D&D 5e Curse of Strahd

Game Master Benjen Harris

Maps/Handouts

Initiatives:

[dice=Splitz Initiative] 1d20 + 1 [/dice]
[dice=Del Initiative] 1d20 + 0 [/dice]
[dice=Ash Initiative] 1d20 + 3 [/dice]
[dice=Diaz Initiative] 1d20 + 1 [/dice]


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Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Probably first or second floor. Can we check or manipulate the arms of the suits of armor on the second floor? Or the small room off the main stair hall on the first floor?


Human Fighter Lvl 2 HP 22/22 AC 18 l Second Wind 0/1 l Lucky 2/3 Action Surge 0/1l Inspiration No l Passive perception 9 l Passive Investigation 10 l Passive Insight 9 l Resistances None

Sorry Paizo has not been cooperating lately.

I like you're thinking Del, let's check that armor and then move down to the first floor and check all the sides around the void area.

The Baron joins his friends in a desire to be rid of this fun house.


Maps/Handouts

Great suggestion by Jon, everyone roll an investigation check to search the entire house.


Diaz Tiefling hexblade HP 20 + 5 /20 AC 17.. passive perception 11. passive investigation 15. passive wisdom 11. darkvision 60 ft. hellish resistance (fire)

investigation: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

investigation: 1d20 + 1 ⇒ (5) + 1 = 6


Human Fighter Lvl 2 HP 22/22 AC 18 l Second Wind 0/1 l Lucky 2/3 Action Surge 0/1l Inspiration No l Passive perception 9 l Passive Investigation 10 l Passive Insight 9 l Resistances None

Investigation: 1d20 ⇒ 19


Maps/Handouts

Searching the house Diaz finds a secret door in the library. The secret room contains many bookshelves full of tomes. A heavy wooden chest with clawed iron feet stands against the south wall, its lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in the dead adventurer’s armor and ribcage. Clutched in the skeleton’s left hand is a letter that has the seal of Strahd von Zarovich and reads.

Strahd Letter:
My most pathetic servant,

I am not a messiah sent to you by the Dark Powers of this land. I have not come to lead you on a path to immortality. However many souls you have bled on your hidden altar, however many visitors you have tortured in your dungeon, know that you are not the ones who brought me to this beautiful land. You are but worms writhing in my earth.

You say that you are cursed, your fortunes spent. You abandoned love for madness, took solace in the bosom of another woman, and sired a stillborn son. Cursed by darkness? Of that I have no doubt. Save you from your wretchedness? I think not. I much prefer you as you are.

Your dread lord and master,

Strahd von Zarovich

After finding the letter a door appears on the attic level and reveals a spiral staircase going down to the basement.


Human Fighter Lvl 2 HP 22/22 AC 18 l Second Wind 0/1 l Lucky 2/3 Action Surge 0/1l Inspiration No l Passive perception 9 l Passive Investigation 10 l Passive Insight 9 l Resistances None

So the door just suddenly appeared!

Well done Diaz. Well what an interesting letter, I wonder what it all means it seems very foreboding. I guess this poor fool was a follower of Strahd, that seems a mistake for sure. The Baron observes.

Anything else in the chest? Splitz gives the chest the once over. Before leading back up to the attic.

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Did you hear that? It was clearly the click of a secret door in the attic! When you’re finished looking around Baron, we should go check that out. Maybe it will lead us to the roof? Or oddly, the basement!.?!!


Maps/Handouts

The thing is there was no click, the doorway just appears. Nothing else in the chest.


Human Fighter Lvl 2 HP 22/22 AC 18 l Second Wind 0/1 l Lucky 2/3 Action Surge 0/1l Inspiration No l Passive perception 9 l Passive Investigation 10 l Passive Insight 9 l Resistances None

Okay we go through the door!

Baron leads them through the magical appearing door.

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Quick pause on action. Where are we on a short rest? Have we done that? Should we do that? Before heading down to basement big baddie?


Human Fighter Lvl 2 HP 22/22 AC 18 l Second Wind 0/1 l Lucky 2/3 Action Surge 0/1l Inspiration No l Passive perception 9 l Passive Investigation 10 l Passive Insight 9 l Resistances None

I did a search of the thread for short and rest and I don't think we've done on in here...so we can try to take one.

Del looks a little weary, Perhaps we should sit down and gives ourselves a quick breather before seeing what is through that door. The Baron suggests.


Diaz Tiefling hexblade HP 20 + 5 /20 AC 17.. passive perception 11. passive investigation 15. passive wisdom 11. darkvision 60 ft. hellish resistance (fire)

How did we miss that door? Did it just appear? What if it disappears when we go through it? Diaz asked sitting down and staring at the door

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Ok, if we've not done a short rest I think that might be wise before heading thru the door. If everyone agrees and we can then Ben let us know.

I agree, this place is full of shifting shadows. Maybe the door was there, maybe it wasn't, but I fear we need to get to the bottom of this evil home to sort things out.


Diaz Tiefling hexblade HP 20 + 5 /20 AC 17.. passive perception 11. passive investigation 15. passive wisdom 11. darkvision 60 ft. hellish resistance (fire)

agreed


Maps/Handouts

Yes you guys can take a short rest, nothing happens during it. Sorry about the long delay yall.

Afterward you head down, the wooden spiral staircase from the attic ends here. A narrow tunnel stretches southward before branching east and west. An eerie, incessant chants echoes throughout you are unsure where they are coming from but they are very off putting.

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Wow, didn't think this place could get more creepy. What is that chanting?

Can we see down here? As we move towards the hallway can we hear which direction the chanting comes from? Can we see anyone to the right or left or across from us? Worked stone walls or what?

perception: 1d20 + 6 ⇒ (2) + 6 = 8

religion: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Paladin 2 | hp 22/22 | AC 19 | Pass Perc 11 | Pass Invest 10 | Pass Insight 13 | Spell Slots 2/2

So sorry for the long delay. I totally fell off the PbP wagon!!

As usual when the party encounters anything new, Ash shoulders his way to the front and gives Del a look that clearly says Stay out of trouble! He pauses at the intersection to listen for the direction of changing and if he recognizes it (although much less capable than his brother in the learned areas).
I do not like the feel of this. An unholy house with an even more evil foundation. Eldath, show me my foes. As he whispers the last, he closes his physical eyes and allows Eldath's sight to pass through him.

Divine Sense:
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the Location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Religion: 1d20 + 0 ⇒ (11) + 0 = 11

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

The Mourningstone brothers are rolling rocks!


Male Human Paladin 2 | hp 22/22 | AC 19 | Pass Perc 11 | Pass Invest 10 | Pass Insight 13 | Spell Slots 2/2

Lol. The bad kind of rocks this time. This creepy house must be getting to them!


Maps/Handouts

Its impossible to gauge where that chanting is coming from and can't tell what's being said, its from everywhere and nowhere. Its extremely dark down here so someone will need to provide a light source. The walls are crudely carved and are a mix of earth, clay, and rock. Timber braces are set up at 5 foot intervals.

Ash doesn't sense any presence at the moment. How long does that for?

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Del will light a torch and carry it high so all can see.


Diaz Tiefling hexblade HP 20 + 5 /20 AC 17.. passive perception 11. passive investigation 15. passive wisdom 11. darkvision 60 ft. hellish resistance (fire)

Here, this may give us more light. Diaz pulls a hooded lantern out of his pack. This way you can still use your shield.
investigation: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Sir Pam, you are so easy to work with. Thank you kindly! You just have a calming effect on me. Normally I’d be all anxious down in a monster filled cave, but not with you around! What direction should we go in. I’d say left and maybe down that hall across from us that I can barely see.


Male Human Paladin 2 | hp 22/22 | AC 19 | Pass Perc 11 | Pass Invest 10 | Pass Insight 13 | Spell Slots 2/2

Til the end of my next turn.

Hearing Del and Diaz discuss the options, Ash grips his shield tighter and strides towards the hall to his left. We may as well get this finished...even if we die in the trying.


Human Fighter Lvl 2 HP 22/22 AC 18 l Second Wind 0/1 l Lucky 2/3 Action Surge 0/1l Inspiration No l Passive perception 9 l Passive Investigation 10 l Passive Insight 9 l Resistances None

Onward to glory or certain death! The Baron tries to inspire but it comes out kinda weird.


Maps/Handouts

A wooden table and four chairs stand at the east end of this room. To the west are four alcoves containing moldy straw pallets.

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Del will move into the room with his brother, shield up and mace at the ready.

Come now friends, don't let this gloomy place get the better of you. Keep your spirits up!

perception: 1d20 + 6 ⇒ (10) + 6 = 16 I look across from where I am to see if that is a hallway or door, or just a cubicle, and then if room seems normal I'll check out the alcoves with the straw pallets.


Maps/Handouts

It appears to be a small hallway that turns left.

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

So. Nothing in the room, on or around the table, or in the straw? No baddies? If nothing then I’ll try and listen down the hall a bit.


Diaz Tiefling hexblade HP 20 + 5 /20 AC 17.. passive perception 11. passive investigation 15. passive wisdom 11. darkvision 60 ft. hellish resistance (fire)

Diaz will check out the hallway opposite him.


Maps/Handouts

You still hear the eerie incessant chants but nothing more. This room seems to be as described with no enemies.

Diaz you see two crypts both of which are empty and both have stone slabs meant to seal the crypts leaning against a nearby wall. One of the slabs has no writing and the other has the name Walter Durst on it.

Grand Lodge

Male Human Cleric 2 | HP-16/16 | AC-18 | Percep +6 |Passive Perception 16 Passive Investigation 11 Passive Insight 16Heavy Armor Master. Reduce by 3 on nonmagical attacks with B, P, S

Del moves back to the intersection of the two hallways and pulls his crossbow, drawing and placing a bolt. Diaz, grab my brother and the Baron and explore the crypt you found while I watch the hall. Then we can decide to go west from here or north above the straw pallet and table room. We've not seen anything of interest so far and I fear we need to move quickly.

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