Fleeting Truth (Inactive)

Game Master Kirill.Storm

Slides 3-14
Slides 3-08


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Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Discussion thread, natch.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Going to buy a few things before we start.
Survivalist's kit (200) and put Called on my spear. (2,860)

Are any boons called out in this?

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Dot


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

There are no boons requested by this adventure. You also don't have to slot until after the briefing.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Okay, I jumped in. WIll adjust character a bit later.

In general Judge Dread was a prptotype at the start, but after several adventures character grew to a side a bit.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Boons

Faction: Second Seekers Luwazi Elsebo as always.
Personal: Devolved (Climb speed = to my normal speed.)
Ally: Assuming Compucast comes along I'll slot Master Hireling Access Set 2. Though I have Master Hireling for set 1 if we feel we need extra computer skills over an npc diplomat.
Social: United Society (I can use a swift action to produce 1 of 3 effects once per adventure.)
Starship if relevant: Defender of the Fleet Upgrading the weapons to reroll 1s on damage.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Traveling to Atlanta tomorrow for a gig, posting might be slow until Monday.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

That will give us time to wrangle Compucast and maybe Thundergun.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Extra purchases Gear Clamp x2 (200). I forgot they existed before and in my last game someone brought them up explicitly for holding flashlights.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Boons: Amateur Hireling: Set 1

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

I will purchase X-Ray visor for 15000 credits.
Speaking about boons:
1. Qabarat University Admittance (Slotless Boon)
2. Gun Runner (Ally Boon)
3. Welcome in Istamak (Social Boon)
4. Gate of Twelve Suns Veteran (Starship Boon)

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Ally: Spirits of a Doomed People
Personal: Devolved
Promotional: Promotional Reroll
Social: Faction's Friend
Starship: Defender of the Fleet

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Is nobody else even trained in computers?

Ugh!

Chance to show off, I guess.

Normal boons:
Ally: Dream Whispers : +2 to a roll 1/scenario
Personal: Scoured Stars survivor: 1/day reduce RP to stabilise
Promotional: T-shirt (reroll)
Social: Faction's Friend.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5
Compucast wrote:

Is nobody else even trained in computers?

Ugh!

Chance to show off, I guess.

I've got nice vanguard feature, may roll Computers with +8 bonus, even this is untrained. And also I've got a computer tier 2, which doesn't matter probably.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Cool. Let's see if we can get those robots reprogrammed.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Can we try any of the failed computer checks again?
In particular I'm wondering about the reprogramming the defenses one.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I can have a go at either of those, +18 in each. How many of you can aid in engineering vs physical science?

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

I add Constitution bonus to any untrained skill.
I definitely need update, that's right...

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

@GM mostly. I've got a question about my range. Every source provides me Reach. But do I have 15 ft. reach with the Lash, being inside this Powered Armor. Moreover their is a new vanguard ability. In general I have 3 abilities with Reach:

1. Stag-Step Suit powered armor
2. Lash
3. 10 level's Entropic Attunement

Are at least 2 of them stack to make 15 feat reach?
If no, can I cancel purchase of a the lash? %)


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Page 255 of the CRB says that the reach special property extends a creature's reach by 5 feet, so if your armor gives you 10 foot reach, the lash has a reach of 15 feet.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I'm all for a rest while others search the area for traps. Not sure if that is an option for us here, GM?

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Forgive my radio silence, I’m moving to a new apartment. I’m almost settled in and will be back soon, but not me if necessary.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Am I able to grab a rest?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

You still don't know exactly where the Hellknights are, so you can, but there may be consequences.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

In the future, please do not reveal areas of the map. It didn't matter this time, but just because the visor didn't see anything doesn't mean there's nothing to see.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The whole complex is not adamantine, just the room with the McGuffin.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Still need to know if they took the -2 for using a blast weapon.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

@GM.
I suppose blue foe moved through my threatened area without any attempt to Acrobatic. So, that may had cause AoO instead of ability.

I've got 5 resistance thanks to Thermal Capacitor. So -6 hp. Got it.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

My home Internet is out for the foreseeable future. I'll do my best to keep posting from my phone or the library, but things may be slow for a few days.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I have suggested a lineup for door opening time on the map. Anyone want to change their position?

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5
cmlobue wrote:
I have suggested a lineup for door opening time on the map. Anyone want to change their position?

I suggest another option. Soldiers need to be closer and see what's inside. And

And Joe has an option to Dimension Door inside.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I have marked the locations of items you located with your visor on the map so you won't accidentally teleport into a solid object (probably). When everyone is ready to go in, move your token to where you want to end up.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

@Joe If you're teleporting, I need to know where you want to land. Otherwise, I will just open the door for you.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Just open the door :)
I just trying to remember about own abilities.. M

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Brave of Joe Bread to provide himself as the only person they can target but no AOO for me this round :(

Rules question, If I stand to his left can I fire down the hallway with the blast without hitting Joe? If the answer is yes would I have enough cover to prevent an aoo?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

RIP enemy tactics.

While Joe is large, he does not occupy a full 10 x 10 x 10 cube, so normal cover rules apply. If you are talking about the space I marked with a star, you could fire down the hallway, and the enemy could not take AOOs, but they would have significant AC bonuses.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

That is the spot I mean yes. Melee it is then. I actually misunderstood and thought the whole room was hindering terrain. I didn't need Haste to move where I went. But I have 9 rounds of haste left so nbd.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Yeh, I like the way vanguard able to stand his ground.
Large Powered armor provides cover, walls corner too in general.

Hellknights just blew up the wall to enter, right? So the entrance might not be wide probably.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

This scenario I bought Survivalist's kit (200), Gear Clamps x2 (200), and put Called on my spear. (2,860)

Assuming about 14K credits Tolar will have a little over 40K after this.

I'm contemplating 3 purchases.

1. Assuming no major expenses buy X-Gen Gun, Elite at the end of the next scenario. Damage boost goes up from 2d10 to 4d12 but it would be single target instead of Blast. Also I couldn't add my strength mod to the damage.

2. After the next scenario buy Skyfire Armor, Exident. +2 to KAC and EAC. I mean +2 isn't nothing but blowing all my credits for a minor bonus isn't fun.

3. Buy Force Soles, Mk 2 to air walk. Between Haste, a climb speed, and a 60 ft Cone blast I do okay vs out of reach enemies so they may not be needed. Then again I played a scenario where the party had to either fly or make a climb check of over 40.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Force soles for the win. The jet back that never runs dry.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tbh neither of the 2 big purchases excite me so agreed, Force Soles MK 2 (10,700) it is.

I'm also considering Speed Suspension, Standard (8,800) and taking the Nimble Juggernaut gear boost for a total speed of 60.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Bot me if necessary, today got away from me. Will post tomorrow.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Will do, but right now I'm looking for Jackojare.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

If the Hellknights can do anything useful, they will do it to Joe, since he is preventing them from doing everything they want to. I assume that was the point and he is enjoying being a wall.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

This combat goes really wild with Confusion. Important thing: Compucast do his job %)

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Do I have to stay next to the pillar to stay interfaced?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

No, as long as you use a free action each turn to maintain it, you do not need to be adjacent.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Cool, next turn maybe I'll move to line up some other spells. Of course by then we'll be done.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The Hellknights' success this round is what they call "too little, too late" in the business.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

And with that, The Darkside Depository is finished except for any roleplay you wish to do. You can still converse with Guidance, Zaryn or each other. You fulfilled both of the success conditions (get the data segment and do not allow the Hellknights to delete more than half of it). The game has been reported, and I will have chronicles ready within 24 hours. Anyone with a Day Job, please make a roll.

Whenever Kirill Storm is ready, he can take over the thread and start #3-14: Hollow Lies, and I will introduce my mehcanic, Kait'lax, and their crew.

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