Gold Dragon

Haechi's page

387 posts. Organized Play character for Palandri.


Full Name

Haechi

Race

F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ |

Classes/Levels

Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

Gender

LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) |

About Haechi

Name: Haechi
Ancestry: Kobold
Heritage: Spellscale Kobold
Background: Scholar
Class: Wizard (Evocation)
Alignment: Lawful Good
Deity: Apsu
Home Region: Shining Kingdoms (Taldor)

Level: 3
XP: 28
Class DC: 19 (T)

Max HP: 24
AC: 17
Size: Small
Speed: 25 feet
Senses: Darkvision
Languages Common, Draconic, Dwarven, Gnomish, Infernal, Undercommon
Traits: Humanoid, Kobold

Ability Scores: Str +0, Dex +2, Con +0, Int +4, Wis +0, Cha +3
Perception: +5 (T)
Saving Throws: Fort +5 (T) - Ref +7 (T) - Will +7 (E)

Description:

Age: 30
Gender: Male (he/him/his)
Height: 39" (99cm)
Weight: 40 lbs (18 kg)
Scales: Bronze Color

Rather than the mottled coloration of a normal Kobold, Haechi's scales are almost entirely the same unvarying color: A bright bronze. There are some slight tonal differences across his body: His palms, soles, throat, chest and base of tail are a slightly lighter, almost golden tint; a strip of slightly darker scales runs from the top of his head down the middle of his back and all the way to the tip of his tail; the claws on his hands and feet, as well as the pupils of his eyes, are the bright turquoise-green color of bronze patina. He usually covers his body in a long hooded dark-brown cloak tied at the neck. He wears a sleeveless hunter-green leather jerkin that leaves his shoulders and arms bare. From his waist hangs a mid-thigh length leather skirt of a similar color. His legs and feet are bare. A couple of pouches, a whip, and a dagger in a sheath can be seen hanging from his belt.

Haechi's spellbook, which he rarely brings out in public, appears to be composed of thin curved bronze plates shaped much like dragon scales, bound at one end with two steel rings. The spells are scratched onto the surface of the plates, and the cover scale, engraved in ornate decorations, bears the book's name in Draconic: "opus arcanum potentia draco".

Background:

Haechi's home warren is under the foothills of the Southern Range of Taldor's World's Edge Mountains. When Haechi was born, it was immediately obvious that this was no ordinary kobold. Rather than the mottled coloration of a normal member of his ancestry, Haechi's scales were almost entirely the same unvarying color: A bright bronze. Great things were expected of him; perhaps he would become a powerful Sorcerer to lead them to a better life; or maybe a great warrior to defend the warren. Instead, he developed a deep fascination with his dragon ancestors; the bronze dragons to which he owed his odd appearance. He thus decided to devote his life to the their study, and especially that of the first bronze dragon, Apsu, Maker of All. He quickly exhausted his birth warren's meager knowledge on the subject and at a relatively young age for a kobold, headed out into the world in search of more draconic scholarship. As many young adventurers, he first headed to Absalom, where he joined the Pathfinder Society, mainly as a pretext to gain access to the big library at the Grand Lodge. As part of his studies at the Grand Lodge, he showed a predisposition for spellcasting, and trained as a wizard; favoring the magic of his draconic roots; and picking up his familiar, Haetae, along the way. Between the occasional Pathfinder Society mission, he spends his time researching dragon lore in his beloved Lodge library.

Feats:

Cringe (↺)
Trigger A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.
The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.

Assurance: Arcana
You can forgo rolling a skill check for Arcana to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Familiar Lizard (Haetae)
You make a pact with a creature that serves you and assists your spellcasting. You gain a familiar.

Enhanced Familiar (Haetae)
You can select four familiar or master abilities each day, instead of two.

Abilities:

Improved Familiar Attunement (Haetae)
You've formed such a pact with your familiar, gaining more advantages from it than most wizards. You gain the Familiar wizard feat. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels. Your connection with your familiar alters your arcane bond class feature so that you store your magical energy in your familiar, rather than an item you own; you also gain the Drain Familiar free action instead of Drain Bonded Item. Drain Familiar can be used any time an ability would allow you to use Drain Bonded Item and functions identically, except that you draw magic from your familiar instead of an item.

Drain Familiar (◇) (Haetae)
Frequency once per day.
During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.

Skills:

Acrobatics: +2 (U)
Arcana: +9 (T)
Athletics: +0 (U)
Crafting: +9 (T)
Deception: +8 (T)
Diplomacy: +10 (E)
Intimidation: +8 (T)
Academia Lore: +9 (T)
Architecture Lore: +9 (T)
Dragon Lore: +11 (E)
Kobold Lore: +9 (T)
Medicine: +0 (U)
Nature: +0 (U)
Occultism: +9 (T)
Performance: +8 (T)
Religion: +0 (U)
Society: +9 (T)
Stealth: +7 (T)
Survival: +0 (U)
Thievery: +7 (T)

Attacks:

Melee (1) Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P/S
Melee (1) Fist +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 B
Melee (1) Whip +2 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4 S

Defenses:

Armor (U)
Unarmored Defense (T)

Lizard Familiar (Haetae):

Name: Haetae
Type: Tiny Animal (Lizard)
Max HP: 15
AC: 17 (Mage Armor)
Size: Tiny
Age: 3 years
Gender: Female (she/her/hers)
Speed: 25 feet
Senses: Low-Light Vision, Darkvision
Traits: Animal, Minion

Perception: +5 (T)
Saving Throws: Fort +5 (T) - Ref +7 (T) - Will +7 (E)

Acrobatics: +7
Stealth: +7
Other Skills: +3

Attack Modifier: +3

Abilities (5): - Can change daily
Darkvision
It gains darkvision.

Flier
It gains a fly Speed of 25 feet.

Independent
In an encounter, if you don't Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action.

Manual Dexterity
It can use up to two of its limbs as if they were hands to use manipulate actions.

Speech (Draconic)
It understands and speaks a language you know.

Description:
Haetae is Haechi's familiar and bonded item. She's a small bronze-colored winged lizard, though to the untrained eye, Haetae might be mistaken for a mini bronze dragon. She's usually hanging off one shoulder or the other with her head poking up to see what's going on. Sometimes she'll climb onto Haechi's head for an even better look, or disappear for a rest in his backpack.

Paizo Profile for Haetae

Spells:

Arcane spells: +9 (T)
Arcane spell DC: 19 (T)

Innate Cantrip: Shield

Cantrip: Daze
Cantrip: Detect Magic
Cantrip: Electric Arc
Cantrip: Produce Flame
Cantrip: Ray of Frost
Cantrip: Telekinetic Projectile (school spell)

Spell Level 1: Grease
Spell Level 1: Illusory Object
Spell Level 1: Magic Missile (school spell)
Spell Level 1: Magic Weapon

Spell Level 2: Acid Arrow (school spell)
Spell Level 2: Acid Arrow
Spell Level 2: Invisibility

Spell: <Any previously cast slotted spell> (Drain Familiar)

Focus Pool: 1
Spell Focus 1: Force Bolt (school spell)

Spellbook:

Cantrip: Daze
Cantrip: Detect Magic
Cantrip: Electric Arc
Cantrip: Ghost Sound
Cantrip: Light
Cantrip: Mage Hand
Cantrip: Message
Cantrip: Prestidigitation
Cantrip: Produce Flame
Cantrip: Ray of Frost
Cantrip: Telekinetic Projectile (school spell)

Spell Level 1: Charm
Spell Level 1: Feather Fall
Spell Level 1: Grease
Spell Level 1: Illusory Object
Spell Level 1: Mage Armor
Spell Level 1: Magic Missile (school spell)
Spell Level 1: Magic Weapon
Spell Level 1: True Strike

Spell Level 2: Acid Arrow (school spell)
Spell Level 2: Invisibility

PFS Information:

PFS Number: 2380483#2005
Faction: Horizon Hunters (Reputation: 30)
Faction: Vigilant Seal (Reputation: 2)
Faction: Envoy's Alliance (Reputation: 2)
Training: Spells
Bonus Lore: Architecture Lore
Bonus Consumable: Scroll (L2:Resist Energy)

Boons:

Advanced: -

Blast from the Past (Scenario #1-07)
You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario

Engraved Wayfinder (Scenario #1-01)
To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

Experienced Mountaineer (Scenario #1-05)
The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Big Game Hunter (Scenario #1-14)
Uses 3/3
Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.

Team Player (↺) (Scenario #1-03)
Uses 3/3
Trigger: An ally fails a check on which you Aided.
The ally can reroll the check and use the better result.

Equipment:

Adventurer’s Pack
Backpack - Worn
Bedroll - Stowed
Chalk (10 pieces) - Stowed
Flint and Steel - Stowed
Rope (50 feet) - Stowed
Rations (2 weeks) - Stowed
Soap - Stowed
Torches - Stowed
Waterskin - Stowed

Explorer’s Clothing
Long hooded cloak - Worn
Leather skirt & belt - Worn
Sturdy boots - Stowed
Leather gloves - Stowed
Sleeveless leather jerkin - Worn
Cotton shirts (2) - Stowed

Leather Lined Pocket
Small nails - Worn
Rounded pebbles - Worn
Sharp-edged metal buttons - Worn

Spellbook - Worn
Material Component Pouch - Worn

Writing Set - Stowed
Repair Kit - Stowed

Thieves’ Tools - Worn
Replacement Picks - Worn

Dagger - Worn
Whip - Worn

Wayfinder (Engraved) - Worn

Healing Potion (Minor) (2) - Worn
Elixir of Life (Minor) (3) - Worn

Scroll (L2:Resist Energy) - Worn

Magic Wand (L1:Mage Armor) - Stowed

Cash Left: 76gp 3cp - Worn
Bulk: 3.9 (of 5) - Unencumbered

Party Loot:

Daily Preparations:

Select Familiar Abilities
Prepare Spell Slots
Cast L1:Mage Armor from Magic Wand

Invest the following items:
(1) - Wayfinder

Botting Instructions:

Exploration: Haechi's default exploration mode is Detect Magic, but if someone else is already doing that, he will switch to Avoid Notice +6.

Encounter: Haechi will avoid getting within melee distance of any opponent and prefers to strike from range if at all possible. His preferred attacks are the cantrips Electric Arc and Telekinetic Projectile, depending on the distances involved and the type and number of opponents. In more serious encounters, he'll buff the tank with Magic Weapon and then unleash the attack spells from a distance. If he has a spare action left in his turn, he will normally cast Shield on himself. If the battle gets too close to him, he will tend to retreat to safety rather than enter the melee. Only in extremis will he ball up his fists (or pull out his daggers), and wade into the fight in person. If his presence as a flanking buddy is absolutely required, then he will take his whip in hand and flank from reach.