GM Doug Henderson’s Malevolence (Inactive)

Game Master Fiasko

Player notes | Loot


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Female

Abella taps her chin, opens her mouth as if about to speak, closes it again, points at the spot the apparition was just at, then speaks. ”Well how about that. I think that might have actually been Iosef. Huh. I’m going to say it’s about 37.5/62.5 in favor of that being the genuine article. Or as genuine as one could call a light-refracting, semi-real thanergy phenomenon.”


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

"At lest it didn't try to kill us." shrugs Tuco.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

”Yet.”


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Phaed looks around, wondering where it went. Well let's look around, at least. She begins to search the room.


Malevolence

GM:
Phaedria, Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Pavo, Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Tuco, Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Shade, Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Abella, Perception: 1d20 + 5 ⇒ (16) + 5 = 21

The objects on the mantel are all fairly mundane: statuettes of Asmodeus, ceremonial daggers, portraits of Abrogail I, but among the trinkets Shade notices a short spyglass with a glass eye on the end. It's the sight module for the brain cylinder!

Pavo spots an iron lockbox underneath the bed (locked). DC 20 Thievery to open

But searching the room, Abella and Phaed discover a loose brick in the fireplace, and behind the brick they discover a small brass key.

The key fits the lockbox perfectly, which contains an ornate skeleton key, a red and black diplomat's badge, and a man's wedding ring.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

"That steals all the fun when you find the key!" Pavo laughs as he slides his picks away. "Can anyone read auras? I wonder if this is a magical or mundane skeleton key."


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Phaed moves on to the next room after fastening the cChelaxian Diplomat's badge to her outfit. Red and black always looked fiendishly good on me.

Well… no point in waiting. Let's move on to the next room. Hopefully the "master of the house" doesn't mind… She moves to the next door. Rearranged tokens on map for convenience but happy to swap with Tuco


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

Not too picky.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

Pavo follows Phaedria out of the room and back to the hall. There he listens at the opposite door before trying to open it.


Malevolence

GM:
Pavo, Perception: 1d20 + 12 ⇒ (2) + 12 = 14

Opening the door in the master bedroom reveals a dusty washroom with a rotting curtain dividing the room, but nothing else of interest.

Returning to the hall, Pavo does not hear anything on the other side of the door, but it is locked.
DC 20 thievery or perhaps you have a key...

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

"Let's try the keyring first," Pavo says, sheathing his short sword.

Thievery (in case GM was spoofing us):

Thievery, infiltrator picks (T): 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25


CG Male (he/him) pathfinder hopeful human cleric of Desna 6 | HP 38/56 | AC 19 (21 w/ shield raised) | Fort +10; Ref +9; Will +14| Perc: +14 | Speed 25ft| [ooc] Divine Font: 2/4 | Focus Points 1/1 |Hero Points 0/3 | Exploration Mode: Detect Magic | Active conditions: grabbed

"Always better to use the key. Leaves the lock in better shape, for the future owners." mumbles Shade


Malevolence

The skeleton key works perfectly.

A single bed sits in the corner of this room. Tangled sheets marred by ancient bloodstains lie in a heap on the floor.

The opposite corner features a half-sized fireplace; a freestanding dresser and a table with a chair fill out the room’s remaining furnishings.

Atop the table rests a shortbow, several arrows, and a taxidermy fox. Paintings of the woods and hunting scenes decorate the walls.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

"I think my skill my be offended by that statement," Pavo says with a chuckle as he opens the door with the skeleton key. "Oh! This must be the boy's room. We should check under the bed." Pavo squats down and cranes his neck to look under the bed.


Malevolence

Pavo moves into the room to check under the bed, and both of the bedroom doors slam open violently!

From somewhere within the bedrooms, two ghostly teenagers cry out in pain!

Everyone must make a DC 24 Will Save, and then check the results below.

Brain Pain! DC 24:
Critical Success The creature is unaffected.
Success: The creature is sickened 1 by the pain.
Failure: The creature takes 2d8+9 mental damage and increases their malevolence value by 1.
Critical Failure: The creature takes 4d8+9 mental damage, is stunned 1 by the pain, and increases their malevolence value by 2.

GM:
Phaedria, Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Pavo, Perception: 1d20 + 12 ⇒ (2) + 12 = 14
Tuco, Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Shade, Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Abella, Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Haunt: 1d20 + 15 ⇒ (18) + 15 = 33

A strange, house-like cage of solid ectoplasm springs up around Pavo! Pavo must make another DC 24 Will Save or be shackled, see below!

Shackled Memories DC 24:

The target believes a miniature version of their childhood home has built up around them, locking them in place.
Critical Success: The target is unaffected and is temporarily immune to Shackled Memories for 24 hours.
Success: The target is flat-footed until the end of their next turn.
Failure: The target is flat-footed and immobilized until the end of their next turn.
Critical Failure: The target is restrained for 1 minute or until they Escape.

And then, a ghostly young hunter manifests in the room and takes aim at the prey trapped in his cage (AKA Pavo)!

Hunting Shot: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 3d8 ⇒ (5, 5, 7) = 17 piercing, plus 1d8 mental as Pavo imagines he’s bleeding to death!

The part is up! Please roll your saves. This is a haunt. DC 21 Performance to soothe the haunt, or DC 25 Religion to exorcise it.

Twins
Shade
Phaed
Abella
Pavo
Tuco


Female

Will Save: 1d20 + 8 ⇒ (17) + 8 = 25

Abella hears the sound of ghostly teenagers calling out in pain and...rolls her eyes. "Oh please. Ghostly screams are so played out. You might get a jump scare out of it, but you need to build to it! I mean, if I scuttled away in fear every time I heard someone cry out in pain, I could hardly kill anyone, could I?" Even as she goes on one of her typical rambles, it is obvious that her face has taken on a more putrescent shade of green and she is trying to cover herself.

She starts trying to look through the "thanergy weave" for a weakness to exploit, but she ends up getting distracted. "How droll! The thanergy weave appears to be in a square knot here. Oh, I wish I had something to draw with!"

Religion (sickened 1): 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

Will (E), Malevolence 1: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12 (I really need to stop critically failing these haunt saves)
Hero Point: Will (E), Malevolence 1: 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18
Mental: 2d8 + 9 ⇒ (4, 3) + 9 = 16
Will (E), Malevolence 1: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17

"Ah!" Pavo starts to raise his hands to cover his ears, but he suddenly becomes frozen in mid-motion. "Confound this ghostly construction!"

Stunned 1, Flat-footed, Immobilized


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

haunt will- M: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14

mental: 6d8 + 9 ⇒ (6, 2, 4, 5, 3, 5) + 9 = 34
Malevolence now 3. Stunned 1

Tuco shakes his head as he focuses himself into his stance and moves away.


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Will, Mal. 3: 1d20 + 8 - 3 ⇒ (16) + 8 - 3 = 21 Oh good Malevolence THREE now…

Mental: 2d8 + 9 ⇒ (4, 5) + 9 = 18

Shhhhhhhhh… it'll be okay… it's just a bad dream

Performance (E): 1d20 + 14 ⇒ (12) + 14 = 26

Go back to sleep now…

Grand Lodge

Shade Will Save: 1d20 + 12 ⇒ (19) + 12 = 31


Malevolence

Phaed is able to soothe the haunt, for now... But she an Tuco are feeling increasingly comfortable and at home in the manor.

The other bedroom, once you've recovered enough to check it out, is similar to the first aside from a few details.

Atop the table sits a scale model of Xarwin Manor, along with several sheets of paper and drawing instruments. Paintings of houses with striking architecture decorate the walls.

A quick search doesn't reveal anything of value in either room, but clearly terrible murders happened here.

You've uncovered everything is this wing, including a few key items. Where to next?


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

After healing up, Phaed will suggest the opposite wing.

Silver Crusade

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NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

Pavo prepares a questionable mental stimulant, which he imbibes, and performs a disturbing acupuncture technique to his forehead while the others search one of the other rooms. "Oh. Ow. Ah. Shade and I should return to the boy's room, later when we're good and ready to exorcise his poor soul."


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CG Male (he/him) pathfinder hopeful human cleric of Desna 6 | HP 38/56 | AC 19 (21 w/ shield raised) | Fort +10; Ref +9; Will +14| Perc: +14 | Speed 25ft| [ooc] Divine Font: 2/4 | Focus Points 1/1 |Hero Points 0/3 | Exploration Mode: Detect Magic | Active conditions: grabbed

Shade says, "Have a seat, I'll get started on the healing."

He starts by healing Pavo.
medicine, expanded tools DC20: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 healing: 2d8 + 10 ⇒ (6, 2) + 10 = 18 10m
Pavo to 46

He then heals Tuco.
medicine, expanded tools DC20: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15 20m
medicine, expanded tools DC20: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 healing: 2d8 + 10 ⇒ (7, 2) + 10 = 19 30m
Tuco to 45

And then Phaedria
medicine, expanded tools DC20: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 healing: 2d8 + 10 ⇒ (4, 3) + 10 = 17 40m
Phaedria to full

"I think that covers it, or at least well enough for now." comments the healing cleric. "That sounds like a good idea, Pavo. Shouldn't let the poor child suffer any more than he already has."

He follows Pavo to the little boy's room, ready to help.


Malevolence

GM:
Pavo, Religion, Dubious Knowledge: 1d20 + 11 ⇒ (6) + 11 = 17
Shade, Religion: 1d20 + 12 ⇒ (20) + 12 = 32

Pavo and Shade spend some time attempting to exorcise the bedrooms, but they get the sense that the malevolence in the house needs to be dealt with before the spirits can truly rest.

Crossing the balcony to the east wing, you find another hall with several doors, mirroring the one on the opposite side. A door at the far end appears to have been boarded up. I've marked this door with a red X, just for ease. This doesn't mean you can't attempt to remove the boards and enter.

All is quiet.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

"I'm certain whatever is boarded up in there will try to stab us in the eye or something else darkly poetic," Pavo comments, eyeing the boarded door.


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Perhaps the other diir first. voting for the first door on the right


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

Tuco nods and moves up to the door.


Malevolence

GM:
Pavo, Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Pavo does not hear anything at the door, and so opens it.

This dusty room once served as a sculptor’s workshop, with cabinets and shelves along the wall storing a wide range of artisan’s tools.

A display case against the west wall holds a stand designed to display two axes, although it currently displays only a single red-handled hatchet.

A round table in the middle of the room and a workbench to the south appear to be where an unknown artist carried out the bulk of their work. A nearly completed carving of a bird still sits on the workbench.

A large number of wood blocks and stone slabs, raw materials for carving, are stacked to the southeast.

The fireplace to the east has a kiln-like oven built into it.

Shade senses there is magic present in the room.


CG Male (he/him) pathfinder hopeful human cleric of Desna 6 | HP 38/56 | AC 19 (21 w/ shield raised) | Fort +10; Ref +9; Will +14| Perc: +14 | Speed 25ft| [ooc] Divine Font: 2/4 | Focus Points 1/1 |Hero Points 0/3 | Exploration Mode: Detect Magic | Active conditions: grabbed

"Either way. We'll have to go in there at some time. I wonder why they have it boarded up?"


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Phaed begins trying to locate the magic in the room. She has detect magic too

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

Pavo walks over to inspect the display case. "Unless the kiln is enchanted, the axe would be my guess."


Malevolence

It is indeed the axe!


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Abella, be a dear and identify that hatchet? You're smart.

She, meanwhile, closely inspects the artwork. Is it any good?


Malevolence

Abella figures out it's a +1 hatchet. And you've seen it depicted in a portrait of Asethanna Xarwin...


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

Tuco heads over to investigate the building materials.

Do they seem intended for anything in particular, or just for general repairs?


Malevolence

Tuco notices a two interesting things by examining the workbench.

First, the sculptor’s tools found here can be gathered together to form a set of sterling artisan’s tools for sculpture and woodcarving, and a superb repair kit.

Second, a woodblock carving of Pharasma here was never fully assembled, as though Asethanna, the artist, was interrupted and never returned to compete her work. Someone skilled in crafting could complete the sculpture though. DC 18 Crafting

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

"I suspect that finishing this statue may provide some relief to one of the spirits trapped here," Pavo pontificates. "Do you want to take a rest while I work on this carving?"

Craft, if time provided:

Crafting (T), Sterling Tools: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


Malevolence

The pieces are already carved, they just need to be assembled, so it won’t take any time.

Pavo assembles the wood carvings into a statue of Desna sitting on her throne. Nothing immediately happens however.


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Phaed admires Tuco’s work. Well done.

She suggests the party move on to the next room down the hall... the one that isn’t boarded up perhaps.


Malevolence

I assume someone takes the tools/repair kit, and the hatchet?

GM:
Pavo, Religion, Dubious Knowledge: 1d20 + 11 ⇒ (9) + 11 = 20
Shade, Religion: 1d20 + 12 ⇒ (3) + 12 = 15

You cross the hall and after listening at the door and hearing nothing, Pavo opens it.

Three shelves filled with books occupy the western half of this room, while to the east an iron spiral staircase descends to the floor below.

A long table surrounded by broken chairs sits before a tall brick fireplace, while a battered, partially destroyed wooden statue of a Pharasma stands on the wooden platform to the east.

Broken furniture and decorations, including several ruined paintings and a wheeled ladder once used to access books on higher shelves, lie scattered throughout the chamber.

Pavo and Shade recognize this room was once a chapel devoted to Pharasma, but everything within has been destroyed with the curious exception of the books...


Female

Abella speaks with a completely flat-affect, almost mimicking one of those Numerian machines. ”Oh. No. Some one has destroyed the chapel. How horrible. How tragic. Pharasma weeps. Now how will we make people feel bad for studying thanergy constructs.” She immediately heads for the books.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

"We should place this statue," Pavo says, referring to the one he just finished assembling, "next to our sleeping quarters."

Inside the ruined chapel he frowns and sighs. "We should rebuild this as a chapel to Desna." He follows Abella to inspect the books.


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

Tuco nods "Good idea."


Malevolence

As the party enters the chapel, a skeletal, ghostlike woman suddenly appears and lets out a terrifying scream! DC 23 Will save from all, becoming frightened 2 on a failure. On a critical failure, you are also fleeing for as long as you're frightened. On a success, you are temporarily immune for 1 minute.

And then, pieces of broken furniture rise up to strike, as if the ghost has angrily thrown them!

A chair leg at Abella:
Telekinetic object: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18
Damage: 2d12 + 2 ⇒ (9, 10) + 2 = 21

A picture frame at Pavo
Telekinetic object: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Damage: 2d12 + 2 ⇒ (12, 6) + 2 = 20

A candlestick at Tuco:
Telekinetic object: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
Damage: 2d12 + 2 ⇒ (4, 12) + 2 = 18

A bookend at Phaed:
Telekinetic object: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
Damage: 2d12 + 2 ⇒ (5, 12) + 2 = 19

A paperweight at Shade:
Telekinetic object: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
Damage: 2d12 + 2 ⇒ (10, 9) + 2 = 21

GM:
Phaedria, Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Pavo, Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Tuco, Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Shade, Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Abella, Perception: 1d20 + 5 ⇒ (18) + 5 = 23
???: 1d20 + 16 ⇒ (1) + 16 = 17

???
Shade
Pavo
Phaed
Tuco
Abella

Bold may act!


LN Female Bard 6 | Languages: Aklo, Requian, Common | Perc. +11 (E; Darkvision) | HP: 70/70 | AC: 23/(25 (react. shield) | Fort: +10 Ref: +13 Will: +11 | Spells: 1:3/3; 2: 0/3 3: 3/3 | Status: Malev. 4| Hero Points: 1

Will: 1d20 + 8 ⇒ (10) + 8 = 18

Occultism to ID: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9

Lingering Composition Perform Check (DC 19): 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 Inspire Courage Lingers 3 rounds

Lingering Composition:
Cast: Verbal (free-action)

You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.

Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.

Phaed then raises her shield.

If she cannot use Occultism to ID she will cast Guidance on Shade.


Tiefling Monk 6 | HP 62/90 | AC 21/25| F +13. R +11, W +12 | Perception +12 (Darkvision) | Malevolence 3

will: 1d20 + 9 ⇒ (7) + 9 = 16

frightened 2

Tuco gets clocked by the candlestick but wastes no time flexing like a mountain as he moves behind for a good place to strike.

He hesitates for a moment in fear, but still swings.

poundy fisty: 1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 12
b damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

more poundy, more fist: 1d20 + 11 - 2 + 1 - 5 ⇒ (1) + 11 - 2 + 1 - 5 = 6
forceful b damage: 1d6 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11

Frightened 1 now, AC 21.

Silver Crusade

NG Male Tiefling Rogue 6 | HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | 25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

Will (E): 1d20 + 11 ⇒ (7) + 11 = 18
Ugh...

Pavo's wits escape him for a moment as the ephemeral witch appears and screams, which is just enough distraction for whatever poltergeist directs the inanimate objects in the room to clobber him with a picture frame.

He moves to flank the ghost between himself and Tuco and then gives his best effort to run her through.

Stride, Strike, Recall Knowledge

+1 rapier (T), finesse, frightened 2: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
magic, piercing, thief: 1d6 + 4 ⇒ (6) + 4 = 10
+ sneak attack (precision): 1d6 ⇒ 5

Recall Knowledge: Religion +11-2, Dubious Knowledge


CG Male (he/him) pathfinder hopeful human cleric of Desna 6 | HP 38/56 | AC 19 (21 w/ shield raised) | Fort +10; Ref +9; Will +14| Perc: +14 | Speed 25ft| [ooc] Divine Font: 2/4 | Focus Points 1/1 |Hero Points 0/3 | Exploration Mode: Detect Magic | Active conditions: grabbed

"Holy crap! yells Shade as he is hit HARD by the paperweight. That was a crit. 32damage.

will DC23: 1d20 + 12 ⇒ (5) + 12 = 17
Frighted 2

He then casts a heal as a burst. 3 actions
healing DC20: 2d10 ⇒ (10, 5) = 15

"Well, that feels a little better."


Malevolence

Basic Fort save: 1d20 + 11 ⇒ (2) + 11 = 13

When Tuco moves in to attack her, the ghost reacts by sending another candlestick to strike him!

Telekinetic Defense: 1d20 + 15 ⇒ (5) + 15 = 20
Damge: 2d12 + 2 ⇒ (7, 4) + 2 = 13

Pavo pierces the ghost, but it doesn't look like all of the damage went through, including the sneak attack.

GM:
Pavo, Religion, Dubious Knowledge: 1d20 + 11 ⇒ (8) + 11 = 19

Pavo recognizes this ghost as a poltergeist. They are weak against silver and naturally invisible.

??? -20 hp
Shade
Pavo
Phaed
Tuco
Abella

Abella is up!

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