GM Jhaeman's "Dawn of Flame, Chapter 3: Sun Divers" (Inactive)

Game Master Jhaeman

Maps & Handouts
Ship Stats


1,001 to 1,050 of 1,614 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Okay, the map doesn't make sense for what I was thinking then... but we can go towards the middle anyway, since that's what everyone wanted to do.

Next stop is Yellow Sun I believe, if we are moving towards the center.

Zharis started moving on to the next area, hoping to get more information as to coordinates as they moved.


The expedition team continues onward toward a new area of the city. Several structures of unknown purpose are here along with various constructs of types seen previously.

Something though . . . something feels . . . off . . . about this place.

DC 25 Perception:
The structures composing this sector are moving!
Albeit, very slowly, perhaps only several feet per hour, but its enough for the area's layout to shift continually, with alleys becoming avenues and structures switching places. It's very disorienting.

Assuming each of these hexes takes a couple of hours to explore, you probably have time to do one more before deciding to rest.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

perception: 1d20 + 10 ⇒ (7) + 10 = 17

"I don't know about this place...maybe we ought to make our way through here quickly. I have the heebie-jeebies."


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Yeah, something seems off. Agreed. Err... let's speed up and see if we can get to someplace less disconcerting to rest up.

Blue Sun is next, and could be one of the center areas (there isn't just one with this map configuration). I also hope this isn't the Blue Sun from Firefly. :)

To the little speakerbot she says Are we still 6 comma 6?


1 person marked this as a favorite.
Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"We have a survey drone." Xylian says in monotone. "We can send it in in our stead. Better not to turn our backs on an unexplored are. Do not want anything between us and the ship." With his carbine installed on the armor-mounted arm, Xylian could control the survey drone without stowing his weapon.

Per: 1d20 + 9 ⇒ (5) + 9 = 14
Hows the lil brobot work anyways


Speaker replies to Zharis' question about the coordinates after its usual spinning about. "We are 5 comma 5. The Core is the start. We are neither near nor far."

The feeling that something is wrong about this place persists as you continue walking.

Could I please have a Survival check from whoever's taking the lead; others can assist.

@Xylian: The survey drone is a "specialized spy drone with enhanced camera and shot gun microphone and a datapad (a hardened tier 2 computer with a control module for the droe and secure data storage)." Stats for a spy drone can be found here.


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

I keep thinking about that cube... And you know what...

Physical Science: 1d20 + 17 ⇒ (14) + 17 = 31

...and Tulgram voices all thoughts about this subject (GM, it's possible without spoilers - I'll share everything).

Perception: 1d20 + 14 ⇒ (14) + 14 = 28

That's it! Wow! They're moving! Buildings are moving. Take a closer look. Look, it's almost imperceptible, but in fact, in a couple of hours this alley will simply disappear. Amazing.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Survival: 1d20 + 9 ⇒ (10) + 9 = 19


Jin keeps the party on the right course after Tulgram explains that the buildings themselves are shifting around! The little gray cube seems to be made of interesting metal--strong, but lightweight. It'd definitely be worth returning to a research lab at the Deep Culture Institute for further analysis.

Ok, I've got one suggestions to move to the light blue sun in the center. Assuming folks are good with that, we'll get there in my next post.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Cool with me. Sorry... busy day.


Leaving the area of shifting buildings, the expedition continues exploring. As weariness starts to set in, you reach a broad, open-roofed, amphitheatre-like space. Hundreds of speakers just like Sol-653 are pouring in to the amphitheatre from every direction, arranging themselves in perfect synchronicity into a crescent facing inwards. They wait there for a few minutes before departing in perfect synchronicity.

DC 25 Computers:
Trained in computer architecture, you realise suddenly that there are exactly 256 speakers in attendance, and that they waited exactly 256 seconds before departing.

DC 25 Culture:
Watching the bizarre, short-lived assembly, you're able to make a plausible inference that this activity might be a remnant of a time when Noma’s first speakers were issued commands in person. Therefore, the assembly might be composed of constructs still following a defunct protocol, waiting for instructions that may never come.


1 person marked this as a favorite.
Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"Hm. Looks like they are gathering to receive verbal instructions. We should see if they can still be commanded. Speaker, how often do the other speakers gather here?"

Computers: 1d20 + 16 ⇒ (3) + 16 = 19
Culture: 1d20 + 13 ⇒ (19) + 13 = 32


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Computers: 1d20 + 11 ⇒ (11) + 11 = 22
Culture: 1d20 + 15 ⇒ (13) + 15 = 28

Zharis wonders what this society used to be... hoping that the "core" is a place where she can learn more.

Zharis looks around to see if there is a place where they can find safe shelter for the night.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Speaker, are we 4 comma 4 now?


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Oops, sorry about the non-bold on the question. I also should have mentioned that she waits for Xylian to finish whatever experiment he is trying before encouraging rest.


Speaker replies to Xylian's and Zharis questions. "I am Speaker Sol-653. I fall outside the set containing Speakers One to . . ." the little robot continues listing numbers until it gets to two hundred and fifty-six and stops counting. "I have no information on that." It spins in place "We are now four comma four. This is the Assembly."

Although your internal body clocks say it's time to rest for the night, the constant bright light filtering through the bubble-city's shielding remind you that there's no such thing as "day" or "night" within the sun! There doesn't seem to be any shelter per se in this sector, as the sprawling amphitheatre is open to the sky.


Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"It is not as if it is going to rain here. I say we wait for the speakers to reassemble. We can rest while we wait."


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis doesn't look too pleased about sleeping here in the open, but she knows Xylian wants to do something here, so she curls up and tries to sleep until he is done.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

computers: 1d20 + 15 ⇒ (5) + 15 = 20

Other than the information Xylian came up with, Hani really doesn't have an understanding of what's happening here.


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

Here so here. We won't be comfortable and safe anywhere in this city.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin checks the surroundings:

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


A little over halfway through your standard rest period, you're awakened by a steadily-louder humming. The speakers have returned! Once again, they begin assembling themselves into a crescent in the amphitheatre.


Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian stands at the focal point of the apphitheater, waiting for the speakers to assemble. Once they have done so, he approaches one. What would be the easiest way to ascertain if they are gathering for instruction? "Speaker, summarize your activities over the past standard hour," he commands in common. If it does not seem to react, he repeats the order in Akitonian, Ancient Daimalkan, Castrovelian, Daimalkan, Ignan, Kasatha, Osharu, Pahtra, Shirren, Skittermander, Vesk, and Ysoki.


Standing at the focal point of the amphitheatre, Xylian's multilingual instructions are received in silence for about ten minutes. Then, suddenly, in a cacophony of 256 different responses in nearly a dozen languages, each speaker reports simultaneously. It's impossible to make out anything beyond an isolated word here or there over the wash of white noise. Suddenly, in unison, the speakers stop reporting and wheel away in every direction to continue their mysterious tasks.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis goes back to sleep.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani watches in stunned silence as Xylian attempts communication. As he walks back, Hani pats him on the back and says "nice try."

He then goes back to sleep.

Hopefully one of us is keeping watch while we take turns getting some shuteye. Hani will happily take a turn.


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

Tulgram also attentively looks at this scene without getting up. Ah, I remember. They can adapt to any damn language. After that, he turns over and falls asleep. The temple echoes through the amphitheater.


1 person marked this as a favorite.
Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin keeps first watch, waiting for the local lifeforms to strike at them. His doshko is out all the time.


1 person marked this as a favorite.
Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis wakes up for last watch, after her body gets the rest it needs. Physically she is fine, but that always-on very close sun is getting to her. She is glad she doesn't live here full time.

If the Speakers wake them up again before the sleep period is over, she waits to see if Xylian wants to try again, but if not, she stands up and asks them to please gather siccatite and to deposit it in sector 7 comma 6.


1 person marked this as a favorite.

After a full rest period, everyone feels a little better--camping out in the amphitheatre isn't as comfortable as the Sun Diver's bunks, but there's plenty of room to stretch out!

In the "morning", the Assembly takes place again and this time Zharis instructs the 256 speakers to gather siccatite. They zoom off in their various directions--it's unclear whether they understood or not.

Please mark a day's rations off your personal inventory. Everyone should be back to max SP & RP in your taglines, and daily-use abilities are restored. What would you like to do next?


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

She watches the little bots go out, wondering if they understood. If not, no loss, but if so, it would be a nice surprise.

Addressing the party as they awake, she says

Well, we came to the center and there is no core here, but if the core is at zero comma zero, then we are on the right track according to the coordinates that Speaker has been identifying for us. Straight north.

I guess we'll head there, but if you see anything else you want to take a detour and look at, let everyone know.

Or actually, Speaker, is there anything especially noteworthy that we should see here in this city besides the core?

She isn't totally convinced that he will understand what would be noteworthy to non-bots, but she gives it a go anyway.


"I have no information about that," Speaker Sol-653 replies.

Ok, so the plan is to move one hex "north"?


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Yeah, that seems to be the pattern... keep moving up in that same hex column. Should be 3 comma 3, then 2 comma 2, etc. Assuming zero comma zero is the core, which still seems likely.


1 person marked this as a favorite.
Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"I hope they do not attempt to enter the Sun Diver and gather the siccatite we already have stored." Xylian says. Zharis' instructions had been rather sparse considering how literal the ai's here seem to operate. It was unlikely they could get through the ship's hull.

So the spy drone has a camera, but can we see through it while it's flying? I don't see anything about retrieving images from it in the rules... Could just send it up to look for points of interest if it's, ya know, possible.


The expedition team continues deeper into the city and soon appear in a sector that appears to have been directly exposed, however briefly, to the full intensity of the sun. Buildings are warped and bent in extreme angles, partially collapsed, and pocked with bubbles, as though the metallic structures flash boiled and then resolidified within moments.

@Xylian: I haven't looked carefully at the spy drone stats, but I think you're right--you control it from a remote and can look through its camera or review the images later. I think I saw somewhere that because it can only fly for 20 minutes before recharging, it has a somewhat limited effective range.


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

I'm still thinking about another spaceship that was here recently. After all, it came from the other side. Not from the Archipelago, but from somewhere in the depths of the Sun. And the local robots were not happy with him as much as they were with us. Could it be the descendants of the creators of these robots, and these bubbles in general? I would be glad to meet them. Even if it wasn't mutual. This species is required to be studied. Talking about this, Tulgram stops and looks at the mangled buildings. I suggest bypassing this sector. If there are solar radiation breakthroughs here... We may not survive this.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis glances at her Radiation badge with worry, but it seems okay. Still, the place did look pretty melted, and it could happen again. She starts moving faster.

Let's just move faster and get through it quickly... and perhaps to be safe, go around the edge so we can get to a different sector if we need to?


Skirting the edges of the sector, the team keep a safe distance from the melted structures. Fortunately, there doesn't seem to be any heat, radiation, or other harmful effects--at least at this distance.

Did you want to head to another hex?

DC 20 Culture:
A thought arises: if the purpose of the reclaimers is to turn malfunctioning robots and damaged objects into raw materials for reuse, why aren't there any reclaimers in this sector?

GM Dice:

Hey, you're not the GM!
check: 1d20 ⇒ 4


Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian sends the drone high up into the air and has a spin a circle to get an idea of what lies in the areas around them. "I wonder if the reclaimers have an end point. What do they do when they find the most efficient bridge, for instance. Depending on how long they have been going, they must have found the 'best' way to build a few things."

Culture: 1d2 + 13 ⇒ (1) + 13 = 14


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Culture: 1d20 + 15 ⇒ (18) + 15 = 33

Hey Speaker, why aren't there any reclaimers here, cleaning up the melted area?


1 person marked this as a favorite.
Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

"I wonder if there is something worse than the reclaimers lurking close at hand here."


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Perhaps the solar shield is malfunctioning, similar to that city we were. We should leave this area right away." Jin picks up the pace.

Perception to look for melting threats: 1d20 + 10 ⇒ (8) + 10 = 18


The little robot emits an answer to Zharis' question. "Sector 3 comma 3 is being tested. The test has not concluded."

Jin:
You don't notice anything threatening in the area.

Xylian:
With the spy drone, you're able to get a quick glimpse of what's around you. To the "southwest" is a watery sector with rafts or bridges. To the "northwest" is some kind of fountain. To the "north" is a disorienting sight that may be a sign the drone's camera has a broken zoom function--everything looks out of proportion (either too small or too large). To the "northeast" is a tiered, spiralling structure. To the "southeast" is a tall, conical tower.


Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian shares what he sees. "The tower to the southeast may offer us a better view of the surrounding area and help plan our route. Directly north appears to continue the trend of malformed buildings; we may wish to avoid them. Structural integrity may be compromised."


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Zharis hesitates, knowing that the core was most likely directly ahead a couple of hexes, but exploring also sounded cool, and if there really was danger, well, it was wiser to stay away from it.

Okay. Southeast it is.

She starts heading that way.

Speaker, can you tell us what is being tested? Environmental resiliency of different substances or something? Survival rates of bots exposed to the sun? I would like to understand.


The all-too-familiar refrain from Speaker Sol-653 is the only reply to Zharis' question: "I have no information about that."

Following Xylian's suggestion, the expedition team changes course and soon reaches a massive conical tower. It seems the exterior or colored or lit in horizontal strips probably corresponding to levels inside. The lower reaches of the tower are mostly dark, but almost the full spectrum of color can be seen as one's eye travels upwards. The highest point is an intense red. It looks like an internal ramp spirals upwards.

DC 25 Physical Science:
Fascinating! The walls of each level allow in exactly one wavelength of electromagnetic radiation and don’t allow it to pass back out again.


Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"Hm." Xylina grunts and nods towards Hani who carries the enhanced scanner camera. "Only one wavelength of the electromagnetic spectrum penetrates the walls of each level. It may be difficult to distinguish objects that are the same color as their respective floor."

Phys. Sci.: 1d20 + 16 ⇒ (13) + 16 = 29


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani searches as he ascends.

perception: 1d20 + 10 ⇒ (6) + 10 = 16


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Physical Science: 1d20 + 7 ⇒ (5) + 7 = 12

Zharis is getting somewhat frustrated with Speaker. He knows there is an experiment, but doesn't have any information? Honestly. Then how does he know there is an experiment?

She looks at the Tower doubtfully.

Is it safe? Is it just reflecting different colors, or also other wavelengths that can harm us? These bots test everything, remember? Deadly or not.


1 person marked this as a favorite.
Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"It appears to be only visible spectrum. Allow Hani to go first. He is quite durable."


With Hani taking the lead, the group made their way up the spiraling ramp in the interior of the tower. As you begin ascending, most floors are completely dark. Partway up, you start finding yourselves on levels bathed in different colours. About 3/4 of the way up, you feel waves of intense heat coming from the reddish level above.

The temperature on this reddish level is Extreme Heat (above 140 degrees F). If you wish to proceed, please let me know what precautions you'll be taking.

1 to 50 of 1,614 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Jhaeman's "Dawn of Flame, Chapter 3: Sun Divers" Gameplay Thread All Messageboards

Want to post a reply? Sign in.