Dwarf

Thellira Daybreaker's page

250 posts. Organized Play character for Ozone77.


Full Name

Thellira Daybreaker

Race

Dwarf

Classes/Levels

Barbarian 5 | HP 85/85 | AC 22 | F+12 R+9 W+10 | Percep +10 | Athl +9 | Int +12* | Sail/Scout/Soc +7 | Acro +9 | Surv +8 | Acid Burst DC 21

Gender

Female

Size

Med

Special Abilities

Darkvision | Draconic Rage (Acid Dmg) | Energy Emanation (3d6 1/day) | Boulder Roll (5' or 9B DC 23) | Rage

Alignment

Neutral Good

Deity

Cayden Cailean

Languages

Common, Dwarven

Occupation

Sailor

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 12
Charisma 12

About Thellira Daybreaker

Thellira Daybreaker
Female dwarf barbarian 3
NG, Medium, Dwarf, Humanoid
Perception +8; darkvision
Languages Common, Dwarven
Skills Acrobatics +6 (When you Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and successes on either of these Acrobatics checks are critical successes instead.), Athletics +9, Intimidation +8 (+9 when you physically menace the target of your Coerce or Demoralize attempt.), Sailing Lore +5, Scouting Lore +5, Society +5, Survival +6
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 12 (+1)
Other Items hide, clan dagger, javelins (4), meteor hammer[LOGM], backpack, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, flint and steel, grappling hook, potency crystal, pup tent, rations (1 week)s (5), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, winter clothing, purse (129 gp; 59 sp; 3 cp)
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AC 19; Fort +9; Ref +6; Will +8
HP 52 Hero Points 3
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Speed 20 feet
Melee [1] clan dagger +9 (versatile B, agile, dwarf, parry), Damage 1d4+4 P
Melee [1] meteor hammer +9 (disarm, trip, backswing, reach 10 feet), Damage 1d8+4 B
Ranged [1] javelin +6 (thrown 30 ft.), Damage 1d6+4 P
Rage [1] (acid, arcane, barbarian, concentrate, emotion, evocation, mental) Requirements You aren’t fatigued or raging. Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feats Experienced Professional, Hefty Hauler, Intimidating Glare, Intimidating Prowess, No Escape, Raging Intimidation, Rock Runner
Other Abilities anathema, consummate dabbler, deny advantage, devil’s keep, draconic rage (instinct ability), dragon instinct, energy emanation (2d6 acid), experienced mountaineer, horizon hunters champion, instinct, promotional accessory, stella's associate, swords, touched by the storm

Class DC
DC Base (10) + Key ability score modifier (4) + Proficiency (Trained 2 + Level)
Level 1 - 10 + 4 + 2 + 1 = 17
Level 2 - 10 + 4 + 2 + 2 = 18
Level 3 - 10 + 4 + 2 + 3 = 19
Level 4 - 10 + 4 + 2 + 4 = 20
Level 5 - 10 + 4 + 2 + 5 = 21
Level 6 - 10 + 4 + 2 + 6 = 22
Level 7 - 10 + 4 + 2 + 7 = 23
Level 8 - 10 + 4 + 2 + 8 = 24
Level 9 - 10 + 4 + 2 + 9 = 25
Level 10 - 10 + 4 + 2 + 10 = 26
Level 11 - 10 + 4 + 3 + 11 = 28 [Expert]