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Cenae approves of the plan to burn away the webbing, "I like the way you think Kasvot. It's always wise to apply fire to things that are in your way, and bringing some light to the darkness never hurts either."
She casts light on her shield, just in case it happens to be even mildly dark in here.

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"The way HE thinks?!?! But, it wasn't even his idea!" Ooohh, that woman brings out all the lemon in me!

GM Merisial the risen |

As Kasvots fire reaches the first lot of webs they become alive as a lot of spiders scurry out of the way
Initiative
Cenae: 1d20 + 0 ⇒ (17) + 0 = 17
Stormy: 1d20 + 1 ⇒ (15) + 1 = 16
Dimple: 1d20 + 9 ⇒ (13) + 9 = 22
Kasvot: 1d20 + 8 ⇒ (11) + 8 = 19
Ettercaps: 1d20 + 7 ⇒ (12) + 7 = 19
Spiders: 1d20 + 3 ⇒ (3) + 3 = 6
swarms: 1d20 + 3 ⇒ (10) + 3 = 13
Dimple
Niza & Albis
Kasvot
Ettercaps
Stormy & Shade
Cenae
Spiders
Squares are swarms circles are individuals solid red circle is kasvots ball of flame
Still pretty tired after Paizocon please feel free to reminfd me what buffs are active

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Dimple will start Inspire Courage. Sorry, a bit busy today.

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Niza moves up so she isn't adjacent to any ally and Albis flies off back to the entrance, "Keep apart so one swarm can't hit more than one of us and blast them with all the damage you can!"
A gout of flame bursts from her left hand, scorching the swarm closest to them.
Move, Cast Burning Hands for 5d4 ⇒ (4, 1, 1, 4, 4) = 14 fire (21 on failed save), DC 14 Reflex for half damage (10 on made save). Buffs are all included in her header, the 11 temp HP is probably the only one that matters vs. swarms.

GM Merisial the risen |

save: 1d20 ⇒ 8
The webs and spiders burn away as Niza sprays fire Dimple speaks plenty of encouragement
Inspire Courage +2 is up
as is
Kasvot
Ettercaps
Stormy & Shade
Cenae
Spiders
Niza
Dimple
Niza I have your flase life HP at 8 after the spear at the bottom of the pit (dimple only prevented the falling damage

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Updated, thanks for the reminder.
"YEAH! EAT SOME FIRE, SPIDERS!"
She mumbles quietly, "I'd never be able to use that spell at my other job, but it feels nice to burn things."

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Cenae squints into the darkness that remains after the flash of fire, "Was that all of them? I hope so."

GM Merisial the risen |

Kasvot delays readying to cast haste when Cenae Niza Are within 30 feet of each other One ettercap come around the corner and shoots a web at Niza
web: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
But it falls well short
web: 1d20 + 6 - 8 ⇒ (6) + 6 - 8 = 4
As does its companions effort
Cenae moves forward and Kavots readied Haste catches all his companion
Kasvot also moves the flaming sphere forward
Inspire Courage +2 is up
as is
Stormy & Shade
Cenae Standard left
Spiders
Niza
Dimple
Ettercaps
Kasvot
Cenae gets her full move but has moved 20 feet But must complete her move before haste takes full effect I believe

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Assuming Niza indicates she has more enemies around the corner, Cenae tries to aim her fireball to maybe get them. Sadly though it appears it won't reach. Darn line of site limitations. :(
Pulling a few components out, the priest of the fire goddess sends a small spark into the next room. It blossoms into a massive explosion, rocking the cavern and leaving only the smell of gunpowder behind.
Cast Fireball for 6d6 ⇒ (5, 3, 6, 2, 1, 2) = 19 Fire Damage, Reflex DC 20 for half. Only Blue and Magenta should be hit.

GM Merisial the risen |

reflex: 2d20 ⇒ (12, 17) = 29
The ettercap makes a weird keening sound as it is badly burned. The webbing holding the swarm burns away leaving just dead spiders
Inspire Courage +2 is up
as is
Stormy & Shade
Spiders
Niza
Dimple
Ettercaps (blue-19)
Kasvot
Cenae

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Stormy will cast Shilelagh onto her club as she advances. Shade moves to engage a foe.
bite: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Grab: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33

GM Merisial the risen |

Shade moves forward and rabs the ettercap in it mouth and then spits out the foul tasting dead thing. The spiders scurry forward to their doom
Inspire Courage +2 and haste is up
as is
Niza
Dimple
Ettercap
Kasvot
Cenae
Stormy & Shade
Spiders

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The sneaky wizard druid moves up and unleashes another gout of fire at the nearest swarm, "I'm out of magic against swarms, so it'll either be flasks or picking off the other spider guys after this."
Move, Cast Burning Hands for 5d4 ⇒ (3, 2, 4, 3, 3) = 15 fire damage (22 vs. swarm), DC 14 Reflex Save for Half (11 vs. swarm).

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Dimple runs up to support the others. She cups her hand and shouts toward the center of the nearest web. "You guys are icky and no one likes you!"
Sound Burst: 1d8 ⇒ 2 (*1.5 to the swarms=3)
The 10' radius should hit all three targets.
Any non-swarm needs a DC 16 Fort save or they are STUNNED for one round.

GM Merisial the risen |

Niza quickly disperses another swarm
Dimple moves up and hits the last two and a spider with a sound burst but all the spiders seem more resistant sound than Nizas fire although the yellow hairs seem to flatten so only the red hairs remain on the previously yellow swarm
fort: 3d20 ⇒ (2, 10, 15) = 27
Swarms are immune to mental but stun is not mental and swarm has tremorsense so is not deaf
The remaining ettercap moves forward and tries to web Niza
web: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 but again hits the side of the cavern
Inspire Courage +2 and haste is up
as is
Kasvot
Cenae
Stormy & Shade
Spiders Green,yellow -2(stunned), blue -3(stunned), red-3
Niza
Dimple
Ettercap

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Cenae also moves up, "Excellent trick Dimple, let's see if my own luscious voice can get them to disperse." She opens her mouth and a single crystal pure note of sound erupts, blasting the swarms and one normal target with ear-shattering sound.
Move, Cast Sound Burst as well for 1d8 ⇒ 4 sound (6 to the swarms), DC 19 Fort or be stunned for slightly longer.

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Assuming one of the swarms are still up
Stormy steps back to make sure she is not in Shade's way and casts Call Lightning and blasts the Red swarm.
Lightning: 3d6 ⇒ (2, 5, 1) = 8 DC 16 reflex for half.
Shade pounces on the southern ettercap.
bite: 1d20 + 10 + 2 + 1 + 2 ⇒ (8) + 10 + 2 + 1 + 2 = 231d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Claw: 1d20 + 10 + 2 + 1 + 2 ⇒ (11) + 10 + 2 + 1 + 2 = 261d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Claw: 1d20 + 10 + 2 + 1 + 2 ⇒ (17) + 10 + 2 + 1 + 2 = 321d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Rake: 1d20 + 10 + 2 + 1 + 2 ⇒ (16) + 10 + 2 + 1 + 2 = 311d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Rake: 1d20 + 10 + 2 + 1 + 2 ⇒ (9) + 10 + 2 + 1 + 2 = 241d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Hasted bite: 1d20 + 10 + 2 + 1 + 2 ⇒ (6) + 10 + 2 + 1 + 2 = 211d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Grab: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25

GM Merisial the risen |

Swarms are gone and the ettercap is another shade snack. Want to switch lightning to yellow spider?

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Kasvot moves deeper into the cavern, keeping the action in sight, and keeps the flaming sphere on the spiders.
Move: 30'
Standard (move-equivalent): redirect flaming sphere 25'
Damage, fire: 3d6 ⇒ (6, 5, 2) = 13

GM Merisial the risen |

2d20 ⇒ (6, 2) = 8
Having survived the thunder and lighting the flaming spher finishes off the spider
The other scuttles forward and shoots a web at Shade
web: 1d20 + 6 ⇒ (6) + 6 = 12
Lady riverbane and her crew arrive
We are here to help cast haste on us to help you dispatch these beasts
dimple spellcraft dc18: 1d20 + 5 ⇒ (8) + 5 = 13
Dimple does not recognise the spell so can't countersong it before it takes effect
Kasvot make a will save dc 16 or spend your next action casting haste on the pirate group
Everyone bar Dimple can make a dc 18 spellcraft check to realise
Niza
Dimple
Kasvot (will save pending)
Cenae
Stormy & Shade
Spider
Pirates

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Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7
The priest glances back at the pirates, "Uh, we are doing fine, thank you. Just stay out of our way please."
My guess was right, though I expected them to wait till we were heading back. Smart though to catch us mid-fight. But since my idiot allies didn't believe me earlier, I'll have to wait to LET the pirates show their full hand. Why does it always have to be so difficult?

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Will DC 16: 1d20 + 7 ⇒ (16) + 7 = 23
Kasvot glances over his shoulder at the new arrivals. "Glad to see you, but we do seem to have things under control. No sense wasting spells that aren't needed."
Since he had to save, and was successful, does Kasvot recognize what they attempted?
Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

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Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Sense Motive: 1d20 + 3 ⇒ (7) + 3 = 10
Stormy senses nothing wrong and continues her focus on the spiders.
Note that it should still be obvious that Riverbane cast a spell and perhaps even who the target was. Also if you are targeted by a compulsion type spell and make the save you are aware that you were attacked.
And we are up as well? I need to wait to know if Kasvot knows he was attacked or not.

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Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14
Niza is still paying attention to the threats ahead of her, not anything going on behind.

GM Merisial the risen |

Absolutely even if Kasvot had failed the save hitting someone with a magical compulsion is usually treated as a hostile act in which case it would be cast haste WAIT A GODDMAN MINUTE Kasvot is free to skip the casting haste part having made the save :-) I rolled Dimples spellcraft to see if it could be countersonged
So now thats clear
Inspire courage is up 4 rounds of haste remain
Bold may act in accordance with all the above
Niza
Dimple
Kasvot
Cenae
Stormy & Shade
Spider
Hostile Pirates

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"That was an aggressive choice. I'm beginning to see the truth behind Cenae's concerns about you." Kasvot wheels on the oncoming pirates. "A blade or claw over here would be nice," he calls to his friends. "I think we're about to be in the middle of a pincer move!"
He focuses his efforts on hampering Lady Riverbane, casting blindness then wheeling the flaming sphere back this way.
5' step
Standard: cast blindness (Fortitude DC 18) on Lady Riverbane
Move: redirect flaming sphere 30'

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"Oh Pish and Posh! Why are you being so dumb? It's like you want us to hurt you! By the way, thanks for standing all close together 'n stuff. That like NEVER happens. See, I don't think your hearts are in this. How about you take a second to think it over?"
Sound Burst: 1d8 ⇒ 5
The 10' radius should hit all the targets.
A DC 16 Fort save or they are STUNNED for one round.

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Niza looks back at the pirates, then forwards at the single spider left, "Stormy, if you could have Shade make the pirates think twice about their actions, I'll hold off this last spider-thing."
She casts a spell and darts forward, threateningly waving her rapier.
Cast Shield, Single Move 40 ft with haste.

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The holy priest of sun and fire gives a wicked little grin, "Oh now Lady Riverbane, did you really think it would be that easy? Just tromp in here and take what you want? I think you may have underestimated the fire that we wield. If you can't handle the heat, maybe get out of the kitchen!"
She moves down to guard their flank and casts a simple spell upon the Lady's armor.
Move, cast Heat Metal on Lady Riverbane's Armor, Will DC 17 to negate. If she doesn't have metal armor, redirect to another pirate that does or a metal weapon.

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"Yeah. Like you guys picked a terrible time to be bad guys. You are about to get your butts sooooo kicked. I almost feel bad for you. But..." She pauses a moment to think about how she really feels. "Nope. You guys are big, ole stupid heads."

GM Merisial the risen |

blindness save: 1d20 ⇒ 1
sound burst: 5d20 ⇒ (6, 3, 7, 15, 10) = 41
Riverbane was wielding a rapier but none of the pirates are wearing metal armour So target the one still holding a scimitar or something else
I can't... Riverbane starts and stops as she drops her rapier all but one of her crew drop their scimitars
The front line pirates are blurred and have concealment Missed they drank their potions of blur before combat
Niza moves forward to engage the remaining spider
Cenae
Stormy & Shade
Spider
Hostile Pirate -5
Stunned pirates all-5
Niza
Dimple
Kasvot

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Yeah, heat up a weapon still in a pirate hand. Thanks!

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Do we want to range them? If we move back, I can bottleneck them with Grease. Or I can drop it under some of them so we can move up. Thoughts?

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My thoughts are that the boss is blind and they mostly all lost a round and their weapons so we just let the big cat eat.

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Got it.
With a whistle and a nod of her head stormy calls in Shade to deal with the traitorous pirates. They saw what shade did to that pirate captain on the trip here. Can't be good for their morale. she thinks as the hasted cat moves in and bites a front liner.
bite: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Grab: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
The big cat bites the leftmost pirate, grabs him for a moment and lifts hims from the ground seemingly just to show that he can before dropping him where he found him. I did not want Shade to have the grappled condition when facing all the melee attackers. Now he can make aoos and has a better AC.
Stormy tisks as she advances. The cat is a man eater. I would slowly lower my weapons and surrender. To punctuate her request she gestures and lighting is called out of the air to strike their captain. Or are you fond of teeth and claws and spells?
Lightning: 3d6 ⇒ (6, 5, 1) = 12 DC 16 reflex save while blind for half

GM Merisial the risen |

miss 1-20: 1d100 ⇒ 66
reflex: 1d20 + 7 ⇒ (5) + 7 = 12
heat metal save: 1d20 ⇒ 15
spider bite niza: 1d20 + 3 ⇒ (5) + 3 = 8
pirate: 1d20 + 6 ⇒ (1) + 6 = 7
The spider misses Niza and the pirate misses Shade
Hey this sword is getting hot
Party is up
red -15
green with sword -5
yellow -5
blue -5
Riverbane blind -17
Spider
GM is preparing chronicle sheets

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I think four of the five of them were stunned from a spell.
Niza stabbity stabs at the last spider, "DIE YOU THING WITH TOO MANY LEGS!!!"
Small +1 Rapier + IC + Haste: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20 for Magic/Piercing 2-Hand + IC: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Hasted Small +1 Rapier + IC + Haste: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23 for Magic/Piercing 2-Hand + IC: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

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Dimple continues her assault on the poopy-headed pirates. She sticks her finger in a flask of oil before flicking a few drops at the group. A small puddle appears beneath most of them. "Yeah, you picked a really bad day to be dumb and evil. One OR the other, maybe you'da been okay."

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That makes snese Niza.
Shade bites and claws the leftmost pirate. If he drops Shade shifts his attacks to the right.
Bite: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 141d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Claw: 1d20 + 10 + 2 + 1 ⇒ (20) + 10 + 2 + 1 = 331d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Confirm Claw: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 201d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Claw: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 211d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Hasted Bite: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 211d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Stormy blasts the blinded captain as she moves forward, pulling her club.
Lightning: 3d6 ⇒ (2, 2, 3) = 7 DC 16 reflex save while blind for half
I have a lots of lightning. Plenty enough for all. she boasts.

GM Merisial the risen |

reflex: 1d20 + 7 ⇒ (8) + 7 = 15
reflex: 1d20 + 9 ⇒ (4) + 9 = 13
reflex: 1d20 + 9 ⇒ (19) + 9 = 28
miss1-20: 1d100 ⇒ 93
miss1-20: 1d100 ⇒ 72
miss1-20: 1d100 ⇒ 67
reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Shade makes short work of 2 of the pirates helped by Dimple causing the second to fall over. Niza stabs the spider but it it is not dead yet Dimples spell causes Riverbane to lose her footing But she seems to twist out of the way of the lightning
Cenae
Kasvot
green with sword -5
blue -5
Riverbane prone blind -17
Spider -16
Shade
Stormy
Niza
Dimple

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Kasvot shakes his head with mocking sorrow. "This is sad; how were you successful at this before. Aren't you actually practiced at this kind of thing?" Confident that Stormy and Shade have the largest threats at bay, Kasvot sends the flaming sphere back towards the last spider to back up Niza.
Move: redirect flaming sphere 30'
Standard: no action, delay

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The priest of fire and pain summons a flame into her hand and launches it at one of the pirates, "Maybe they'll give up now?"
Fire Bolt vs. Touch at Green + IC + Haste - No PBS: 1d20 + 4 + 2 + 1 - 4 ⇒ (14) + 4 + 2 + 1 - 4 = 17 for Fire + IC: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire Damage from Heated Weapon if that pirate is still up: 1d4 ⇒ 3

GM Merisial the risen |

The ball of flames moves towards the last spider who ineffectually bites at niza (misses) green takes a double dose of heat off Cenae but is still standing and takes a swing at Shade missing his blurry colleague reaches for his sword and regrets it as shade swats him he swings back and almost drops his sword again. Riverbane cast a spell and then 7 riverbanes get to their feet.
And as all they fight to the death the gm does give up as despite running the last three combats together the party was never in any trouble
Niza finishes off the final spider Shade finishes the last two pirate crew Kavot magic missiles when riverbane attempts to cast shocking grasp/scorching ray/Suggestion??? The party eventually finish her. You find some treasure two previous crewman of the Pirates who will happily tell of riverbanes treachery and an obvious fake of the book the pathfinders sent you to retrieve. You find a wand of magic missile on riverbane and a ring of mind shielding. (my apologies to Cenae she was wearimg a mithral chain shirt +2) There are in fact several bodies hung from the ceiling but two are still alive one of the bodies has a +1 silver short sword