Ratfolk Caravan Guard

Eustace Ibn Reepicheep's page

64 posts. Organized Play character for Eric Parker 82.


Full Name

Eustace Ibn Reepicheep

Race

| HP 39/39 | AC 20/21 | F +8 R +11 W +8 | Perc +8 | Default Exploration ( Searching)

Classes/Levels

| Speed 35ft | Opportune Riposte, No Cause for Alarm, Radiant Wayfinder | Active Conditions: None

Gender

”Eustace” | Male NG ysoki Swashbuckler 3

About Eustace Ibn Reepicheep

Eustace ibn Reepicheep
Male ysoki swashbuckler 3 (Advanced Player's Guide, 20, 83)
Uncommon, NG, Small, Aasimar, Humanoid, Ratfolk
Heritage aasimar
Background courier
Perception +8; darkvision, low-light vision
Languages Common, Draconic, Ysoki
Skills Absalom Lore +6, Acrobatics +10, Athletics +3, Crafting +6, Deception +8 (+9 to checks to Feint while holding the cape defensively), Diplomacy +8, Intimidation +8, Occultism +6, Performance +8, Scouting Lore +6, Society +6
Str 8 (-1), Dex 18 (+4), Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 16 (+3)
Other Items leather armor (feather step stone), +1 light mace, +1 shortsword, hand crossbow (20 bolts), holy waters (2), main-gauche, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), dueling cape, flint and steel, lesser antidote, lesser antiplague, lesser healing potion, rations (1 week)s (2), rope (foot)s (50), soap, waterskin, wayfinder, purse (54 gp; 11 sp; 8 cp)
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AC 20 (21 while holding the cape defensively); Fort +8; Ref +11; Will +8
HP 39
Opportune Riposte [R] (swashbuckler) Trigger A foe within your reach critically fails a Strike against you. Effect You take advantage of an opening from your enemy’s fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.
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Speed 30 feet
Melee [1] +1 light mace +10 (agile, finesse, shove, magical), Damage 1d4-1 B
Melee [1] +1 shortsword +10 (magical, versatile S, agile, finesse), Damage 1d6-1 P
Melee [1] main-gauche +9 (versatile S, disarm, parry, agile, finesse), Damage 1d4-1 P
Ranged [1] hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6 P
Ranged [1] holy water +9 (thrown 20 ft., consumable, divine, good, splash), Damage 1d6 Good +1 good splash
Focus Spells 1 Focus Point, DC 18; 2nd Lay on Hands
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Ancestry Feats Tinkering Fingers
Class Feats Dueling Parry
Skill Feats Assurance, Bon Mot, Glean Contents, Intimidating Glare, No Cause For Alarm
Other Abilities protective mentor, radiant oath champion, swords, vivacious speed +10 ft.

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