Full Name |
Zanu Turok 2 |
Race |
Half-Orc |
Classes/Levels |
Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision |
Gender |
M |
Size |
M |
Age |
24 |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Magnimar |
Languages |
Common, Abyssal, Goblin, Orcish |
Occupation |
Street Urchin |
Strength |
16 |
Dexterity |
19 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
10 |
About Zanu Turok 2
Garundi Human
(Spent 2 Fame Multicultural training to be Varisian) (Bought 1 Hireling: Intimidation and Mountains Lore)
67 XP
80 Points Excavation Boon
Excavation Boon
Racials
1. Half-Orc
2. Orc Sight-Darkvision
3. Orc Ferocity
Feats
1. Pickpocket skill feat: You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty.
2. Nimble Dodge Feat: Reaction +2 to ac against an attack.
3. Terrain Expertise: Forest
4. Alchemical Crafting
5. Magical Crafting
6. Terrain Expertise: Desert
7. Additional Lore: Spiders
8. Archetype Wizard
9. Steady Balance
10. Orc Ferocity: Remain at one hit point instead of getting knocked out, I gain wounded one.
11. Quick Jump
12. Basic Wizard Spellcasting (Invisible Item, Runic Weapon)
Rogue Stuff
1. Racket: If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute.
You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You can choose Intelligence as your key ability score.
2. Stealth and Int+7 skills
3. Trained in Fortitude
Expert in Reflex
Expert in Will
Expert in Perception
4. Expert in simple weapons. Expert in the rapier, sap, shortbow, and shortsword. Expert in unarmed attacks.
5. Trained in light armor. Trained in unarmored defense
6. Surprise Attack
7. Sneak Attack 2d6
8. Deny Advantage
9. Ability Score Increase: Strength, Dex, Con, Int.
10. Weapon Tricks
Skills
1. Arcana (Expert)
2. Acrobatics(Trained)
3. Athletics(Expert)
4. Crafting(Expert)
5. Diplomacy(Trained)
6. Deception(Trained)
7. Intimidation (Trained)
8. Lore Magnimar, Lore Spiders(Expert)
9. Medicine(Trained)
10. Nature(Expert)
11. Occultism(Trained)
12. Perception(Expert)
13. Religion (Trained)
14. Performance(Trained)
15. Society(Trained)
16. Stealth(Trained)
17. Survival(Expert)
18. Thievery(Trained)
Equipment
1. 466.85 Gold left over
2. Ordinary Clothing: .1 GP
3. +1 Striking Composite Shortbow: 100 GP
4. 70 Arrows: .7 GP (used 43 arrows)
5. +1 Striking Shortsword: 100 GP
6. Leather Armor: 2 GP
7. Minor Healing Potion (gained from excavation)
8. 2 Sheaths: 2 CP
9. Bedroll: 2 CP
10. Flint and Steel and Waterskin: 1 SP
11. Basic Crafter's Book: 1 SP
12. Hammer: 1 SP
13. Belt Pouch: 4 CP
14. Bag of Holding 1: 75 GP
15. 1 week Rations: 4 SP
16. Grappling Hook: 1 SP
17. Superb Repair Kit: 25 GP
18. Spellbook: Free
19. Crafter's Eyepiece: free (gained from excavation)
20. Boots of ElvenKind: 145 GP
Attacks
1. Shortsword: +14 to hit. 2d6+3 dmg
2. Composite Shortbow: +14 to hit. 2d6+1 dmg.
Spells
Cantrips: Mage Hand, Ghost Sound, Shield, Ray of Frost.
1st Level: Invisible Item, Runic Weapon