Kintargo's Ravens; a Hells Rebels Game.

Game Master Tark the Ork


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Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Assuming that Variel is the last one of each set of rolls? Just gives me an idea of how bad he was for the chase post


Male Orc Expert 5

Pretty much.

I'll get pushed on tommorrow.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

Sorry if my question hot lost - did Litsy get her crossbow back?


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Male Orc Expert 5

yes


Male Orc Expert 5

Busy at work.post later today.


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1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Variel, we may just have to ground Litsy.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

At this point I am worried she would disappear and I would end up with the dagger in the neck.


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Male Orc Expert 5

So I'm thinking of starting another game in the sort of kind of when i finally feel satisfied future. This is the short blurb for it so far.

yes, grappling the incubus against their will is still a crime. :

The war is over. Yet, strangely, the world wound remains open. Demons, angels and far stranger things now mingle more or less peacefully as they seek their own destinies on the streets of Fracture. Formerly the city of Iz, this once demon infested shadow of old Sarkoris has been rebuilt, revitalized and repopulated by a mix of old veterans, returning natives, opportunists, pilgrims to a new faith, scholars, merchants and of course the dragons.

As it turns out, it was not the might of mortal armies, the stalwart will of angelic legions, nor the implacable discipline of hellknights that finally drove the demon lords back. Rather it was flights of Golarion's mightiest native beings; the dragons.

Dragons had long been involved in the war, acting as guardians, advisors, and occasional combatants. However their numbers were always few and tentative as the reclusive creatures could barely bring themselves to commit to the defense of mortals that could abuse their grace, or choose their own short and petty lives over the centuries worth of power, wisdom, and experience belonging to them.

It was not until the mythical Knight Commander, in an act of rejection of both the demands of their patron goddess, and the temptations of abyssal promises revealed a mighty form and scales of brilliant gold that the dragons of Avistan truly took notice and bridged the gap between the humanoid and draconic.

This was no mere rejection of faith and dogma. It was a complete and total abandonment of the bloody zealotry of crusades past. No more witch burnings, no more immediate and automatic destruction of any demon purely out of a pragmatic calculation. The hand that would guide the war would be one of mercy, of restorative justice, not righteous fury. And with the might of a dragon on the edge of the divine behind it there are blessed few mad enough to take advantage of that mercy.

This might came in the form of a score of dragons of various colors. A singular dragon was a match for any mortal army. Such numbers as came to unite under the Knight Commander would be enough to scour the nation of all life should they desire it.

Those that did not surrender or flee found themselves engulfed in dragon fire, twisted by powerful sorcery, or otherwise rent apart by claws the size of spears. Even in the rare cases where such allies were unavailable the renewed and reorganized armies of Drezen found inspiration in the efforts of their new allies and few if any of the demon's most atrocious acts could give them pause.

Gods and celestials can push mortals into frenzied acts of righteous fury but they are aloof and far away and mortals often have to rely upon their chosen mouthpieces for piecemeal interpreted wisdom. The dragons were real, they could be spoken to, and share wisdom back in turn. More importantly, their claws and fangs shed the same blood as anyone's swords and arrows.

This uneasy alliance of the mighty and the meek drove itself through the chaotic hordes and into the plagued city of Iz itself where the Knight Commander themselves hurled the demon lord Deskari back into the Abyss from which he has not returned.

They pushed on to threshold and from here the story gets muddied. It is a fact that along with the queen of Mendev, his army, his closest companions and the recovered Terendelev pushed to the very base of the Threshold where the powerful witch Areelu Vorlesh dwelled. It is a fact that the knight commander and a few elite warriors ascended the threshold to confront her directly. From there things become contradictory and mired in rumor and hearsay. Some say he cast the witch into the Worldwound itself in a hopeful but ultimately futile bid to close the portal. Some say she killed herself in a final act of petty vengeance preventing the portal from ever closing. Darker rumors say she enchanted the commander at the last moment faking her destruction and escaping into the abyss where she plots her revenge. An even more dubious rumor says that the witch still yet lives and in an act thought impossible works secretly under the care of the Knight Commander to undo all the damage she created and improve the lives of the lives of those still living in the ruins of Sarkoris.

All the Knight Commander would say about the issue is that the threat of the architect had been dealt with and it was up to those still living to determine what to do next.

What happened next is a matter of atorybooks and history. Defenses were erected, roads rebuilt, a city cleansed, repaired, and reoccupied. Twenty five years have passed since that time and the wounds of the war before are starting to heal. Green is slowly but surely returning to the wastes. Demon and cultist cells are gradually disappearing. Rogue portals and offshoots of the wound are sealed and secured on a daily basis. It is hard work, but for the veterans of the fifth crusade it is a satisfying end to a hard fought and won campaign even if it did not at all meet their original vision.

Yet peace brings its own hazards. People are people after all and still prone to the folly that falls upon the hopeless and unwary. In the shadows monstrous threats both new and old plan to take advantage of a mighty force with its guard down. Outside the borders nations that once considered themselves patrons to the crusades now look upon the new crusader nation as a potential threat or worthy prize. In the deep wilderness chromatic dragons pushed into their own religious fervor are beginning to rally and unite in a rare cooperation against their metallic cousins in a conflict none save the dragons themselves fully understand.

But these are problems way way above your pay grade. You're just another pair of muddy boots patrolling the city of Fracture. The occupants are strange and the city stranger but law must still be upheld and that is your thankless job. Recently you were selected to join the Redemptors, a company of watchmen responsible for patrolling the demonic districts of Fracture and investigating the crime that often pops up in those volatile places. Whether for your charisma, skill, special powers, or because you pissed off the wrong person in charge it is up to you to maintain order in these neighborhoods and bring to justice those who would violate the trust put into them by the people of the city. It is not a job that lends itself to legends and mythical power, but someone has to do it.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Sounds really cool to me. Is it an AP or your own design? Im not very good with Pathfinder 2 if that is the idea on this.


Male Orc Expert 5

I havent even begun to crak open the 2nd edition books. Though the idea has merit if for no other reason than i havent before.

Everything else is still tentative. Im working out who the main antagonists are and what exactly there goals are.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Let me re-phrase a little: Pathfinder 2 is very...Ehhh. Change for change sake doesn't appeal to me, and after trying to play it, I felt really let down. Don't want to give the wrong impression from earlier.


Rat, probably
TarkXT wrote:

So I'm thinking of starting another game in the sort of kind of when i finally feel satisfied future. This is the short blurb for it so far.

** spoiler omitted **...

Sounds interesting. I am pretty system agnostic, so long as there are eyeballs. Path2 struck me as trying to move in a lower crunch/more squishy direction. I have only glanced at the SRD's but it seems workable. It might smooth out some of Path1's bumps and pitfalls.


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

IMHO: It does both, especially with Initiative (that was kinda cool), but I felt it really nerfs the fun of Pathfinder for those like me in the end. Really, it felt more like a bad copy version of 5th Edition D&D than anything else. I like 5th OK, but I do prefer original Pathfinder. Although I had a GM who gave up our PbP game recently just because he couldn't wrap his mind around original Pathinfinder anymore. He was P2 in the brain and he could not let it go. He still doesn't mind PLAYING P1 mind you. He just doesn't want to RUN P1 anymore.


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I think we are at the point to see if the Dragon wants to join the rebellion? Are Merelda and Sasha...Silver Raven material?


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Sure


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

I think we've lost Sasha along the way :(

But yeah, ofc Merelda is in. It's written in the plot.


Rat, probably

Thumbs would black ball you out of spite but I've overruled them. I think it will be fun to watch you and Beorn bounce off each other until the dying starts.


Rat, probably

Off to go take care of some personnel problems, assuming I can find a shovel. Should be back in the land of net connection and twitter drama in about a week.

See you in a bit.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Castor the rat wrote:
Thumbs would black ball you out of spite but I've overruled them. I think it will be fun to watch you and Beorn bounce off each other until the dying starts.

Appreciate that!

=)

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

All good here! Welcome aboard Merelda.


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Male Orc Expert 5

Spent a week in the void. Relaxing this time of planetary alignment. Regular posting will resume soon.


Rat, probably

The rat returns triumphant. Shovel returned, paw-prints smoothed, alibis established.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

So we direct the pseudodragon to the new hidden place (that I no longer recall us having)?


Rat, probably

So far as I know we just have the one lair.


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

The Longroad and the hidden spot underneth.


Male Orc Expert 5

I think the word new somewhat threw people off.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

I agree with Merelda and Pollux in the Gameplay thread that we're probably overthinking things, and need to resolve the matter quickly before killing the pace of the game.

If Litsy's Knowledge (local) roll doesn't pay off in a great idea to re-lodge the dragon, I think we all agreed on moving it to Longroad. And if it doesn't like Longroad, I guess we can look for something else as the game goes on. Agreed?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Agreed.


Rat, probably

<eating some bread dipped in something red>

Agreed. Thumbs is interested in what will happen once the winged figment meets the imaginary musician.

<scampers off leaving red paw prints>


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Maybe help you regain your kingship.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

All good for me here as well. Just we need to make sure that it does not disrupt the production of sweets or someone else is going to be unhappy.

One other thought I had was if Variel purchases a bar at some point to cater to the mayor’s goons. Then the fairie dragon could relocate there and it would be a source of intel down the road. Tark, is that an option in this campaign to purchase buildings?


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

That sounds pretty awesome.


Male Orc Expert 5

Purchasing a building is always possible yes. Running a business is a whole other can of worms. As it is everyone's effectively unemployed vagabonds so it would change the dynamic of things drastically if you went that route. Not against it, mind. But it's neither cheap nor easy and comes with it's own brand of challeneges. Afterall this is opening a business in a facist regime.


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1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Find some people who were kicked out or lost their bar due to the new ownership and have them there as cover? Give back to the community by providing jobs and a possible new base.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)
TarkXT wrote:
Purchasing a building is always possible yes. Running a business is a whole other can of worms. As it is everyone's effectively unemployed vagabonds so it would change the dynamic of things drastically if you went that route. Not against it, mind. But it's neither cheap nor easy and comes with it's own brand of challeneges. Afterall this is opening a business in a facist regime.

Cooking Mama 3: V for Vol-au-Vent. Run a business! Punch a fascist!


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

So do we reconvene at the 'Hideout'?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Sounds like that is plan unless anyone else had business at the docks? Were there any other leads other than the disgruntled captain that it sounds like we intervened on already? Should we go talk to him and find out if there are any ways we can help him (besides murdering his wife)?


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

All set for hideout time


Male Orc Expert 5

Posting tommorrow.


Male Orc Expert 5

post tommorrow


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The wasps nest with the statue is under the longroads coffeehouse Through the hidden entrance in the cellar Laria was gesturing towards.

The vomit possum lair is another place under some abandoned stables. Possibly haunted.

Poor Beorns the stress is harming his memory mightily.


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1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Vomit Possum, yea. We can switch to there.


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Male Orc Expert 5

yall waitin on me?


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Looks like it

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Into the cellar and initiate the new members


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)
TarkXT wrote:
yall waitin on me?

Yes!


Rat, probably

Hmmmm with a dedicated inquisitor and the dragon I think there is an actual threat of progress on the piper/saboteur/writer front. I am interested is seeing where this goes.


Rat, probably

Hey all if any of you are interested I have an opening in my Savage Worlds Necessary Evil-Invasion campaign.

And I just threw up an interest thread for a Savage Worlds Pathfinder campaign.

Feel free to hop in, ask questions, or just point and laugh.


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Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)
Merelda 'The Widdow' Widdomeria wrote:
I will try to spend at least 10 minutes with each person -give or take- and allow any of our group to view/watch as I do it. Except for the Rat. She's not big on the Rat watching her.

In this party, you'll quickly find out... You have no choice. MWAHAHAHAH!

I've finally got around to do something I should have started long along: taking notes on the whole story. Does anyone want me to put them on a Google Doc share, or something like that?


Rat, probably
Tiny Litsy wrote:
Merelda 'The Widdow' Widdomeria wrote:
I will try to spend at least 10 minutes with each person -give or take- and allow any of our group to view/watch as I do it. Except for the Rat. She's not big on the Rat watching her.

In this party, you'll quickly find out... You have no choice. MWAHAHAHAH!

I've finally got around to do something I should have started long along: taking notes on the whole story. Does anyone want me to put them on a Google Doc share, or something like that?

That is a very tasty idea. It gets tiring just reading over your shoulder.

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