
DM Brainiac |

Fortitude vs Gust of Wind: 1d20 + 25 ⇒ (2) + 25 = 27
Will vs Transposition: 1d20 + 25 ⇒ (15) + 25 = 401d20 + 28 ⇒ (2) + 28 = 30
Lazarus demoralizes Halspin, allowing him to land a powerful blow. Storm Adder's gust of wind knocks the catfolk off of his feet, and while Halspin resists Chkirri's attempt to teleport him away, the tengu is successful at transporting Joon-Seo off the tower!
Khorash Will vs Cloak of Colors: 1d20 + 21 ⇒ (18) + 21 = 39
Dazzled: 1d20 ⇒ 20
Resisting the cloak of colors, Khorash slashes Amihan before falling back a few feet. She blocks some with her shield. The skeleton then detaches his arm and slashes her twice in critical spots, leaving the battle dancer gravely injured!
Joon-Seo continues his inspiring song as he hustles to get back to the base of the tower and avoid disqualification. Halspin gets to his feet and performs a soothing ballad to heal himself and Amihan.
Soothing Ballad: 7d8 ⇒ (3, 1, 6, 6, 6, 3, 7) = 32
Lazarus may take an AoO against Halspin when he stands up.
Maalya slashes at Lazarus twice before stepping back, making room for Amihan to move in and attack him as well!
Scimitar vs Lazarus, Flank: 1d20 + 32 ⇒ (6) + 32 = 381d20 + 27 ⇒ (4) + 27 = 31
Damage: 2d6 + 13 ⇒ (2, 5) + 13 = 201d6 ⇒ 2
Scimitar vs Lazarus, Flank: 1d20 + 32 ⇒ (20) + 32 = 521d20 + 27 ⇒ (1) + 27 = 28
Damage: 2d6 + 14 ⇒ (2, 4) + 14 = 201d6 ⇒ 2
52 slashing and 6 fire damage to Lazarus after resistance.

Chkirri |

HP 198/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [x][x][]; 4th [x][x][x]; 5th [x][][]; 6th [x][][]; 7th [x][x][x]; 8th [][][]
Effects: Inspire defense (1 rounds), quickened, flight
"Oh my god! Did you see that?! He's all but out of the fight now! It's only going to be a few moments before the others are gone too!" Chkirri screams, lacing his words with the power of suggestion.
Sinking an arrow into Amihan, he then retreats slightly to get over a platform -- though still keeping his feet above the surface.
Cast suggestion on Maalya, to run away (DC 37), Fly Strike
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 26 ⇒ (16) + 26 = 42
Piercing: 3d6 + 2 ⇒ (1, 3, 2) + 2 = 8
Sonic: 1d6 ⇒ 6
Fire damage (ignores resistance): 1d6 ⇒ 2
1 more round of inspired defense

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With Inspired Defense, Lazarus has AC 39 or AC 40 if was crit?
AoO Melee Stance gorilla slam unarmed attack (L): 1d20 + 31 ⇒ (1) + 31 = 323d8 + 13 ⇒ (4, 6, 1) + 13 = 24 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
Flank not included. Frightened not included.
Lazarus decides that Halspin needs to bleed!
◆◆Melee Stance gorilla slam unarmed attack (L), grievous blow, flank: 1d20 + 31 ⇒ (18) + 31 = 495d8 + 13 ⇒ (1, 5, 1, 5, 8) + 13 = 33 CRIT! (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
Flank not included. Frightened not included.
The Warrior-monk then brings in an upper cut!
◆Melee Stance gorilla slam unarmed attack (L), flank: 1d20 + 31 - 4 ⇒ (13) + 31 - 4 = 403d8 + 16 ⇒ (8, 6, 5) + 16 = 35
He then--quickly--jabs!
◇Hasted Melee Stance gorilla slam unarmed attack (L), flank: 1d20 + 31 - 8 ⇒ (19) + 31 - 8 = 423d8 + 19 ⇒ (4, 5, 2) + 19 = 30
Flank not included. Frightened not included.

Storm Adder |

Storm Adder knits up some of Lazarus's wounds, and the energy from the spell clings to his blade, which he tries to plunge into the adjacent catfolk.
◆◆Cast heal (6th), ◇Bespell Weapon, ◆Strike, ◆Strike
heal: 6d8 + 48 ⇒ (1, 5, 5, 2, 5, 2) + 48 = 68
wishblade: 1d20 + 26 ⇒ (1) + 26 = 27 for slashing: 3d10 + 6 ⇒ (3, 4, 8) + 6 = 21 and negative: 1d6 ⇒ 4
wishblade: 1d20 + 26 - 5 ⇒ (3) + 26 - 5 = 24 for slashing: 3d10 + 6 ⇒ (8, 8, 3) + 6 = 25 and negative: 1d6 ⇒ 3
Nice roll on the healing, at least.

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Thank you, Storm Adder! Tag line is updated!

Khorash Kassim |
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Khorash tries to wink at Amihan before realizing that he lack eyelids, or eyes for that matter, to wink with. He laughs and says, "It's been a lovely dance, but I can hear your friend calling. Ta ta!"
With that, Khorash takes off flying, twisting in between the platforms and obstacles with his batlike wings before positioning himself above Joon-Seo, "Having a good break? Well, not for long you aren't!" He takes a slash at the bard with his extended skeleton arm, though he really doesn't do too well.
Attack: 1d20 + 30 ⇒ (2) + 30 = 32

DM Brainiac |

Fortitude vs Slow: 1d20 + 26 - 4 ⇒ (6) + 26 - 4 = 28
Will vs Suggestion: 1d20 + 21 ⇒ (13) + 21 = 34
Lazarus gives Halspin a right thrashing, leaving the catfolk badly wounded. However, Storm Adder is unable to land a good hit. Maalya succumbs to Chkirri's suggestion even as the tengu strikes her sister with an arrow. Khorash flies down to menace Joon-Seo, but the samsaran dodges his attack.
"Time to exit, stage left!" Halspin says, casting collective transposition on himself to try to get out of harm's way.
Lazarus gets an AoO against Halspin.
Joon-Seo continues his inspiring song as he shapes some of the notes into destructive blasts of sound, firing them up at Khorash. The skeleton dodges!
Sound Blast vs Khorash: 1d20 + 29 ⇒ (7) + 29 = 361d20 + 24 ⇒ (8) + 24 = 32
Maalya runs away, leaping down and moving around the circular tower.
Amihan grimaces as she steps back in to engage Lazarus, keeping her shield up!
Scimitar vs Lazarus: 1d20 + 32 ⇒ (12) + 32 = 441d20 + 26 ⇒ (7) + 26 = 33
Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 201d6 ⇒ 4
16 slashing and 4 fire damage to Lazarus after resistance.

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Lazarus winks at Halspin.
Where you goin'!
↺ AoO Melee Stance gorilla slam unarmed attack (L): 1d20 + 31 ⇒ (16) + 31 = 473d8 + 13 ⇒ (8, 1, 1) + 13 = 23 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
Flank not included. Frightened not included.
The Warrior-monk then turns his attention to Amihan!
That was a mistake!
◆Intimidation(M) to Demoralize: 1d20 + 26 ⇒ (11) + 26 = 37
He pounds on her!
◆◆Melee Stance gorilla slam unarmed attack (L), grievous blow: 1d20 + 31 ⇒ (14) + 31 = 455d8 + 13 ⇒ (7, 2, 6, 7, 2) + 13 = 37 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
He then--quickly--jabs at her!
◇Hasted Melee Stance gorilla slam attack (L): 1d20 + 27 ⇒ (17) + 27 = 443d8 + 16 ⇒ (5, 8, 6) + 16 = 35
If Amihan goes down before Hasted Strike, then he will use free action to Stride.

Chkirri |

Dang; I was hoping he'd run away from the cylinder and be eliminated, but I'll take what I can get, I guess.
HP 198/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [x][x][]; 4th [x][x][x]; 5th [x][][]; 6th [x][][]; 7th [x][x][x]; 8th [][][]
Effects: quickened, flight
Chkirri, seeing Lazarus laying about him with his fists and two foes seemingly on their last legs, hopes to finish one off.
Fly, Cast telekinetic projectile, Strike*
Telekinetic projectile: 1d20 + 27 ⇒ (7) + 27 = 34
damage: 7d6 + 5 ⇒ (5, 1, 5, 6, 4, 5, 5) + 5 = 36
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 26 - 5 ⇒ (17) + 26 - 5 = 38
Piercing: 3d6 + 2 ⇒ (6, 3, 3) + 2 = 14
Sonic: 1d6 ⇒ 6
Fire damage (ignores resistance): 1d6 ⇒ 3
Crit? (deadly d10): 1d10 ⇒ 9 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Crit? (persistent fire damage, ignores resistance): 2d10 ⇒ (8, 8) = 16
* Target(s) and actions depend on Lazarus' outcome. If Amihan is still up, I'll cast TK projectile on her; if still up after that, target her with my Strike, then Fly to hover. If she's gone done before I go, I'll fly down 10 feet, and then target Halspin with both attacks. If somehow both are down before the strike, I'll inspire defense instead as my fourth action.

Khorash Kassim |

Attack 1: 1d20 + 30 ⇒ (13) + 30 = 43
Damage, Sneak Attack: 3d6 + 9 + 1d6 + 3d6 ⇒ (6, 1, 5) + 9 + (5) + (6, 4, 1) = 37
Attack 2: 1d20 + 30 - 4 ⇒ (4) + 30 - 4 = 30
Attack 3: 1d20 + 30 - 8 ⇒ (9) + 30 - 8 = 31
With some tricksy maneuvering of his skeletal extendo-arm, Khorash slashes three times at the bard below him, though only one does very well.
One action for instant opening, using the rest to attack.

Storm Adder |

I'm going to see who's still up, if that's okay!

DM Brainiac |

Lazarus's attack of opportunity is a critical hit, interrupting Halspin's spell and preventing the catfolk from teleporting away! The fighter keeps his focus on Amihan, delivering two powerful blows. Chkirri hurls a projectile at her which misses, but his follow-up arrow gets past her defenses, and she falls, eliciting a roar from the crowd! Meanwhile, Khorash manages to land a hit on Joon-Seo, but the samsaran is only lightly wounded.
Storm Adder may act.

Storm Adder |

Storm Adder shares his cursed perspective with Amihan, then slashes with his blade.
Cast debilitating dichotomy, Bespell Weapon, Strike, Strike
Mental: 21d6 ⇒ (5, 6, 1, 3, 2, 5, 3, 5, 1, 4, 5, 2, 2, 2, 2, 5, 4, 4, 5, 1, 1) = 68 (DC 36 Basic Will)
Will (Resolve): 1d20 + 26 ⇒ (12) + 26 = 38
wishblade: 1d20 + 26 ⇒ (1) + 26 = 27 for slashing: 3d10 + 6 ⇒ (7, 10, 10) + 6 = 33 and mental: 1d6 ⇒ 3
wishblade: 1d20 + 26 - 5 ⇒ (12) + 26 - 5 = 33 for slashing: 3d10 + 6 ⇒ (2, 6, 6) + 6 = 20 and mental: 1d6 ⇒ 4
Curse goes to Major. 15 ft. emanation from me is difficult terrain, anyone who touches me takes 1d6 electricity damage

DM Brainiac |

Will: 1d20 + 26 ⇒ (4) + 26 = 30
Storm Adder's spell wreaks havoc on Halspin's mind, allowing the gnoll to take down the catfolk with the second slice of his blade!
Only Maalya and Joon-Seo remain. Still afflicted by the suggestion spell, Maalya continues to leap down the side of the tower, trying to get away. Joon-Seo sends more sound blasts at Khorash, but even with a critical hit against the skeleton, it's clear the song striker is fighting a losing battle now...
Sound Blasts: 1d20 + 28 ⇒ (20) + 28 = 481d20 + 23 ⇒ (3) + 23 = 261d20 + 18 ⇒ (13) + 18 = 31
Damage: 4d6 ⇒ (1, 3, 3, 4) = 11
22 sonic damage to Khorash.

Chkirri |

HP 198/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [x][x][]; 4th [x][x][x]; 5th [x][][]; 6th [x][][]; 7th [x][x][x]; 8th [][][]
Effects: quickened, flight
"They're on the run! Victorious Secret looks to almost have this finished!" Chkirri screams. inspire COURAGE! He flies down to get Maalya in his sights and launches an arrow at her.
Inspire Courage (don't think it will affect Khorash, but everyone else should get it), Fly x2, Strike (drew a line that seems to avoid obstacles, so I think I have line of sight? But that doesn't account for it being round -- if necessary, I'll Fly a third time instead to get down to 10 feet west of Khorash.
+2 greater striking greater flaming thundering shortbow (range 60 feet), inspired: 1d20 + 26 + 1 ⇒ (8) + 26 + 1 = 35
Piercing: 3d6 + 2 + 1 ⇒ (6, 2, 4) + 2 + 1 = 15
Sonic: 1d6 ⇒ 2
Fire damage (ignores resistance): 1d6 ⇒ 1

Storm Adder |

Storm Adder rushes around the cylinder to close with the other contestants.
Stride x3 to near Maalya

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Lazarus follows the leader!
◆Athletics(L) to Jump, Quick Jump, Cloud Jump DC 20: 1d20 + 31 ⇒ (12) + 31 = 43
Jump 40'
And again!
◆Athletics(L) to Jump, Quick Jump, Cloud Jump DC 20: 1d20 + 31 ⇒ (18) + 31 = 49
Jump 40'
And a third Jump!
◆Athletics(L) to Jump, Quick Jump, Cloud Jump DC 20: 1d20 + 31 ⇒ (10) + 31 = 41
Jump 35' and Catfall down.
I really wanted to use a Quickened Stride in there somewhere, but evey time needed to jump over something...lol. He could have ended up down by Stormy!

Khorash Kassim |

Attack 1: 1d20 + 30 ⇒ (5) + 30 = 35
Attack 2: 1d20 + 30 - 4 ⇒ (13) + 30 - 4 = 39
Damage: 3d6 + 9 + 1d6 + 3d6 ⇒ (4, 3, 4) + 9 + (2) + (6, 6, 3) = 37
Attack 3: 1d20 + 30 - 8 ⇒ (17) + 30 - 8 = 39
Damage: 3d6 + 9 + 1d6 + 3d6 ⇒ (6, 6, 1) + 9 + (5) + (1, 5, 5) = 38
Khorash feints and flutters around, throwing off the bard just long enough to strike a few times with his bony extendo-arm.

DM Brainiac |

Khorash slashes Joon-Seo two times, leaving him badly wounded. As the rest of the team converges on him, the samsaran realizes he has been bested. He kneels in surrender!
"That's it! Victorious Secret wins!" declares Tagada Emmi as she soars about the arena. The crowd cheers your victory!
Both teams earn 4,000 gp for taking part in the exhibition. The winning team earns a pair of headbands of translocation.

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Lazarus frowns.
And here I hoped to find a barrel to toss down...

Storm Adder |

"An interesting venue! Each match brings us new chances to earn renown in the tournament." Storm Adder congratulates his teammates on another match victory.

Chkirri |

Chkirri shakes his head at Tagada Emmi's lackluster call, once again being disappointed that she seems to refuse to learn from his example. Still, it was a good bout, and walking away as the winners is enough to make him happy. He shakes the hands of the other team, checking his feathers to make sure he is in fact OK. He wonders how others have done on the strange contraption set up for the tournament.
"I wonder what's next," he says, rejoining his companions.

DM Brainiac |

The next day, day five of the tournament, is the second round of the losers' bracket. The Steps of the Sun manage to defeat the Biting Roses, and against the odds, Tino's Toughest ekes out a win against the Speakers of the Wind to remain in the tournament! The Steps of the Sun and Tino's Toughest will face off again tomorrow, while you will have your first tournament match against the Lightkeepers.
The rest of the day and night pass without incident, and on day six, you prepare for your next tournament match. The wicked Lightkeepers are the second seed team in the tournament. The Gokan press and tournament watchers have crafted incredible narratives regarding both teams, painting your party as favored by the gods or simply too good to lose and the Lightkeepers as charming rogues (at best) or despicably dirty fighters who need to be put in their place (at worst). All in all, this is a hotly anticipated fight.
Syu Tak-nwa and her cronies size you up from across the arena and Tagada Emmi soars overhead. You can feel the eyes of the crowd upon you, none more so than Empress Nai Yan Fei and Hao Jin herself.
"The time has come for the clash of champions! One of these teams will be victorious, while the other will be sent to the losers' bracket for one last chance to claw their way back to the top! Victorious Secret versus the Lightkeepers! Ready? FIGHT!"
Khorash: 1d20 + 24 ⇒ (2) + 24 = 26
Lazarus: 1d20 + 26 ⇒ (14) + 26 = 40
Storm Adder: 1d20 + 23 ⇒ (14) + 23 = 37
Lightkeepers: 1d20 + 28 ⇒ (11) + 28 = 39
Lazarus may act!

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Round 1
Lazaraus does his obligatory bows to the audience, Empress Nai Yan Fei and Hao Jin. He winks at the Lightkeepers and blows them a kiss.
The Martial Artist then begins pounding his chest and hopping about, as his blue eyes never leave his opponents.
◇Stance Savant Gorilla Stance
The Fighter Sudden(ly) Charge(s) behind Syu Tak-nwa and punches her in the face!
◆◆Melee Stance gorilla slam unarmed attack (L): 1d20 + 31 ⇒ (10) + 31 = 413d8 + 13 ⇒ (4, 1, 7) + 13 = 25 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
Smiling, while he pounds his chest to intimidate her, Lazarus strikes out again!
Gorilla Pound
◇Intimidation: 1d20 + 26 ⇒ (17) + 26 = 43
If your Strike hits, you gain a circumstance bonus to the damage roll equal to triple the value of the target's frightened condition.
◆Melee Stance gorilla slam unarmed attack (L): 1d20 + 27 ⇒ (12) + 27 = 393d8 + 16 ⇒ (2, 7, 8) + 16 = 33 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
So, how is this going for you?

DM Brainiac |

Lazarus rushes at Syu Tak-nwa, pummeling her twice and leaving her frightened! The witch steps away from the warrior and casts a powerful spell, trying to seize control of his mind!
Lazarus must attempt a DC 37 Will save against dominate. The other Lightkeepers' actions will depend on the outcome of that save.

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Will DC 37: 1d20 + 23 ⇒ (13) + 23 = 36(E) Bravery
Probably should have e upgraded to greater Resilient!
New shiney Hero Point! Will DC 37: 1d20 + 23 ⇒ (3) + 23 = 26(E) Bravery

DM Brainiac |

"He's mine! Get the others!" Tak-nwa says with a sneer.
"With pleasure!" Blue Viper says. The ysoki scuttles forward and hurls a pair of frost vials. One shatters just past Khorash, while the other hits Storm Adder head-on.
Greater Bottled Lightning: 1d20 + 31 ⇒ (5) + 31 = 361d20 + 26 ⇒ (9) + 26 = 35
Damage: 3d6 ⇒ (6, 3, 4) = 13
The electricity leaves Storm Adder flat-footed, and Hakusa moves to take advantage. The ninja rushes up and hurls shuriken at the gnoll, striking him in vulnerable spots!
Shuriken: 1d20 + 30 ⇒ (6) + 30 = 361d20 + 26 ⇒ (15) + 26 = 41
Damage, Sneak Attack: 3d4 + 14 + 4d6 ⇒ (2, 2, 2) + 14 + (3, 3, 1, 4) = 313d4 + 14 + 4d6 ⇒ (2, 4, 2) + 14 + (1, 2, 2, 6) = 33
Ran-to races across the battlefield to get into melee range!
6 electricity splash damage to Khorash and Storm Adder. 13 more electricity damage to Storm Adder, and he is flat-footed until the start of his next turn. 64 piercing damage to Storm Adder.
Everybody may act. Lazarus is controlled, but he gets a Will save at the end of each turn to break out of it.

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I feel like I may owe some apologies once this is over....

Storm Adder |

Electricity damage reduced to 3.
Storm Adder doesn't appreciate the shuriken in tender areas, and he growls threateningly at Hakusa.
Intimidate: 1d20 + 29 ⇒ (11) + 29 = 40
"Big mistake."
He cracks a whip of baleful energy at the ninja's eyes.
Cast blindness (8th). DC 36 Fort.
He slashes his sword toward Ran-to.
wishblade: 1d20 + 26 ⇒ (14) + 26 = 40 for slashing: 3d10 + 6 ⇒ (8, 2, 5) + 6 = 21 and negative: 1d6 ⇒ 3

Chkirri |

HP 198/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [x][x][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]
Effects:
"Oh! That's got to hurt, but Storm Adder is still up, and throwing shade at his opponents!" Chkirri screams, inspiring defense in his companions.
He steps back and fires an arrow directly into Ran-to.
"Oh! BURN!"
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 26 ⇒ (19) + 26 = 45
Piercing: 3d6 + 2 ⇒ (1, 4, 5) + 2 = 12
Sonic: 1d6 ⇒ 2
Fire damage (ignores resistance): 1d6 ⇒ 5
Crit? (deadly d10): 1d10 ⇒ 4 ooc] If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.[/ooc]
Crit? (persistent fire damage, ignores resistance): 2d10 ⇒ (6, 7) = 13

Khorash Kassim |

Attack 1: 1d20 + 30 ⇒ (9) + 30 = 39
Damage: 3d6 + 9 + 1d6 + 3d6 ⇒ (5, 6, 6) + 9 + (5) + (2, 1, 5) = 39
Attack 2: 1d20 + 30 - 4 ⇒ (9) + 30 - 4 = 35
Damage: 3d6 + 9 + 1d6 + 3d6 ⇒ (4, 2, 1) + 9 + (2) + (5, 6, 5) = 34
Khorash feints at Ran-To, performing some tricky acrobatics to open the Lightkeeper up to his attacks before slashing twice.
One action to use instant opening, two to attack.

DM Brainiac |

Fortitude vs Blindness: 1d20 + 27 - 1 ⇒ (4) + 27 - 1 = 30
Storm Adder demoarlizes Shino Hakusa. The ninja cries out and grabs at her eyes as the gnoll temporarily strikes her blind! Storm Adder then slashes Ran-to with his sword.
Khorash seizes on an instant opening to attack Ran-to, striking the goblin once in a vulnerable spot. Chkirri shoots the frost goblin as well.
Syu Tak-nwa commands Lazarus to attack Storm Adder! The dominated warrior charges across the arena and swings on the gnoll, landing a normal hit and a critical one!
Lazarus Gorilla Slam, Sudden Charge, Strike: 1d20 + 31 ⇒ (7) + 31 = 381d20 + 27 ⇒ (20) + 27 = 47
Damage: 3d8 + 13 ⇒ (5, 4, 8) + 13 = 303d8 + 13 ⇒ (1, 5, 5) + 13 = 24
Will vs Dominate: 1d20 + 23 ⇒ (2) + 23 = 25
Given a moment to breathe, Syu Tak-nwa creates a field of repulsion around herself and moves a bit closer.
Blue Viper moves closer, then draws a frost vial and hurls it at Khorash, scoring a critical hit!
Frost Vial vs Khorash: 1d20 + 31 ⇒ (18) + 31 = 49
Cold Damage: 3d6 ⇒ (5, 4, 2) = 11
Hakusa blindly hurls her shuriken at Storm Adder. It almost hits him once, but it pings off of his armor.
Flat Checks: 1d20 ⇒ 31d20 ⇒ 41d20 ⇒ 11
Attack: 1d20 + 24 ⇒ (6) + 24 = 30
Ran-to attacks Storm Adder, punching him and grabbing a hold of the gnoll. He delivers a powerful uppercut, scoring a critical hit, then he slams Storm Adder to the ground, ending the grab.
Gauntlet vs Storm Adder: 1d20 + 33 ⇒ (5) + 33 = 381d20 + 29 ⇒ (20) + 29 = 49
Damage: 3d4 + 17 ⇒ (3, 2, 1) + 17 = 233d4 + 17 ⇒ (4, 2, 3) + 17 = 26
Body Slam: 10d6 ⇒ (2, 3, 5, 1, 1, 3, 4, 1, 4, 3) = 27
50 bludgeoning damage to Storm Adder after resistance from Lazarus's attacks. He must succeed at a DC 35 Fortitude save or be or be slowed 1 until the end of Lazarus's next turn. Then, Storm Adder takes another 63 bludgeoning damage from Ran-to's attacks. He is knocked prone and takes an additional 27 bludgeoning damage before resistance (DC 37 basic Fortitude save). 18 cold damage to Khorash after resistance and he takes a a –10-foot status penalty to his Speeds until the end of his next turn.
Lazarus may attempt another DC 37 Will save against dominate at the end of this current round to break the domination. If so, he may act normally in the upcoming round.

Chkirri |

Oof!
HP 198/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [][][]; 8th [][][]
Effects:
"Oh, that's going to leave a mark!" Chkirri screams. "Storm Adder seems to have pissed them right off!"
He tries to help his companion, hoping that Lazarus can break the effect.
Inspire Heroics (defense); Cast a Spell (soothe on Storm Adder)
Performance to inspire heroics vs. DC 40 (very hard level 16): 1d20 + 31 + 2 ⇒ (13) + 31 + 2 = 46 Success: The status bonus from inspire courage or inspire defense increases to +2!
Soothe: 6d10 + 24 ⇒ (10, 9, 2, 6, 6, 10) + 24 = 67

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Will DC 37: 1d20 + 23 ⇒ (7) + 23 = 30 (E) Bravery
Lazarus begins to weep....

Storm Adder |

Fortitude (DC 35): 1d20 + 25 + 1 ⇒ (17) + 25 + 1 = 43
Fortitude (DC 37): 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35
With a growl of thanks to Chkirri, Storm Adder stands and channels some healing power into himself, then lashes out at Ran-To.
Stand, Cast heal (VIII), bespell weapon, quickened Strike
heal: 8d8 + 64 ⇒ (7, 8, 1, 5, 7, 7, 8, 2) + 64 = 109
wishblade: 1d20 + 26 ⇒ (20) + 26 = 46 for slashing: 3d10 + 6 ⇒ (9, 9, 4) + 6 = 28 and negative: 1d6 ⇒ 1

Khorash Kassim |

Khorash keeps up the assault on Ran-To, slashing at the goblin several times with generally limited success.
Attack 1: 1d20 + 30 ⇒ (8) + 30 = 38
Attack 2: 1d20 + 30 - 4 ⇒ (16) + 30 - 4 = 42
Damage, Sneak Attack: 3d6 + 1d6 + 9 + 3d6 ⇒ (6, 2, 1) + (1) + 9 + (5, 3, 1) = 28
Attack 3: 1d20 + 30 - 8 ⇒ (7) + 30 - 8 = 29
Ran-To should still be flat-footed thanks to instant opening.

DM Brainiac |

Khorash's first attack hits, too.
Damage: 7d6 + 9 ⇒ (5, 1, 3, 5, 2, 6, 2) + 9 = 33
Storm Adder and Khorash slash and slice Ran-to, leaving the goblin badly wounded. Still, he remains on his feet.
Tak-nwa commands Lazarus to attack Storm Adder again. The dominated fighter punches the gnoll twice.
Lazarus Attacks: 1d20 + 31 ⇒ (5) + 31 = 361d20 + 27 ⇒ (4) + 27 = 311d20 + 23 ⇒ (18) + 23 = 41
Damage: 3d8 + 13 ⇒ (3, 3, 6) + 13 = 253d8 + 13 ⇒ (5, 7, 7) + 13 = 32
Tak-nwa then casts haste on Ran-to.
Blue Viper runs up to Ran-to and gives the goblin a healing elixir.
Hakusa hurls more shuriken, wounding Storm Adder!
Flat Checks: 1d20 ⇒ 191d20 ⇒ 161d20 ⇒ 10
Shuriken: 1d20 + 32 ⇒ (16) + 32 = 481d20 + 28 ⇒ (11) + 28 = 39
Damage: 3d4 + 14 ⇒ (2, 4, 2) + 14 = 223d4 + 14 ⇒ (1, 4, 1) + 14 = 20
Ran-to drinks the healing elixir, then swings on Storm Adder, only hitting once!
Greater Elixir of Life: 7d6 + 18 ⇒ (1, 5, 6, 2, 6, 6, 5) + 18 = 49
Strikes: 1d20 + 33 ⇒ (2) + 33 = 351d20 + 29 ⇒ (9) + 29 = 381d20 + 25 ⇒ (9) + 25 = 34
Damage: 3d4 + 17 ⇒ (2, 4, 3) + 17 = 26
127 total damage to Storm Adder after resistance.

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Will DC 37: 1d20 + 23 ⇒ (14) + 23 = 37 (E) Bravery
Lazarus has a complete look of surprise by both his previous actions and that he came out of the domination!
On phone, so post turn later. Was not expecting to make that save DC...lol.

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Lazarus shakes his bald head to completely clear the cobwebbing from the intrusion into his subconscious.
Nasty trick that!
Seeing the damage his fist of fury did to Stormy, the Martial Artist proceeds to show that he has other more friendly skills too!
◆Doctor's Visitation (6th; Medic)
Medicine(M) DC 30: 1d20 + 25 ⇒ (18) + 25 = 432d8 + 40 ⇒ (2, 5) + 40 = 47
CRIT additional healing: 2d8 + 40 ⇒ (7, 7) + 40 = 54
My bad, my gnoll friend! Hope that helps.
Lazarus then turns his attention to Ran-to!
◆◆Melee Stance gorilla slam unarmed attack (L), grievous blow : 1d20 + 31 ⇒ (16) + 31 = 475d8 + 13 ⇒ (1, 6, 1, 6, 8) + 13 = 35 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
AC 40
◇Melee Stance gorilla slam unarmed attack (L): 1d20 + 28 ⇒ (3) + 28 = 313d8 + 16 ⇒ (3, 8, 1) + 16 = 28

Storm Adder |

Storm Adder is undaunted, and grunts a quick thanks to Laz. He heals himself and strikes out again, then steps away from Ran-To. (Or his remains, if I'm lucky!)
Cast heal (VIII), bespell weapon, quickened Strike, Step
heal: 8d8 + 64 ⇒ (7, 3, 2, 6, 1, 2, 8, 1) + 64 = 94
wishblade: 1d20 + 26 ⇒ (5) + 26 = 31 for slashing: 3d10 + 6 ⇒ (5, 4, 3) + 6 = 18 and negative: 1d6 ⇒ 3

Chkirri |

HP 198/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [][][]; 8th [x][][]
Effects: Inspire defense (4 rounds)
"The tables have turned over again, and they're back on their legs! Lazarus rises like a lich from the dead, and he's fighting WITH Victorious Secret again, instead of just fighting them! I think that's probably the end of it!"
Then he casts a spell on Blue Viper, hoping to take him out of the fight too.
Lingering composition (inspire defense); Cast a Spell (uncontrollable dance vs. Blue Viper
Performance for lingering composition vs. DC 35 (standard level 15): 1d20 + 31 + 2 ⇒ (19) + 31 + 2 = 52 Critical Success The composition lasts 4 rounds!

Khorash Kassim |

Attack 1: 1d20 + 30 ⇒ (12) + 30 = 42
Damage: 3d6 + 9 + 1d6 + 3d6 ⇒ (2, 2, 1) + 9 + (4) + (6, 6, 3) = 33
Attack 2: 1d20 + 30 - 4 ⇒ (19) + 30 - 4 = 45
Damage: 3d6 + 9 + 1d6 + 3d6 ⇒ (5, 4, 1) + 9 + (4) + (2, 5, 4) = 34
Khorash quickly feints Ran-To, striking twice as he says, ”You really think that little potion will help you? Hah!”

DM Brainiac |

Will vs Dance: 1d20 + 24 ⇒ (20) + 24 = 44
Ran-to Fort vs Crit: 1d20 + 30 - 4 ⇒ (16) + 30 - 4 = 42
Blue Viper completely resists Chkirri's spell. Lazarus heals Storm Adder and then punches Ran-to in the nose, but misses with his follow-up. Storm Adder heals himself, misses with his attack, and steps away. Khorash strikes Ran-to twice, and the frost goblin is badly wounded, but he remains on his feet! He is incredibly tough!
Syu Tak-nwa targets Chkirri with a curse of death!
Blue Viper stabs at Lazarus with his poisoned blade. He scores a critical hit and two normal ones despite Lazarus' enhanced defenses!
Shortsword: 1d20 + 29 ⇒ (20) + 29 = 491d20 + 25 ⇒ (15) + 25 = 401d20 + 21 ⇒ (19) + 21 = 40
Damage: 3d6 + 8 ⇒ (2, 5, 2) + 8 = 173d6 + 8 ⇒ (3, 4, 6) + 8 = 213d6 + 8 ⇒ (5, 2, 3) + 8 = 18
Shino Hakusa manages to hit Lazarus with a shuriken as well.
Flat Checks: 1d20 ⇒ 171d20 ⇒ 11d20 ⇒ 15
Shuriken: 1d20 + 32 ⇒ (17) + 32 = 491d20 + 22 ⇒ (1) + 22 = 23
Damage: 3d4 + 14 ⇒ (1, 2, 2) + 14 = 19
Ran-to swings on Lazarus, getting a lucky hit in!
Gauntlet: 1d20 + 33 ⇒ (6) + 33 = 391d20 + 28 ⇒ (3) + 28 = 311d20 + 23 ⇒ (20) + 23 = 431d20 + 23 ⇒ (11) + 23 = 34
Damage: 3d4 + 17 ⇒ (1, 1, 2) + 17 = 21
Chkirri must attempt a DC 38 Fortitude save against curse of death heightened to 8th level (7d6 Stage 1, 11d6 Stage 2, 15d6 Stage 3). Lazarus takes a total of 114 damage after resistance and must attempt a DC 32 Fortitude save against purple worm venom.

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DC 32 Fortitude save against purple worm venom, Juggernaut: 1d20 + 27 ⇒ (8) + 27 = 35
Lazarus winks at Blue Viper.
Wait your turn!
He then turns his attention back to Ran-to!
◆◆Melee Stance gorilla slam unarmed attack (L), grievous blow : 1d20 + 31 ⇒ (12) + 31 = 435d8 + 13 ⇒ (8, 4, 1, 1, 3) + 13 = 30 (Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 3d8+13/16/19 (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 35 or be slowed 1 until the end of your next turn.)
Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)
◆Melee Stance gorilla slam unarmed attack (L): 1d20 + 27 ⇒ (13) + 27 = 403d8 + 16 ⇒ (1, 6, 4) + 16 = 27
◇Melee Stance gorilla slam unarmed attack (L): 1d20 + 24 ⇒ (15) + 24 = 393d8 + 19 ⇒ (2, 4, 4) + 19 = 29
AC 39

Storm Adder |

Storm Adder returns the favor for Laz, staunching his wounds with a quick bandage.
Doctor's Visitation
Medicine (DC 40): 1d20 + 29 ⇒ (13) + 29 = 42
Healing: 2d8 + 50 ⇒ (6, 1) + 50 = 57
From his new, advantageous position, Stormy swings his blade at the opposing team and a cone of steel springs out of the wishblade, slashing at 2 of the remaining team members. (Third is just outside the cone.
slashing: 7d10 ⇒ (8, 2, 5, 6, 3, 3, 3) = 30 DC 36 Basic Reflex. Flat-Footed on crit fail
The blade still quakes with energy and he slashes at Ran-To with it.
wishblade: 1d20 + 26 ⇒ (13) + 26 = 39 for slashing: 3d10 + 1d6 + 6 ⇒ (10, 2, 3) + (3) + 6 = 24
◆ Doctor's Visitation, ◆◆ Cast blade storm (7th), ◇ Bespell Weapon, ◆ Strike

Chkirri |

Remember lingering defense (+1)
Fortitude (expert): 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30
7d6 ⇒ (2, 2, 1, 1, 3, 5, 1) = 15 Well, that part at least was lucky.
HP 183/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 1
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][x][]; 7th [][][]; 8th [x][][]
Effects: Inspire defense (3 rounds)
Chkirri squawks as the curse takes hold, and immediately turns his attention to Syu Tak-nwa. "Oh, that's a vicious curse. It's enough to set your hair on fire!" Tak-nwa bursts into flame, which leaps to Blue Viper and Hakusa.
He follows it up with a shot from a flaming arrow at the opposing spellcaster as the curse seems to fall off his feathers.
Cast [url=https://2e.aonprd.com/Spells.aspx?ID=674blistering invective[/url] (6th level) DC 37 vs. Tak-nwa, Blue Viper and Hakusa; Strike
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 26 ⇒ (16) + 26 = 42
Piercing: 3d6 + 2 ⇒ (5, 3, 6) + 2 = 16
Sonic: 1d6 ⇒ 3
Fire damage (ignores resistance): 1d6 ⇒ 2
Crit? (deadly d10): 1d10 ⇒ 8 [ ooc]If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.[/ooc]
Crit? (persistent fire damage, ignores resistance): 2d10 ⇒ (8, 8) = 16
Spell does 6d6 persistent fire damage
Fortitude (expert) vs. curse of death stage two: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42 Success! Which thanks to my heritage is a critical success, and ends it!

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Thanks, Storm Adder! Tagline is updated. Nice when Feats/Abilities get useful!

Khorash Kassim |

Attack 1: 1d20 + 30 ⇒ (18) + 30 = 48
Damage, Sneak Attack: 3d6 + 1d9 + 9 + 3d6 ⇒ (5, 6, 5) + (3) + 9 + (5, 3, 6) = 42
Attack 2: 1d20 + 30 - 4 ⇒ (17) + 30 - 4 = 43
Damage, Sneak Attack: 3d6 + 1d9 + 9 + 3d6 ⇒ (1, 2, 6) + (7) + 9 + (6, 4, 1) = 36
Attack 3: 1d20 + 30 - 8 ⇒ (8) + 30 - 8 = 30
Damage, Sneak Attack: 3d6 + 1d9 + 9 + 3d6 ⇒ (3, 4, 4) + (5) + 9 + (3, 5, 6) = 39
Khorash snarls, "You blue little bugger! You're not leaving this arena on your feet." With that, he slashes three more times with vicious intent at Ran-To, hoping to finish off the goblin.
Whoo yeah! Those first two strikes are lookin' good!

DM Brainiac |

Reflex vs Weapon Storm (Ran-to, BV): 1d20 + 26 ⇒ (8) + 26 = 341d20 + 29 ⇒ (1) + 29 = 30
Will vs Blistering Invective (BV, Hakusa, Tak-nwa): 1d20 + 24 ⇒ (19) + 24 = 431d20 + 25 ⇒ (11) + 25 = 361d20 + 28 + 4 ⇒ (12) + 28 + 4 = 44
Storm Adder moves to heal Lazarus before unleashing a weapon storm. Ran-to takes the full brunt of it, while Blue Viper is caught flat-footed, crying out in pain! The gnoll then slashes Ran-to, leaving the frost goblin critically injured.
Khorash's first attack takes Ran-to down! The skeleton repositions to flank Blue Viper with Lazarus and slices the ysoki. Lazarus then pummels the poisoner with his fists, leaving Blue Viper badly hurt.
Chkirri unleashes a blistering invective that sets the Lightkeepers ablaze. Hakusa takes the worst of it, shaking in fear as the flames scorch her. The tengu then shoots Tak-nwa with an arrow!
Tak-nwa keeps her magic shield up as she tries to cripple Chkirri with a feeblemind curse.
Persistent Fire: 3d6 ⇒ (6, 5, 1) = 121d20 ⇒ 8
Hakusa hurls more shuriken, hitting Lazarus twice.
Hakusa Flat Checks: 1d20 ⇒ 181d20 ⇒ 141d20 ⇒ 1
Shuriken: 1d20 + 31 ⇒ (10) + 31 = 411d20 + 27 ⇒ (13) + 27 = 40
Damage: 3d4 + 14 ⇒ (1, 2, 2) + 14 = 193d4 + 14 ⇒ (2, 1, 3) + 14 = 20
Persistent Fire: 6d6 ⇒ (3, 5, 2, 4, 6, 5) = 251d20 ⇒ 13
Blue Viper stabs Lazarus once, then grabs a vial of poison and hurls it at his feet. It creates a cloud of smoke that the ysoki uses to quickly sneak away, while exposing Lazarus and Khorash to the nightmare vapor!
Shortsword: 1d20 + 29 ⇒ (15) + 29 = 44
Damage: 3d6 + 8 ⇒ (5, 3, 4) + 8 = 20
Persistent Fire: 3d6 ⇒ (6, 6, 1) = 131d20 ⇒ 6
Chkirri must attempt a DC 38 Will save against feeblemind. 59 total piercing damage to Lazarus. Lazarus and Khorash must each attempt a DC 36 Fortitude save against nightmare vapor. Everybody may act.

Chkirri |

Will (master) (successes become critical successes): 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29 Dicebot is just killing me in all my games right now. Using my last Hero Point.
Will (master) (successes become critical successes): 1d20 + 24 + 1 ⇒ (12) + 24 + 1 = 37 Ugh. Still a failure. That DC is nuts.
HP 183/198
AC 36 (37-39, plus physical resistance 4, when inspired), sonic resistance 10
Fort +25, Ref +25, Will +24 (+1-3 to all with inspire defense)
Hero points: 0
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][x][]; 7th [][][]; 8th [x][][]
Effects: Inspire defense (2 rounds), stupefied 2 unlimited duration
The spell takes effect on Chkirri, dulling his sense and rapier wit. Shaking his head to try to clear it, he resorts to his arrows, since he doesn't need his brains to aim straight. They fly home, slamming into his foe and bursting with fire.
"I'm still smart enough to know that was a bad idea!" he calls.
He casts shield a moment later, recovering as he almost fumbled the math involved in the spell.
Strike x2 at Tak-nwa, cast Shield
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 26 ⇒ (20) + 26 = 46
Piercing: 3d6 + 2 ⇒ (1, 2, 2) + 2 = 7
Sonic: 1d6 ⇒ 1
Fire damage (ignores resistance): 1d6 ⇒ 6
Crit! (deadly d10): 1d10 ⇒ 7 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Plus 2d10 persistent fire damage, which ignores resistance, on the crit.
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 26 - 5 ⇒ (15) + 26 - 5 = 36
Piercing: 3d6 + 2 ⇒ (1, 3, 6) + 2 = 12
Sonic: 1d6 ⇒ 1
Fire damage (ignores resistance): 1d6 ⇒ 2
Flat check (DC 7): 1d20 ⇒ 18