success healing: 4d8 ⇒ (2, 5, 1, 3) = 11
medicine Zak Zak: 1d20 + 9 ⇒ (15) + 9 = 24 healing: 2d8 ⇒ (6, 5) = 11
Booker, as much as that was a good roll, you had a treat wounds earlies, has an hour passed since that first fight? I treated wounds on you back then. 10 minutes to treat the wounds, so only 50 minutes would have to pass since I last treated you. Luckily, after I treat 3 people that is 30 minutes in of itself, so we wait a few more minutes, you could probably get another one off.
Just before treating wounds. Everyone to the very back of the room, just in case these zombies do break through the door while I'm treating wounds.
Zindarel, Sniper 3 |
"Thank you kindly, Doc. It'd be much appreciated to have you patch me up a bit."
GM Tyranius |
You certainly have tie to heal. So is the plan to just snipe and shoot the ones on the street from the windows or are you still planning on opening the doors guns a blazing?
Zindarel, Sniper 3 |
I vote for shooting from the windows. Much safer, I think.
GM Tyranius |
1 person marked this as a favorite. |
Using the windows you are able to quickly snipe down the remaining zombies from the safety of the windows. Soon the residents come out to help clear the streets.
With the last of the zombies dealt with, a quiet hush begins to settle over the neighborhood. In the distance, the occasional gunshot and barking command can be heard shattering the still night air. Patrons from the Powder Horn begin making their way out onto the street to survey the damage. Rickard and Maggie Thuss emerge from the gunnery, Rickard holding a heavy pistol in one hand and the leash of an old brindle dog in the other, Maggie carrying a mop, bucket, and a determined air as she surveys the gore-stained neighborhood. As the bartender Martelle emerges from the Powder Horn and waves to you, a sharp whistle pierces the night. A squad of shieldmarshals led by a woman with a closely shaved head and wearing a leather duster fall into formation along the road between the Scothwel residence and the theater house.
“Pardon me,” the woman calls out in a voice that doesn’t seem particularly concerned with whether she’s pardoned or not. “I am Sergeant Kashenvale with the shieldmarshals of Alkenstar! Can anyone tell me what happened here?”
As the eyes of the night’s survivors turn towards the ragged group of heroes who fought through the zombie legions, Sergeant Kashenvale follows their gaze. With a wry smile, she raises a hand in greeting.
“Seems like perhaps you’re the ones who did our job while we were otherwise occupied? Come along then, you’ll need to file a report if I’m to get you a commendation and some payment for your efforts.” As she finishes the statement, Sergeant Kashenvale begins directing her soldiers about the square, dispatching some to take statements from witnesses and others to assist in cleaning up and locating the missing.
Sergeant Kashenvale takes your statements about the night’s events, calmly noting everything you have to say. "Please accompany me back to the Station House." She notices Doc's apprehension. [b]"I assure you this is not trap and am willing to overlook any minor warrants on behalf of wat you have done.
Once at the station house, Kashenvale provides each you with a formal commendation for their services on behalf of the people of Alkenstar. The commendation includes free room and board at any of the city’s shieldmarshal barracks, exemption from punishment for any past (but not future) misdemeanors committed within the city limits, and a one-time bounty of 100 gold pieces for each of the heroes. With such a princely sum in hand, you are free to pursue whatever interests you want within Alkenstar, or even charter an expedition into the Mana Wastes or beyond!
This is the end of the One-Shot. I hope you all enjoyed and please fill in the chronicle information in the link on the discussion tab.
Zindarel, Sniper 3 |
"Thank you kindly, Sergeant Kashenvale. I reckon our work is done here. Happy trails, pardner."
Zin gives a tip of her hat to the sarge and takes her leave.
Zin turns to her companions as they make their way to the stables.
"Well, Booker an' Doc. It's been a grand time. I sure hope to see y'all around sometime soon. It's time for me an' Zak to hit the trail and find a new gig."
Zin lifts Zak into the saddle of his goblin dog.
"If y'all ain't too busy, you're welcome to join us. I hear the folks in some of them frontier towns out in the wastes need help. The four of us make a pretty good team. No sense in breakin' up the party."
Zin says with a wink and a grin as she climbs onto her horse.
She kicks her spurs into the side of her horse and waves her hat in farewell to Alkenstar as they ride into the sunset.
Enchanter's Pregen |
As they are signing the paperwork, Zakzak looks at Zin. "Wait, you mean we could have stolen other things and then we would have been forgiven?! You should have told me that! How do we do this again?"
With Zin putting him onto his goblin dog, Zakzak waves to the others. "Oh, you should come with us. We can go find more towns that will forgive us for stealing things once we kill any zombies there!"
Mirko's Booker |
"Don't mention it. All in a days work" Booker says to the Sergeant, weighing the pouch of gold in one hand.
He turns back to his companions.
"Was good working with you folk." He says extending a meaty hand to shake. "Don't think I'll be working for a bit with this payday, but I'm sure Doc will find something for us to "fix""