GM CigarPete
|
Fortiva Init: 1d20 + 14 ⇒ (4) + 14 = 18
Jorgen Init: 1d20 + 15 ⇒ (15) + 15 = 30
Zanu: 1d20 + 9 ⇒ (20) + 9 = 29
Shahbaz Initiative: 1d20 + 18 ⇒ (9) + 18 = 27
blue Init: 1d20 + 15 ⇒ (1) + 15 = 16
green Init: 1d20 + 15 ⇒ (13) + 15 = 28
yellow Init: 1d20 + 15 ⇒ (2) + 15 = 17
grey Init: 1d20 + 15 ⇒ (7) + 15 = 22
Zanu, I've moved you into the room, next to the couch where the woman is lying.
Jorgen and Zanu, you catch a brief glimpse of the curtains on the walls moving in a breeze and you hear footsteps moving around the room.
Round 1
Jorgen
Zanu
green
Shahbaz
grey
Fortiva
yellow
blue
Bold are up
Zanu Turok 2
|
Zanu with his composite bow out, readies an attack vs the first hostile he sees hit: 1d20 + 14 ⇒ (13) + 14 = 27 dmg: 2d6 + 1 ⇒ (1, 5) + 1 = 7
if it is caught offguard by me, here is sneak attack damage dmg: 2d6 ⇒ (2, 4) = 6 It don't see me yet, so how quickly it notices me or if it notices me before I shoot is up to you.
Fortiva
|
Which couch holds the unconscious woman? Would Fortiva already be there, or were we into rounds before she moved?
Shahbaz al-Bashir
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"Well forget what I said earlier." Shahbaz says with worry in his face. "This is a hairy situation."
GM CigarPete
|
Which couch holds the unconscious woman? Would Fortiva already be there, or were we into rounds before she moved?
My mistake - I moved Zanu into the room instead of Fortiva. I've put you next to the couch where she is. I also missed on the scaling that there should be an additional combatant in the room. I've added them to the end of the tracker this round.
A grey cloaked figure pops out from Invisibility as they swing wildly at Jorgen with a sap, missing him badly. Zanu's arrow strikes home as the figure winces from the blow.
green: 1d20 + 14 ⇒ (6) + 14 = 20 for B, nonlethal: 1d4 + 10 ⇒ (1) + 10 = 11
green: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14 for B, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
green: 1d20 + 14 - 8 ⇒ (13) + 14 - 8 = 19 for B, nonlethal: 1d4 + 10 ⇒ (4) + 10 = 14
Round 1
Zanu
green (-13)
Jorgen
Shahbaz
grey
Fortiva
yellow
blue
red
Bold are up
Jorgen Yourminder
|
First Action Jorgen will attack
Attack 1 Bludgeoning: 1d20 + 12 ⇒ (18) + 12 = 30
Damage 1 Bludgeoning: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Second Action Jorgen will attack again.
Attack 2 Bludgeoning: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
Damage 2 Bludgeoning: 2d8 + 4 ⇒ (5, 2) + 4 = 11
Third Action would be to give George 2 Actions
George's First Action will move up to the guy.
George's Second Action will be to attack
Attack 1 Bludgeoning: 1d20 + 11 ⇒ (1) + 11 = 12
Damage 1 Bludgeoning: 2d8 + 4 ⇒ (5, 4) + 4 = 13
Shahbaz al-Bashir
|
Shahbaz runs into the room after he realizes a fight broke out. He runs to Fortiva's side to take a look at the woman. She seems unconscious but alive Let me know if that assessment is wrong, I'll gladly roll another Medicine Check with an action, but I think Fortiva's Treat Wounds with Assurance should've helped unless she's dead of course.
"Fine work." Shahbaz quickly comments with a wry smile, before his hands grasp the angelic ankh around his neck and he summons a tiny golden sphere that hovers in mid air, after it emerges from the angelic figure's chest. The orb quickly expands and becomes more and more transparent before totally engulfing Shahbaz.
⬥⬥ Stride x2
⬥ Cast Shield, AC 25
GM CigarPete
|
Jorgen strikes home both times, rocking the figure back on it's heels. George comes around and swings, missing wildly.
Another figure pops out of invisibility on the opposite side of the doorway, tripping Jorgen with a whip, then missing him twice while he is prone.
trip with whip: 1d20 + 12 ⇒ (9) + 12 = 21
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (4) + 14 + 2 - 5 = 15 for slashing, nonlethal: 1d4 + 10 ⇒ (4) + 10 = 14
whip vs flat-footed AC: 1d20 + 14 + 2 - 10 ⇒ (4) + 14 + 2 - 10 = 10 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
Round 1
Zanu
green (-38)
Jorgen (prone)
Shahbaz
grey
Fortiva
yellow
blue
red
Bold are up
Fortiva
|
Fortiva circles the couches in order to combine her effort with Jorgen's against the first assailant.
"Assassin! What can you hope to accomplish here? You should flee."
Not waiting for an answer, her sword flashes into her hand and deftly strikes at the figure.
◆ Stride
◆ Quickdraw (green, flat-footed, nonlethal)
Shortsword 1: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20 for 2d6 + 4 ⇒ (2, 3) + 4 = 9 slashing and 2d6 ⇒ (2, 6) = 8 precision.
◆ Strike (green, flat-footed, nonlethal)
Shortsword 2: 1d20 + 16 - 2 - 4 ⇒ (15) + 16 - 2 - 4 = 25 for 2d6 + 4 ⇒ (4, 2) + 4 = 10 slashing and 2d6 ⇒ (5, 5) = 10 precision.
GM CigarPete
|
Green falls unconscious, Fortiva's strikes knocking him down to lie, snoring on the floor.
Yellow, blue and red all appear just in front of the couches and strike.
Yellow appears, tripping Shahbaz, and then striking him in the head with a powerful blow while he lies on the ground.
yellow trip with whip vs Shahbaz: 1d20 + 12 ⇒ (20) + 12 = 32
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (20) + 14 + 2 - 5 = 31 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
Blue appears in front of the southern couch, tripping Zanu and quickly cracking him in the ribs with his whip.
blue trip with whip vs Zanu: 1d20 + 12 ⇒ (17) + 12 = 29
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (12) + 14 + 2 - 5 = 23 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
Red appears, whipping Zanu twice, once each in the leg and arm.
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (11) + 14 + 2 - 5 = 22 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (12) + 14 + 2 - 5 = 23 for slashing, nonlethal: 1d4 + 10 ⇒ (1) + 10 = 11
Round 2
Zanu (-36, prone)
green (unconcious)
Jorgen (prone)
Shahbaz (-26, prone)
grey
Fortiva
yellow
blue
red
Bold are up
GM CigarPete
|
yeah, my bad.
Round 2
Zanu (-36, prone)
green (unconcious)
Jorgen (prone)
Shahbaz (-26, prone)
grey
Fortiva
yellow
blue
red
Bold are up
Jorgen Yourminder
|
Jorgen will stand up and then cast guidance on George.
Then George will move over to Red and Attack.
Attack: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Bludgeoning Damage: 2d8 + 4 ⇒ (3, 2) + 4 = 9
Shahbaz al-Bashir
|
Shahbaz quickly scrambles to his feet, immediately his fingers begin to produce some brownish paste in a tiny clay pot from a satchel.
Vigorously he begins to rub the paste into Zanu's most prominent wounds.
"That'll help. Burn a little, but help."
With a quickly mumbled prayer, Shahbaz maintains the protective aura around him.
⬥ stand up
⬥ Battle Medicine with Assurance 24 vs. DC 20 Hit Points healed: 2d8 + 10 + 5 ⇒ (6, 6) + 10 + 5 = 27
⬥ Cast Shield, AC 25
GM CigarPete
|
apologies for missing yesterday - been busier than I expected since I've been back.
Jorgen stands, moves to George, casts a spell on him and the bear attacks, his blow glancing harmlessly off the figure's armor.
Zanu stands, his first arrow finding a target, but his second missing and careening into the sofa cushion.
Shahbaz pulls a put from his bag, rubbing some on Zanu and Zanu's wounds begin to close.
Jorgen Perception: 1d20 + 13 ⇒ (11) + 13 = 24
Zanu: 1d20 + 9 ⇒ (12) + 9 = 21
Shahbaz Perception: 1d20 + 16 ⇒ (4) + 16 = 20
Grey squares their shoulders, trips George,then striking him with the whip.
grey trip with whip vs George: 1d20 + 12 ⇒ (17) + 12 = 29
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (15) + 14 + 2 - 5 = 26 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
whip vs flat-footed AC: 1d20 + 14 + 2 - 10 ⇒ (2) + 14 + 2 - 10 = 8 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
Round 2
Zanu (-9)
green (unconcious)
Jorgen
Shahbaz (-26), George (-13, prone)
grey
Fortiva
yellow
blue
red
Bold are up
Fortiva
|
Are they moving in a way that implies they are trying to defend the unconscious woman? Or is it just that they aren't trying to kill us?
Fortiva moves to Shahbaz's side, and slashes at the enemy that threatens him.
◆ Stride
◆ Non-lethal strike, gang-up for flat-footed
Shortsword 1: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19 for 2d6 + 4 ⇒ (3, 1) + 4 = 8 slashing and 2d6 ⇒ (3, 5) = 8 precision.
◆ Second strike, same
Shortsword 2: 1d20 + 16 - 2 - 4 ⇒ (19) + 16 - 2 - 4 = 29 for 2d6 + 4 ⇒ (2, 4) + 4 = 10 slashing and 2d6 ⇒ (5, 1) = 6 precision.
Also, I'm a little fuzzy on the colors. I thought red was to the SE, based on the token border. But maybe that's grey, based on the image itself? Thanks.
GM CigarPete
|
Not sure what happened, the images themselves were tinted before, but that seems to have gone away - not sure why. I added border colors to the tokens and hopefully didn't mix them up.
Fortiva strides up and slashes twice, hitting the agent twice, the second blow striking home. hit and crit
The agent in front of her trips Fortiva, then strikes a solid blow and misses on the backswing.
yellow trip with whip vs Fortiva: 1d20 + 12 ⇒ (17) + 12 = 29
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (19) + 14 + 2 - 5 = 30 for slashing, nonlethal: 1d4 + 10 ⇒ (4) + 10 = 14
whip vs flat-footed AC: 1d20 + 14 + 2 - 10 ⇒ (11) + 14 + 2 - 10 = 17 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
Blue steps forward and slashes out with his whip, tripping both Shahbaz and Zanu before his whip cracks harmlessly above Zanu's head.
Blue trip with whip vs Shahbaz: 1d20 + 12 ⇒ (20) + 12 = 32
Blue trip with whip vs Zanu: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25
whip vs flat-footed AC: 1d20 + 14 + 2 - 10 ⇒ (5) + 14 + 2 - 10 = 11 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
Red focuses on Zanu, hitting him twice with their whip.
whip vs flat-footed AC: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
whip vs flat-footed AC: 1d20 + 14 + 2 - 5 ⇒ (11) + 14 + 2 - 5 = 22 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
whip vs flat-footed AC: 1d20 + 14 + 2 - 10 ⇒ (5) + 14 + 2 - 10 = 11 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
Round 3
Zanu (-34, prone)
Jorgen
Shahbaz (-26, prone), George (-13, prone)
grey
Fortiva (-14, prone)
yellow
blue
red
Bold are up!
Jorgen Yourminder
|
Which one did Fortiva attack? Also George is with Jorgen and we are not prone anymore.
Zanu Turok 2
|
Zanu will stand up, recall knowledge on blue and fire an arrow hit: 1d20 + 14 ⇒ (19) + 14 = 33 dmg: 2d6 + 1d6 ⇒ (5, 3) + (5) = 13 All my int trained skills are +10, and I figure this is a secret check, otherwise if it is a wis trained skill it is +7. Nature is +9 though and crafting is +12, I'm trained in every skill. If I succeed, it is flatfooted until the end of my turn, which means I will also get sneak attack.
sneak attack damage if I succeed: 2d6 ⇒ (6, 1) = 7
GM CigarPete
|
Fortiva attacked yellow, the only one she can reach. Apologies on the George oversight and missing the notation of Fortiva's damage. As mentioned in the discussion intro, this is my first time GMing PbP, so still trying to figure out where to notate everything when I'm switching between three different computers and my phone and not carrying a notepad with me tracking conditions and HP.
Zanu looks the figure before her over, but can't quite place the odd style of clothing and fighting. She strikes a telling blow, her arrow piercing the armor and shoulder of blue. crit
Round 3
Zanu (-34)
Jorgen, George (-13)
Shahbaz (-26, prone)
grey
Fortiva (-14, prone)
yellow (-48)
blue (-26)
red
Bold are up!
Jorgen Yourminder
|
It is all good, I was just checking. I am rather new to the gming thing for PbP and what I use is Google Keep to track the combat tracker. It makes it easy because there is an app on your phone and can pull it up from any computer. Just to let you know it might make it way easier on yourself.
Jorgen is going to cast Acid Arrow at Red and use his last action to command George to attack.
Spell Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Acid Damage: 3d8 ⇒ (1, 2, 8) = 11
Acid Persist on his turn: 1d6 ⇒ 1
George attacks Grey with both his actions.
Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage Bludgeoning: 2d8 + 4 ⇒ (2, 4) + 4 = 10
Attack: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
Damage Bludgeoning: 2d8 + 4 ⇒ (2, 3) + 4 = 9
Shahbaz al-Bashir
|
Shahbaz scrambles to his feet again. "This is getting annoying." He says while catching his breath.
Grasping his holy symbol yet again, he closes his eyes and maintains the golden, shimmering protection around himself. Shahbaz then puts his hand on Fortiva's shoulder. With a nod and a smile he simply says "The Dawnflower is with you."
⬥ Stand Up
⬥ Cast Shield, AC 25
⬥ Cast Guidance on Fortiva
GM CigarPete
|
I added the action icons to my stat lines, so you should be able to grab them from there.
Jorgen's spell hits home as Red's skin burns from the acid. George's blows both go wide as Grey seems to move like a snake, dodging each before striking back, tripping George and striking him once in the face with a particularly telling blow.
◆grey trip with whip vs George: 1d20 + 12 ⇒ (19) + 12 = 31
◆whip vs flat-footed AC: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
◆whip vs flat-footed AC: 1d20 + 14 - 10 ⇒ (3) + 14 - 10 = 7 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
Round 3
Zanu (-34)
Jorgen, George (-39, prone)
Shahbaz (-26)
grey
Fortiva (-14, prone)
yellow (-48)
blue (-26)
red (-11, 1d6 persistent acid damage)
Bold are up!
Fortiva
|
Fortiva twists her legs around and comes to her feet smoothly and easily, giving a wink to Shahbaz in response to his blessing.
She slices at the enemy in front of her twice, once again taking advantage of her ally and her skill to put them off-balance.
◆ Stand
◆ Strike (non-lethal vs flat-footed) Shortsword 1: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28 for 2d6 + 4 ⇒ (4, 3) + 4 = 11 slashing and 2d6 ⇒ (2, 4) = 6 precision
◆ Strike (same, but w/ Guidance) Shortsword 2: 1d20 + 16 + 1 - 2 - 4 ⇒ (20) + 16 + 1 - 2 - 4 = 31 for 2d6 + 4 ⇒ (6, 3) + 4 = 13 slashing and 2d6 ⇒ (5, 6) = 11 precision
If that first one drops yellow, I'd love to say Fortiva quick-draws a dagger and hurls it at blue so the crit doesn't go to waste, but I shouldn't know that it's about to be rolled... ;)
so she would simply move into flank with Zanu
GM CigarPete
|
Fortiva strikes twice at yellow, her first blow leaving them wavering on their feet and the second dropping them unconscious to the floor.
dropped them to 5 HP with the first one, so unfortunately needed the second to put them down.
Blue tries to trip Zanu, but he manages to step over the whip strike just in time, then hits him and takes a step to get into a flanking position with his lone remaining companion.
◆blue trip with whip vs Zanu: 1d20 + 12 ⇒ (3) + 12 = 15
◆whip: 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
◆Step
Red maneuvers around to flank Zanu with Blue, then trips him, flicks his throat with the whip and Zanu drops, unconscious.
◆Stride
◆red trip with whip vs Zanu: 1d20 + 12 ⇒ (12) + 12 = 24
◆whip vs flat-footed AC: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
Flat check for persistent acid: 1d20 ⇒ 12 using your roll from your attack.
Round 4
Jorgen, George (-39, prone)
Shahbaz (-26)
grey
Fortiva (-14)
yellow (-48)
blue (-26)
Zanu (-59, prone, unconscious)
red (-12, 1d6 persistent acid damage)
Bold are up! Zanu moves in the initiative order when going below 0 from damage.
Shahbaz al-Bashir
|
Shahbaz can't believe his eyes, when the attackers pommel Zanu to unconsciousness. "Dawnflower, help us." Shahbaz mumbles and a second later a warm wave of positive energy washes over Zanu.
"Try to stay on your feet this time." Shahbaz says with a grin, before he darts of towards George, rubbing some more of the brown paste into the ape's wounds.
⬥⬥ Cast 4th Level Heal: 4d10 + 32 + 2 ⇒ (6, 10, 9, 8) + 32 + 2 = 67 HP for Zanu
⬥ Doctor's Visitation, Medicine Assurance 24 vs. DC 20 Battle Medicine: 2d8 + 10 + 5 ⇒ (1, 2) + 10 + 5 = 18 HP for George
Jorgen Yourminder
|
Jorgen is going to move over to Grey, then attack then command George.
Jorgen Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Bludgeoning Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8
George is going to stand up and attack
George Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Bludgeoning Damage: 2d8 + 4 ⇒ (2, 3) + 4 = 9
GM CigarPete
|
Has George rolled over a 4 this combat? Crazy!
Shahbaz fires off a spell and Zanu's eyes pop open as he is miraculously healed to full, although still lying on the ground, clutching his bow. He then quickly scurries over and applies some of his salve to George.
Jorgen moves over and hits grey, while George again swings and missses.
Grey, seeing what Shahbaz is doing, tries to trip him and instead tangles his own feet in the whip, falling to the ground, then will stand up and tries to slash at Shahbaz, his whip cracking harmlessly in the air.
◆grey trip with whip vs Shahbaz: 1d20 + 12 ⇒ (1) + 12 = 13
◆stand
◆whip: 1d20 + 14 - 10 ⇒ (10) + 14 - 10 = 14 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
Round 4
Jorgen, George (-21)
Shahbaz (-26)
grey
Fortiva (-14)
blue (-26)
Zanu (full, prone)
red (-12, 1d6 persistent acid damage)
Bold are up!
Fortiva
|
Fortiva moves into position against the nearest enemy, setting up herself and Zanu, then stabs quickly at the man's exposed flank.
◆ Stride
◆ Strike (non-lethal vs flat-footed) Shortsword 1: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34 for 2d6 + 4 ⇒ (3, 5) + 4 = 12 piercing and 2d6 ⇒ (1, 1) = 2 precision
◆ Strike (same) Shortsword 2: 1d20 + 16 - 2 - 4 ⇒ (15) + 16 - 2 - 4 = 25 for 2d6 + 4 ⇒ (3, 4) + 4 = 11 piercing and 2d6 ⇒ (1, 5) = 6 precision
She's stolen all of George's dice luck, apparently!
GM CigarPete
|
@Jorgen, sorry - Grey is not flat-footed at the moment, so your 19 will miss. I described it as a hit earlier, but that was my mistake.
Fortiva quickly circles the couch, coming up behind blue and stabbing him twice. He falls, unconscious.
Round 4
Jorgen, George (-21)
Shahbaz (-26)
grey
Fortiva (-14)
blue (-26)
Zanu (full, prone)
red (-12, 1d6 persistent acid damage)
Bold are up!
Zanu Turok 2
|
Stand up again and fire at red twice hit: 1d20 + 14 ⇒ (6) + 14 = 20 dmg: 2d6 + 1 ⇒ (1, 2) + 1 = 4 realized I rolled 2d6+1d6 instead of 2d6+1, last time, which means blue only took 18 damage when I shot him, not 26 damage.
hit: 1d20 + 9 ⇒ (13) + 9 = 22 dmg: 2d6 + 1 ⇒ (4, 1) + 1 = 6
GM CigarPete
|
Red growls with frustration as Zanu stands back up, looking very healthy indeed and steps over, trips Shahbaz, and then whips the air over his head. The acid burns them a bit more, but they manage to shake it off.
◆Step
◆Red trip with whip vs Shahbaz: 1d20 + 12 ⇒ (19) + 12 = 31
◆whip: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19 for slashing, nonlethal: 1d4 + 10 ⇒ (3) + 10 = 13
Persistent Acid: 1d6 ⇒ 2
Flat Check: 1d20 ⇒ 20
Round 5
Jorgen, George (-21)
Shahbaz (-26, prone)
grey
Fortiva (-14)
Zanu ()
red (-14)
Bold are up!
Jorgen Yourminder
|
Jorgen will step into flank and then attack Grey then will command George.
Attack vs Flat Footed: 1d20 + 12 ⇒ (15) + 12 = 27
Damage Bludgeoning: 2d8 + 4 ⇒ (2, 2) + 4 = 8
George will take 2 attacks.
Attack vs Flat Footed: 1d20 + 11 ⇒ (16) + 11 = 27
Damage Bludgeoning: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Attack vs Flat Footed: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
Damage Bludgeoning: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Shahbaz al-Bashir
|
"By the Sun you're annoying..." Shahbaz says as he gets up from the floor yet again.
Slightly angry he walks over to the attacker that has made him kiss the floor multiple times now and tries to return the favor with a sweeping kick against the legs.
⬥ Stand Up
⬥ Step
⬥ Trip: 1d20 + 10 ⇒ (4) + 10 = 14 Athletics vs. Reflex DC
GM CigarPete
|
Jorgen and George both hit Grey, battering them about.
Shahbaz gets up and tries to trip Red, stumbling on the edge of the rug and falling flat again himself. crit failure
Grey steps out of flank and goes after Jorgen, tripping him hard and knocking his head on the floor, but missing with the whip.
◆Step
◆Grey trip with whip vs Jorgen: 1d20 + 12 ⇒ (20) + 12 = 32 crit: 1d6 ⇒ 2
◆whip: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 17 for slashing, nonlethal: 1d4 + 10 ⇒ (2) + 10 = 12
Round 5
Jorgen, George (-23)
Shahbaz (-26, prone)
grey (-19)
Fortiva (-14)
Zanu ()
red (-14)
Bold are up!
Fortiva
|
Fortiva moves into position to gang up on the red-tinged enemy with Shahbaz and Zanu.
She slices into him twice, once again keeping her blade from delivering a fatal blow.
◆ Stride
◆ Strike (non-lethal, flat-footed via gang up)
Shortsword 1: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30 for 2d6 + 4 ⇒ (3, 4) + 4 = 11 slashing and 2d6 ⇒ (2, 6) = 8 precision
◆ Strike (same)
Shortsword 2: 1d20 + 16 - 2 - 4 ⇒ (9) + 16 - 2 - 4 = 19 for 2d6 + 4 ⇒ (5, 5) + 4 = 14 slashing and 2d6 ⇒ (1, 3) = 4 precision
GM CigarPete
|
Fortiva steps up and downs red with two solid strikes.
Round 5
Jorgen, George (-23)
Shahbaz (-26, prone)
grey (-19)
Fortiva (-14)
Zanu ()
red (-14)
Round 6
Jorgen, George (-23)
Shahbaz (-26, prone)
grey (-19)
Fortiva (-14)
Zanu ()
Bold are up!
Jorgen Yourminder
|
Jorgen will attack twice and then command George to move and attack.
Jorgen Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Bludgeoning Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13
Jorgen Attack: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
Bludgeoning Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13
George Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Bludgeoning Damage: 2d8 + 4 ⇒ (1, 4) + 4 = 9
GM CigarPete
|
Botting Shahbaz
Shahbaz stands up looking even more irritated and draws his scimitar, moving toward the last remaining enemy.
Grey waves his hands in the air in a complicated pattern and disappears, leaving an odd looking spot of darkness where he once stood.
Out of Initiative.
Fortiva
|
With a disgruntled sigh, Fortiva begins binding the hands and feet of the unconscious assailants. She searches each one for signs of identification, as well as disarming them and removing any means of escape as she goes.
"Shahbaz, I think we're all okay for the moment - please see to the Lady."
Not as good of a healer, but more than capable of patching up her own fourteen points of damage, once we get ten minutes.
Jorgen Yourminder
|
Jorgen will expend a focus point to heal George with Heal Animal.
Heal Animal: 3d8 + 24 ⇒ (3, 6, 7) + 24 = 40
GM CigarPete
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Moving us forward. Sent a PM to Shahbaz to make sure they are ok.
Shahbaz is able to rouse Dhrami without any issue. She comes too, looking slightly disoriented. Oh, thank you so much. I'm not certain what happened here. These people broke into my house, I suspect as burglars, and you must have surprised them in the act. Who are you and what fortunate circumstance brought you here to aid me?
Fortiva
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"Yes, it seems we arrived just in time," Fortiva says with a charming, crooked smile.
With a slight bow, she explains, "We are pathfinders. Tasked with inspecting the museum's records. After certain thefts, disappearances, and such, there is concern that someone on the inside is acting against the best interests of the establishment ... and perhaps the whole city. As I'm sure you can imagine, the Family is taking this issue quite seriously - and asked for an outside, neutral party to participate."
With a slight flourish, she finishes, "And that's us."
GM CigarPete
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apologies, didn't realize you were waiting for me. Are you doing anything with the currently unconscious assailants?
Dhrami looks concerned. I'm not certain exactly what you are saying. Are you implying you are here to investigate my Nigel? She visibly collects herself. If you are, I expect you will have some sort of documentation, no? As for these here, you can leave them for the watch to collect. I would just ask that you restrain them. She peruses the writ while you restrain the agents. Very well. Just because you are here to investigate my husband doesn't mean you aren't guests of the house. Please each of you, introduce yourselves and tell me a bit about your work with the Society?
This scenario uses an influence subsystem. I have never figured out a way to do this in character, so I'll just lay it out for you plain. You have four rounds of actions to discover specific skills to use or to influence Dhrami. This is the first round. You can use Genealogy Lore, Society, Crafting or Perception for discovery, with varying DCs for the different skills.
Fortiva
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Had noted before, "Fortiva begins binding the hands and feet of the unconscious assailants. She searches each one for signs of identification, as well as disarming them and removing any means of escape as she goes."
"Thank you, m'lady. I am Fortiva. This is Zanu, Shahbaz, Jorgen, and his friend, George. I've been in the Society for almost three years, myself. In that time, I've seen quite a bit of travel, including two separate trips to the northernmost reaches, and negotiated two different treaties - among other adventures."
Secret RK checks? Fortiva will use Society +10 since she's engaged with Dhrami in conversation. Looking to learn her dislike (if I'm recalling the influence system correctly).
GM CigarPete
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secret checks too often just drag the game to a standstill, especially in PbP when other people are waiting on the results of your checks to make their own.
Fortiva Society: 1d20 + 10 ⇒ (3) + 10 = 13
That is a failure, so let me know if you would like to hero point it.