Motteditor's 2-19 Enter the Pallid Peak PBP [Gameday X] (Inactive)

Game Master motteditor

Map // Combination chest worksheet // Sign-in sheet


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Welcome Pathfinders, Venture-Captain and retired heroine Luna Aldred needs your attention in the town of Olfden in the free nation of Andoran to explore a recently discovered site on the volcano known as Droskar’s Crag.

Envoy's Alliance

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M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

A goblin with an oversized white lab coat smiles "Ahh greeting fellow Pathfinders! Andoran you say... hmmm solicitor said licensing status still under appeal here so that make me Dr. Ripfang Muk Muk. If you have any dental needs happy to cake care of them for small fee."

A small stuffed monkey peeks out of Dr. Ripfang's bag before hiding back insde.

A seemingly mute muscular man follows behind, with an ill-fitting labcoat and a hefty shovel.

Ripfang looks up again "Oh ya, almost forgot to introduce uhh, dental assistant." says Dr. Ripfang pointing at the man who looks more like a gravedigger than anything else.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tyranius says we can start now, so here we go!

After responding to a letter from Venture-Captain Luna Aldred, you have arrived in outside the Pathfinder lodge in Olfden, one of the safest towns in Andoran’s Darkmoon Vale. The streets of Olfden bustle with activity as shopkeepers call out for attention, promising only the very best wares. In front of the Pathfinder lodge on the outskirts of town stands a statue of a woman wielding a blade and a wand, furiously battling a group of humanoid wolves. Several stone wolves lie dead at the statue’s base, but it’s clear the woman is being overwhelmed. As if to give voice to the fallen wolves, a chorus of deep barks echoes from a walled yard behind the lodge.

Feel free to introduce yourselves here.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Glad to meet you, Dr. Muk Muk. Me Screech Razorsong. Hero of Lastwall. At least me was a defender of Lastwall, until my unit threw me out of the country telling my singing could wake the dead! Well, I guess they were too late, 'cause the next day the Whispering Tyrant woke up. Me pretty sure it wasn't Screech, but who knows?"

Screech is a goblin, replete with an entertainer's outfit and a recorder that appears to have been made out of a variety of woods and other scraps.

"Why do you think dis woman was fighting wolves? Wolves is good people, not like dogs or horses, or even short-nosed bears!"

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr Ripfang nods "Dr. Ripfang almost eaten by short-nosed bear once too, you think maybe they should do something about problem."

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Oh, Screech do something about that problem. Many magic missiles. Bear no eat no more goblins!" the bard proclaims proudly!

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

”The stars guide me,” says Capricio Durey by way of introduction. ”Perhaps the wolves are merely a metaphor.”

The dark haired Varisian wanderer has a thick mustache and deep set brown eyes. His leather armor and cloak are the color of the night sky and adorned with stars and moons. He carries a lavender, wooden lute on his back, decorated with butterflies.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

A half-orc woman has half a dozen hatchets strapped to her person. She tips her tricorn hat and grins, showing very large tusks.

"Nice to meet you all! I'm Rixette Bragg of the Risen Albatross. When they made Captain Fane a Venture-Captain, she gave all the crew field commissions, right? So now we're all Pathfinders." She examines the statue. "I sure wouldn't like to be her."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With no answers presenting themselves with the statue, you head inside.

The lodge is decorated with adventuring trophies as well as what look like gifts and thank yous from grateful townsfolk. You're waved into a homey reading room with an assortment of plush chairs and side tables haphazardly piled with books, where an older woman with startling yellow eyes introduces herself as Venture-Captain Luna Aldred. It’s immediately clear that she’s the woman depicted in the statue outside, though clearly also much older.

Venture-Captain Luna Aldred sets down a steaming mug as she leans back in her chair. She smiles and gestures for everyone to find seats as she props her feet up on a padded stool and reaches down for her knitting. She looks like the picture of retirement, but a sword hilt and wand poke out of the basket of yarn at her side.

“Welcome to Silver Moon Sanctuary,” she says. “Olfden doesn’t see as much activity as some lodges, but I’m always happy to see agents. I recently learned a group of prospectors discovered an entrance to what may be an old dwarven ruin on Droskar’s Crag. It could be part of a much larger complex and may hold significant historical value.”

Her silver knitting needles click as she continues.

“I’d like you to take a look, see what you can find. Oh! It’s probably not a surprise, but it sounds like you’ll be sticking your hand in the wolf’s jaws. The prospectors didn’t all make it back out.” Luna shakes her head sadly. “I couldn’t get many details of what happened--the survivor is pretty upset; I had to push a pocketful of gold on him and swear nobody would get hurt before he would draw a map--but maybe you’ll have more luck. He’s been staying down the street at the Silver Bulette inn, if you want to talk to him.”

She sets down her knitting and sits up, yellow eyes intense as she emphasizes her next words. “I don’t know how big this place is, so don’t go too deep. Explore as much as you can, but I don’t want to send a recovery team in a month just to find out you’ve followed some path to a fey party in the Vale. Clear out any threats and make a note of any tunnels leading deeper into the mountain, but save them for another expedition. All right?”

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

"Talk to the prospector, get the lay of the land. Makes sense, should be easy. Say, is that big statue out front of you? That's pretty impressive!"

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

"I'm sorry, did you say the Silver Bullet inn?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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"Boo-lay," she replies, "though I know some people say it differently. I think in Galt, they say bullet. But you know, they pronounce things differently there. Like 'chaos,' which they pronounce like 'government.' "

She makes an expression -- a cross between a smile and a grimace -- at Rixette.

"Yeah, the town insisted,” she says ruefully. “I quit adventuring 15 years ago. Turns out I should have waited a little longer -- I got back here at the same time as a werewolf army. I did what I could, which apparently was just enough for the town to turn the tide. The high priest of Sarenrae was kind enough to bring me back to life the next day, but I still can’t really recommend dying.”

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr. Ripfang Muk Muk shakes his head at Capricio "Bulette, like bidet. Think it's like some sort of cave cow of something."

Turning to Venture-Captain Luna Aldred Dr. Ripfang Muk Muk asks "Just the one survivor? Don't suppose he got a name?"

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

”Dwarven ruins? How old is they? What we find there? ” asks Screech. ”You always fight wolves?”

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"That's part of what I'd like you to find out," she replies, "though they would certainly be centuries old." And then I remember everyone's Recall Knowledge checks; they can be Dwarven Lore or Society, plus Nature. I'm going to assume if you are at least Trained in one of those skills, you'd attempt the check (so Screech and Ripfang, for Society). If you'd like me to roll for you and you're not trained, let me know your modifier.

Screech, as she answers, you remember a few details suddenly: The ancient dwarven empire Tar Khadurrm dominated this region for centuries. It was known for its cities Jernashall and Raseri Kanton, which were centers of trade in southern Avistan. But when Droskar’s Crag erupted in an event known as the Rending, it destroyed the cities and led to the empire’s demise 500 years later.

Vigilant Seal

1 person marked this as a favorite.
CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

If nature is a second check, then Screech has a -1... and I would roll. I always roll on recall knowledge.

"They old ruins, Screech thinks. Very old. Much older than Screech. Big mountain go boom, would've been fun to watch!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Screech, you suddenly also remember that Droskar’s Crag has been dormant for centuries, but it’s still just hot enough to send melting snow from the ice-covered peaks cascading down the mountain. Freezing water could be a real threat for anyone ascending the volcano.

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr. Ripfang shares the basics of their location before asking his companions "Anything else we need to learn before heading out?"

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

"Will we need cold weather or climbing gear?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Earlier, I missed Screech's question about wolves:
"No, not always," the venture-captain replied. "In fact, now I try to care for those wolves that were dragged into that fight. It wasn't their fault. Most of them have passed, but I still care for their descendants." She gestures to an area that you guess would be where the animals you heard earlier were.

"I'm not sure," she answers Capricio. "The prospectors -- Elsitt Treddy was the survivor, the other two were a gnome named Gethel and human named Floria -- were used to being outdoors, so I'm sure they had both, but Elsitt can tell you more, if you can get him to talk to you." She describes the half-orc, so you can find him at the tavern.

She hands you a map. "Here are the directions I was able to get from him to get you up the mountain. Getting there should be easy. You’ll follow the road to Falcon’s Hollow. Then, I hope none of you gets seasick, because I’ve arranged for you to be ferried up the River Foam to Gold Falls Inn. It’s a nice place, run by a retired Pathfinder, Mierson Berekland. Stay there the night, then head up the mountain. Just follow the map.”

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

Just follow map. Dat what the legionaries said when they sent Screech out of Lastwall. Then the big boom happened and everybody die.,. And come back again, but not in good way.

“Me happy you take care of wolves. Wolves is good people, not like dumb dogs.

“We go talk to prospector. Learn much. Eat at tavern. Drink beer. ”

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr Ripfang nods "Everybody ready? Maybe get some teeth sharpened first? Ripfang bring gear."

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette grins. "These tusks are pretty sharp already!" Her tusks are indeed longer and sharper than most other half-orcs' that you've seen.

"Yeah, let's talk to the prospector; I could go for a beer myself."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It's not difficult to find the Silver Bulette, a large inn with an expansive tavern on the first floor. You can quickly spot Elsitt Treddy, based on the description from the venture-captain. Unfortunately, it looks like the rugged half-orc is well into his cups of dwarven whiskey. He looks up blearily as you approach, eyes red-rimmed from crying.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette walks up. "Hello there, Elsitt. Luna Aldred said we should speak with you. Can we get you another drink?"

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Capricio follows, and becomes concerned when he notices that Elsitt looks upset.

"Are you okay? Is there something we can do to help?"

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr. Ripfang Muk Muk waits the the response to his companions opening questions.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Elsitt sniffs, and wipes some snot and tears from his face with his sleeve.

"Sure. A-a-another drink'd be good," he cries. "No, m'notOK. My, my friends are dead!"

He sobs forlornly again.

Vigilant Seal

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CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

”Screech knows what dat is like. ” commiserates the goblin. ”Screech’s entire squad was killed when the Whispering Tyrant escaped. Screech only not die because friends threw Screech out of country right before it happened. Me think now they did it to save my music!”

Screech plays a little tune on his home made recorder…
Perform to make an impression: 1d20 + 12 ⇒ (14) + 12 = 26

”So, can you tell Screech what happened? Maybe Screech write song to honor your friends?”

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette buys another drink that the man clearly does not need.

"Yeah, I've lost some friends at work, too. Hazards of piracy. It never gets easier. Look, we're going to check it out and make sure that whatever killed your friends doesn't kill anybody else, okay?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The man sobs a bit, but Screech thinks he's on the right track. Perhaps by sharing some stories, you can get him to open up.

Skill challenge mechanics:

You can continue to encourage him to share stories, joining in with their own. You can attempt a Deception or Performance check or use an appropriate Lore check, such as Pathfinder Lore or Warfare Lore, to share your own tales. Each of you can attempt one skill check (the one above will count for Screech). You can earn Commiseration Points on a success, or lose them on a failure.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

"You know, we have a little song we like to sing on the ship when we lose someone."

Rixette starts an old sailor's tune, slow and sad, in memory of the dead.

Performance: 1d20 + 5 ⇒ (9) + 5 = 14

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Capricio, never one to miss an opportunity to perform, takes the lavender lute off his back and tunes it as he explains:

"In Varisia we have many songs about souls finding their way."

He sings a thoughtful song about how we'll all meet again at the end of the road.

Perform: 1d20 + 6 ⇒ (19) + 6 = 25

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr Ripfang tells a story "... and you see, that's why despite Absalom suspending my license and the Andoran reciprocal licensing agreement I'm still allowed to practice there under Andoran's minority owned cottage industry laws..."

lore legal: 1d20 + 9 ⇒ (12) + 9 = 21

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You have two critical successes, and one success, so not going to bother offering a Rixette a chance to Hero Point her failure.

As Elsitt listens to your stories, he begins to open up a bit. He says “suits of dwarf armor” attacked when the prospectors entered the first room. His friends were killed before they could escape, but the suits of armor did not follow him outside. In addition, he says, he was only inside for a minute, but it was really hot: “It felt like we had stepped into an oven.”

"I found this when we first found the doors," he says, handing over what looks like some sort of charm. One side bears the image of a dwarf hefting a warhammer, while the other depicts a mole. "Maybe it'll bring you more luck than it brought me."

DC 15 Religion or DC 13 Dwarven Lore check:

You recognize the figure as Magrim, dwarven overseer of the afterlife, whose sacred animal is a mole.

As you go to leave, Elsitt calls out to you. "I wouldn't go there, but if you do, please bring back his friends back so we can bury them proper-like. I'll pay you their share of the money Luna gave me. They shouldn’t be left to rot -- or worse -- in that place!”

If anyone would like to make a Crafting check to Recall Knowledge to know a bit more about what he might have encountered, let me know and I'll roll that for you.

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Religion: 1d20 + 7 ⇒ (1) + 7 = 8

"Don't believe I've ever seen anything like," Capricio says of the coin.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

religion(U): 1d20 + 1 ⇒ (20) + 1 = 21 Huh
"Me know this! Is dwarven goddess Magrim! She is overseer of the afterlife. Me know, 'cause she opposes the Whispering Tyrant. And I think she want all goblins to join her... not sure about that one though."

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

+11 Crafting (12 If Alchemical)
Also Lore: Undead +7(E) from my "Dental Assistant"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Screech proudly makes his pronouncement. And then remembers Magrim is a boy god.

Ripfang thinks Elsitt is describing some sort of animated object. They're usually very tough, but once you wear them down -- or get one big hit in -- they become a lot easier to deal with.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I assume folks are busy with GenCon, but I have a little time to advance, so going to post. Feel free to retcon some stuff if you need/want to (including if you want to do any shopping in town).

Finally ready, you depart for an easy trip north to Falcon’s Hollow, where you board a boat to travel 25 miles up the River Foam to the Gold Falls Inn at the base of Droskar’s Crag. At first the trip is lovely, rolling plains passing before you and the Darkmoon forest growing ever larger in your vision to the northeast. Unfortunately, as you make your way north, you encounter an unexpected obstacle at the confluence of the Darkmoon River: a log jam blocks the way forward! Log drivers work furiously to clear the mess, but they’re clearly struggling. Several look like they've been in a fight, with bandages on, and scrapes and bruises.

As the boat slows and pulls over to the shore, a hirsute, muscular halfling standing atop the pile shouts loud enough to be heard over the rapids and tumbling logs. “Don’t just stand there gawking! You can’t go anywhere until we clear this, so help already!”

If you want to help:

You can attempt an Acrobatics or Athletics check to clamber atop the logs and dislodge them, or a Crafting, Nature, or Thievery check to figure out the best way to direct workers to undo the tangle. Everyone can attempt one check.

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

Dr Ripfing looks for the best way to dislodge the logs.

Thievery: 1d20 + 8 ⇒ (20) + 8 = 28

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13

Capricio attempts to clamber up and dislodge some logs.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette dances to the top of the logs.

Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

Vigilant Seal

1 person marked this as a favorite.
CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

”Screech can help!” yells out the goblin bars.

”Logs is sticking all together,
Screech will dance like a feather,
Longshanks try to pull apart,
Screech just trying not to fart!”

acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15 this is a crit if a success and a balance roll

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It is not a success (or a Balance check), but you all did well enough that we can move on.

For Ripfang, figuring out which log needs to come out is like deciding what teeth need extraction. Rixette's able to easily clamber along the pile as well, giving help where needed, though Capricio and Screech struggle a bit to keep up. Still, soon enough the pile is on the move again, and the halfling -- Boss Pattin -- extends an offer to join him for dinner before you move on.

Over a hearty stew, he tells you, “Nothing has gone right on this trip. Couple days ago, duergar raiders attacked, tried to take us prisoner! We sent them back up the Crag, but they left us bloodied. That’s why this mess happened.”

You spend some time with him, and before departing, he offers you a satchel, stamped with what looks like a stylized ax. "Here. We don't need this now, so maybe it can help you. Just don't let any higher-ups in the Lumber Consortium know," he adds, perhaps half jokingly.

The satchel contains a lesser leaper’s elixir, a sunrod, and a minor elixir of life.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

After getting back on the boat, your finish the journey without incident and soon reach Gold Falls Inn, a former dwarven ruin that has been transformed into a lodging with spectacular views of the waterfall. Retired Pathfinder Mierson Berekland welcomes you and provides you a hearty meal, plus some snacks for your trip up Droskar’s Crag. The map leads you to a cliff ledge where rocky debris hides a pair of shattered gates that open into the mountain.

The crumpled remains of iron doors leave this entryway open to the elements. Ash, dirt and other debris cover the floor. The bloodied bodies of a gnome and human lie near the entrance, arms outstretched toward the exit, away from the suits of dwarven armor standing in each corner. Below the remains, a map carved into the stone floor spreads across this chamber. A wide hallway leads east out of the room, and to the south, a narrow set of stairs leads down.

Map is updated.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Well, this looks interesting!" says Screech, as he moves forward. "Oh, but those is the suits of armor. Maybe we be careful?"

Envoy's Alliance

M Goblin Quack 7 | HP 73/73*| AC 25 | F+14 R+16 W +11 | Perception +9 Darkvision | Default Exploration: Avoid Notice (+15))

With a Dwarven Daisy in one hand and a Quicksilver elixir in the other Dr Ripfang follows Screech a bit deeper.

"Something very wrong here." nods Ripfang to Screech nervously.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Exploration modes, please?

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Detect magic

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