cmlobue |
Does 22 hit the other ship? That's Keskada best ever ship attack roll.
It does! So you can roll some damage. It looks like Arthur has been using the coilgun on the turret, so you would roll 2d4 for the light laser cannon in the starboard arc.
cmlobue |
Between the aid token and the bad enemy rolls, there's a decent chance you will finish combat this round or next. You can begin discussing which mission to attempt next.
Liftt |
I think a 20 is direct system damage as well as the normal one. If it gets through shields. At least for starship combat. For normal combat there is no confirm - just double damage and crit-effect if you weapon has one.
cmlobue |
That's correct. In starship combat, a crit does no extra damage, but if a it deals HP damage, the target suffers an additional critical damage effect.
In normal combat, a natural 20 simply doubles damage and applies one critical hit effect from the weapon, if any.
cmlobue |
Arthur brackets the Shrike and Keskada fires two shots from the laser down its throat. Lulari’s exasperated voice crackles through the your comms: “Take it easy, we surrender! My precious ship can’t take any more.” He insists that his shipment is legitimate.
cmlobue |
Everyone will get up to three attempts to get in (one for each receptionist). You do not need to throw yourselves at the same Charisma based checks if you can come up with a creative solution.
Also, do not forget the rewards from the tasks during mustering.
Makai |
Hey just a head's up. From 13th-20th (wednesday-wednesday) of October I will be on vacation with limited access to the internet. I will try to log in and post but if that will not happen please bot Makai
I will make sure that botting section is filled.
cmlobue |
At this point, the house is ahead of our table, and we have two options how to proceed The scenario is very explicit that the majority of players gets to make this choice.
1. We keep going as we are, ignoring everything about the checkpoint announcement except the Second Wind condition, or
2. We immediately jump ahead to the end of checkpoint 2, automatically clearing any puzzles or traps up to that point and avoiding those encounters.
(You happen to be fighting over checkpoint 3 now, because the module is not linear, so this fight continues regardless.)
The second option is there to ensure that people don't miss the final encounter, but at PBP we also have the option of unofficially continuing after the house calls the end of game to complete the encounters.
Discuss here if you want, but I would prefer actual votes by DM so no one feels pressured by the other players.
GM Zoomba |
An extremely bloody lashunta, which many of you quickly recognize as Raia, stumbles around the corner towards you. "He-hello" she says leaning against a wall. "So we're not the only one's in here then? Great! When a bunch of Starfinders get together, we can do anything!"
She gives you a thumbs up, then turns as she seems to hear some commotion down the hall. "Weydan what did they get up to....Sorry, gotta go. But we'll catch up at Clink's back on the Station, yeah? Drinks are on me! I never seem to spend my mission earnings on anything else anyway..."
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**AID TOKEN: Allied Ofensive**
**Passing From**: GM Zoomba
**Passing To**: cmlobue
**Boosted?** No
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cmlobue |
Another table is looking for an aid token. If one of you could make a DC 15 Medicine check and send it over, that would help the house greatly
cmlobue |
We are now officially done. I will send out chronicles within the next 24 hours. GMs no longer need to record downtime activities, but if you want me to add your day job, roll it in this thread.
If you want to continue the final encounter, I will be happy to continue running it.
cmlobue |
Chronicles are here. Let me know if there are any problems. Reporting information has been passed on to the powers that be.
cmlobue |
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Going to leave this thread open for another 24 hours in case there are further questions, then deactivate it. Thank you all for playing!