GM Mauve's Quest 7: A Curious Claim (Inactive)

Game Master MauveAvengr

Macros

Tactical Map


51 to 86 of 86 << first < prev | 1 | 2 | next > last >>
Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Does someone want to attempt a Medicine check on Mirtha before we move on to the next encounter? If no Medicine checks are forthcoming, I would cast Soothe at first level for 1d10+4 healing.

Seeing the throng in their path, Olnik calls upon his skills as an actor, as well as his knowledge of the undead, to blend in with the shambling mob.

Versatile Performance feat allows me to use Performance in place of Deception to Impersonate. Without playing drums, I'm at a mere +11

Performance(Impersonate): 1d20 + 11 ⇒ (16) + 11 = 27

Radiant Oath

”Eustace” | Male NG ysoki Swashbuckler 3 | HP 39/39 | AC 20/21 | F +8 R +11 W +8 | Perc +8 | Default Exploration ( Searching) | Speed 35ft | Opportune Riposte, No Cause for Alarm, Radiant Wayfinder | Active Conditions: None

After the combat, Eustace would have used Lay on Hands on himself to cure 12 Hit Points of damage, then taken 10 minutes to refocus. Assuming he can refocus while we travel (we do have a wagon after all) he can heal others as well.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha has Medicine and a healer's kit

Medicine: 1d20 + 7 ⇒ (12) + 7 = 19
2d8 ⇒ (6, 5) = 11

Seeing the horde Mirtha says, [b]"Most undead are mindless. If we stay away from the few intelligent ones that might be in the horde, then we could sneak through.

Deception: 1d20 + 9 ⇒ (2) + 9 = 11
Hero Point?: 1d20 + 9 ⇒ (6) + 9 = 15

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha would like to try to stay in the middle of the formation, to take advantage of 3 action heal, as that can heal up people and damage undead at the same time.

"Keep me protected and in the center of the group," she whispers before moving into the horde. "When Sarenrae's power flows through me, it's like a warm flame that heals the flesh of the living and burns away the corrupted."


Yeah, you have an hour or so of travel so we can assume you're all healed up.

Just waiting on Avonathalanthalasa's attempt now.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Sneaky sneaky 1d20 + 9 ⇒ (14) + 9 = 23


Both Mindartis and Avonathalanthalasa manage to silently bypass all the undead, neither making a sound. Eustace, Olnik, and Mirtha attempt to deceive the mostly unintelligent undead. Both Eustace and Olnik manage to make it to the ship without alerting any scare. But a ghoul turns, sees Mirtha, and runs at her! She quickly dispatches it, but attracts a bit more undead. She runs for the boat and barely makes it with her life!

Now that everyone is on board, it's time to investigate quickly and quietly. Just searching could result in finding relevant cargo (Perception). Sneaking around without alerting more undead could be helpful here too (Stealth). And knowing where cargo and documents are normally stored on a trade ship would be useful (Sailing Lore or Mercantile Lore).

GM Screen:

4

Horizon Hunters

CG Woodland Elf Ranger 6 | Animal Companion | HP 78/78| AC 24| F +12 R +14 W +13 | Perc +13 | Stealth +12 | speed 35 ft. | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Once on board, Mindartis searches around for clues.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Radiant Oath

”Eustace” | Male NG ysoki Swashbuckler 3 | HP 39/39 | AC 20/21 | F +8 R +11 W +8 | Perc +8 | Default Exploration ( Searching) | Speed 35ft | Opportune Riposte, No Cause for Alarm, Radiant Wayfinder | Active Conditions: None

Eustace sees the water swirling around the ship, and does his best to search before the storm arrives.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Not one used to skulking around and with her education having been concentrated primarily on theology and Chellish property law, Mirtha decides to join Eustice and Mindartis is searching the ship.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Olnik is definitely not the sneaky sort, so he begins trying as best he can to look through the ship without making too much of a ruckus.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Poor Mirtha, nothing likes her! :)

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Avonatha will keep an eye out for documents as well as magical eminations )detect magic)
1d20 + 10 ⇒ (4) + 10 = 14 perception


Only Mirtha and Mindartis manage to find some cargo, hiding near the back of the ship. The others only find rotten, water-logged, useless garbage.

Now it's time to load up the crates! A strong person would be useful to help load (Athletics). Someone should also watch for any incoming undead (Perception). A logistical plan could also be useful here (Mercantile Lore or Labor Lore). And someone in tune with the weather could find the right time to depart with favorable conditions (Nature).

GM Screen:

6

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Olnik glances at Mindartis. "You look like you've got a good arm to work on loading these up. Let me know if you need some help, but let me check on the undead first."

Perception is +11, but I have Nature +9 and Athletics +7, so I have a few different options here, if we need more people to work on loading things up.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

It is odd that some of these skill checks are skills that I wonder if anyone ever takes, like Mercantile Lore?

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

1d20 + 10 ⇒ (4) + 10 = 14 nature

Heropoint use to make sure we got this!

1d20 + 10 ⇒ (20) + 10 = 30

Radiant Oath

”Eustace” | Male NG ysoki Swashbuckler 3 | HP 39/39 | AC 20/21 | F +8 R +11 W +8 | Perc +8 | Default Exploration ( Searching) | Speed 35ft | Opportune Riposte, No Cause for Alarm, Radiant Wayfinder | Active Conditions: None

I am afraid I am not much good at carrying cargo, so I should keep a lookout.

Eustace has none of the other skills listed, again.

Perception check: 1d20 + 8 ⇒ (10) + 8 = 18

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

People with the merchant background would have mercantile lore. Otherwise, I don't think people often invest feats to get lore beyond what they naturally get because they come up so sporadically. But Mirtha has had Legal lore come up, so you never know.

Mirtha is just a little gnome and would probably be underfoot trying to lift the crates. So instead she volunteers herself for undead watching duty.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


They all have the same DC, regardless of skill. This is really just a skill challenge. You can do any or all of the checks (or if you're creative, another skill too). As long as you pass the DC for one of the listed skill checks, you get a success. And you need a certain amount of successes to finish the mission. You can assume that the job gets done, regardless of which skill you choose.

Horizon Hunters

CG Woodland Elf Ranger 6 | Animal Companion | HP 78/78| AC 24| F +12 R +14 W +13 | Perc +13 | Stealth +12 | speed 35 ft. | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"A little help would be greatly appreciated." Mindartis rolls up his sleeves and attempts to lift the cargo.

Athletics: 1d20 + 8 ⇒ (10) + 8 = 18

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Nothing magical in the area?

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

1d20 + 10 ⇒ (8) + 10 = 18 Perception

Avonatha looks around as well.


Both Mirtha and Eustace are on lookout duty for any approaching undead! Lucky for them, none show up... until a bloated zombie shambles towards them. The two quickly dispatch the zombie!

While they combat the zombie, Mindartis starts lifting the heavy cargo, bringing the large, heavy crates back to the entrance for easy off loading.

Avonathalanthalasa watches the incoming storm, trying to find the best time to leave. The storm is rapidly approaching so she encourages insists that Mindartis hurries up!

Still waiting on a Skill check from Olnik! Feel free to be creative here too. The skill checks aren't set in stone. If theres another thing you want to do during this phase (that would make sense) feel free to roll that check.

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Sorry, didn't roll the Perception in case it was supposed to be a secret check ...

Olnik joins the others in keeping an eye out for zombies, helping to mark a clear path for Mindartis. He casts message to send silent messages, lest the zombies hear the discussion. "Go around to the left up here ... you'll have some cover."

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


While Mirtha and Eustace watch one side of the ship, Olnik scouts the other. He watches over the sea, just in case one of those undead mermaids or the like decide to slip on board. Luckily, nothing shows up... maybe a few undead further away but nothing threatening.

GM Screen:

11

Now it's time to escape with the goods! With Mindartis leading the hauling, it's time to get past the zombies again. Anyone can try to sneak by the undead undetected (Stealth). Swimming or rowing a raft to bypass the majority of the undead would also be useful (Athletics). Someone could also create a diversion, letting the others have an easier time escaping (Deception). Or perhaps if you knew more about undead, you could think of an easier way to avoid them (Religion).

Also, feel free to get creative here. If you have a class ability or want to roleplay something completely different, feel free to!

Envoy's Alliance

male NG dwarf bard (maestro) 5 | HP 8/55, Hero Points: 0 | AC 19 | Fort +8; Ref +9; Will +13 | Perc: +13, darkvision | Expendables: none| | Magic: 1st: 1/3, 2nd: 2/3, 3rd: 0/2, Focus: 2/2 | Exploration: Scout | Active Conditions: Sickened 1

Olnik says, "I'll create a diversion over here ..." He heads to the far side of the ship, banging on his drum.

My feat lets me use Performance in place of Deception for Impersonate, but can I also use my drum Performance roll here for creating a distraction in this situation? I'll assume so.

Performance(distraction): 1d20 + 13 ⇒ (5) + 13 = 18

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

"I will make a distraction. A little fire should draw them away from us," Mirtha says with a glint in her eye.

Deception: 1d20 + 9 ⇒ (9) + 9 = 18

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Are some of these actions meant to aid others or is this another case of skill rolls like the previous? Like if Mirtha's distraction work does it help others?

Horizon Hunters

CG Woodland Elf Ranger 6 | Animal Companion | HP 78/78| AC 24| F +12 R +14 W +13 | Perc +13 | Stealth +12 | speed 35 ft. | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

With his companions distracting the undead creatures, Mindartis tries to sneak away with the cargo.

Stealth: 1d20 + 9 ⇒ (8) + 9 = 17

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Being versed in theological knowledge, though not a cleric, Avonatha goes back to some of her studies on the various types of undead and how, if even according to legend, how to avoid these anathemas of creation.
1d20 + 11 ⇒ (11) + 11 = 22 UNDEAD LORE


Avonathalanthalasa Caldon wrote:
Are some of these actions meant to aid others or is this another case of skill rolls like the previous? Like if Mirtha's distraction work does it help others?

No, unfortunately, it's still just a skill challenge and your rolls don't really effect any other PCs rolls. It's more just a roleplay opportunity.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

OK

Radiant Oath

”Eustace” | Male NG ysoki Swashbuckler 3 | HP 39/39 | AC 20/21 | F +8 R +11 W +8 | Perc +8 | Default Exploration ( Searching) | Speed 35ft | Opportune Riposte, No Cause for Alarm, Radiant Wayfinder | Active Conditions: None

Boring, but hopefully effective attempt to Distract the Undead with Deception

Deception check to distract: 1d20 + 8 ⇒ (1) + 8 = 9

Hero Point to reroll to avoid the Critical Failure. I have three GM Glyphs

Deception check to distract: 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17

At least it isn't a Critical Failure.


The strong Mindartis attempts to carry some of the heavy cargo all by himself. But unfortunately, he drops the box and it's contents go everywhere! Does he have time to put everything back in the box and hurry out before the undead get him?

As Mindartis shoves everything back into the crate, Eustace, Mirtha, and Olnik attempt to distract the undead. They initially follow the beating of the drums, but a handful start close to Eustace. A bit too close.

Avonathalanthalasa calls out some suggestions to Eustace to help him evade! She knows that zombies are typically slow, so she yells at Eustace to run as fast as his little legs can carry him.

GM Screen:

14

The group manages to flee away from the undead with three crates in total. Opening up one of them, the group finds the ship's navigational charts, cargo manifest, and the captain's log. The journey back to the Silver Spoon is uneventful. The storm manages to dissipate over the lake and it's only a light drizzle on the way back. Fortunately, no undead manages to follow you home!

Once at the Silver Spoon, Venture-Captain Valicho looks excited, "Thank you for helping out! What you've done here has strengthened the Society's position in Druma. I promise to deliver the findings here to Temel Passad immediately."

And with that, the scenario is over! Feel free to continue roleplaying your adventure back, or your daring escape from the undead.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

[ooc ]This was fun, when will we be beginning the 2nd? [/ooc]

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Mauve's Quest #7 A Curious Claim All Messageboards

Want to post a reply? Sign in.