PFS1e - 7-18: Faithless and Forgotten, Part 3 - The Infernal Inheritance (high tier) (Inactive)

Game Master MauveAvengr

Maps and Info



If you could fill this out again, that would be great!

Player Name:
Character Name:
Paizo Number:
Character Number:
Faction:
Day Job Check:

Also note if you have any new purchases, character advancement, or anything else that's new!

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Player Name: Helikon
Character Name: Marquesa Cassiopia the Amber Rose
Paizo Number: 50731
Character Number: 23
Faction: Souvereign Court
Day Job Check: Knowledge Nobility +21

Also note if you have any new purchases, character advancement, or anything else that's new!

Changes:

We finally finished Crownfall.
Cassiopia just got 20 Fame with Souvereign Court and bought the following vanities. Noble Title and Height of fashion.
This will mean that she gets +3 on diplomacy rolls against human aristocrats, politicans and nobles.
Second she bought the Envoy ring and used the chronicle to give it the first Triumph.
(Stats are to be found under Equipment)
She also finished the Rising star boon, this will allow her to roll Knowledge Nobility for Day job.

Grand Lodge

Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Player Name: David
Character Name: Rahu Moguly
Paizo Number: 305033
Character Number: 4
Faction: Grand Lodge
Day Job Check: N/A

Changes:
Created illegally in Scarab Sages faction, now Grand Lodge. Purchases: 2x Potion of Cure Light Wounds, Potion of Feather Step, Masterwork Sai, Bladeguard, Wand of Cure Light Wounds, Alchemist's Fire and Smokestick. Wand purchased with prestige.


Hi!

I have the following characters in Tier 3-5:
Bard 5
Wizard 5
Bloodrager 3

Which would be more useful?


We have a psychic 4 (Cassiopia), a bard/archaeologist (Bahram/Jack), a ranger 1/rogue 3 (Wymarc), and now a monk 1 (Rahu). Feel free to bring whatever you want.

Will post an intro in a little bit. Feel free to dot in, post a little roleplay, and introduce your character.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Player's Name: Otha
Character's Name: Wymarc
Paizo #: 239913
Character #: 10
Faction: Grand Lodge
XP TRACK: Normal
Day Job roll: Sleight of Hand: 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Player Name: Mahuffma
Character Name: Bahram Al-Urgug
Paizo Number: 340520
Character Number: 1
Faction: Gran Lodge
Day Job Check:Perform oratory: 1d20 + 7 ⇒ (8) + 7 = 15

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Player Name: Lil" Eschie
Character Name: Erhun Gabarris
Paizo Number:133884
Character Number: 12
Faction: Scarab Sages
Day Job Check: Craft Weapons: 1d20 + 4 ⇒ (1) + 4 = 5

Just a note: I didn't realise, but I already played that part of the trilogy (so no XP or gold for me, sigh)

If you prefer to give another player an opportunity to try that mission, I'll bow out


You are more than welcome to join! As of now, it's just the four of you (Rahu backed out).

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

I’ve got to apply the last chronicle to Wymarc and note any purchases...and then I’ll post in gameplay...

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I will need to go shopping tonight. Might buy a cloak of resistance or top +1. Just standard adventuring gear.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Updated Wymarc and that includes leveling up to 5th. He bought a ring of resistance and upgraded all of this arrow to durable...

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Will enchant my Greataxe to +1 Bonus (2000 Gp)

Scarab Sages

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Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

On the roads this week end, bot me as needed

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Don't think we're getting outta here without a fight, so might as well start now. Wymarc is in sneak range of the dude to the south and will fire one there while he's flat-footed...if I can win initiative to boot, I think I can hit him again flat-footed if he doesn't drop...

I'll wait a bit for others to pipe in their ideas before I post...

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I am all in favor of getting the jump on them. Bahram is always of mind to use words first, axe when that fails. I would suggest we try to continue with subdual damage and knock them out rather than kill the lawful guards of this area. That would create more of a political nightmare for our organization.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

There are around a dozen guards if we end up having to take ‘em all on…for Wymarc to deal nonlethal damage he’ll be subtracting -4 from every attack so he’s likely to miss as much as he hits…I’ll do it if everyone thinks it best but could mean we take a lot more time and damage as well…

As for our organization, these guys don’t know we’re Pathfinders; I think they’ll think we’re part of the Bellflowers like most of their captives…but I could be wrong…


If you guys do decide to fight, you'll get a surprise round (as they failed their perception checks to notice you). If you drop them fast enough, they wont have time to alert the other guards! If you think of other creative ways to bypass them, feel free to post them too.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

A sleep spell perhaps, someone?

If not then brute force


Looks like Cassiopia has sleep memorized. Feel free to bot her if you think that's something she would do.

Grand Lodge

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Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I love that idea! Bahram, with his greataxe, has dreamt of being a ninja. Not mechanically, just figuratively. To escape with the prisoners unmolested would be of ninja caliber.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Hey GM, I’ve played thru several chases with other PCs…is this first move part of the chase or is it more like we’re ad-libbing the initial turn? Just wondering as I knew chase turns usually involve a choice of two skill checks…


This isn't a typical chase. Here's what the scenario says is different:

1) Each card obstacle represents a distance of several hundred feet covered over the course of 1 minute, not 30-foot intervals.

2) The PCs and pursuers move as two groups rather than as individuals

3) The obstacles do not require skill checks to overcome; rather, they present opportunities for the PCs to upset the celebrations and slow down their pursuers.

Success is measured less by whether the guards catch the PCs than it is measure by how long it takes the guards to reach the finish line.

The PCS always move first, automatically advancing one card toward the finish line. They gain a 1-round head start thanks to Tamrin's distraction.

Each round, each PC will take one full round of actions to cause disruptions - sufficient to attempt one of the suggested distractions on the card or use the Aid Another action. For each character traveling with the PCs whose movement speed is 15 ft or lower, each PC suffers a -1 penalty on checks attempting to cause delay. For every unconscious member of the group, this penalty increases to -2. Casting spells while weaving through the crowds is difficult, requiring a concentration check.

The Interrogator moves 3 cards per round. For every successful check the PCs do, reduce their movement by 1 (so if all four of you succeed at a check, they wont move this turn and will only move to the next card automatically at the start of their next turn).

Zefiro and Bellflower agents do not help with distractions, only focusing on escaping.

There are 9 total stops.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

My land speed, as a Bloodrager, is 40 feet. Do that mean I got a bonus?


Sadly, no since you all move as a group instead of individuals. Zefiro and the Bellflower agents aren't the fastest.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

I’m ready


Have any of you used rpgchronciles before? I'm thinking of using it for the chronicles but haven't tried it out.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I have not, but would love to check it out!

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

I haven't either...what is it?


Basically it's makes chronicles for you. Apparently everyone just adds their info and it autofills the sheets. I've had one or two GMs use it before, so gonna try it out. Hope it works out!

If you guys want to try, I will play around with it. Will send out a link and you guys will just add some of your PFS info.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

dont forget I already done this adventure and so won't gain a chronicle.

(see my first post here in discussion)


Right! Thanks for reminding me. We're nearly done with the scenario...


Okay, scenario is basically done! Feel free to roleplay a bit with the debriefing and let me know if you report to Zarta about her connection to House Davian.

Will get out chronicles to Bahram and Wymarc. Wont be using rpgchronciles this time. And sorry it took so long to finish this arc! I should've pushed a little harder at times.


Okay, Barham and Wymarc, here are your chronicles. Ehrun, do you want me to make you one as well for prosperity?

Let me know if your chronicles look good and I'll submit the game to OSP. OSP has been taking a bit longer than normal to report. If you don't see the game in a few weeks or so, feel free to message me and I can poke the organizer.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

My chronicle looks good, thanks GM! Enjoyed playing with everyone...

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Mine also looks good. This was a great series, thanks gm Mauve. I hope to see you other Pathfinders real soon.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Thanks for the game too!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Totally forgot! My scarf heals me for 1d8 as an immediate action when he goes unconscious. Can't forget that.


Game has been supported! If you don't see it reported sometime in the next few weeks, please reach out to me and I'll see what I can do.

Thank you all for playing with me! Hope to see you all on the boards again.

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