
GM Merisial the risen |

The spiders launch webs at Niza Cenae and Kasvot
web: 1d20 + 6 ⇒ (3) + 6 = 9
web: 1d20 + 6 ⇒ (8) + 6 = 14
They chitter in annoyance as their webs fail to stick to their targets they scatter away from the party
Or possibly a gm sigh as his post to explain how to break free of the webs goes unused
Bold to act
Stormy
Shade
Niza
Cenae
Dimple
Blueish spiders
Kasvot
yellowish spiders

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Nica easily ducks the web and steps up to fire a dart of acid at the nearest slow to act spider, "Hah! Get some face melting action you little insect."
Step and Cast Acid Arrow at Dark Blue in the top right corner. Her rapier is already out and ready to stab anything that provokes.
Acid Arrow vs. FF Touch + Haste: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 for Acid + Sneak Attack: 2d4 + 1d6 ⇒ (4, 4) + (2) = 10
Acid Damage Next Round: 2d4 ⇒ (3, 3) = 6

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Cenae raises an eyebrow at Niza, "Nice trick. Also, I appreciate you standing between me and the enemies. It lets me do this!" She strikes her shield and a resounding clang is heard from the north corner of the ship. The spiders even shy back from how loud it is and the webs in the hold vibrate with the echoes.
Cast Sound Burst in the White Area shown, hitting the two spiders in that corner. DC 19 Fort Save or Stunned for 1 round.
Sonic Damage: 1d8 ⇒ 8

GM Merisial the risen |

The spider is caught cleanly by Niza magic and the acid eats away at it before it is stunned by Cenae's deafening noise It stands immobile The mustard kneed spider look equally stunned
Bold to act
Stormy
Shade
Dimple
some Blueish spiders Dark -18 stunned ongoing acid
Kasvot
Some yellowish spiders Mustard-8 stunned
Niza
Cenae

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The bard cracks her knuckles, "Okay guys. We've killed icky things before. So, like, just do all the same stuff again."
Inspire Courage, +2 to all the things. Round 1 of 21. Twenty rounds remain.

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Stormy gives a quick whistle and Shade moves around to attack yellow.
Shade Bite: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 281d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Grapple: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Stormy moves over some boxes to stand beside her cat, ready to attack an approaching enemy.

GM Merisial the risen |

Shade bites on a spider and gains a new chew toy Dimples encoraging giving Shdae even more bite
dark web: 1d20 + 6 ⇒ (19) + 6 = 25
The sky blued knees spider aims it web at Stormy but catches one of the crates instead
Dark blue does catch catch Shade who is caught up in the webbing or maybe not with haste and barkskin ac is 28 -4 to dex for grappling takes down to 26 Spider only hit ac25 If I got that wrong see below
Bold to act Inspire courage +2 to all the things (not stacking with heroism)
Kasvot
Some yellowish spiders Mustard-8 stunned, Yellow -15 grappled
Niza
Cenae
Stormy (readied attack)
Shade
Dimple
some Blueish spiders Dark -18 ongoing acid
Also for future reference If you are going to ready an attack or are expecting aoos you are welcome to put them behind spoilers

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They seem to wait for us to board and come below. Stormy warns and casts Freedom of movement on Shade. The big cat will lead the way down.
Shade seems not to be bothered by the webbing.
I would think that those webs wwould be touch attacks. No?

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"Did I hear somebody say no fire?" I hate it when they say no fire...
Knowledge (nature): 1d20 + 5 ⇒ (13) + 5 = 18
Primarily want to know if they have any kind of blindfighting/blindsense abilities. If so, I reserve the right to retcon this action, but posting it now to keep things going.
He notices Niza defending the group from the spiders to the fore end of the hold all by herself, and decides to focus on that direction to start. He casts another spell, trying to blind one of the spiders over there.
Standard: cast magic missile vs cream-colored spider due north of Niza and Cenae
damage, force: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

GM Merisial the risen |

Stormy Weathers wrote:They seem to wait for us to board and come below. Stormy warns and casts Freedom of movement on Shade. The big cat will lead the way down.Shade seems not to be bothered by the webbing.
I would think that those webs wwould be touch attacks. No?
Yep read the web description and saw the attacks are like net attacks but saw no mention of touch ac then read up on net and saw that is against touch AC So Shade is webbed. It is too far gone into combat to retcon the first three webs though
Kasvot recalls that spiders have tremor sense and so unleashes a volley of missiles at a spider
The spider responds by shooting another web at Niza web: 1d20 + 6 ⇒ (20) + 6 = 26 And catching her scurries up to threaten her
Which would be what dark would have done having webbed Shade so triggering Stormys Shilleagh club
club: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18
The one grabbed by shade attempts to bite bite: 1d20 + 3 ⇒ (6) + 3 = 9
Niza is
Niza may be stuck but the spider she hit last turn is eaten by the acid the mustard kneed spider shakes of the stun
Inspire courage up +2 on attacks damage and saves but not concentration checks
Niza (entangled)
Cenae
Stormy
Shade (Entangled)
Dimple
Two Blueish spiders Dark -18
Kasvot
Some yellowish spiders Mustard-8, Yellow -15 grappled cream -9

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Dimple shouts down into the hold, "You guys okay down there? Need any Desna? Well, nevermind. I will send some down anyway."
Casting Bless. An additional +1 to hit. Total of +3 to hit, +2 to damage, +2 to saves vs Charm and Fear. Nineteen rounds remain.

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Niza stands her ground, holding the north part of the hold as her domain. She stabs twice at the jerk spider in front of her, "Finish the other if you can, I'll keep hacking away at this one."
Full Attack Tan Spider.
Small +1 Rapier + IC + Haste - Entangled: 1d20 + 6 + 2 + 1 - 2 ⇒ (9) + 6 + 2 + 1 - 2 = 16 for Magic/Piercing 2-Hand + IC: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Hasted Small +1 Rapier + IC + Haste - Entangled: 1d20 + 6 + 2 + 1 - 2 ⇒ (13) + 6 + 2 + 1 - 2 = 20 for Magic/Piercing 2-Hand + IC: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

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The cleric quickly steps to get a clear shot at the spider in the northeast corner and summons a small orb of flame in her hand. Concentrating, the orb brightens and brightens until it is almost impossible to look at. She flings it at the eight legged fiend and draws her scimitar, "I am prepared to provide martial aid, if necessary."
5-ft, Domain Power Firebolt vs. Brown, Draw Scimitar
Fire Bolt vs. Touch + IC + Haste: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10 for Fire + IC: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

GM Merisial the risen |

Niza channels her anger into being stuck in a web to stabbing the spider to death. Cenae takes careful aim to ensure she misses the fire marked crates and also misses the spider despite (or maybe because of Desna's blessing)
Stormy
Shade (Entangled)
Two Blueish spiders Dark -18
Kasvot
Some yellowish spiders Mustard-8, Yellow -15 grappled
Dimple
Niza (entangled)
Cenae

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Since Shade has Freedom of Movement I do not think he is entangled. That spell specifically mentions web.
Hasted, blessed, and inspired, Shade releases his toy to full attack. Any attacks after his initial target goes down will move to Dark Blue.
Shade bite: 1d20 + 9 + 1 + 1 + 1 + 2 ⇒ (6) + 9 + 1 + 1 + 1 + 2 = 201d8 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Shade Claw: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (15) + 10 + 1 + 1 + 1 + 2 = 301d6 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Shade Claw: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (20) + 10 + 1 + 1 + 1 + 2 = 351d6 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
Confirm Claw: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (14) + 10 + 1 + 1 + 1 + 2 = 291d6 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
Hasted bite: 1d20 + 9 + 1 + 1 + 1 + 2 ⇒ (17) + 9 + 1 + 1 + 1 + 2 = 311d8 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
Stormy will attack Dark blue if it still up, full attacking. Otherwise She will ready to attack again.
Club: 1d20 + 12 + 1 + 1 + 1 + 2 ⇒ (7) + 12 + 1 + 1 + 1 + 2 = 242d6 + 7 + 2 ⇒ (4, 6) + 7 + 2 = 19
Club: 1d20 + 12 + 1 + 1 + 1 + 2 ⇒ (8) + 12 + 1 + 1 + 1 + 2 = 252d6 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14

GM Merisial the risen |

Shade makes short work of all the spiders near the big cat
Stormy readies with a little beckoning motion to one of the two remaing spiders which promptly throw a web at Stormy
web: 1d20 + 6 ⇒ (8) + 6 = 14
it hits and it scurries up for a blow at its entangled prey and gets one whack in return from Stormy
Kasvot hits the remaining free spider with another barrage of magic missiles 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
Which in turn tries to web the source of magic missilesweb: 1d20 + 6 ⇒ (12) + 6 = 18
Dimple
Niza (entangled)
Cenae
Stormy
Shade
Sky -19
Kasvot (entangled)
Mustard spider-18
the party makes short work of the remaining spiders (7hp left between them) and are free to explore the hold of the ship

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Cenae moves over to the single flame that remains from her attack and stomps it out. She raises an eyebrow at the crates marked with fire hazards, "Oops, that was dangerous."
She begins looking around for tracks or other signs of where the crew may have been dragged to... or if they were just eaten here and shoved into a corner.
Survival: 1d20 + 15 ⇒ (13) + 15 = 28

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Niza wipes her blade off after finishing the last spider. She shrugs, "I considered fire too, but it just didn't work out. Guess we were lucky. I'll inspect the crates."
She whistles and Albis soars down into the hold, landing on her shoulder and helping her look around.
Niza Perception: 1d20 + 13 ⇒ (3) + 13 = 16 +1 vs. traps
Albis Perception: 1d20 + 12 ⇒ (15) + 12 = 27

GM Merisial the risen |

With a Search you find three potions of lesser restoration—their contents labeled in Osiriani—in one of the many containers. The fore cabin contains a desk and some papers, including the ship’s logbook. That document clearly indicates that the Hanspur’s Luck was ordered by Lady Riverbane to come to this location and await further instructions
The majority of the supplies found on board are clearly of Andoren origin. Among the papers found in the cabin are some ledgers with names of smugglers, contacts, and corrupted officials involved in the traffic of Andoren goods. All written in orc Kasvot
Nowhere on the ship is there any trace of the bodies of the crew.
Ahoy there any sign of the crew Comes the shout from Lady Riverbane

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Stormy casts Detect Magic and helps with the search. She will look for signs of what might have happened to the crew first on the ship and then on shore near the ship.
Survival: 1d20 + 14 ⇒ (2) + 14 = 16
Survival: 1d20 + 14 ⇒ (14) + 14 = 28

GM Merisial the risen |

You Survival experts don't see signs of tracks away but it is hard to see anything with the webs covering stuff. The crates looked to have alchemists fires in them So plenty of them about There is some signs of bloody fighting but then this is a pirate ship. The bottom line is the scenario says you find a ship devoid of crew and precios little physical evidence of where they might be. For a ship that headed this way just over a week ago it is heavily festooned with spider webs
Well Have you been eaten by spiders Lady riverbane calls

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Cenae yells back, ”No sign of the crew or where they went. Just a bunch of newly dead spiders. Let’s go find the other ship, do you where would it might be?”

GM Merisial the risen |

No sign huh? OK lets grab the cargo and move on
Following the encounter on board the Hanspur’s Luck, the expedition resumes its course. The next morning, Lady Riverbane anchors her ship and leads the PCs ashore. She gives them a very simple map meant to lead to
the place where the Black Marquis’s men were ambushed.
Thats where the book should be. About 4hours from here
You set off and are soon in the ancient forest. Dense masses of leafage impose an eerie twilight of dark green while forlorn trees speak of
a bygone age where humans wrestled for survival in a land of darkness. Many thick sheets of giant webbing stretch like great shrouds around the gaunt trees and groveling bushes

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Cenae prepares her usual spells the next day but waits to cast Status on her allies until they are closer to the expected destination.
Does Lady Riverbane and any crew come with us?

GM Merisial the risen |

As she hands you the map she adds We will wait here and keep the ship safe from spiders. You have shown you are not in need of our assistance She smiles
Sorry should have queried what spells are being cast before setting off on your trek. There will also be a couple of survival checks to ensure you make good time

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Stormy casts Greater Magic Fang on Shade (her only hour/level buff) and try to help follow the path while looking for tracks in general. Shade will assist, using his scent ability where that makes sense.
Survival 1: 1d20 + 14 ⇒ (19) + 14 = 33
Survival 2: 1d20 + 14 ⇒ (17) + 14 = 31

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Cenae easily assists Stormy's pathfinding and waits until they are in the jungle a bit before casting her long-term spells.
Can't fail to Aid Survival Checks. She will go about two hours, then cast Status (6 hr buff) on everyone but Kasvot.
While they walk she brings up her suspicions, "Alright, so I think this is a setup. I think Lady Riverbane is messing things up for her boss, probably going to try to take over his organization. Firstly, we found zero evidence of the crew on the other ship or of their bodies being dragged off. There was even a set of orders from HER to go to that exact spot. She probably attacked them, killed them, dragged the bodies onto her ship and then put some spider bait there to lure those things in to finish off anyone following along to investigate. Sadly for her we were easily able to handle the spiders and not blow ourselves up. And now she 'directs' us randomly into the jungle to find the other crew? Odds are she is going to ambush us or have her buddies do it or hope the jungle finishes us off. Either way, once we complete the mission, keep your eyes on her closely. I don't think her plans involve us returning alive."

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Growing up in a royal court does tend to make one super suspicious of everyone, especially of those who are in charge or in line to be in charge. :D

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Anticipating a four-hour walk into the woods, Kasvot retrieves both his dagger and his wand of mage armor, but doesn't cast any spells at this point yet.

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Niza raises an eyebrow at the suspicions of Cenae but otherwise doesn't say anything. She also has a wand out and when the Cleric stops to cast a couple spells, she activates a spell on herself as well.
False Life for Temp HP 5 hrs: 1d10 + 5 ⇒ (6) + 5 = 11
If they get to the outskirts of their destination without being jumped, she will activate her wand of Mage Armor on herself and Albis before moving in. Static Take 10 while traveling on Perception is 23 (24 vs. traps).

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Dimple watches all the others making their preparations. She rummages through her quiver and pulls out a stick. Many that have known her for some time realize that this is her pokin' stick. As one would expect, she reserves this primarily for poking things that require some form of proding or probing.

GM Merisial the risen |

Well with Niza on point and Stormy just behind as leading survivalist Niza realises a second too late that they have just walked into a pit trap
reflex Niza: 1d20 + 7 ⇒ (5) + 7 = 12
stormy reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Kasvot and Dimple both cast feather fall as the two begin to drop into the pit
spear vs niza: 1d20 + 10 ⇒ (15) + 10 = 25
spear vs Stormy: 1d20 + 10 ⇒ (4) + 10 = 14
Niza lands awkwardly on a poison tipped spear damage: 1d6 ⇒ 3
fort: 1d20 + 7 ⇒ (9) + 7 = 16

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"Hey look! I did a thing!"

GM Merisial the risen |

Aw crap board ate my post but thanks to Stormys survival skills and Niza now knowing what shes looking for you make good time spotting any more pit traps before triggering them. you are getting close to the shrine So have applied buffs
You see an osiriani man crawling to the south (the shrine is to the north)
make two perception checks and I will update tomorrow

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Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
"Hey! What's that over there?"

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Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
”What is what over where?”

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Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Buffs are mage armor and shield (but the latter only because we see a dude; it's only 1 minute duration).

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Traveling today and tomorrow, wife driving at the moment but Niza would activate her mage armor wand on herself and Albis.

GM Merisial the risen |

You all see the webbing pulling on the figure For some reason Stormy does not spot the ettercap at the other end of the webbings. Niza Warns of the pit trap (purple square) in front of the crawling body
[spoiler=initiative]
1d20 + 7 ⇒ (18) + 7 = 25
cenae: 1d20 ⇒ 8
kasvot: 1d20 + 8 ⇒ (14) + 8 = 22
stormy: 1d20 + 1 ⇒ (19) + 1 = 20
Dimple: 1d20 + 9 ⇒ (4) + 9 = 13
Niza: 1d20 + 2 ⇒ (7) + 2 = 9

GM Merisial the risen |

Damm dodgy internets
The ettercap drops the webbings and runs away to the south and off the map
Encounter defeated. The osirian guy is actually dead
Past the glade, the gaping mouth of a tunnel opens into a bleak, cairn-like mound. Down the dark passageway, you find a grisly scene.
The tunnel opens into a large cavern. Thick layers of sagging webs choke the room from floor to ceiling. Beyond the mass of tangles, jade flames burn about a rough pyramid-shaped dais, bathing the whole chamber in an eldritch green glow. Gruesome carcasses and human-sized cocoons dangle from ghastly strands. In places, walls are covered with worn-out bas-reliefs and faded markings. The air smells of dust, decay, and death. But from the entrance there is no sign of movement within

GM Merisial the risen |

Well you could turn around and chicken out if you like! You will lose some gold and I haven't looked at the prestige and secondary success conditions yet. Also that red rectangle with T in the middle is not a trap location.Giant webbings obstruct some areas. Moving across one such square requires a DC 8 Escape Artist or DC 12 Strength check.

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Trip was rougher than expected. Should be able to post regularly though until Friday this week, then won't do much till Monday.
Cenae raises an eyebrow, "Yes, we very specifically did sign up for that. We need to find the crew and the book."
She prepares to move up when the group does.

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Niza moves into the cavern, sword out and ready, "Webs look thick, I'd avoid them if possible."

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"Can't we just burn the webs away?"
Ready to move forward with the team.

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"Dimple's got the right idea... and I have the tool. Should I call up a flame sphere and get started?"
Only reason not to would be if we worry that the crew or book could be in the webbing.