
GM Valen |

BOTTING George 23 - No post in 24+ hours
George follows the others through the storm.
Fortitude save, indoor bonus: 1d20 + 0 + 4 ⇒ (4) + 0 + 4 = 8
He suffers a slash from on swirling razorleaf.
Free of the chasm, Roddy also joins the others.
Vutrul moves ahead towards the next decaying structure and spies a body lying still inside the structure's remains. The body is that of one of the bioluminescent natives.
Rubble pins the body’s feet to the ground. A hoarse sob resounds from the figure as the storm launches a piece of stone into its side. It twitches before going still once more, the rise and fall of its torso growing shallow with each breath.
Soon, thereafter, the worst of the storm passes and the ruins provide a suitable location for rest.
Out of Rounds
Badly injured by the storm, the native's leg is caught under a collapsed piece of the building. The glow of the bioluminescent creature is very faint, suggesting that its physical state is quite dire.
Safely freeing the native from the debris requires a successful Engineering or Medicine check.
Location of body is now indicated on Map.
PARTY STATUS FOLLOWING END OF STORM
George 23 -5 SP
Hagitha
Rin Jabo – 8 SP
Roddy Glasz -11 SP
Twila-5
Vutrul -3 SP

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As the storm weakens, Twila-5 muses: Hm. That's...convenient. Didn't the people say it's been going for a long time? Taking advantage of the lull while she can, she strides forward to catch up to Vutrul and spots the trapped person. "Everyone! There's someone trapped under rubble here!"
Engineering: 1d20 + 6 ⇒ (17) + 6 = 23
Sizing up the situation, she gives instructions. "If two people brace it here and here, we can use this piece as a lever to lift it enough to pull them out from under that."

GM Valen |

Twila-5's instructions prove effective and the debris shifts off the native safely.
The luminescent native looks graciously upon his rescuers. With some effort he rises to his feet, then moves toward a satchel next to him, which he picks up an doffers to the party as an obvious gesture of thanks. The satchel is full of gems. The native also gives you a fusion seal and the ring off of his finger.
He flickers a series of dim lights, then gestures as an indication that he wishes to go towards the village from which you came.

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Roddy communicates their thanks to the native, then looks at the others. "I know the storm just died down, but it could come back at any moment for all we know. Do we want to take the time to bring them back to the village now, or stow them somewhere safe until we're finished here?"
Roddy would also like to take 10 minutes to regain Stamina if that's cool with everyone.

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”As can I” mutters Rin as he slumps down against the wall, clearly exhausted from these exertions.
”I think we should probably continue forward after the breather. If this fellow can make it back on his own, I’m comfortable with him heading out.”

GM Valen |

Making little progress in communication with the party, the local departs and heads towards the village and back into the storm, the eye of which is rapidly moving away from your current position. However, by moving quickly, you are able to make it to the outer entrance of the "temple" before the force of the storm again overtakes you.
The "temple" is a clearly a prefabricated structure built of Plastisteel (TM) or a similar, sturdy polycarbonate material. The abandoned outpost that once belonged to Amiable, Inc. and the Xenowardens consists primarily of large, circular structures about twenty-feet high, connected by extended, walled corridors about fifteen-feet high. These structures surround a larger, central dome.
The outside of the structure is marked and pocked by the ravages of time and, more readily apparent, the razor leaf storm. As such, a once sturdy, heavy blast door leading into the facility shows signs of considerable damage and presently lies ajar.
Assuming the party member enters the building...
Debris litters the floor of this otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as the exterior. The door to the west sits halfway open, leading outside. The doors to the north and south remain securely closed.
[url=https://docs.google.com/presentation/d/1-OBivUhLO34jDHPf4MBwJWhk6DnIl5ucpjxHco2QJyo/edit#slide=id.g9d120461d0_0_0
Map of the outpost is now up on Slides.[/url]
Feel free to place your token in the revealed room where you wish. Each PC may make a Perception check while in the room.

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@GM Valen: Did you see my questions in the Discussion tab?
Slipping into the structure, Twila-5 slides along the perimeter to the left as she assesses the room.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

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Roddy steps up to the north security door and inspects it. "Any of you good with locks?"
Perception check on the north door. What's needed to open them up? Engineering checks?
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Also, every time I try to copy-paste Roddy's token onto the map, it's like... an empty square? I don't know what I'm doing wrong. I thought maybe it was on the wrong layer but it won't let me bring it up a layer so I dunno. Can someone paste a copy of Roddy's token by the north door for me? I'd appreciate it.
DOUBLE EDIT: Fricking double posts. And the second post had such a good roll too D:

GM Valen |

George 23: 1d20 + 5 ⇒ (13) + 5 = 18
Hagitha: 1d20 + 3 ⇒ (18) + 3 = 21
Rin Jabo: 1d20 + 3 ⇒ (11) + 3 = 14
Vutrul, George 23, Hagitha, and Rin Jabo each notice a camera at the top of ceiling in the middle of its domed center.
?: 1d4 + 1 ⇒ (1) + 1 = 2
In addition, Hagitha's dwarven ears pick up a humming noise rising in pitch emanating from behind a wall panel in the room's eastern wall following the triggering of a motion sensor.
Engineering check required disable motion sensors.
Roddy spots no traps on the northern door, but he does find it to be locked.
Engineering check required to override the security panels and unlock the door.

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"On it." Twila-5 dashes across the room to attempt to disable whatever's making the whirring sound. She waves George-23 over to help.
Engineering: 1d20 + 6 ⇒ (12) + 6 = 18

GM Valen |

Due to Twila-5's quick actions, the motion sensors are disabled.
However, the humming noise continues and increases in pitch!
Everyone may take 1 round of actions.
A standard action and Engineering check DC 15 is required to override security panels and unlock the door to the north.

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"Agreed! Come on, George-23!" Twila-5 leads the way and to the security panel to disable it.
Engineering DC 15: 1d20 + 6 ⇒ (6) + 6 = 12
"This one's different. George-23, can you get it?" Or anyone else. Before we get shot to bits.

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Rin rushes over to the control panel and attempts to bypass the security system. "Ahh, yes, a Teleshot Model 54. I got this, hold a second"
Engineering: 1d20 + 7 ⇒ (19) + 7 = 26

GM Valen |

The Teleshot Model 54 yields to Rin's expertise and the door to the north opens up, revealing a short corridor leading to a second door.
Corridor now revealed on Slides.
Meanwhile, as the humming noise reaches its zenith, a wall panel rushes open revealing a laser canon. It whirls in a wide arc around the room--to the left, then to the right--trying to acquire a target. However, with its motion sensors disabled, it is unable to do so.

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"Well after that welcome, perhaps a bit more of an aggressive posture" Rin draws his semi-auto pistol and steps into the hallway.

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Nodding in agreement, Twila-5 draws her laser pistol and follows after Rin. While Roddy inspects the hall, she inspects the door.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Is the door locked? Trapped?

GM Valen |

Nodding in agreement, Twila-5 draws her laser pistol and follows after Rin. While Roddy inspects the hall, she inspects the door.
Is the door locked? Trapped?
It is locked, not trapped. Assuming Twila-5 tries to unlock it...
Engineering DC 15: 1d20 + 6 ⇒ (18) + 6 = 24
An L-shaped plastic table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Doors exit to the south and east. In the otherwise empty chamber.
Interior of room now revealed on Map.
Initiative, Hagitha: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative, Roddy: 1d20 + 0 ⇒ (10) + 0 = 10
Initiative,Vutrul: 1d20 + 9 ⇒ (1) + 9 = 10
Initiative, Twila-5: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative, Rin: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative, George-23: 1d20 + 2 ⇒ (18) + 2 = 20
Beast (red): 1d20 + 1 ⇒ (4) + 1 = 5
Beast (yellow): 1d20 + 1 ⇒ (13) + 1 = 14
A pair of hairy beasts with gaping, tooth-filled mouths stand within the otherwise empty room.
MENACE IN THE MESS! - Round One Begins!
Each PC in bold may act.
Rin
George-23
Hagitha
Beast (yellow)
Vutrul
Roddy
Twila-5
Beast (red)

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Rin maneuvers through the doorway, firing with his Semi-Auto Pistol at the closest Beast. "Anyone know what these walking teeth are?"
Move, Fire Semi Auto at Yellow Beast
Semi Auto: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (4) + 1 = 5

GM Valen |

Rin gets a well-placed shot on the beast, wounding it, but not with the severity that one would expect.
Elemental immunities
MENACE IN THE MESS! - Round One Cont'd!
Each PC in bold may act.
Rin
George-23
Hagitha
Beast (yellow) -5 HP
Vutrul
Roddy
Twila-5
Beast (red)

GM Valen |

George-23 fires a shot and one of the beasts (yellow) drops.
MENACE IN THE MESS! - Round One Cont'd!
Each PC in bold may act.
Rin
George-23
Hagitha
Beast (yellow) -6 HP
Vutrul
Roddy
Twila-5
Beast (red)

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I was hoping to post after Roddy so I don't block his shot, but this is when I have time. Since I'm after him in initiative order, you can take that how you will.
Twila-5 had been about to close the door on those creatures until the party caught up to them, but was too slow. She certainly wasn't going to shut Rin in there without backup! Fortunately the closer one went down quickly. She steps into the doorway, fires her laser pistol at the far creature, then drops to a knee so Roddy can shoot over her head.
Azimuth laser pistol (F): 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 3

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Roddy cracks his knuckles, grimaces, and rushes into the room toward the hairy beast. He cocks his fist back as he closes, and it begins to ooze a sickly green-black energy that wafts like smoke and drips like acid, which he brings down on the creature's face.
Moving 15ft into the room and attacking with Entropic Strike. I have 1 Entropy Point, which I'm going to save for now.
Entropic Strike vs Beastie: 1d20 + 4 ⇒ (11) + 4 = 15
Acid & Bludg Dmg: 1d3 + 3 ⇒ (2) + 3 = 5

GM Valen |

I was hoping to post after Roddy so I don't block his shot, but this is when I have time. Since I'm after him in initiative order, you can take that how you will.
I generally take actions in the order posted for simplicity, but I am fine with players posting that an action takes place after a particular event or posting "alternative" actions (which can even be done under spoiler, if you think it might be too much of a meta influence on another player).
As it is, it doesn't matter in this fight...
She steps into the doorway, fires her laser pistol at the far creature, then drops to a knee so Roddy can shoot over her head.
The android gets a good shot on the beast, searing its furry hide!
Roddy cracks his knuckles, grimaces, and rushes into the room toward the hairy beast. He cocks his fist back as he closes, and it begins to ooze a sickly green-black energy that wafts like smoke and drips like acid, which he brings down on the creature's face.
The vanguard's powered punch drops the beast with with a single blow.
OUT OF COMBAT
With the beasts now bested, there are two avenues to further exploration before you. The door in the mess area ("1" on map) leading eastward, or the unopened door in the entrance area ("2" on map) leading south.
Which direction, Starfinders?

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Rin follows behind Hagitha and keeps his pistol at the ready. "I'm following you Hagitha, let's find the next space."

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"Anyone know what those things were?" Twila-5 asks as she follows Hagitha and checks the next door.
It was a Mysticism DC 11 to identify them, if anyone's interested.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Is it locked or trapped?

GM Valen |

Spotting no traps, Twila-5 opens the door. Beyond lies a thirty-foot-wide circular room. Supply lockers line the walls. Varied pieces of equipment are visible within some of the open lockers, while others are piled on the floor in front of hastily cleared units.
Doors exit this chamber to the west and southwest.
If you succeed at a DC 16 Perception check, you may open the spoiler below:

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Not noting any threats, Twila-5 slips into the room and begins poking around in the lockers. "Hey guys. I found four incendiary grenades I and a set of squad defiance series armor in these lockers." She continues checking the rest of the lockers as she pockets one of the incendiary granades.
Perception DC 16: 1d20 + 5 ⇒ (15) + 5 = 20
"Oh! There's a secret compartment at the back of this one." Opening it, she whistles. "Wow. A squad machine gun and two screamer grenades I. As old as this stuff is, I wonder how useful it will be."

GM Valen |

The presence of all of the weapons suggests that this room may have once served as an armory. With all of the items of interest discovered in this room--, there are two avenues to further exploration before you. The southern door in the armory ("3" on map) or the unopened, southern door in the entrance area ("2" on map).
The door is unlocked. It opens to a short corridor with a locked door.
Please place your tokens on the map where you want them when the locked door opens.
You find it unlocked and that it leads to a corridor ending in another closed door.
Please place your tokens on the map where you want them.
Which direction, Starfinders?

GM Valen |

Rin is successful. The door opens into an immense, circular room that is bare, except for several computer screens and databanks that line the inner walls. Chairs jut out from some of these computerized desks, while doors exit to the northeast, southeast, and southwest.
Near the door way of stands another pair of beasts similar to those that you had swiftly defeated earlier.
The spacious area they guard clearly once served as the command and control center for the entire outpost. Several of the computers have obviously short circuited or broken down, but about half of the terminals are still functioning.
Behind them, crouched behind a chair, is one of the natives, his coloring far bluer and more intense than those of the natives that you had encountered earlier. Pulses of light flash from his skin angrily!
You identify this being as the Exile and one of the bioluminescent, who can absorb energy. He also has some mystical training. The Exile is adorned in a suit of graphite carbonskin, which is formed in a style that, while outdated, is indicative of those among the Pact Worlds. The Exile holds a laser pistol in one hand and a small blade in the other!
Exile has resistance 3 to electricity and fire.
Images for the Exile and First World Creatures on Slides.
The chairs are on wheels and the one in front of the blue being provides cover.
Initiative, Hagitha: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Roddy: 1d20 + 0 ⇒ (18) + 0 = 18
Initiative,Vutrul: 1d20 + 9 ⇒ (11) + 9 = 20
Initiative, Twila-5: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative, Rin: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, George-23: 1d20 + 2 ⇒ (6) + 2 = 8
Red, Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Yellow, Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Blue, Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Rin v Blue: 2d20 ⇒ (1, 12) = 13
FLASHES OF DISCOVERY-Combat Round One Begins!
PCs in bold may act
Vutrul
Beast (yellow)
Twila-5
Roddy
Beast (red)
Hagitha
Being (blue)
Rin
George-23

GM Valen |

BOTTING Vutrul - No post in 24+ hours
Vutrul contemplates the scene before him.
Delaying
With intruders in sight, one of the beasts (yellow) growls and moves to bite the nearest Starfinder!
Melee (bite) v Rin KAC: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (P) & grab: 1d6 + 3 ⇒ (1) + 3 = 4
Alas, did not beat KAC by 4, so no grab
Teeth tear into the kasatha microcord armor protecting Rin's limbs!
FLASHES OF DISCOVERY-Combat Round One Cont'd!
PCs in bold may act
Vutrul (delaying)
Beast (yellow)
Twila-5
Roddy
Beast (red)
Hagitha
Being (blue)
Rin -4 SP
George-23

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Twila-5 gets one glimpse of the beast attacking Rin and calls out: "Anyone recognize these beasts?" She steps up behind Hagitha and places her arm over the dwarf's shoulder. "Hold still a moment, Hagitha." She fires, then withdraws her arm.
Azimuth Laser Pistol (F): 1d20 + 4 ⇒ (15) + 4 = 191d4 ⇒ 4

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Life Science: 1d20 + 5 ⇒ (2) + 5 = 7
Roddy shakes his head. "No idea. They look kinda like the last ones, though."
He can't get into the room with the beast blocking the way, so he squeezes past Hagitha to get up to the creature and slam it with a fist covered in green-black plasma.
Entropic Strike vs Yellow: 1d20 + 4 ⇒ (19) + 4 = 23
Acid & Bludg: 1d3 + 3 ⇒ (1) + 3 = 4

GM Valen |

Twila-5's shot strikes the beast (yellow) hard.
Although he has little idea as to just what the monster may be (Mysticism is the applicable skill), Roddy's fist finishes the furry foe.
The other beast (red) rushes forward, its teeth at the ready.
Charge
Melee (bite) v Rin KAC: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Damage (P): 1d6 + 3 ⇒ (1) + 3 = 4
FLASHES OF DISCOVERY-Combat Round One Cont'd!
PCs in bold may act
Vutrul (delaying)
Beast (yellow) -8 HP
Twila-5
Roddy
Beast (red) (-2 AC)
Hagitha
Being (blue)
Rin -4 SP
George-23