Fleeting Truth (Inactive)

Game Master Kirill.Storm

Slides 3-14
Slides 3-08


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Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Reflex vs flaming aura: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25 Success, 5 fire resistane, so no damage.

Using size advantage Joe is tryin to destroy the spellcaster he is afraid of (Setys?)...
Entropic Strike EAC: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 Maybe we should also use some penalty by Soft Cover for some foes between...
Bld dmg: 3d6 + 21 ⇒ (5, 2, 1) + 21 = 29

Joe then use Move Action to cover from gray hellknights attack with shiled.

What's worst: to fail a mission, to overstep the Law or to die? , - thinks Joe aloud.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Compucast hurries into the room and links with the data node. Finding the data Guidance is after requires little effort, and he begins the download. You estimate that it will take five rounds to get the enitre file.

Zaryn scans it as it comes in and says, "Juicy! No wonder they want to torch this."

Tolar moves to the corner and attacks a Hellknight, but between the wall and Joe, he can't quite get a good line for his pike.

Joe, frightened but undaunted, takes a swing at Setys. He also suffers from the crowded conditions and just misses the field-maralictor.

Round 2 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar
Joe (shaken 16 rounds)
Setys (Cyan) (-40 HP, entangled 1 round)
Purple (-7 HP, readied action)
Gray (-14 HP, entangled)
Tethrata (Pink) (-7 HP, -1 RP, fiery runeplates)
Id-Sinitis (-1 RP)
Brown (-33 HP, entangled 1 round, entangled)
Yellow (-33 HP, entangled 1 round, entangled)
Compucast (interfaced)

Data 20% downloaded.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare moves again while pulling out his grenade launcher. He fires his frag grenade mk 3 just behind purple and brown. Jackojare hits the ground spot as long as he doesn't roll a 1, and it has a 15 foot radius, so it would get all of them. He will use his communiliasm skill where he rolls twice and takes to the better result to make sure a 1 does not appear, since rolling two 1s in a row is 1 in 400.
hit: 1d20 ⇒ 1
hit: 1d20 ⇒ 6
dmg: 4d6 ⇒ (4, 3, 3, 1) = 11 piercing and they can make reflex saves to half it. 24 reflex.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Jackojare fires a grenade past the Hellknights, hitting them with shrapnel.

Reflex DC 24, Pink: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex DC 24, Cyan: 1d20 + 10 ⇒ (8) + 10 = 18
Reflex DC 24, Purple: 1d20 + 8 ⇒ (8) + 8 = 16
Reflex DC 24, Gray: 1d20 + 9 ⇒ (13) + 9 = 22
Reflex DC 24, Brown: 1d20 + 8 ⇒ (5) + 8 = 13
Reflex DC 24, Yellow: 1d20 + 9 ⇒ (13) + 9 = 22

They are all showered with shrapnel.

Tehtrata's armor continues to burn.

Reflex DC 15, Cyan: 1d20 + 10 ⇒ (8) + 10 = 18
Reflex DC 15, Purple: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex DC 15, Gray: 1d20 + 9 ⇒ (16) + 9 = 25

Setys suddenly remembers that she has cover relative to Joe because of Yellow, so he cannot take an attack of opportunity against her. She casts the spell again, telling him, "You risk all of those. Better to evac while you can."

Purple continues to wait for an opening.

Gray attempts to escape.

Strength: 1d20 + 6 ⇒ (2) + 6 = 8

The Hellknights may be left to wonder why they sent their physically weakest agents on this mission.

Bludgeoning Damage: 4d6 ⇒ (4, 3, 3, 3) = 13

Tethrata calls out to Joe, "Cease your blasphemies and flee now, while you still have your lives." He puts a little Hellknight power behind the taunt, and Joe needs to make a Will save (DC 18) the or gain the burning condition (1d8) and a flaming brand that grants other Hellknights bonuses against him.

Round 2 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar
Joe (Will Save DC 21, Will Save DC 18, shaken 16 rounds)
Setys (Cyan) (-56 HP)
Purple (-28 HP, readied action)
Gray (-43 HP, entangled)
Tethrata (Pink) (-18 HP, -2 RP, fiery runeplates)
Id-Sinitis (-1 RP)
Brown (-44 HP, entangled 1 round, entangled)
Yellow (-44 HP, entangled 1 round, entangled)
Compucast (interfaced)

Data 20% downloaded.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Joe reminds Jackojare via telepathy that we have few MK III incendiary grenades taken from last hellknight's group. Would be symbolical to see hellknights burning.

Will save DC 21: 1d20 + 4 + 2 - 2 ⇒ (5) + 4 + 2 - 2 = 9
Will save DC 18: 1d20 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10

Burning: 1d8 ⇒ 5

Vanguards Will bastion appears to be weak. Joe burns in supernatural fire and screams in agony...
They are in my mind! ID, requesting mental assistanse!

I am not sure what to expect after failing DC 21 Will. Is it Hold Person or something that prevent me from act? And also, is this burning can be stopped according to usual rules with Reflexes mostly?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The DC 21 is suggestion. Joe has been told to leave, so he must do so. He does not have to be dumb about it, but every round he must do something to get him closer to leaving the facility. It lasts 11 hours or until you complete the suggested action unless removed.

The burning is similar to the weapon special property, so you make a DC 18 Reflex save at the start of each turn to end it. The bonus the Hellknights get lasts as long as the condition does (minimum 1 round).

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id focuses his mind on Tethrata and projects a wave of psychic energy directly into her brain.

Cast mind thrust IV on Tethrata.

Mental Damage (Will DC 22 half): 10d10 ⇒ (10, 1, 4, 8, 4, 7, 5, 1, 9, 3) = 52 plus fatigued 1 round


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Id-Sinitis tries to break Tethrata's brain.

Will Save DC 22: 1d20 + 12 ⇒ (19) + 12 = 31

It is only a bit broken.

Brown and Yellow both try to escape.

Strength, Brown: 1d20 + 2 ⇒ (5) + 2 = 7
Strength, Yellow: 1d20 + 6 ⇒ (4) + 6 = 10
Bludgeoning Damage: 4d6 ⇒ (1, 5, 2, 1) = 9

They are definitely getting fired if they make it out of here.

Reflex, Brown: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex, Yellow: 1d20 + 9 ⇒ (11) + 9 = 20

Though here is still plenty fiery.

Round 2-3 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Compucast must take a free action this turn to maintain the interface.

Jackojare
Tolar
Joe (branded, suggestion, shaken 16 rounds)
Setys (Cyan) (-56 HP)
Purple (-28 HP, readied action)
Gray (-43 HP, entangled)
Tethrata (Pink) (-44 HP, -2 RP, fiery runeplates)
Id-Sinitis (-1 RP)
Brown (-63 HP, entangled)
Yellow (-58 HP, entangled)
Compucast (interfaced)

Data 40% downloaded.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Vanguards oppressed mind trying to decide either it better to go out the facility - the way Hellknights arrive here or maybe just use the same way Pathfinders reached this place ...
low result will push me to rush through: 1d100 ⇒ 60

Living lash retreats as it connected to Joe's mind, so the vanguard decides just to crush yellows knight weapon.
Improved Sunder, targeting EAC+8: 1d20 + 16 + 4 - 2 ⇒ (19) + 16 + 4 - 2 = 37
Acid dmg, ignores 10 Hardness: 3d6 + 21 ⇒ (1, 1, 1) + 21 = 24

And the make tumble back unexpectedly agile for his size...
half speed acrobatics to avoid AoO: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23

We need to leave the facility quickly! Enemy reinforcements are coming probably. - Joe is anxious obviously.

Reflex DC18 Branded: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Fire dmg: 1d8 ⇒ 8

Reflex DC 15 blazing aura: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20

3 fire dmg recieved. I am interested if some Hellknights will be getting fired figuratively or literally :)


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Joe decides, possibly not of his own accord, that discretion is the better part of valor and begins a fighting retreat. He smacks one of the Hellknight's weapons, dissolving part of the haft, then tries to flee. He isn't as graceful as he thinks, however.

Flaming Advanced Pike: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36
Fire and Piercing Damage: 2d8 + 15 + 2 ⇒ (5, 3) + 15 + 2 = 25

Flaming Advanced Pike: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
Fire and Piercing Damage: 2d8 + 15 + 2 ⇒ (6, 8) + 15 + 2 = 31

This provides Purple the opportunity he was looking for, and it rushes to one of the data nodes and interfaces with it, uncaring of the danger it has placed itself in.

Varyn does a quick scan form Compucast's terminal and says, "If you really want that data, now's the time - that hacker is deleting it out from under you!"

Round 2-3 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Compucast must take a free action this turn to maintain the interface.

Jackojare
Tolar (AOO)
Joe (AOO, -49 SP, branded, suggestion, shaken 15 rounds)
Setys (Cyan) (-56 HP)
Gray (-43 HP, entangled)
Tethrata (Pink) (-44 HP, -2 RP, fiery runeplates)
Id-Sinitis (-1 RP)
Brown (-63 HP, entangled)
Yellow (-58 HP, entangled, pike -11 HP)
Purple (-28 HP, interfaced)
Compucast (interfaced)

Data 40% downloaded.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare picks back up his rifle that he dropped previously when he pulled out his grenade launcher and fires it at yellow. Of course he drops his grenade launcher to do that though. hit: 1d20 + 15 ⇒ (15) + 15 = 30 dmg: 2d8 + 12 ⇒ (1, 2) + 12 = 15

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

aoo vs foolish purple knight: 1d20 + 18 ⇒ (20) + 18 = 38
piercing damage: 2d8 + 20 ⇒ (1, 8) + 20 = 29
nice! My last crit was wasted but extra damage +1d8 Bleed: 2d8 + 20 ⇒ (7, 1) + 20 = 28

"Let them come. We need the data."

Tolar isn't as large as Joe but he can run interference.

And since Joe already used up some of their aoos...

Tolar uses his Haste to 5 ft step then puts down Heavy Fire.

Blast vs Yellow's EAC: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
Blast vs Grey's EAC: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 18
Blast vs Setys's EAC: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
Blast vs Tethrata's EAC: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Blast vs Brown: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25

Sonic damage: 2d10 + 17 ⇒ (2, 7) + 17 = 26

Nearest enemy who took damage is flatfooted. Spend 1 resolve point to cause one of them, Preferably Yellow or Grey to be flatfooted for 5 rounds. DC 22 Fort to negate.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

AoO likely at purple. EAC: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Dmg, Acid: 3d6 + 21 ⇒ (2, 2, 3) + 21 = 28

Joe still has 1 reaction to punish enemy movement around or protect allies with Bodygard or Dampen.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Not sure what type of actions I can take while interfaced. Can I do whatever I want, so long as I stay close, or do I have to focus on the download? Assuming he can cast and stay interfaced, he'll unload a set oof magical missiles on purple to try and disrupt them.

MM full cast, dangerous spells: 3d4 + 3 + 4 ⇒ (3, 4, 2) + 3 + 4 = 16


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Pretty much whatever you want.

The Scenario wrote:
Once it is initiated, this download takes a free action to maintain and does not require being adjacent to the data node.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

It looks like Purple has taken 113 total including the aoos. Maybe they are not hacking anything.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Compucast continues the download while hurling spheres of force at the hacker.

Jackojare drops his big weapon and fires a shot at Yellow with a smaller one, hitting cleanly.

Tolar and Joe both lash out at the hacker as it tries to access the data node. Joe's shot is decent, but Tolar finds a gap in the extensive armor and puts the hacker down.

Its interface will end when its turn would have been as it cannot take an action to maintain the link.

Tolar follows up by moving towards the group of Hellknights and blasting them with a cannon. Tethrata and Grey manage to stay out of the blast zone, but the others take the full force of the sonic damage

Setys casts another spell, then moves behind her troops. Everyone except Compucast must make a DC 22 Will save or be confused. If you succeed, instead you take a –1 penalty to AC, attack rolls, and skill checks until the beginning of your next turn.

Gray is glad it does not have to poke pointlessly at Joe any more, and hopes poking at Tolar will be more successful.

Flaming Advanced Pike: 1d20 + 21 - 4 - 2 ⇒ (16) + 21 - 4 - 2 = 31
Fire and Piercing Damage: 2d8 + 15 ⇒ (5, 4) + 15 = 24

Flaming Advanced Pike: 1d20 + 21 - 4 - 2 ⇒ (12) + 21 - 4 - 2 = 27
Fire and Piercing Damage: 2d8 + 15 ⇒ (1, 5) + 15 = 21

He barely avoids getting poked.

Tethtara moves past Tolar and Joe and unleashes an inferno around her, hitting everyone but Compucast.

Fire Damage: 12d6 ⇒ (4, 2, 4, 5, 4, 6, 5, 4, 5, 5, 6, 3) = 53, Reflex DC 24 half.

Round 3 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare (Will save, Reflex save)
Tolar (Will save, Reflex save, AOO)
Joe (Will save, Reflex save, AOO, -49 SP, branded, suggestion, shaken 15 rounds)
Setys (Cyan) (-84 HP)
Gray (-43 HP, entangled)
Tethrata (Pink) (-44 HP, -2 RP, fiery runeplates)
Id-Sinitis (Will save, Reflex save, -1 RP)
Brown (-89 HP, entangled)
Yellow (-99 HP, entangled, flat-footed 5 rounds, pike -11 HP)
Purple (interfaced)
Compucast (interfaced)

Data 40% downloaded.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Will save DC 22 vs Confusion: 1d20 + 10 ⇒ (2) + 10 = 12 Well this will be fun.

aoo vs Tethtara's KAC: 1d20 + 18 ⇒ (4) + 18 = 22
piercing dmg: 2d8 + 20 ⇒ (8, 4) + 20 = 32

reflex save DC 24: 1d20 + 8 ⇒ (15) + 8 = 23 53 -5 resist

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

The mission was so smooth until they start to burst out of walls.
Will vs Confusion : 1d20 + 4 + 2 - 2 ⇒ (12) + 4 + 2 - 2 = 16
Reflex vs inferno: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 29

Instead of AoO Joe will use reaction to save allies in the area

Dampen the inferno with 2 Entropic points:
You can dampen the entropic release of energy in violent effects. As a reaction when you are in the area of a damaging effect, you can spend 1 Entropy Point to cause it to deal only half damage to all creatures in the area.

At 6th level, if the effect allows a save and you succeed, you can spend 1 additional Entropy Point to allow creatures that successfully save against the effect to take no damage.

The vanguard twists reality with Entropic energy to absorb fire, he personally receive no damage...


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Tethtara ducks out of the way of Tolar's strike, but Joe manages to douse some of the fire from her ability. Neither Starfinder looks particlulrly lucid right now, though.

Round 3 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare (Will save, Reflex save)
Tolar (-53 SP, confused)
Joe (-49 SP, branded, confused, suggestion, shaken 15 rounds)
Setys (Cyan) (-84 HP)
Gray (-43 HP, entangled)
Tethrata (Pink) (-44 HP, -2 RP, fiery runeplates)
Id-Sinitis (Will save, Reflex save, -1 RP)
Brown (-89 HP, entangled)
Yellow (-99 HP, entangled, flat-footed 5 rounds, pike -11 HP)
Purple (interfaced)
Compucast (interfaced)

Data 40% downloaded.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

So did Tolar take no fire damage due to Joe's dampen ability?

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5
Tolar Buntu wrote:
So did Tolar take no fire damage due to Joe's dampen ability?

Only if you passed the save - than no damage. But you failed barely, so half damage. And then -5 due to resistanse I suppose. That works for all allies in the area of effect.

2GM. Completely forgot that I have also some backstatic due to Electrostatic Field MK I, and every melee attacker recieve 1d6 electro dmg...

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

So 22 fire dmg total to Tolar. Still pretty good.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Oh, no, why. The burn, the burn, and my head, it hurts like a headache. will save: 1d20 + 10 ⇒ (20) + 10 = 30 reflex save: 1d20 + 11 ⇒ (20) + 11 = 31
Headache gone, and I can't believe I avoided the brunt of that burn. crit twice on saves, wow! I'm wishing this was Pathfinder 2.0 right now where crit saves mean something.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Will: 1d20 + 14 ⇒ (6) + 14 = 20
Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Confused: 1d100 ⇒ 72

Id murmurs inaudibly and then pistol whips himself.

Self Damage: 1d8 ⇒ 6


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Id-Sinitis gets out of the way of the fire, but can't focus ont he enemy and hurts himself.

Yellow takes its shot at Tolar.

Flaming Advanced Pike: 1d20 + 21 - 4 - 2 ⇒ (12) + 21 - 4 - 2 = 27
Fire and Piercing Damage: 2d8 + 15 ⇒ (1, 4) + 15 = 20

Flaming Advanced Pike: 1d20 + 21 - 4 - 2 ⇒ (9) + 21 - 4 - 2 = 24
Fire and Piercing Damage: 2d8 + 15 ⇒ (4, 5) + 15 = 24

Despite having a straight shot this time, it cannot land a hit.

Brown still needs to get out to do its job.

Strength: 1d20 + 2 ⇒ (18) + 2 = 20
Bludgeoning Damage: 4d6 ⇒ (5, 3, 5, 1) = 14

It seems for a moment that it will free itself, but then succumbs to the tentacles.

Round 3-4 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar (-22 SP, confused)
Joe (-49 SP, branded, confused, suggestion, shaken 15 rounds)
Setys (Cyan) (-84 HP)
Gray (-43 HP, entangled)
Tethrata (Pink) (-44 HP, -2 RP, fiery runeplates)
Id-Sinitis (-6 SP, confused, -1 RP)
Brown (entangled)
Yellow (-99 HP, entangled, flat-footed 4 rounds, pike -11 HP)
Purple
Compucast (interfaced)

Data 60% downloaded.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Aware that he is likely to become the target of the hellknights at some stage, Compucast mutters a quick incantation as he continues the download. He shifts about subtly to the left as more motes of force tear from his position toward the flaming knight.

full cast MM on pink: 3d4 + 3 + 4 ⇒ (1, 3, 3) + 3 + 4 = 14

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

confusion effect: 1d100 ⇒ 58

Tolar looks truly confused as he smacks himself in the ... suit with his pike so hard it hurts.

unspecified damage, Bludgeoning?: 1d8 + 7 ⇒ (6) + 7 = 13

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare moves back and fires at yellow hit: 1d20 + 15 ⇒ (20) + 15 = 35 dmg: 2d8 + 12 ⇒ (7, 3) + 12 = 22
another Crit! dmg: 2d8 + 12 ⇒ (1, 5) + 12 = 18

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Confusion: 1d100 ⇒ 66
Joe punches himself asnhisnmind completely out of proper service.
dmg: 1d8 + 5 ⇒ (7) + 5 = 12

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Actually since yellow attacked Tolar then Tolar was supposed to attack back per confusion rules.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Well if that is true, then yellow might be dead before I fired that shot and my attack would go on Cyan, and I did draw that line as a test and yes I can still hit him without touching any wall.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Up to cmlobue . I'll roll the attacks just in case.

attack #1 vs Yellow: 1d20 + 18 ⇒ (7) + 18 = 25
piercing dmg: 2d8 + 20 ⇒ (8, 6) + 20 = 34

attack #2 vs Yellow: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30
piercing dmg: 2d8 + 20 ⇒ (2, 8) + 20 = 30


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Yes, confused targets are required to attack the last creature that attacked them, which is more fun when two confuse dallies go at each other.

Compucast continues to download data and toss magic at the Hellknights.

Tolar turns all his focus to Yellow and swings wildly at it, striking both times. The continued assault is enough to drop the Hellknight.

Jackojare fires a shot at Setys, striking a weak spot in her armor.

Joe's brain seems to have completely abandoned him, as he smacks himself.

Setys calls upon some unusual magics, and the connection between Compucast's device and the data node breaks.

"Hey, I was reading that!" Zaryn shouts through the datapad's speakers.

Gray tries once more to bust itself out.

Strength: 1d20 + 6 ⇒ (20) + 6 = 26

It does so easily, then heads past Tolar and presumably toward Compucast.

Tethrata also runs past two confused Starfinders and fires on Compucast.

Inferno Flame Pistol: 1d20 + 21 ⇒ (20) + 21 = 41
Fire Damage: 2d8 + 11 ⇒ (4, 5) + 11 = 20
Critical Fire Damage: 2d8 + 11 ⇒ (5, 4) + 11 = 20
Critical Burn: 1d8 ⇒ 6

She aims perfectly, and Compucast begins to burn.

And since Joe was too confused to remember that he was on fire...

Burn: 1d8 ⇒ 1

No AOOs because confused creatures only take them on characters they've already attacked or been attacked by during confusion.

Jumping Id-Sinitis briefly, because...

Yellow exerts the will to keep alive despite the assault.

Brown and Purple, who were not issued Resolve Points before this mission, succumb to their injuries.

Round 4-5 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar (-22 SP, confused)
Joe (-61 SP, branded, confused, suggestion, shaken 14 rounds, burn 1d8)
Setys (Cyan) (-124 HP, -1 RP)
Gray (-43 HP)
Tethrata (Pink) (-58 HP, -2 RP, fiery runeplates)
Id-Sinitis (-6 SP, confused, -1 RP)
Brown (dead)
Yellow (-145 HP, -1 RP, stable, entangled, flat-footed 3 rounds, pike -11 HP)
Purple (dead)
Compucast (-36 SP, burn 1d8)

Data 60% downloaded.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Since it was my error I'll keep things fair by saying this was the round Tolar hit himself.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast asserts his connection to the downloading protocols before deciding that discretion is the better part of valor. He seems to shift sideways.

Casts displacement

Did I get any data last turn, or do I only get data when I start the turn interfaced?

The burning however is annoying...
burn, thermal capacitor: 1d8 - 5 ⇒ (2) - 5 = -3
but nothing his armor can't handle. He's used to being too hot.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

You did get data last turn, which got you to 60%. You cannot interface again without a standard action and being adjacent to the data node - only maintaining is free.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Standard, not move? Okay, I'll move around the back and reinterfact.

After reconsidering his options, Compucast removes himself to around the back of the node and reconnects to it.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Pink is a little too close, he Jackojare turns west and fires at pink hit: 1d20 + 15 ⇒ (16) + 15 = 31 vs KAC dmg: 2d8 + 12 ⇒ (3, 6) + 12 = 21

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Confused: 1d100 ⇒ 94

In his confusion, Id powers up his bayonet and slashes at the adjacent Hellknight.

Attack vs Gray EAC: 1d20 + 12 ⇒ (6) + 12 = 18
Damage (E&F): 1d4 + 5 ⇒ (2) + 5 = 7


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Id-SInitis takes a wild swing at Gray, but misses.

Compucast reestablishes his link with the computer.

Jackojare hits Tethrata with a round from his rifle.

Tolar loses track of what is going on and ends up hurting himself.

Round 5 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar (-35 SP, confused)
Joe (-61 SP, branded, confused, suggestion, shaken 14 rounds, burn 1d8)
Setys (Cyan) (-124 HP, -1 RP)
Gray (-43 HP)
Tethrata (Pink) (-79 HP, -2 RP, fiery runeplates)
Id-Sinitis (-6 SP, confused, -1 RP)
Brown (dead)
Yellow (-145 HP, -1 RP, stable, entangled, flat-footed 3 rounds, pike -11 HP)
Purple (dead)
Compucast (-36 SP, burn 1d8, interfaced)

Data 60% downloaded.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Burning: 1d8 ⇒ 4
Reflex to stop burning: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
5 resist, so no dmg

Confusion effect: 1d100 ⇒ 88
- I am surrounded! Requesting for backup!
Target? 1-Tolar, 2-Hellknight, 3-ID: 1d3 ⇒ 2

Kicking the hellnight standing next to. EAC: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
BLD dmg: 3d6 + 21 ⇒ (1, 2, 4) + 21 = 28

Joe feels as everything around quickly becomes a fiery nightmare.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Joe lashes out, almost at random, and manages to hit the Grey Hellknight.

Setys moves a bit closer and tries to crush Tolar's brain from the inside.

Fatigued 1 round plus Damage: 10d10 ⇒ (7, 1, 1, 3, 2, 3, 4, 5, 1, 5) = 32, Will DC 22 for half damage and avoid fatigue

Grey takes a guarded step and throws a grenade toward Compucast, then moved away from Joe.

Incendiary Grenade Mk 3: 1d20 + 19 - 2 ⇒ (2) + 19 - 2 = 19
Fire Damage: 3d6 ⇒ (6, 5, 2) = 13
Burn: 1d6 ⇒ 6
Reflex DC 18 for half damage and negates burn.

AOO for Joe only as he was already attacking the Hellknight.

After the flame from the grenade subsides, Tethrata advances on Compucast and swings a blade of pure fire at him.

Solar Weapon: 1d20 + 23 ⇒ (10) + 23 = 33
Piercing Damage: 4d6 + 16 ⇒ (1, 4, 3, 5) + 16 = 29
Fire Damage: 2d6 ⇒ (2, 2) = 4

The fire washes over him, but the hole in his armor (and him) is going to take time to fix.

Round 5 - bolded may go (just Id-Sinitis because Yellow can spend RP to get back into the fight)

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar (Will Save, -35 SP, confused)
Joe (AOO, -61 SP, branded, confused, suggestion, shaken 13 rounds, burn 1d8)
Setys (Cyan) (-124 HP, -1 RP)
Gray (-71 HP)
Tethrata (Pink) (-79 HP, -2 RP, fiery runeplates)
Id-Sinitis (-6 SP, confused, -1 RP)
Brown (dead)
Yellow (-145 HP, -1 RP, stable, entangled, flat-footed 3 rounds, pike -11 HP)
Purple (dead)
Compucast (Reflex Save, -65 SP, burn 1d8, interfaced)

Data 60% downloaded.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar has reach. Is Setys's spell one that doesn't provoke?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

The vesk snarls at the fiery blade.
reflex: 1d20 + 5 ⇒ (2) + 5 = 7
But is unable to avoid the grenade while so assaulted. He then takes a guarded step back from the enraged knight before taking on the defensive measures he prepared beforehand, as he shifts to the right.

Casts displacement

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

aoo vs Setys's KAC if applicable: 1d20 + 18 ⇒ (6) + 18 = 24
piercing dmg: 2d8 + 20 ⇒ (1, 2) + 20 = 23

will save dc 22: 1d20 + 10 ⇒ (8) + 10 = 18

22 damage and locked on Setys.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

AoO vs Gray: 1d20 + 12 ⇒ (2) + 12 = 14

Confused: 1d100 ⇒ 23

In a moment of clarity, Id focuses on Tethrata again with a surge of psychic power.

Move guarded step, standard cast a spell (mind thrust IV on Pink).

Mental Damage (Will DC 22): 10d10 ⇒ (6, 4, 5, 6, 7, 4, 9, 8, 6, 7) = 62 plus fatigued for 1 round


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Tolar was not already attacking Setys, so he does not get an AOO.

Id-Sinitis tries to pass the brain-squishing on to Tethrata.

Will Save DC 22: 1d20 + 12 ⇒ (8) + 12 = 20

Her brain is suitably squished.

Yellow gets up and retrieves its gear.

Round 5-6 - bolded may go

Anyone who begins their turn or moves adjacent to Pink takes 10 fire damage (Reflex DC 15 half).

Jackojare
Tolar (-67 SP, confused, fatigued 1 round)
Joe (AOO, -61 SP, branded, confused, suggestion, shaken 13 rounds, burn 1d8)
Setys (Cyan) (-123 HP, -1 RP)
Gray (-71 HP)
Tethrata (Pink) (-141 HP, -2 RP, fatigued 1 round, fiery runeplates)
Id-Sinitis (-6 SP, confused, -1 RP)
Brown (dead)
Yellow (-144 HP, -2 RP, entangled, flat-footed 2 rounds, pike -11 HP)
Purple (dead)
Compucast (-65 SP, burn 1d8, interfaced)

Data 80% downloaded.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

confused: 1d100 ⇒ 61

Clearly confusing himself for his greatest enemy Tolar attacks himself madly.

fatigued dmg: 1d8 + 7 - 1 ⇒ (1) + 7 - 1 = 7

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will fire at pink this time hit: 1d20 + 15 ⇒ (18) + 15 = 33 dmg: 2d8 + 12 ⇒ (1, 8) + 12 = 21

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