Motteditor's 2-19 Enter the Pallid Peak PBP [Gameday X] (Inactive)

Game Master motteditor

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Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

"No point in letting in evil altar stand. You'll just get more problems."

Rixette starts breaking it down.

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Capricio chips in to help destroy the altar too.

"Just as Desna fights the Rough Beast."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You are easily able to dismantle the altar, which ends the strange feeling of being watched. Heading east, you discover a river of lava glowing sullenly as it cuts through a ruined chamber, looking like a portal to the Abyss. The air shimmers above the melted stone as waves of heat pour off it. Crumbling mortar fills gaps and cracks on the broken basalt walls, and a granite bridge connects the shattered eastern and western halves of the room.

DC 15 Crafting or DC 13 Architecture Lore check:

You can tell the bridge was made long after Droskar’s Crag wrecked these runs.

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Capricio wipes the sweat from his face.

"Truly this is the abyss."

But he feels less anxious having smashed the altar.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Let's keep going!"
arch lore (U): 1d20 + 1 ⇒ (6) + 1 = 7

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

"Boy, this is the hottest yet!"

Rixette wipes her brow.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

crafting: 1d20 + 11 ⇒ (13) + 11 = 24

Dr Ripfang notes "This bridge is much newer, much much newer that all the rest of the action here."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Corssing the first of the bridges, you discover a chamber to the south. A plinth in the center of this room holds sheets of hammered metal etched with writing and illustrations of bridges, though scratches obscure much of the work. Steel sheets covered in Dwarven writing hang on the walls, reinforcing the damaged surfaces.

DC 14 Architecture Lore, Engineering Lore, or Labor Lore check or a DC 17 Society check to Recall Knowledge:

You can tell the illustrations are plans for building bridges over the lava, including using brown mold for cooling; the scratched-out parts were measures to make the bridges and building process safer. Unfortunately, you can't read what looks like a note on the plans.

All of the writing in here is in Dwarven, meaning none of you can read it.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Stupid dwarves and all their stupid writing!"

society DC17: 1d20 + 6 ⇒ (16) + 6 = 22

"Hey! They used that brown mold to cool the lava when t' build the bridges! How cool is that?"

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

engineering lore: 1d20 + 9 ⇒ (19) + 9 = 28

Ripfang nods to Screech. "Pretty cool, wonder what that note says"

Dr. Ripfang will mix his last free elixir into a comprehension elixir

and reads the notes.

Only good for 1 minute, also I just realized I also have a backup set of 4 of these if needed, that I crafted like 18 IRL months ago.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The note in Dwarven on the plans reads, “Rebuild Kazhlik for the good of Tar Khadurrm—King Garbold,” though the final four words are scratched out and replaced with “Droskar.” “Any Road to Glory” is written large in Dwarven at the top of the four plates on the walls, while smaller letters give a series of a dozen commands, such as “serve” and “toil,” and elaborations in poetic terms.

DC 15 Religion check to Recall Knowledge:
You recognize the phrase as a common Droskari aphorism and the smaller writing as the Droskari scripture Book of Chains.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

religion: 1d20 - 1 ⇒ (20) - 1 = 19 OMG has Screech gotten lucky at these!

"Me remember that! It be Droskari aphorism and the other is their scripture from Book of Chains! Them not good peoples... damned grey dwarves!"

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Religion: 1d20 + 7 ⇒ (20) + 7 = 27

"Yes, you're right, the Book of Chains. I hope this will this help us with our puzzle."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With nothing else apparently to be gleaned in this room, you head back out. A bridge leads you to the other side of the shattered room, but as Rixette steps off it, she seems to kick some dust in the air, and the lava suddenly churns! Rixette feels a strange sudden coolness before her feet, and a moment later a spatter of lava comes flying toward her!

Fortunately, the half-orc is able to avoid the molten rock, and she quickly realizes the area is covered with more of the brown mold. She thinks she could probably clear the area around her with a little work. This is a hazard; you can clear the squares you're in and that are adjacent to you with a DC 14 Nature or Survival or DC 17 Thievery check to Disable.

Unfortunately, before you can do anything, three winged monstrosities rise out of the lava. One of them hisses at you and then breathes molten rock all over Screech, Ripfang and Capricio! 2 fire damage to everyone, with a DC 17 basic Reflex save; on a failure, you also take 1d4 persistent fire damage

Mechanics:

1d20 ⇒ 4
1d20 + 9 ⇒ (5) + 9 = 14

Capricio: 1d20 + 7 ⇒ (15) + 7 = 22
Ripfang: 1d20 + 5 ⇒ (5) + 5 = 10
Rixette: 1d20 + 6 ⇒ (15) + 6 = 21
Screech: 1d20 + 6 ⇒ (11) + 6 = 17
Lava: 1d20 + 9 ⇒ (2) + 9 = 11
Antagaonists: 1d20 + 3 ⇒ (19) + 3 = 22

2d4 ⇒ (1, 1) = 2
1d4 ⇒ 2

Red: 2 rounds
Orange:
Yellow:

Everyone in the party can act.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

reflex: 1d20 + 10 ⇒ (20) + 10 = 30

Dr. Ripfang is completely untouched by the fire as he ducks under the magma breath. He retaliates with a bottle full of lightning at the closest monstrosity.

lightning mutagen vs Red: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
electricity damage: 2d6 ⇒ (6, 3) = 9
2 splash | flat-footed until the start of my next turn on a hit

Dr Ripfang then uses his cloak to try and smother any ongoing fire on an adjacent ally.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Rixette dodges the fire entirely.

She then gets to work on the mold.

Thievery: 1d20 + 8 ⇒ (6) + 8 = 14

But unfortunately can't make progress.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

reflex: 1d20 + 10 ⇒ (14) + 10 = 24

"Ow!" yells Screech.
"Stupid citters made of fire,
Why you want to burn my lyre?
Ice and cold to make you dead,
then you not bother Screech's head!
Friends of mine not wanna burn,
even things you never learn!"

lingering performance DC18: 1d20 + 12 ⇒ (15) + 12 = 27 Almost a crit, but 3 rounds

He then chucks a rock at red... with his words!
telekinetic projectile: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 B, IC: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

"Ouch!" Capricio manages to dodge most of the magma.

He throws a diving lance at the red monster.

Divine Lance: 1d20 + 7 ⇒ (18) + 7 = 25
Good Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

Dont forget the inspire courage!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Capricio: 1d20 + 7 ⇒ (15) + 7 = 22
Rixette: 21
Screech: 17
Ripfang: 10
Lava: 11
Antagonists: 22

Capricio's lance hits the creature -- but doesn't seem to hurt it! Whatever it is, it's not evil. Rocks, however, appear to be more effective, as it screeches at Screech's assault. The noise -- the creature's, not the goblin's -- abruptly cuts off as Ripfang's vial hits it and it dies.

The lava spatters again as Rixette tries to clear the mold 6 fire damage; plus need a DC 17 Reflex save (it acted on its turn, not because of the Disable check)

Reflex results:

Success The lava slides off Rixette with no additional effect.
Failure Rixette becomes clumsy 1. Rixette or an adjacent creature can take an Interact action to remove the stone, removing the condition.
Critical Failure As failure, except Rixette becomes clumsy 2. Each Interact action to remove the stone reduces the value of the clumsy condition by 1.

The two remaining creatures fly closer -- too far to attack you -- but still keep some distance, though one does move over solid terrain.

Mechanics:

Spatter: 1d20 + 9 ⇒ (13) + 9 = 22
1d4 + 3 ⇒ (3) + 3 = 6

Orange:
Yellow:

Yay, it's so rare I get to use the spatter.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

The goblin's noise almost never goes away :P

Screech again chucks a rock at a critter, this time orange!
telekinetic projectile, IC: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 bludgeoning ROCK: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

He then moves back to try and get around.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

Rixette easily avoids the fire and gets back to work clearing the mold.

Thievery: 1d20 + 8 ⇒ (19) + 8 = 27

Rixette figures out how to lift up the mold in a single sheet and tosses it into the lava.

She steps forward.

I added a box to show which squares are clear now.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr. Ripfang mixes up his last free bottle and chucks it.

bottled lightning: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
electricity damage: 2d6 ⇒ (1, 2) = 3
+2 splash

Ripfang then moves off the bridge and has his organ grinder monkey feed an elixir of life to Rixette.

healing: 1d6 ⇒ 5
+1 item bonus to saving throws against diseases and poisons for 10 minutes.

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Capricio pulls out his crossbow and shoots at the orange creature.

Crossbow: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Capricio: 22
Rixette: 21
Screech: 17
Ripfang: 10
Lava: 11
Antagonists: 22

As Rixette clears some space, Screech, Ripfang and Capricio all concentrate their attacks on the nearest monstrosity, which cries out in pain before it falls, motionless, into the lava. You killed it

The last one, unhappy, flies closer and breathes molten rock at Rixette and Ripfang. Fortunately, there's no mold to be kicked up, the lava seems to stay quiescent. 6 fire damage to everyone, with a DC 17 basic Reflex save; on a failure, you also take 1d4 persistent fire damage

Mechanics:

2d4 ⇒ (3, 3) = 6
1d4 ⇒ 1

Yellow: 1 round

Party is up.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Reflex: 1d20 + 10 ⇒ (15) + 10 = 25

"Ouch!"

Rixette continues working on the mold.

Thievery: 1d20 + 8 ⇒ (3) + 8 = 11

She swears in Orc: a few harsh, guttural words.

"Hey, you piece of flying coal! Why don't you come in closer and really fight?"

Intimidation: 1d20 + 5 ⇒ (2) + 5 = 7

Ha ha, nope

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 So close! Is the save for everyone or just Rixette and Ripfang?

Capricio fires an arrow at yellow!

Crossbow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Good Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Stupid nasty! Burn US with fire! Not fair!" yells Screech.

Screech runs around, and chucks another rock!
spell attack, IC: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 ROCK: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16 32 if that's a crit!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops! Save was just for Ripfang and Rixette; sorry, copied and pasted the previous one so I had the DC and persistent damage right there.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Screech's rock splatters the remaining creature, letting you easily focus on clearing the mold without risking more spatters from the lava.

Since the hazard is not that hazardous without the mephits, I'm going to handwave it and say you've successfully cleared this area! Which means I think you've now explored the entire ruins.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

reflex: 1d20 + 12 ⇒ (9) + 12 = 21

Dr. Ripfang singes slightly but avoids the worst of it.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

"What do you all think? Should we talk tot he dwarves on our way out?"

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

Capricio nods in agreement.

Yes, we should let them know what we've learned."

Isn't there a puzzle we need to complete?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You did already.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang nods in agreement to Rixette.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

”I like talking, but have we found everything there is to find?”

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think you've explored the entire map; which is everything there is to find until 3-10: Delve the Pallid Depths comes out.

The ifrit dwarves look up as you approach, eyes widening at some of the indications of your difficulties.

"What happened?!" Yandrada exclaims.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"We found ghosts... dwarven ghosts. And lava. Which is hot. And dead brown mold... and not dead brown mold. Which was not hot. And evil grey dwarves, who tried to kill us. So we killed them right back! And little devil-things that flew up out of the lava..." starts of Screech, detailing their encounters in no particular order.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The ifrits exchange a horrified glance, and Slayse takes an aggressive step forward.

"Duergar? There are duergar in here?!"

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Not any more I think. We killed them dead. And we broke their shrine."

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang nods along with Screech's explination.

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

"Yes, unfortunately, and we found an ominous altar in the shape of an anvil, which we smashed of course."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The ifrits exchange more long looks. "We can't stay here if there could be more duergar," Rowsh says.

Yandrada nods. "We're just going to have to find somewhere else." She heaves a sigh. "We should start getting our stuff together."

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

"Any interest in joining the PAthfinder Society? It's a whole lot of fun! You could even come sail on the Risen Albatross!"

Horizon Hunters

CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None

"Yes, the Society offers many opportunities to travel and see the world!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"You think they would have us?" Yandrada asks, clearly not sure she believes their good fortune. Clearly she doesn't know much about the Pathfinder Society if that's how she thinks of it ... :)

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"Yes, you should totally join the Pathfinder Society. They take in everybody!"

diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Ripfang Muk Muk continues to nod as Screech explains.

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2 people marked this as a favorite.

The ifrits confer briefly, and quickly decide they will come with you. If the Society is willing to take them in, well, it has to be better than their previous group, the Hot Handle.

The trip down the mountain is easy -- and blessedly cool, after being in the volcano -- and you have another pleasant night and hearty meal at the inn. Taking a boat back to Falcon's Hollow, the trip is easy -- other than Slayse getting seasick in her first time on the water. She's very happy to be back on solid land as you walk back to Olfden, where Venture Captain Luna Aldred greets you. "Well, how did it go? What did you find?" she asks.

And while we can play out your report with another post or two, you have basically finished entering the Pallid Peak! Congrats! You fulfilled both your primary and secondary objectives of exploring, and found all the treasure bundles. I'll try to get the chronicles out (via Slack) Sunday morning.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

"We found ghosts... dwarven ghosts. And lava. Which is hot. And dead brown mold... and not dead brown mold. Which was not hot. And evil grey dwarves, who tried to kill us. So we killed them right back! Oh and we found our new fire-dwarf friends, and they helped us and we helped them. And a puzzle, with stodgy dwarf gods. And little devil-things that flew up out of the lava..." starts of Screech, detailing their encounters in no particular order.

perform(oratory): 1d20 + 12 ⇒ (17) + 12 = 29

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