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Need a second reflex from Jorgen. You can repair a pillar if you are both Master in Crafting and have the Quick Repair feat.
Round 1
Zanu (Flying) DC 22 Reflex save vs 11 damage, DC 24 Fort save vs Sickened 2 from smoke
Round 2
Fortiva [ooc]DC 22 Reflex save vs 11 damage, DC 24 Fort save vs Sickened 2 from smoke
Shahbaz DC 22 Reflex save vs 11 damage, DC 22 Fort save vs Sickened 2 from smoke
Jorgen (-59) DC 24 Reflex save vs 7 damage, Immune to smoke for 1 min
George (-11, Sickened 2)
Green (-9)
Red
Purple (-49)
Nigel
Zanu
Bold may act!
The other exhibits are represented on the map as images. The ogre and tapestries have been destroyed. The pillar is damaged. The shield, globe and page are untouched.

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reflex: 1d20 + 13 ⇒ (16) + 13 = 29 He can dodge anything, but smoke bothers him
fort: 1d20 + 8 ⇒ (3) + 8 = 11
So he moves to the south corner, pulls out a bow and fires at red hit: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20 includes sickened dmg: 2d6 + 1 ⇒ (2, 4) + 1 = 7

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Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Using my last Hero Point.
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Jorgen is not looking too good but manages to stumble to the other side of Red and say, I am not doing too good guys, but let's take these guys down. Then he will cast Lightning Bolt hitting Red and Purple.
Basic Reflex Save on both DC21
Electric Damage: 4d12 ⇒ (2, 1, 12, 6) = 21

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27 AC comes from her shield sometimes and from Nimble Dodge once per round when it's not raised. So the first strike would miss when she reacts, but the second (for 20 dmg) would hit.
Reflex: 1d20 + 17 ⇒ (7) + 17 = 24 Upgrade success, so no damage
Fort: 1d20 + 10 ⇒ (6) + 10 = 16 Failure, sickened
Fortiva, eyes and nose stinging from the smoke, stabs upward at the horse's exposed flesh. She then reverses the stroke and brings the blade down in a long drag across its torso.
Finished with this one, she moves to join the others in their fight.
◆ Concealment: 1d20 ⇒ 5
Shortsword 1 vs FF: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33 for 2d6 + 4 ⇒ (2, 1) + 4 = 7 piercing and 2d6 ⇒ (4, 6) = 10 precision
◆ Concealment: 1d20 ⇒ 11
Shortsword 2 vs FF: 1d20 + 16 - 2 - 4 ⇒ (20) + 16 - 2 - 4 = 30 for 2d6 + 4 ⇒ (4, 4) + 4 = 12 slashing and 2d6 ⇒ (3, 2) = 5 precision
◆ Stride
If the first swing is a crit and it drops, she would move and crit red.
But if the second swing is needed to drop purple, she would move straight east to get closer to green.
She wants to defend the hallway, but would not give up a chance to attack to do so.
Also... Fly? What kind of game is Nigel playing? How tall is the vault?

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The vault is 15ft tall at the walls, 25ft tall in the middle of the room. Nigel is trying to help out, but it's been some time since he was in the field, so he probably just saw flying creatures and panicked.
Zanu dodges the worst of the flames coming off the horse, then fires an arrow at red, but the smoke causes his eyes to water and he misses.
Jorgen waves his hands and a massive lightning bolt shoots forth from them, striking Red full on, but completely missing Purple.
Red Reflex: 1d20 + 15 ⇒ (2) + 15 = 17
Purple Reflex: 1d20 + 15 ⇒ (16) + 15 = 31
Fortiva strikes out, hitting Purple twice.
Round 2
Fortiva (Sickened 2)
Shahbaz DC 22 Reflex save vs 11 damage, DC 22 Fort save vs Sickened 2 from smoke
Jorgen (-62) Immune to smoke for 1 min
George (-11, Sickened 2)
Green (-9)
Red (-21)
Purple (-83)
Nigel
Zanu
Bold may act! Just waiting on Shahbaz. It's been 2 days since my post indicatng he was up, so please bot him if you want to do that or give him another day at most - we're just about done here and we have 2 weeks left in the scheduled time for the game day.
The other exhibits are represented on the map as images. The ogre and tapestries have been destroyed. The pillar is damaged. The shield, globe and page are untouched.

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Wow, timing! I just wrapped a work email and thought, "I'll refresh all of my pbp games before plopping on the couch."
Anyway, second strike was a nat-20... does the horse have exactly 100 hp? Heck, even the first one was 33 vs FF. :)
I imagine Shahbaz will throw a huge heal on Jorgen and not do much else.

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I'm fine with waiting to let him post. We got plenty of time.

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Shahbaz squints his eyes and tries to brace himself against the smoke and ensuing chaos they encounter.
Reflex Save DC 22: 1d20 + 14 ⇒ (6) + 14 = 20 takes full damage
Fortitude Save DC 22: 1d20 + 15 ⇒ (14) + 15 = 29 not sickened, I assume?
Coughing up most of the smoke, Shahbaz feels relatively fine, except a few scratches. After assessing the situation quickly, he soon realizes that the same cannot be said for Jorgen.
Shahbaz stumbles closer to the center of the room, still coughing while stretching his arm towards Jorgen. The heat emanating from his holy symbol can only be felt by Shahbaz himself, though a second later a warm wave of positive energy washes over Jorgens body, healing several of his most dire wounds.
◆ Stride
◆◆ Cast 4th Level Heal, Divine Font HP for Jorgen: 4d8 + 32 + 2 ⇒ (6, 4, 7, 7) + 32 + 2 = 58

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My bad, I missed that Red was flat-footed through the end of your next turn from the feint and the nat 20 on Fortiva's second hit. He did have exactly 100 HP btw, which means the second hit drops him
retcon Coughing, Fortiva still strikes two solid blows, causing Purple to dissolve into smoke.
Shahbaz turns to face Jorgen, eyes watering, and heals him almost fully.
Green takes to the air again, flying through the crowd, flames spouting from it's hooves. ◆◆ Flaming Gallop, DC22 Reflex: 3d6 ⇒ (3, 2, 1) = 6 As it gallops away, you see the pillar behind it crumble from the heat. Nigel runs over, trying to repair it, but is too late.
Red turns and strikes out at Fortiva, who just felled it's fellow, connecting with one hoof.
◆Bite vs Flat-footed: 1d20 + 16 ⇒ (1) + 16 = 17 for piercing & evil: 2d10 + 6 + 1d6 ⇒ (7, 4) + 6 + (6) = 23
◆Hoof vs Flat-footed: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28 for piercing & evil &
fire: 1d8 + 6 + 1d6 + 1d8 ⇒ (4) + 6 + (1) + (4) = 15
◆Hoof vs Flat-footed: 1d20 + 16 - 8 ⇒ (8) + 16 - 8 = 16 for piercing & evil & fire: 1d8 + 6 + 1d6 + 1d8 ⇒ (1) + 6 + (6) + (2) = 15
Edit - I missed the 3rd action from Green. It will bite at Fortiva.
◆Bite: 1d20 + 16 ⇒ (14) + 16 = 30 for piercing & evil: 2d10 + 6 + 1d6 ⇒ (4, 1) + 6 + (5) = 16
Round 2
Zanu (Sickened 2) DC 22 Reflex vs 6 pts of Fire damage
Round 3
Fortiva (-31, Sickened 2) DC 22 Reflex vs 6 pts of Fire damage
Shahbaz (-11) Immune to smoke for 1 min DC 22 Reflex vs 6 pts of Fire damage
Jorgen (-4) Immune to smoke for 1 min
George (-11, Sickened 2) DC 22 Reflex vs 6 pts of Fire damage
Green (-9)
Red (-21)
Purple (-100)
Nigel
Zanu (Sickened 2) DC 22 Reflex vs 6 pts of Fire damage
Bold may act!
The other exhibits are represented on the map as images. The ogre, pillar and tapestries have been destroyed. The shield, globe and page are untouched.

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reflex: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28 half again as he dodges, he don't have evasion yet, that at level 7
He will try to recover from sickened fort: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Nope, so he fires two arrows at hit: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
hit: 1d20 + 14 - 2 - 5 ⇒ (18) + 14 - 2 - 5 = 25 dmg: 2d6 + 1 ⇒ (5, 1) + 1 = 7

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George Reflex: 1d20 + 12 ⇒ (16) + 12 = 28
Jorgen will draw his staff and attack Red.
Attack vs Flat Footed: 1d20 + 12 ⇒ (13) + 12 = 25
Damage Bludgeoning: 2d8 + 4 ⇒ (1, 1) + 4 = 6
Jorgen will command George to move up to Red and Attack.
attack: 1d20 + 11 ⇒ (13) + 11 = 24
Bludgeoning: 2d8 + 4 ⇒ (2, 6) + 4 = 12

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That amethyst is pretty weak stuff.
Though I thought they only damaged stuff they moved next to, rather than away from?
Reflex Save: 1d20 + 15 ⇒ (3) + 15 = 18 Full 6 damage
Fortiva attempts to clear the smoke from her lungs, then joins her companions in focusing on the horse with the red bridle, striking multiple times at the beast.
◆ Retch
Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9 Oof - least it can't get worse
◆ Strike
Concealment: 1d20 ⇒ 14
Shortsword 1 vs FF: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26 for 2d6 + 4 ⇒ (1, 5) + 4 = 10 piercing and 2d6 ⇒ (6, 5) = 11 precision
◆ Strike
Concealment: 1d20 ⇒ 4 Defied by the smoke

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Shahbaz tries his best to dodge out of the way of the flames left behind by the galloping fiend.
Reflex Save DC 22: 1d20 + 14 ⇒ (15) + 14 = 29 I assume half damage here?
He manages to stay away from the worst burns, patting down his smoldering robes. Scanning the battlefield again, he tries to figure out his next move.
Seeing Fortiva standing right in front of him, bleeding profusely, Shahbaz attempts to quickly patch her up.
In an attempt to hurt the remaining fiendish horses, he lifts his right arm towards the ceiling, summoning what looks to be a javelin made entirely of sunlight. In a smooth motion he hurls the lance at one of the horses.
◆ Doctor's Visitation w/Assurance Medicine 24 HP for Fortiva:: 2d8 + 10 + 5 ⇒ (3, 8) + 10 + 5 = 26
◆◆Divine Lance vs. Red Spell Attack: 1d20 + 16 ⇒ (18) + 16 = 34; Good Damage: 4d4 + 4 ⇒ (2, 3, 4, 2) + 4 = 15

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The exact language of the ability is that it damages anything that it moves adjacent to during their gallop. I'm interpreting that as anything adjacent to any square it was in during it's movement, including the square it starts in and ends in. You need to lose four exhibits before you lose the secondary, so you are fine unless you wind up running away.
Nigel heads up the hallway to make sure all of the exhibits there are untouched.
Zanu dodges the worst of the flaming hooves and retches, unable to get the smoke out of his lungs and throat before firing two arrows, missing on the first and hitting on the second.
Jorgen and George both beat on Red.
Fortiva stumbles directly into the worst of the flames as she tries to clear the smoke unsuccessfully before sliding her sword into Red.
Shahbaz slaps a quick burn unguent on Fortiva before calling down the wrath of Sarenrae in a solid blow on Red. Crit
Green bites and rears up, striking out at Fortiva and catching nothing but air.
◆Bite vs Flat-footed: 1d20 + 14 ⇒ (7) + 14 = 21 for piercing & evil: 2d10 + 4 + 1d6 ⇒ (9, 2) + 4 + (1) = 16
◆Hoof vs Flat-footed: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 for piercing & evil & fire: 1d8 + 4 + 1d6 + 1d8 ⇒ (8) + 4 + (5) + (4) = 21
◆Hoof vs Flat-footed: 1d20 + 14 - 8 ⇒ (3) + 14 - 8 = 9 for piercing & evil & fire: 1d8 + 4 + 1d6 + 1d8 ⇒ (1) + 4 + (3) + (2) = 10
Red also turns toward Fortiva, missing with the bite, but catching her solidly with a hoof Crit
◆Bite vs Flat-footed: 1d20 + 16 ⇒ (2) + 16 = 18 for piercing & evil: 2d10 + 6 + 1d6 ⇒ (7, 7) + 6 + (3) = 23
◆Hoof vs Flat-footed: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32 for piercing & evil & fire: 1d8 + 6 + 1d6 + 1d8 ⇒ (3) + 6 + (4) + (2) = 15
◆Hoof vs Flat-footed: 1d20 + 16 - 8 ⇒ (13) + 16 - 8 = 21 for piercing & evil & fire: 1d8 + 6 + 1d6 + 1d8 ⇒ (7) + 6 + (3) + (3) = 19
Round 3
Zanu (-3, Sickened 2)
Round 4
Fortiva (-41, Sickened 2)
Shahbaz (-14) Immune to smoke for 1 min
Jorgen (-4) Immune to smoke for 1 min
George (-14, Sickened 2)
Green (-9)
Red (-90)
Zanu (-3, Sickened 2)
Bold may act!
The other exhibits are represented on the map as images. The ogre, pillar and tapestries have been destroyed. The shield, globe and page are untouched.

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Jorgen will take a 2 swings at Red. [IOoc]If Red is down after the first attack he will stride over to green and attack[/ooc]
Jorgen Attack vs Flat Footed: 1d20 + 12 ⇒ (7) + 12 = 19
Bludgeoning Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Jorgen Attack vs Flat Footed: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Bludgeoning Damage: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Jorgen Attack vs Flat Footed: 1d20 + 12 - 10 ⇒ (9) + 12 - 10 = 11
Bludgeoning Damage: 2d8 + 4 ⇒ (1, 1) + 4 = 6
Jorgen will command George to attack Red. If Red is down he will stride and only take 1 attack at Green.
George Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Bludgeoning Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
George Attack: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21
Bludgeoning Damage: 2d8 + 4 ⇒ (5, 6) + 4 = 15

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Jorgen swings twice at red, missing both times (AC is 24, so need a 20 vs flat-footed). George smacks Red, managing to catch it in the throat Crit, dropping it, then steps up to Green. I moved George over to Green, but feel free to reposition if you like.
Round 3
Zanu (-3, Sickened 2)
Round 4
Fortiva (-41, Sickened 2)
Shahbaz (-14) Immune to smoke for 1 min
Jorgen (-4) Immune to smoke for 1 min
George (-14, Sickened 2)
Green (-9)
Red (-90)
Zanu (-3, Sickened 2)
Bold may act!
The other exhibits are represented on the map as images. The ogre, pillar and tapestries have been destroyed. The shield, globe and page are untouched.

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Gotcha. Thanks
Fortiva tries once more to clear the smoke from her lungs, then turns to attack the remaining threat, combining her efforts with the others effectively. Striking true on the first swipe but losing the beast in the mist on the second.
◆ Retch
Fort Save: 1d20 + 8 ⇒ (9) + 8 = 17
◆ Strike
Concealment: 1d20 ⇒ 18
Have the 'gang up' feat to make the target flat-footed
Shortsword 1 vs FF: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32 for 2d6 + 4 ⇒ (4, 5) + 4 = 13 piercing and 2d6 ⇒ (1, 6) = 7 precision
◆ Strike
Concealment: 1d20 ⇒ 1

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"Hang in there, I won't let you die." Shahbaz speaks a couple of encouraging words towards Fortiva and smiles briefly.
Afterwards he takes a step southwest, to get a better angle towards the last remaining fiendish horse. He yet again raises his arm towards the ceiling, mumbles a quick prayer and out of thin air another javelin made of sunlight appears in his hands. A heartbeat later Shahbaz hurls the divine weapon towards the foe.
◆ Step
◆◆ Divine Lance Spell Attack: 1d20 + 16 ⇒ (4) + 16 = 20; Good Damage: 4d4 + 4 ⇒ (1, 1, 2, 3) + 4 = 11

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Fortiva swings, hitting the creature hard and taking a gouge out of it's neck. Crit
Shahbaz fires off a javelin of sunlight, which just misses the side of the creature.
Botting Zanu for round 3
Zanu attempts to retch, then fires at Green, hitting once.
Fort: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Concealment: 1d20 ⇒ 13
hit: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23 for dmg: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Concealment: 1d20 ⇒ 8
hit: 1d20 + 14 - 2 - 5 ⇒ (5) + 14 - 2 - 5 = 12 for dmg: 2d6 + 1 ⇒ (4, 1) + 1 = 6
The creature rears bites at Fortiva again, then rears up and strikes her with a hoof.
bite: 1d20 + 14 ⇒ (3) + 14 = 17 for piercing & evil: 2d10 + 4 + 1d6 ⇒ (7, 6) + 4 + (1) = 18
hoof: 1d20 + 14 - 4 ⇒ (17) + 14 - 4 = 27 for piercing & evil & fire: 1d8 + 4 + 1d6 + 1d8 ⇒ (4) + 4 + (1) + (3) = 12
hoof: 1d20 + 14 - 8 ⇒ (14) + 14 - 8 = 20 for piercing & evil & fire: 1d8 + 4 + 1d6 + 1d8 ⇒ (7) + 4 + (6) + (4) = 21
Round 4
Zanu (-3, Sickened 2)
Round 5
Fortiva (-53, Sickened 2)
Shahbaz (-14) Immune to smoke for 1 min
Jorgen (-4) Immune to smoke for 1 min
George (-14, Sickened 2)
Green (-59)
Zanu (-3, Sickened 2)
Bold may act!
The other exhibits are represented on the map as images. The ogre, pillar and tapestries have been destroyed. The shield, globe and page are untouched.

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Zanu will try to recover from sickened fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
He will retch twice more this round fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 really, this sucks.

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◆◆Jorgen will Stride Twice
Then command George to wretch and then attack.
◆Fort Save: 1d20 + 12 ⇒ (15) + 12 = 27
◆George Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Bludgeoning Damage: 2d8 + 4 ⇒ (7, 4) + 4 = 15

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"Time to feel the wrath of my goddes..." Shahbaz mumbles and dashes for the southern wall.
Reaching his destination he grabs the golden angelic ankh around his neck. The metal begins to glow within his grasp, as if molten. The divine energy is absorbed by Shahbaz' hands. The veins in his hand begin to glow as well, as if filled with sunlight. More and more energy is funneled into Shahbaz, who closes his eyes at this point. The veins at his neck begin to glow as well and when he opens his eyes and mouth a beam of solid sunlight shoots forth towards the remaining fiendish horse.
◆ Stride 25 ft.
◆◆ Cast Searing Light Spell Attack: 1d20 + 16 ⇒ (11) + 16 = 27Fire Damage: 5d6 ⇒ (1, 1, 3, 1, 2) = 8Good Damage, if a fiend or undead: 5d6 ⇒ (6, 4, 1, 1, 4) = 16

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concealment for Shahbaz's spell attack: 1d20 ⇒ 13
Zanu coughs in the corner, unsuccessfully.
George manages to clear some of the smoke from his lungs, but misses on his swing.
The beam of divine light streaming from Shahbaz's eyes and mouth pierces the smoke and slams into the side of the final creature, and it vanishes in a final puff of smoke.
Out of combat.
Nigel emerges from the hallway as the overall smoke clears and clears his throat. Well, that could have been much worse. I was beginning to have some suspicions that the foals were interacting with the life energy around them, but I certainly did not expect that. Please, follow me upstairs to my office where we can talk while some of my people clean this up. He leads the way, uneventfully upstairs and you are all offered refreshments.
Once everyone is seated, he frowns for a moment, then looks you all in the eyes. I have something of a confession to make. Dhrami and I have been quietly working against her family in the management of the museum for some years now. He rubs his forehead as he pauses for a moment. I don't know how much you know about the history of the Blakros Family or their commercial dealings, but I'll try to be relatively brief. He looks at you wearily.
For more than 500 years, the Blakros family accumulated a vast fortune thanks to a contract known as the Penumbral Accords. This agreement allowed the family access to the Shadow Plane, allowing the Blakroses to access trade routes inaccessible to other merchants in Golarion. However, this unfettered access came with a heavy price. As part of the Penumbral Accords, the Blakros family provided shipments of slaves to the Onyx Alliance, an organization led by the mysterious shadow creatures known as kayals. Furthermore, once every decade, the family surrendered the eldest Blakros daughter as a sacrifice to their shadowy benefactors.
Nigel stands and begins pacing about the room. In recent years, the Penumbral Accords came to an end, and the Onyx Alliance fell under new leadership, that of Sarnia Blakros, one of the Blakros daughters given to them as a sacrifice. He strides to the window, looking out. In Dhrami’s eyes, the recent reversal in fortunes does not nearly absolve her family of centuries of sin. Working with Sarnia and the Onyx Alliance, Dhrami and I strive to hit their family where it hurts the most, deliberately losing them gold and prestige. For the last decade or so, Dhrami and I have been using my position as curator here to soak them as much as we can, causing or allowing expensive mishaps and overspending on recompense to our employees and customers injured or harmed.
He stops pacing, facing you directly and again looking you each in the eyes. If you wish, you can end this subterfuge today by reporting on all of this to the Blackros family as part of your investigation. That would mean my removal as curator of the museum and will result in fewer repercussions to a family who spent generations sacrificing their own daughters for wealth. He bows his head, looking sadly to the floor.
I ask you to leave me in place, allowing Dhrami and I to continue our work with the Onyx Alliance, against the family. Proclaim no wrongdoing in your report to Venture Captain Valsin.

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I believe it is for the best to allow you to continue your work against the Blakros family and stop then from continuing their terrible acts.

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"Lashing out at the family is one thing, but allying with slavers? You could have found better ways to go about this. You have a good relationship with the Society - why not turn to them?"
"This all seems highly suspect, I have to say."

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"I believe it is not for us to judge your fate, Nigel." Shahbaz begins and there is definitely empathy in his voice. "We're here to investigate and report back as objectively as we can. Punishing slave traders works definitely in your favor but aligning with the slavers to do so, does not. Even if they're led by a Blakros that got sold to the Onyx Alliance."
Shahbaz pauses for a second as he walks over to Fortiva to bind the deepest of her wounds. While patching her up, Shahbaz continues. "Also, during these mishaps as you call them, a lot of innocent people got harmed in the museum. Some died even, if I read the reports correctly. I understand your intentions Nigel, but you might have overshot your goal a little. As my friend here pointed out correctly: You do have powerful allies in the Society and we have probably better, less harmful means to deal with the Blakros' wrong doings."

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Nigel bows his head. I understand I am giving you a difficult choice. Neither side is good or right. I leave myself and my wife at your mercy.
I will need some decisions from the group for scenario reporting. I need to know whether you will aid the Onyx Alliance or turn Nigel over to the Blakros family, and whether you will report him as competent or incompetent.
You've completed primary and secondary objectives. You've also earned some bonus reputation with the Grand Archive faction. I'll get chronicles done within the next day or so.
After decisions, feel free to post any closing remarks.

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Fortiva feels they never discovered all of the truth. The ledger entries are suspicious with after-the-fact edits, plus there was the attempt to steal from them (at the very beginning) and the unexplained attack on Dhrami.
But most importantly, he is working with a known, evil organization. Which is clearly more focused on vengeance than righteousness.
Definitely report his indiscretions to the Family, but she is willing to also report him as competent in his position here at the museum.

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Zanu considers for a moment. The Blakros family seems like the bad guys in his story, but every story has two sides. Maybe they have a perfectly explanation for it all. So he decides to turn Nigel over to the Blakros family and report him as competent, have him confront the family head on, it seems like the smart thing to do, Zanu being rogue though, does this secretly of course, or as secret as he can be without tipping anyone off he did that. deception: 1d20 + 9 ⇒ (13) + 9 = 22 Wasn't sure if this was a group decision or an individual one. Or if one thing was marked on our chronicles while the group thing would be marked on the reporting.

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It's a group decision for reporting, but is also indicated on your chronicle sheets.
So far I have 2 votes to turn Nigel in to the Blakros vs 1 to ally with the Onyx Alliance, and 3 votes to report him competent. Need a decision from Shahbaz.

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Shahbaz agrees with the judgement that even though the Onyx Alliance is now under better leadership, their past is filled with terrible deeds.
Vote to turn Nigel in to the Blakros, but report him as a competent curator of their museum.