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My ideal sequence of events--barring those nasty shadows just self-imploding--would be for Abella to use her 3rd action to move at least 5 ft back, Phaed to move into that space behind Pavo (before or after doing something), and then Pavo to move into Phaed's original position to strike OR someone destroys black circle and Pavo moves into that spot.
...so Delaying.

GM Doug H |

Used a turn to stride but depends on Abella's turn where Phaed ends. Feel free to occupy that space.

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If, by some miracle, killing the parent shadow kills the shadow spawn, Pavo would move far enough to direct those attacks at Cathilda.

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I'm fairly sure persistent damage only does what the effect says it does on a critical success/failure and is not automatically doubled.

Shade Atteran |

For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1.
This example makes it pretty clear that persistent damage is damage, and is thus doubled on a crit.

Phaedria |

That's a problematic thing in the CRB, I've noticed it before. But normally persistent is a condition and is not even rolled with the crit damage, it happens later on the creature's turn. Doubling and halving damage specifically calls out an example of persistent not doubling as well, which seemingly contradicts the example in the CRB.
IMO it's definitely a FAQ candidate because it seems highly illogical to me that persistent doubles as it's a condition gained and rolled on the creature's turn and not damage of the strike.

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I'm, ah, not in a position to check my physical book but is the quoted text discussing damage or criticals, or is it discussing acid flasks?
Many things have critical effects that grant persistent damage where a normal effect dies not have persistent damage, e.g. produce flame. You wouldn't double the 1d4 persistent fire damage from a produce flame on a critical hit.
EDIT: Checked. That us the section on splash damage. Acid flask is a rare thing where it's primary effect--what happens on a regular hit--does persistent damage. Other examples of where the critical effect is specifically called out include wounding rune (1d6 regular persistent bleed becomes 1d12, you wouldn't double the 1d12) and flaming rune (adds 1d6 persistent fire on a critical, you wouldn't make it 2d6).

Shade Atteran |

The key is that Persistent Damage is damage. At least as I understand it. And all damage (that isn't added because it is a critical hit) is doubled.
At least that is my interpretation.

Phaedria |

Persistent damage is normally a condition, not damage. It is a condition gained from the strike that inflicts damage later on. That is the main reason why I think it is not normally doubled. You don’t double conditions as a default.

Shade Atteran |

I need to watch these on a break...
Pathfinder Rule Reminder #20: Is Persistent or Splash Damage Doubled on a Critical Hit?
He also refers to CRB 544 for his reference.
Pathfinder (2e): Basics of Damage Part 2 (Precision Damage, Persistent Damage, & Alignment Damage)
I know this guy isn't an official source... but...

Phaedria |

Paizo editorial burying an extremely important rules implication in a random example about something totally unrelated, in the very back of the huge core rulebook? I have déjà vu!
I mean of COURSE one would immediately go to the splash trait section's theoretical example of splash damage, which located is in the Crafting and Treasure chapter of the CRB, to understand the general rule about doubling all persistent damage in the game… perfectly logical.

Shade Atteran |

Since there is discussion, and this game is in Adventure mode, I am fine going with the GM's ruling (I'd be fine in PFS mode as well, due to ambiguity, though you know how I'd rule)

Shade Atteran |

If only we had some striking runes. Sigh.
That, and a returning rune on my star knife.

Phaedria |

Yeah, fatigued isn;t really that bad after they fixed it in the errata to say "while traveling."

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Battle Medicine bolsters against Battle Medicine, so I locked myself out of Shade's better healing.
“your Battle Medicine”
Got to remember that.

Shade Atteran |

Yes... each battle medicine only affects those from the one taking the action.
I am about leveled up, but have had a day. Will update later.

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While Pavo didn't quite hit the DC, I thought that little bit of info would be really unsatisfying if you learned even later on.
Indeed, it would have been! :D

GM Doug Henderson |

Here is a brief summary of the timeline based on your research so far. There may be some gaps because you haven't quite discovered everything yet (Or because I did a poor job explaining things!).
Tchekuth, an ancient astronomer, is slain on a distant shore far from his home by Desnans who use the Void Mirror to help imprison him.
Ioseff Xarwin and Asethanna Arvanxi fall in love.
Ioseff betrays his family to earn the trust and support of House Thrune; he becomes Paracount and weds Asethanna.
Iospeff keeps the ancient Desnan books of his ancestors for study.
Construction of Xarwin Manor is completed atop the site where Tchekuth was slain; Ioseff and Asethanna move in, their children are born. Ioseff discovers the Void Mirror and removes it from the Cosmic Crypt. Tchekuth’s consciousness begins to stir deep below while nosois start gathering in the surrounding woods, alert to Tchekuth's awakening.
Compelled, Ioseff becomes absorbed by his obsession with the Dark Tapestry.
Ioseff travels to Ustalav, where he meets the scholar Fulvia Nostraema, and they have a brief affair; Ioseff purchases the starless scope.
Fulvia Nostraema and her son Anitoli arrive at Xarwin Manor.
The manor falls into madness.
Fulvia murders her son and is committed to Darakole Sanitarium in Ustalav. Ioseff murders his wife and children.
Ioseff’s attempt to call down a brain collector through the Void Mirror backfires. They fight and die from their wounds. He perishes and becomes a ghost. The town is abandoned.
Pschopomps make attempts to settle the spirits in the manor, but fail. Tchekuth's malevolence grows. The Void Mirror remains open.
Let me know if anything is still unclear!

Shade Atteran |

Thanks for the history recap!
That does help.
Now we just need to recall what we've done, and piece together what we have left.

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Eviscerate
Technically, then, the surgery was on Pavo's abdomen. Else it would be a craniectomy... :X
P.S. Aaaaaaagh!

Phaedria |

Leveled. Shall we do some dream research?
Level 6
Bard Feat: Dirge of Doom
Skill Feat: Bon Mot
Swap lvl 1 Fear spell for Bless
Add Ghostly Weapon lvl 3 spell

Shade Atteran |

I have leveled, too.
Tweaked my spells a bit, picking up searing light and dispel magic. Probably useless :D
Skill Feat: Ward Medic
Cleric Feat: Magic Hands
The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. When you succeed at a Medicine check to Treat Wounds, your action gains the divine trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). If you have an ability that adds additional dice to your Treat Wounds, you still roll those normally.
So, this only works on Treat Wounds, but still seems good enough.

GM Doug Henderson |

Hi all, I've created an RPG Chronicles sign up for the game here:
Please sign in. We are close to the end!

GM Doug Henderson |

filled out, with a new PFS2 character!
Because now I have to play Shade more...
And he'll have access to the Starless Scope!

Shade Atteran |
2 people marked this as a favorite. |

filled out, with a new PFS2 character!
Because now I have to play Shade more...

Phaedria |

I need to review characters and figure out where this is going. Will do this weekend.

GM Doug Henderson |

Hi all, the game has been reported and chronicles are here:
Let me know if there are any problems.
Thanks again for playing!