Gameday X - SFS 1-12 Ashes of Discovery (Subtier 1-2) (Inactive)

Game Master Lysle

We've Begun!

Slides and Maps

Starship Combat Reference Sheets


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Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha moves forward.

fort save: 1d20 + 5 ⇒ (13) + 5 = 18

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Vutrul moves fast to next structure
fort save: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

BOTTING George 23 - No post in 24+ hours

George follows the others through the storm.
Fortitude save, indoor bonus: 1d20 + 0 + 4 ⇒ (4) + 0 + 4 = 8

He suffers a slash from on swirling razorleaf.

Free of the chasm, Roddy also joins the others.

Vutrul moves ahead towards the next decaying structure and spies a body lying still inside the structure's remains. The body is that of one of the bioluminescent natives.

Rubble pins the body’s feet to the ground. A hoarse sob resounds from the figure as the storm launches a piece of stone into its side. It twitches before going still once more, the rise and fall of its torso growing shallow with each breath.

Soon, thereafter, the worst of the storm passes and the ruins provide a suitable location for rest.

Out of Rounds

Badly injured by the storm, the native's leg is caught under a collapsed piece of the building. The glow of the bioluminescent creature is very faint, suggesting that its physical state is quite dire.
Safely freeing the native from the debris requires a successful Engineering or Medicine check.

Location of body is now indicated on Map.

PARTY STATUS FOLLOWING END OF STORM

George 23 -5 SP
Hagitha
Rin Jabo – 8 SP
Roddy Glasz -11 SP
Twila-5
Vutrul -3 SP

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

As the storm weakens, Twila-5 muses: Hm. That's...convenient. Didn't the people say it's been going for a long time? Taking advantage of the lull while she can, she strides forward to catch up to Vutrul and spots the trapped person. "Everyone! There's someone trapped under rubble here!"

Engineering: 1d20 + 6 ⇒ (17) + 6 = 23

Sizing up the situation, she gives instructions. "If two people brace it here and here, we can use this piece as a lever to lift it enough to pull them out from under that."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Twila-5's instructions prove effective and the debris shifts off the native safely.

The luminescent native looks graciously upon his rescuers. With some effort he rises to his feet, then moves toward a satchel next to him, which he picks up an doffers to the party as an obvious gesture of thanks. The satchel is full of gems. The native also gives you a fusion seal and the ring off of his finger.

He flickers a series of dim lights, then gestures as an indication that he wishes to go towards the village from which you came.

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha hurries over and follows instructions from someone who knows how to free the trapped person.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Roddy communicates their thanks to the native, then looks at the others. "I know the storm just died down, but it could come back at any moment for all we know. Do we want to take the time to bring them back to the village now, or stow them somewhere safe until we're finished here?"

Roddy would also like to take 10 minutes to regain Stamina if that's cool with everyone.

Wayfinders

Android operative 1 HP10 /10, SP6 /6 RP 5/ 5|Initiative + 9 Perception + 5|Fort +0 , Reflex +6 , Will + 2|

"Yeah, I could use a rest."
George-23 says.

Exo-Guardians

Male LN Lashunta (Damaya) Technomancer 3 | HP 19/19 | SP 12/12 | EAC 13 KAC 15 RP 4 | F: 0, R: +3, W: +3 | Init: +2 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

”As can I” mutters Rin as he slumps down against the wall, clearly exhausted from these exertions.

”I think we should probably continue forward after the breather. If this fellow can make it back on his own, I’m comfortable with him heading out.”

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha stands guard while her companions rest.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Making little progress in communication with the party, the local departs and heads towards the village and back into the storm, the eye of which is rapidly moving away from your current position. However, by moving quickly, you are able to make it to the outer entrance of the "temple" before the force of the storm again overtakes you.

The "temple" is a clearly a prefabricated structure built of Plastisteel (TM) or a similar, sturdy polycarbonate material. The abandoned outpost that once belonged to Amiable, Inc. and the Xenowardens consists primarily of large, circular structures about twenty-feet high, connected by extended, walled corridors about fifteen-feet high. These structures surround a larger, central dome.

The outside of the structure is marked and pocked by the ravages of time and, more readily apparent, the razor leaf storm. As such, a once sturdy, heavy blast door leading into the facility shows signs of considerable damage and presently lies ajar.

Assuming the party member enters the building...

Debris litters the floor of this otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as the exterior. The door to the west sits halfway open, leading outside. The doors to the north and south remain securely closed.

[url=https://docs.google.com/presentation/d/1-OBivUhLO34jDHPf4MBwJWhk6DnIl5ucpjxHco2QJyo/edit#slide=id.g9d120461d0_0_0
Map of the outpost is now up on Slides.[/url]

Feel free to place your token in the revealed room where you wish. Each PC may make a Perception check while in the room.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

@GM Valen: Did you see my questions in the Discussion tab?

Slipping into the structure, Twila-5 slides along the perimeter to the left as she assesses the room.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

perception: 1d20 + 1 ⇒ (18) + 1 = 19

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Roddy steps up to the north security door and inspects it. "Any of you good with locks?"

Perception check on the north door. What's needed to open them up? Engineering checks?

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Also, every time I try to copy-paste Roddy's token onto the map, it's like... an empty square? I don't know what I'm doing wrong. I thought maybe it was on the wrong layer but it won't let me bring it up a layer so I dunno. Can someone paste a copy of Roddy's token by the north door for me? I'd appreciate it.

DOUBLE EDIT: Fricking double posts. And the second post had such a good roll too D:

Wayfinders

Android operative 1 HP10 /10, SP6 /6 RP 5/ 5|Initiative + 9 Perception + 5|Fort +0 , Reflex +6 , Will + 2|

"I'm decent with locks and such."+7 modifier

"If anyone else is better at locks that I am, I'm happy to help them instead.

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha knows she is useless with locks, but stands nearby, weapon in hand, guarding those who work on it.

(moved your token for you, Roddy.)


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Perception checks:

George 23: 1d20 + 5 ⇒ (13) + 5 = 18
Hagitha: 1d20 + 3 ⇒ (18) + 3 = 21
Rin Jabo: 1d20 + 3 ⇒ (11) + 3 = 14

Vutrul, George 23, Hagitha, and Rin Jabo each notice a camera at the top of ceiling in the middle of its domed center.

Secret GM Roll:

?: 1d4 + 1 ⇒ (1) + 1 = 2

In addition, Hagitha's dwarven ears pick up a humming noise rising in pitch emanating from behind a wall panel in the room's eastern wall following the triggering of a motion sensor.
Engineering check required disable motion sensors.

Roddy spots no traps on the northern door, but he does find it to be locked.
Engineering check required to override the security panels and unlock the door.

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha immediately points out the noise to her technologically knowledgeable companions.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

"On it." Twila-5 dashes across the room to attempt to disable whatever's making the whirring sound. She waves George-23 over to help.

Engineering: 1d20 + 6 ⇒ (12) + 6 = 18


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Due to Twila-5's quick actions, the motion sensors are disabled.

However, the humming noise continues and increases in pitch!

Everyone may take 1 round of actions.

A standard action and Engineering check DC 15 is required to override security panels and unlock the door to the north.

If you try the door to the south:
You find it is unlocked.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Roddy frowns. "I don't like the sound of that. Maybe we should hurry with the door; I don't think whatever is making that hum is friendly."

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

"Agreed! Come on, George-23!" Twila-5 leads the way and to the security panel to disable it.

Engineering DC 15: 1d20 + 6 ⇒ (6) + 6 = 12

"This one's different. George-23, can you get it?" Or anyone else. Before we get shot to bits.

Exo-Guardians

Male LN Lashunta (Damaya) Technomancer 3 | HP 19/19 | SP 12/12 | EAC 13 KAC 15 RP 4 | F: 0, R: +3, W: +3 | Init: +2 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Rin rushes over to the control panel and attempts to bypass the security system. "Ahh, yes, a Teleshot Model 54. I got this, hold a second"

Engineering: 1d20 + 7 ⇒ (19) + 7 = 26

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha continues to wait and watch.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The Teleshot Model 54 yields to Rin's expertise and the door to the north opens up, revealing a short corridor leading to a second door.

Corridor now revealed on Slides.

Meanwhile, as the humming noise reaches its zenith, a wall panel rushes open revealing a laser canon. It whirls in a wide arc around the room--to the left, then to the right--trying to acquire a target. However, with its motion sensors disabled, it is unable to do so.

Wayfinders

Android operative 1 HP10 /10, SP6 /6 RP 5/ 5|Initiative + 9 Perception + 5|Fort +0 , Reflex +6 , Will + 2|

"Glad we disabled the sensors, I don't think we want that shooting at us."

Exo-Guardians

Male LN Lashunta (Damaya) Technomancer 3 | HP 19/19 | SP 12/12 | EAC 13 KAC 15 RP 4 | F: 0, R: +3, W: +3 | Init: +2 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

"Well after that welcome, perhaps a bit more of an aggressive posture" Rin draws his semi-auto pistol and steps into the hallway.

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Roddy moves into the hallway with Rin and steps up to the new door to inspect it for dangers.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Nodding in agreement, Twila-5 draws her laser pistol and follows after Rin. While Roddy inspects the hall, she inspects the door.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Is the door locked? Trapped?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Twila-5 wrote:

Nodding in agreement, Twila-5 draws her laser pistol and follows after Rin. While Roddy inspects the hall, she inspects the door.

Is the door locked? Trapped?

It is locked, not trapped. Assuming Twila-5 tries to unlock it...

Engineering DC 15: 1d20 + 6 ⇒ (18) + 6 = 24

An L-shaped plastic table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Doors exit to the south and east. In the otherwise empty chamber.

Interior of room now revealed on Map.

Initiative:

Initiative, Hagitha: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative, Roddy: 1d20 + 0 ⇒ (10) + 0 = 10
Initiative,Vutrul: 1d20 + 9 ⇒ (1) + 9 = 10
Initiative, Twila-5: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative, Rin: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative, George-23: 1d20 + 2 ⇒ (18) + 2 = 20
Beast (red): 1d20 + 1 ⇒ (4) + 1 = 5
Beast (yellow): 1d20 + 1 ⇒ (13) + 1 = 14

A pair of hairy beasts with gaping, tooth-filled mouths stand within the otherwise empty room.

MENACE IN THE MESS! - Round One Begins!

Each PC in bold may act.

Rin
George-23
Hagitha

Beast (yellow)
Vutrul
Roddy
Twila-5
Beast (red)

Exo-Guardians

Male LN Lashunta (Damaya) Technomancer 3 | HP 19/19 | SP 12/12 | EAC 13 KAC 15 RP 4 | F: 0, R: +3, W: +3 | Init: +2 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Rin maneuvers through the doorway, firing with his Semi-Auto Pistol at the closest Beast. "Anyone know what these walking teeth are?"

Move, Fire Semi Auto at Yellow Beast
Semi Auto: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (4) + 1 = 5


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Rin gets a well-placed shot on the beast, wounding it, but not with the severity that one would expect.

Mysticism (DC 11):
These creatures are some sort of First World beasts serving as outpost security.
Elemental immunities

MENACE IN THE MESS! - Round One Cont'd!

Each PC in bold may act.

Rin
George-23
Hagitha

Beast (yellow) -5 HP
Vutrul
Roddy
Twila-5
Beast (red)

Wayfinders

Android operative 1 HP10 /10, SP6 /6 RP 5/ 5|Initiative + 9 Perception + 5|Fort +0 , Reflex +6 , Will + 2|

George-23 moves behind Twila-5 and shoots over her head with his semiauto pistol.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d6 ⇒ 1


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

George-23 fires a shot and one of the beasts (yellow) drops.

MENACE IN THE MESS! - Round One Cont'd!

Each PC in bold may act.

Rin
George-23
Hagitha

Beast (yellow) -6 HP
Vutrul
Roddy
Twila-5

Beast (red)

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

I was hoping to post after Roddy so I don't block his shot, but this is when I have time. Since I'm after him in initiative order, you can take that how you will.

Twila-5 had been about to close the door on those creatures until the party caught up to them, but was too slow. She certainly wasn't going to shut Rin in there without backup! Fortunately the closer one went down quickly. She steps into the doorway, fires her laser pistol at the far creature, then drops to a knee so Roddy can shoot over her head.

Azimuth laser pistol (F): 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 3

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Roddy cracks his knuckles, grimaces, and rushes into the room toward the hairy beast. He cocks his fist back as he closes, and it begins to ooze a sickly green-black energy that wafts like smoke and drips like acid, which he brings down on the creature's face.

Moving 15ft into the room and attacking with Entropic Strike. I have 1 Entropy Point, which I'm going to save for now.

Entropic Strike vs Beastie: 1d20 + 4 ⇒ (11) + 4 = 15
Acid & Bludg Dmg: 1d3 + 3 ⇒ (2) + 3 = 5


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Twila-5 wrote:
I was hoping to post after Roddy so I don't block his shot, but this is when I have time. Since I'm after him in initiative order, you can take that how you will.

I generally take actions in the order posted for simplicity, but I am fine with players posting that an action takes place after a particular event or posting "alternative" actions (which can even be done under spoiler, if you think it might be too much of a meta influence on another player).

As it is, it doesn't matter in this fight...

Twila-5 wrote:
She steps into the doorway, fires her laser pistol at the far creature, then drops to a knee so Roddy can shoot over her head.

The android gets a good shot on the beast, searing its furry hide!

Roddy Glasz wrote:
Roddy cracks his knuckles, grimaces, and rushes into the room toward the hairy beast. He cocks his fist back as he closes, and it begins to ooze a sickly green-black energy that wafts like smoke and drips like acid, which he brings down on the creature's face.

The vanguard's powered punch drops the beast with with a single blow.

OUT OF COMBAT

With the beasts now bested, there are two avenues to further exploration before you. The door in the mess area ("1" on map) leading eastward, or the unopened door in the entrance area ("2" on map) leading south.

If you try the door in the mess hall (1):
You find it unlocked and that it leads to a corridor ending in another closed door.

If you try the door in the entry way (2):
You find it unlocked and that it leads to a corridor ending in another closed door.

Which direction, Starfinders?

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha moves over to door 1 and opens it. She moves along the corridor, but waits for the smart ones to check it the next door before opening it.

Exo-Guardians

Male LN Lashunta (Damaya) Technomancer 3 | HP 19/19 | SP 12/12 | EAC 13 KAC 15 RP 4 | F: 0, R: +3, W: +3 | Init: +2 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

Rin follows behind Hagitha and keeps his pistol at the ready. "I'm following you Hagitha, let's find the next space."

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

"Anyone know what those things were?" Twila-5 asks as she follows Hagitha and checks the next door.

It was a Mysticism DC 11 to identify them, if anyone's interested.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Is it locked or trapped?

If it's locked or trapped:
Twila-5 gets started on tinkering with the trap/lock so the group can enter the room safely. Engineering: 1d20 + 6 ⇒ (3) + 6 = 9


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Spotting no traps, Twila-5 opens the door. Beyond lies a thirty-foot-wide circular room. Supply lockers line the walls. Varied pieces of equipment are visible within some of the open lockers, while others are piled on the floor in front of hastily cleared units.

Doors exit this chamber to the west and southwest.

If you check the lockers:
You find the lockers here contain four incendiary grenades I and a set of squad defiance series armor.

If you succeed at a DC 16 Perception check, you may open the spoiler below:

Spoiler:
You notice a hidden compartment behind one of the lockers that contains a squad machine gun and two screamer grenades I.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Not noting any threats, Twila-5 slips into the room and begins poking around in the lockers. "Hey guys. I found four incendiary grenades I and a set of squad defiance series armor in these lockers." She continues checking the rest of the lockers as she pockets one of the incendiary granades.

Perception DC 16: 1d20 + 5 ⇒ (15) + 5 = 20

"Oh! There's a secret compartment at the back of this one." Opening it, she whistles. "Wow. A squad machine gun and two screamer grenades I. As old as this stuff is, I wonder how useful it will be."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The presence of all of the weapons suggests that this room may have once served as an armory. With all of the items of interest discovered in this room--, there are two avenues to further exploration before you. The southern door in the armory ("3" on map) or the unopened, southern door in the entrance area ("2" on map).

If you try the door in the armory (3):

The door is unlocked. It opens to a short corridor with a locked door.

Please place your tokens on the map where you want them when the locked door opens.

If you try the door in the entry way (2):

You find it unlocked and that it leads to a corridor ending in another closed door.

Please place your tokens on the map where you want them.

Which direction, Starfinders?

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha continues forward, opening door 3, and again waiting for someone technical to check the next door.

Exo-Guardians

Male LN Lashunta (Damaya) Technomancer 3 | HP 19/19 | SP 12/12 | EAC 13 KAC 15 RP 4 | F: 0, R: +3, W: +3 | Init: +2 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 4/4 | Active conditions: None.

”I can try the door”

Engineering: 1d20 + 7 ⇒ (18) + 7 = 25


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Rin is successful. The door opens into an immense, circular room that is bare, except for several computer screens and databanks that line the inner walls. Chairs jut out from some of these computerized desks, while doors exit to the northeast, southeast, and southwest.

Room now revealed in Maps.

Near the door way of stands another pair of beasts similar to those that you had swiftly defeated earlier.

Mysticism (DC 16):
These creatures are some sort of summoned First World beasts, now serving as outpost security.

The spacious area they guard clearly once served as the command and control center for the entire outpost. Several of the computers have obviously short circuited or broken down, but about half of the terminals are still functioning.

Behind them, crouched behind a chair, is one of the natives, his coloring far bluer and more intense than those of the natives that you had encountered earlier. Pulses of light flash from his skin angrily!

Life Science (DC 17):

You identify this being as the Exile and one of the bioluminescent, who can absorb energy. He also has some mystical training. The Exile is adorned in a suit of graphite carbonskin, which is formed in a style that, while outdated, is indicative of those among the Pact Worlds. The Exile holds a laser pistol in one hand and a small blade in the other!
Exile has resistance 3 to electricity and fire.
Images for the Exile and First World Creatures on Slides.

The chairs are on wheels and the one in front of the blue being provides cover.

Initiatives:

Initiative, Hagitha: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Roddy: 1d20 + 0 ⇒ (18) + 0 = 18
Initiative,Vutrul: 1d20 + 9 ⇒ (11) + 9 = 20
Initiative, Twila-5: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative, Rin: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, George-23: 1d20 + 2 ⇒ (6) + 2 = 8
Red, Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Yellow, Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Blue, Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Rin v Blue: 2d20 ⇒ (1, 12) = 13

FLASHES OF DISCOVERY-Combat Round One Begins!

PCs in bold may act

Vutrul
Beast (yellow)
Twila-5
Roddy
Beast (red)
Hagitha
Being (blue)
Rin
George-23


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

BOTTING Vutrul - No post in 24+ hours

Vutrul contemplates the scene before him.
Delaying

With intruders in sight, one of the beasts (yellow) growls and moves to bite the nearest Starfinder!

Melee (bite) v Rin KAC: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (P) & grab: 1d6 + 3 ⇒ (1) + 3 = 4
Alas, did not beat KAC by 4, so no grab

Teeth tear into the kasatha microcord armor protecting Rin's limbs!

FLASHES OF DISCOVERY-Combat Round One Cont'd!

PCs in bold may act

Vutrul (delaying)
Beast (yellow)
Twila-5
Roddy

Beast (red)
Hagitha
Being (blue)
Rin -4 SP
George-23

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 22/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 0 | SAP: 16 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Twila-5 gets one glimpse of the beast attacking Rin and calls out: "Anyone recognize these beasts?" She steps up behind Hagitha and places her arm over the dwarf's shoulder. "Hold still a moment, Hagitha." She fires, then withdraws her arm.

Azimuth Laser Pistol (F): 1d20 + 4 ⇒ (15) + 4 = 191d4 ⇒ 4

Exo-Guardians

Male Human Icon Vanguard 3 | HP 25/25 | SP 33/33 | RP 4/4 | EAC 16 | KAC 18 | F +6 | R + 3 | W +1 | Entropic Pool: 0/3 | Active Conditions: None

Life Science: 1d20 + 5 ⇒ (2) + 5 = 7

Roddy shakes his head. "No idea. They look kinda like the last ones, though."

He can't get into the room with the beast blocking the way, so he squeezes past Hagitha to get up to the creature and slam it with a fist covered in green-black plasma.

Entropic Strike vs Yellow: 1d20 + 4 ⇒ (19) + 4 = 23
Acid & Bludg: 1d3 + 3 ⇒ (1) + 3 = 4


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Twila-5's shot strikes the beast (yellow) hard.

Although he has little idea as to just what the monster may be (Mysticism is the applicable skill), Roddy's fist finishes the furry foe.

The other beast (red) rushes forward, its teeth at the ready.
Charge

Melee (bite) v Rin KAC: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Damage (P): 1d6 + 3 ⇒ (1) + 3 = 4

FLASHES OF DISCOVERY-Combat Round One Cont'd!

PCs in bold may act

Vutrul (delaying)
Beast (yellow) -8 HP
Twila-5
Roddy
Beast (red) (-2 AC)
Hagitha
Being (blue)
Rin -4 SP
George-23

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