
DM rainzax |

Reprise of Doom! (Round One, Concluding)
James is able to Point Out the fey from his Prone and Unarmed position to his party!
Thellira's and Siddhartha's attacks miss none-the-less, as Anjo puts distance between himself and the wily fey, and Haechi decides what to do.
...
James' Point Out has saved the party some actions!
Anjo (with ◆), Haechi (with ◆◆◆), James (with ◆), Sid (with ◆), and Thellira (with ◆) are Up!

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Haechi sees James gesticulating wildly from his prone position to let them know where the leprechaun is located. The wizard cannot actually see the leprechaun but decides to take a chance anyway. "Here goes nothing."
Clapping his hands three times quickly, he opens his arms wide and saying, ”fulminis ad dryadalis,” brings his hands together in a thunderous crack. Three bolts of pure energy shoot out of his fingertips and target the space that James was pointing to.
Actions 1, 2, 3 (◆◆◆): Cast a Spell: Magic Missile (3-actions) with all 3 missiles targeting leprechaun
Magic Missiles: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13 force damage
Hidden DC 11 Flat Check: 1d20 ⇒ 12
Haechi hears the bolts strike home with satisfaction.

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**HOUSE GM ANNOUNCEMENT**
The ritual is a success and Gregaro Voth is free! The demiplane can’t control him any longer.
GMs, the Gregaro Voth Free condition on page 18 is in effect.
**HOUSE GM ANNOUNCEMENT**
Suddenly, there is a strange shaking, like an earthquake rippling through the ground and air alike. The plants in the demiplane begin to grow and change. Oraiah Tolal calls out, “They’re here! The Thorned Monarch has arrived in the demiplane! And they’re not alone. We have an invasion to fight!”
GMs, this is your 1-day warning. Please wrap up your current encounters and prepare to move to Part 3.

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Thellira makes one last attack.
Meteor Hammer 3: 1d20 - 1 + 1 ⇒ (11) - 1 + 1 = 11 w/ Backswing
Blud Dmg: 1d8 + 4 ⇒ (4) + 4 = 8
Hidden Flat Check: 1d20 ⇒ 3

DM rainzax |

Green blood spills onto the grass as three missiles pelt the invisible fey "Now it is YOU who are outnumbered!" it taunts.
Anjo (with ◆) and James (with ◆)!

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Somewhat concerned about the fey's warning, Anjo tries to detect if there are any other combatants on the field.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

DM rainzax |

First Wave Interlude
"I will retrieve my cane from your corpse!" With a cackle, the Leprechaun speeds off...
...just as Hurricane Khoumrock returns to smash any remaining fey, but seeing none, instead says "The ritual was a success - Quick! - come help hold off Qxal's army" adding "A first wave arrives imminently - Look alive!"
1) What is your 10-minute rest activity?
2) Place your Token on the new Map (purple box).
3) Please roll Initiative as we transition to the next scene!
4) In addition to "Advance Repelled" and "Gregaro Voth Free", what other Boons should I apply?
5) Finally, as we move into the Final Phase, would anyone care to boost our Timely Inspiration aid token?
...
Anjo (AC 21, HP 52+10/52, Focus ☑, potion □) w/ bow @ ??
Haechi (AC 18, HP 24+10/24, potion □) w/ lesser healing potion @ Detect Magic
James (AC 19, HP 53+10/53 + ?/? temp, potion ☑) w/ greatclub @ ??
Sid (AC 21, HP 10+10/52, potion ☑) w/ nothing @ Search
Thellira (AC 19 or 18 rage, HP 52+10/52 + 5/5 temp, potion □) w/ meteor @ ??
...
The Party is Up!

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Anjo will refocus as he gathers healing herbs for his natural medicine. FYI, Anjo has two Focus points
Perception Init: 1d20 + 12 ⇒ (8) + 12 = 20
Anjo will support whatever boons we have for boosting init and will give his defacto support for anyone who wants to use another boon at some later point.
If there is some way the PCs know when the battle starts, Anjo will precast Gravity Weapon

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His courage inspired by the progress of the other Pathfinder teams, Haechi decides to return the favor. Putting on his best Watcher-Lord Ulthun theater voice, he booms out, "Onward my friends! Do not slacken. We've almost defeated the Thorned Monarch and their minions."
Boost Timely Inspiration Token (Performance vs DC 20): 1d20 + 8 ⇒ (20) + 8 = 28
Okaay then. Consider it boosted.
Haechi then sits down somewhere nearby and refocuses.
Regaining his lost focus point.

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Siddhartha will sit and meditate for the 10 minutes, since no one needs healing and he already has both of his Focus Points.
It sounds as if this journey may come to a close soon. It has been good adventuring with you all, no matter what happens.
Perception for Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

DM rainzax |

3/5 Initiatives rolled!
3/5 Tokens placed on Map!
5/5 PCs filled out Explore / Rest Tracker!
Which Boons to Apply?

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Not sure if Haechi is one of the missing initiatives, so here goes just in case.
Haechi is a little relieved when the leprechaun decides to leave them, but is not all that happy to hear that the rest of Qxal's army is about to show up. He looks about nervously...
Initiative (Perception): 1d20 + 5 ⇒ (8) + 5 = 13

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**HOUSE GM ANNOUNCEMENT**
As the last of the fey attackers fall, a sudden, eerie silence descends over the demiplane. A vision of a green moth—their body composed of thorny vines and their eyes burning with alien malevolence—clouds the eyes of each Pathfinder, and a sinister
voice rings in every ear.
“You have stolen my crown and invaded my domain. I have destroyed civilizations for lesser slights. None of you shall leave this place alive!”
GMs, please end any remaining encounters from Part 2 and begin Part 3.

DM rainzax |

Army of the Moth (Round One)
Benarry and Blackthane stand side by side and the half-orc claps her friend on the shoulder. “This is it! You got one more battle in you before you retire again?” Blackthane scoffs. “I’ve got more than that! To battle, Pathfinders! The Thorned Monarch is nothing without their army!”
Stalking Fey: 1d20 + 13 ⇒ (10) + 13 = 23
The party readies themselves for an attack from any direction, waiting a few moments, until something becomes audible - the stalking of a nearby fey! - and Thellira is the first to react!
...
2d20 ⇒ (1, 17) = 18
Terrain
Grass @ Normal
Mud / Trail @ Normal
Tree Trunks @ Obstacle
Tree Roots @ Difficult Terrain
Shallow River @ Difficult Terrain
Mushroom Patches @ Difficult Terrain, provide Cover
Gloomy Casket around which Party is Gathered @ Obstacle, provide Cover
Thellira (AC 19 or 18 rage, HP 52+10/52 + 5/5 temp, potion □) w/ meteor @ 26
Stalking Fey (Hidden w/ Cover) @ Nature to Identify
Anjo (AC 21, HP 52+10/52, Focus ☑, potion □) w/ bow @ 20
Sid (AC 21, HP 10+10/52, potion ☑) w/ open hand @ 17
Haechi (AC 18, HP 24+10/24, potion □) w/ lesser healing potion @ 13
James (AC 19, HP 53+10/53 + ?/? temp, potion ☑) w/ greatclub @ 11
PCs start fight with +10 temp HPs
All Fey Abilities / DCs -1
...
Thellira is Up!

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Thellira's head whips around as she hears something brush against a tree. She runs down toward it, grabbing a javelin and tossing it toward the sneaky fey, "There it is!"
◆ Stride
◆ Rage
◆ Throw Javelin
Javelin: 1d20 + 6 ⇒ (8) + 6 = 14
Pierce Dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Hidden Flat Check: 1d20 ⇒ 19

DM rainzax |

Army of the Moth (Round One, Continued)
Thellira Strides (◆), Releases one hand from her meteor hammer (◇), Draws a Javelin (◆), and Throws it (◆) at the Crimson Tiny Fey - but it falls wide...
More Sneaking Tiny Fey Initiative (Stealth): 1d20 + 7 ⇒ (1) + 7 = 8
More Sneaking Tiny Fey Initiative (Stealth): 1d20 + 7 ⇒ (11) + 7 = 18
From the bushes springs Stalking Black Fey, who points towards the center of the party, pulsing with primal energy, which animates all the plants around the party, entangling them!
◆◆) Cast a Spell (DC 22 21)
◆) Stride
It then runs toward Thellira.
Another Yellow Tiny fey sneaks towards the barbarian from it's hiding spot amongst the mushrooms!
◆◆) Sneak x2 (Both must succeed or Thellira sees!)
◆) Strike
Yellow Tiny Fey Sneak (Stealth) vs Thellira (Perception DC 18): 1d20 + 7 ⇒ (12) + 7 = 19
Yellow Tiny Fey Sneak (Stealth) vs Thellira (Perception DC 18): 1d20 + 7 ⇒ (12) + 7 = 19
Yellow Tiny Fey Sword w/ Sneak Attack vs Thellira (AC 19): 1d20 + 9 ⇒ (6) + 9 = 151d6 - 2 ⇒ (4) - 2 = 21d6 ⇒ 2
The tiny fey cackles with mad glee just as it sneaks up on it's dwarven prey, giving away it's position, and alerting Thellira to it's attack, which she can easily dodge!
...
Terrain
Grass @ Normal
Mud / Trail @ Normal
Tree Trunks @ Obstacle
Tree Roots @ Difficult Terrain
Shallow River @ Difficult Terrain
Mushroom Patches @ Difficult Terrain, provide Cover
Gloomy Casket around which Party is Gathered @ Obstacle, provide Cover
Thellira (AC 19 or 18 rage, HP 52+10/52 + 5/5 temp, potion □) w/ meteor one-handed
Stalking Black Fey (Observed) @ Nature to Identify
Tiny Yellow Fey (Observed) @ Nature to Identify
Anjo (AC 21, HP 52+10/52, Focus ☑, potion □) w/ bow @ 20
Sid (AC 21, HP 10+10/52, potion ☑) w/ open hand @ 17
Haechi (AC 18, HP 24+10/24, potion □) w/ lesser healing potion @ 13
James (AC 19, HP 53+10/53 + ?/? temp, potion ☑) w/ greatclub @ 11
Tiny Red Fey (Hidden)
Tiny Blue Fey (Hidden)
Tiny Green Fey (Hidden)
PCs start fight with +10 temp HPs
All Fey Abilities / DCs -1
...
Everyone (except Thellira) please make a DC 21 Reflex saving throw!

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Haechi is having trouble spotting the enemy, but has no trouble seeing the plants start to move around him. "Oh, no, No, NO! Get away from me you nasty plants." He swats at the moving foliage, ducking and dodging the tendrils reaching for him and...
Reflex vs DC 21: 1d20 + 7 ⇒ (19) + 7 = 26
... amazingly, manages to avoid being entangled by the greenery.

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Siddhartha prepares for action.
Reflex save: 1d20 + 11 ⇒ (5) + 11 = 16
By the way, it looks like you have Siddhartha as only having 10 Hit Points, but he should be fully healed to 52.
No Hero Points, so the roll stands.

DM rainzax |

Army of the Moth (Round One, Continued)
James and Sidharta struggle with the vines (-10 move speed, Area = Difficult Terrain) while Anjo and Haechi less so (Normal Speed but Area = Difficult Terrain).
Tiny Red Fae gets active!
◆) Stride
◆◆) Strike x2
Red Tiny Fey Sword w/ Sneak Attack vs Thellira (AC 19): 1d20 + 9 ⇒ (2) + 9 = 111d6 - 2 ⇒ (5) - 2 = 31d6 ⇒ 3
Red Tiny Fey Sword (Agile) w/ Sneak Attack vs Thellira (AC 19): 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 121d6 - 2 ⇒ (3) - 2 = 11d6 ⇒ 6
But missing twice, it cackles none-the-less with sadistic glee!
...
The Party (Except Thellira) is Up!

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Welcome to the party. Can I serve you some Punch?
First Action : Stride 25 Feet to get out of the Difficult Terrain
Second Action: Stride another 25 feet to flank yellow with Thellira
Third Action> FLurry of Blows
First Attack of Flurry of Blows: 1d20 + 10 ⇒ (18) + 10 = 28 Bludgeoning damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6
Second Attack of Flurry of Blows: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 Bludgeoning damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9
Finally got some decent attack rolls, just lousy damage dice

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So, do we have Timely Inspiration going for us or not. I vote we do. If so, then add one to all attacks and damage rolls.
With what seems like a small army of fey descending on them through the forest, Haechi glances nervously at his shoulder and is mildly annoyed to find Haetae missing. "Get your fanny out here Haetae; I need you." With a little grumbling, his familiar crawls out of the backpack where she’d been hiding and back onto his shoulder.
Haechi reaches over and touches her with his finger. "This may tickle a little." The kobold wizard then concentrates and Haetae glows for a second as the magical essence stored within her passes to her master.
Action (◇): Drain Bonded Item: Drain Familiar: Haetae
Which of the fey are observed now? I'll assume Black and Yellow are still it.
Seeing that Sid has his fey opponent well in hand, Haechi directs his spell at the only other clearly visible fey. "My, he's a tall ugly one, isn't he Haetae?" But his familiar had already high-tailed back to the relative safety of Haechi's backpack.
With the magical energy recovered from his familiar, Haechi recasts his earlier spell. He once again claps his hands three times quickly; opens his arms wide; says, "fulminis pro parum fey,"; and brings his hands together with a crash. Three bolts of pure energy once again shoot out of his fingertips and plunge into the tall ugly fey.
Actions 1, 2, 3 (◆◆◆): Cast a Spell: Magic Missile (3-actions) All 3 missiles targetting Stalking Black Fey
Magic Missile: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14 force damage

DM rainzax |

Timely Inspiration is now in effect!
□ Timely Inspiration
A fellow Pathfinder grants the benefits of a bard’s inspire courage focus cantrip to all PCs for 1 round (a +1 status bonus to attack rolls, damage rolls, and saves against fear effects).
Boosted Effect: Increase the duration by 2 rounds.
Boosted?: Yes

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Thought I posted, but I didn't.
James realizes the area is too thick to move effectively and that he is too slow, so he will drop his weapon, pull out his shortbow and fire twice at red hit: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
hit: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 dmg: 1d6 + 1 ⇒ (2) + 1 = 3 remembered the timely inspiration

DM rainzax |

Anjo is Up

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Anjo moves out from behind the structure◆), spies the black stalker, designates it as prey and ◆)fires.
Monster Hunter Recall Knowledge (Nature): 1d20 + 8 ⇒ (6) + 8 = 14
Want to know its weaknesses and if NOT cold iron, will not use cold iron arrow
◆)
Hunted Shot 1 w/Timely Insp - Cold Iron: 1d20 + 12 ⇒ (12) + 12 = 24 Damage: 2d8 + 2 ⇒ (4, 4) + 2 = 10
Hunted Shot 2 w/Timely Insp - Cold Iron (only if first arrow misses): 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 2d8 + 2 ⇒ (3, 8) + 2 = 13

DM rainzax |

Army of the Moth (Round Two)
Siddharta clobbers Yellow Fey into the ground, snapping it's thin neck. Haechi slams Black Fey with magical force left, and Anjo with piercing arrows right - all five missiles bloody but do not yet kill it. One of James's arrows shinks into Red Fey.
Replacing it's fallen kin, Tiny Blue fey moves in to stab at Thellira!
◆) Stride
◆◆) Strike x2
Tiny Blue Fey Sword w/ Sneak Attack vs Thellira (AC 17 / flanked): 1d20 + 9 ⇒ (10) + 9 = 191d6 - 2 ⇒ (1) - 2 = -11d6 ⇒ 2
Tiny Blue Fey Sword (Agile) w/ Sneak Attack vs Thellira (AC 17 / flanked): 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 101d6 - 2 ⇒ (4) - 2 = 21d6 ⇒ 3
Hit for 3 piercing!
As does Tiny Green fey to the same against Siddhartha!
◆) Stride
◆◆) Strike x2
Tiny Green Fey Sword w/ Sneak Attack vs Sid (AC 19 / flanked): 1d20 + 9 ⇒ (16) + 9 = 251d6 - 2 ⇒ (1) - 2 = -11d6 ⇒ 1
Tiny Green Fey Sword (Agile) w/ Sneak Attack vs Sid (AC 19 / flanked): 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 201d6 - 2 ⇒ (1) - 2 = -11d6 ⇒ 5
Hits for 2 then 6 piercing!
...
Terrain
Grass @ Normal
Mud / Trail @ Normal
Tree Trunks @ Obstacle
Tree Roots @ Difficult Terrain
Shallow River @ Difficult Terrain
Mushroom Patches @ Difficult Terrain, provide Cover
Gloomy Casket around which Party is Gathered @ Obstacle, provide Cover
Entangling Vines: Purple Radius is Difficult Terrain; James -10 speed also while inside!
Thellira (AC 19 or 18 rage, HP 52+7/52 + 5/5 temp, potion □) w/ meteor one-handed
Stalking Black Fey (-14 force, -25 shot)
Tiny Red Fey (-6 shot)
Anjo (AC 21, HP 52+10/52, Focus ☑, potion □) w/ bow
Sid (AC 21, HP 52+2/52, potion ☑) w/ open hand
Haechi (AC 18, HP 24+10/24, potion □) w/ lesser healing potion
James (AC 19, HP 53+10/53 + ?/? temp, potion ☑) dropped greatclub w/ shortbow @ -10 Speed
Tiny Blue Fey
Tiny Green Fey
Timely Inspiration: +1 status to attacks, damage, vs fear!
PCs start fight with +10 temp HPs
All Fey Abilities / DCs -1
...
Thellira is Up!

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dammit I posted this morning and it disappeared. 13 damage too. Oh well - let's see what happens when I resubmit.
For future reference, Thellira has Deny Advantage - "Your foes struggle to pass your defenses. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank."
Thellira feels the toothpicks pierce her back and winces. A burst of acid surrounds her, hitting the red and blue fey. She regrips her hammer and looks to see which are still standing.
◆◆ Energy Emanation
◆ Adjust grip on hammer to two hands
Energy Emanation Reflex DC 19 +TI: 2d6 + 1 ⇒ (6, 6) + 1 = 13

DM rainzax |

Red Fey Reflex vs 13 Damage (DC 19): 1d20 + 10 ⇒ (18) + 10 = 28
Blue Fey Reflex vs 13 Damage (DC 19): 1d20 + 10 ⇒ (14) + 10 = 24
Ok so what happens?

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They take half damage Energy Emantion and Thellira said it was acid, so weak/resistance applies accordingly.

DM rainzax |

Army of the Moth (Round Two)
Thellira sprays acid, but the Tiny Fey avoid the worst of it.
Black Fey zeroes in on Thellira, and lets out a vicious attack!
◆) Stride
◆◆) Strike x2
Stalking Black Claw vs Thellira (AC 19): 1d20 + 14 ⇒ (6) + 14 = 202d6 + 7 ⇒ (1, 2) + 7 = 10
Stalking Black Claw (Agile) vs Thellira (AC 19): 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 122d6 + 7 ⇒ (2, 6) + 7 = 15
Clumsily striking the dwarf once - a foul black substance entering into her wound!
Thellira - please make a DC 22 Fortitude save vs Poison!
Red meanwhile, seeing Thellira's reflexes fast and canny, begins heading north to seek easier prey...
◆) Stride (incomplete)
◆◆) ??
...
Terrain
Grass @ Normal
Mud / Trail @ Normal
Tree Trunks @ Obstacle
Tree Roots @ Difficult Terrain
Shallow River @ Difficult Terrain
Mushroom Patches @ Difficult Terrain, provide Cover
Gloomy Casket around which Party is Gathered @ Obstacle, provide Cover
Entangling Vines: Purple Radius is Difficult Terrain; James -10 speed also while inside!
Thellira (AC 19 or 18 rage, HP 51/52 + 5/5 temp, potion □) w/ meteor
Stalking Black Fey (-14 force, -25 shot)
Tiny Red Fey (-6 shot, -6 acid)
Anjo (AC 21, HP 52+10/52, Focus ☑, potion □) w/ bow
Sid (AC 21, HP 52+2/52, potion ☑) w/ open hand
Haechi (AC 18, HP 24+10/24, potion □) w/ lesser healing potion
James (AC 19, HP 53+10/53 + ?/? temp, potion ☑) dropped greatclub w/ shortbow @ -10 Speed
Tiny Blue Fey (-6 acid)
Tiny Green Fey
Timely Inspiration: +1 status to attacks, damage, vs fear!
PCs start fight with +10 temp HPs
All Fey Abilities / DCs -1
...
Thellira is Up!

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Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Thellira watches red go, calling out to the others, "you have one moving toward you!" She turns her attention to the blue one standing between her and Sid.
Meteor hammer 1 +TI: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 for Blud dmg: 1d8 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
Meteor hammer 2 +TI: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 for Blud dmg: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12
Meteor hammer 3 +TI +Backswing: 1d20 - 1 + 1 + 1 ⇒ (13) - 1 + 1 + 1 = 14 for Blud dmg: 1d8 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11
Last 4 of each attack is acid. Apply flank as appropriate. Thellira will switch targets to black if blue goes down.

DM rainzax |

Army of the Moth (Round Two)
...Red Fey continues it's run north, uninterrupted. Thellira resists the poison.
...The Party (except Thellira) is Up!

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"The tall ugly fey is a tough one, eh, Haetae? Let's see just how tough it really is." Haechi swings his arms around and brings his right fist up to his chest while simultaneously reaching out with his left in the direction of the tall ugly fey. Calling out, "sagitta acidi ad alta et deformis monstrum," he opens up his right fist and a glowing green arrow flies from his left hand directly to the tall ugly fey.
Actions 1 & 2 (◆◆): Cast a Spell: Acid Arrow with Inspire Courage targeting Stalking Black Fey
Acid Arrow Attack: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Acid Arrow Damage: 3d8 + 1 ⇒ (6, 2, 5) + 1 = 14 acid damage
Plus 1d6 persistent acid damage to be rolled at the end of the Stalking Black Fey's turns.
If that's enough to bring the Stalker down, then redirect the following attack at the Tiny Red Fey.
Haechi decides to add insult to injury and flicks his finger in the tall ugly fey's direction. A flicker of force shoots out and follows the magical acidic arrow to its target.
Action 3 (◆): Cast a Spell: Force Bolt with Inspire Courage targeting Stalking Black Fey
Force Bolt: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 force damage

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Anjo's actions will very much depend on whether black is alive or dead.

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I can't seem to select my token on the map. It looks like the map has been flattened with our tokens on it?
This one appears to be more dangerous than the rest. Shall we put an end to him?
◆First Action: Invoke the Ancient Elven words and cast Shield
◆Second Action : Stride 25 Feet to flank Black with Thellira. If Black has an AOO, I will be moving through his threatened space.
◆Third Action: FLurry of Blows on Black
First Attack of Flurry of Blows: 1d20 + 10 ⇒ (5) + 10 = 15 Bludgeoning damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7
Second Attack of Flurry of Blows: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 Bludgeoning damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13

DM rainzax |

Army of the Moth - Defeated?
Between the acid arrow, force bolt, cold iron arrows, and finally Siddharta's flurry, the Stalking Black Fey falls - and with that, the other Tiny Fey flee!
Khoumrock comes bounding back to the battlefield "So, what happened? Is it over?"

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Siddhartha moves behind the Stalking Black Fey while it is engaged with Thellira, taking the opportunity to strike it down while it is distracted.
Apologies, travelling with WiFi issues at the destination. Thanks to Thellira for moving my token.
Is it over? Was your ritual successful?

The Rabble |

"Ritual went good - you all held your ground" then "Look!"
Off in the distance, more experienced agents fight off a Giant Moth that breathes ice and flies with the grace of four hideously crystalline wings, it's thorax bearing huge gashes and bruises from the punishment the agents have put it through.
Then suddenly "Look! Another wave!" Khoumrock Blackthane strides forward as yet another group of fey ambush the party from the bushes!

DM rainzax |

Army of the Moth - Second Wave!
Narrative Combat - Participation is Optional
Two more Stalking Black Fey jump out - the first unleashes another spell of Entangling Vines, hampering some in the party - including Khoumrock! who is immobilized and now vulnerable! - while the second rushes the front liner with a nasty poisonous bite!
Three more Tiny Fey wait in the bushes - except one who slinks up behind to the party's third line and slashes at the ankles the closest member to the back!