Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

OK, got my shopping list. Decided to forgo the vehicle and focus on slicer-type equipment. Quen Pah, let me know if all this looks OK to you:

Datapad (1000cr)
10 Data Cards (10cr)
Utility Belt (500cr)
Security Kit (750cr)
Audio Recorder (25cr)
Video Recorder (50cr)
All-temperature Cloak (100cr)
Mesh Tape (5cr)

That's 2440cr total, which should leave me with 26cr (from a total of 2466)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am not sure if the Banshee has room for a speeder especially with the number of people in the ship.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Sebbik wrote:

OK, got my shopping list. Decided to forgo the vehicle and focus on slicer-type equipment. Quen Pah, let me know if all this looks OK to you:

Datapad (1000cr)
10 Data Cards (10cr)
Utility Belt (500cr)
Security Kit (750cr)
Audio Recorder (25cr)
Video Recorder (50cr)
All-temperature Cloak (100cr)
Mesh Tape (5cr)

That's 2440cr total, which should leave me with 26cr (from a total of 2466)

That looks good!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Any other purchases?


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

I basically re-purchased all my starting gear. Everything should be up to date on my sheet.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Gotcha~


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I am not seeing ammo for the pistols. Where do I find the cost for energy packs or whatever else is needed to use my gun?


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

It's not a problem if there's no room for my speederbike; it can just remain a crate of parts until we do have the room.
If we need one on a planet surface and we have time, I can put it together there.

By the way, is there a deck plan for our Baudo-Class StarYacht? I saw two very different deck plans wandering through the internet.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Energy cells and power packs, I think, are in the same table as the general equipment table that's broken down into communications, medical, etc. Don't have my book handy, so can't recall the page. They're on the right hand side of the table though, I think. Oddly hard to find, I know. They don't seem to be in a very logical place, IMO.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Sebbik wrote:
Energy cells and power packs, I think, are in the same table as the general equipment table that's broken down into communications, medical, etc. Don't have my book handy, so can't recall the page. They're on the right hand side of the table though, I think. Oddly hard to find, I know. They don't seem to be in a very logical place, IMO.

I believe so.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I do not mind if you guys want to start shaving up for a better/bigger ship.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Energy cells and power packs are in the Tools section. A typical E-cell costs 10 cr, a power pack costs 25 cr. The type used by a given weapon is listed in the weapon's description, e.g. a blaster pistol uses a power pack and gets 100 shots, while a sporting blaster pistol can use an e-cell for 6 shots or a power pack for 100 shots, and a blaster rifle gets 50 shots from a power pack.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Excellent, thank you for the links and the break down.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

i still need to do my shopping. will have a list later today.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Okie Cokie, pig in a pokie


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

So the list of things that I am thinking of for dreams.

Field Kit 1000 cr.
Utility Belt (Full) 500
Spacers Chest 200
Medi pac 150

Still working on a list for the party. Need another day or two.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Sounds good to both.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

This should be a fun endeavor.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

So this is what I am thinking for the party for a Initial purchase of gear.

Radiation Detector (20)
Electrobinoculars (1000)
Micro Explosive Charges (200 / 6) x 5
Medical Kit (600)

Micro Explosive Charges come in sets of 6 for 200.

This along with our gear from our starting mission will give us a total of 290 Cr remaining.

Any questions or other suggestions ?


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Seems fine to me.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Who carries the medical kit? It’s backpack-sized.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I think the plan was to leave it in the ship. And we would need to do a quick patch up and get someone back to the ship to use the medical kit.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

That makes sense.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Gonna be spending all weekend moving a bunch of stuff and won't be available until Monday.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Yes, the plan was to leave the medical kit in the ship and after a quick patch up, we get the injured party to the medical kit.

I would prefer Bacta, but the price is insane.

Thinking that we set aside money from each payment for the ship fund/equipment.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

And just as a reminder, anything that is in the ship stores for gear is open for anyone to use. They just have to put it back at the end of the mission. (Exception Explosives).

I admit it is going to take a lot of time for us to get to having stores for all sorts of contingencies.

I will do up a full list of what we have available for stores right now.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Planning on a post this pm, busy weekend.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Back from a hellish weekend of moving stuff.

Did I read that right that the Banshee is a Baudo-class star yacht? My favorite ship!

Is anyone in our group a technical type who can do modifications and upgrades to it? Stock ships of that class aren't... really great for space combat.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Yes, the ship is a Baudo class star yacht.

I think we do have someone that can do modifications, but right now we cannot afford them as a group.

Give us a bit of time, and that should change though.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The Banshee is pretty spiffy


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

I was planning to eventually buy my own ship, but I might just buy out and upgrade the Banshee instead at some point.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

I'm hoping to get myself a starfighter. We've got enough pilots.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Ok, so total list and cash that the party has in total.
Waylon still needs to submit 100 cr at a later date.

Cash available 290 Cr.

Equipment Available

Electro Binoculars (1000 Cr)
Multi Tool (100 Cr)
Medical Kit (600 Cr)
Radiation Detector (20 Cr) - Intention is enough for everyone.
Synthrope (20 Cr)
Mesh Tape (5 Cr)
Climbing Harnesses x 2 (90 Cr)
Power Packs x 6 (150 Cr)
Power Cells x 10 (100 Cr)

Shock Baton with Energy Cell (25 Cr)


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Rufus Griller wrote:
I'm hoping to get myself a starfighter. We've got enough pilots.

Any thoughts on what you might try to get?


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Whatever I can? :)

As far as ships we know are available in this time period:
I love Y-Wings, and piloting an A-Wing would be a lot of fun. But I'd love to get my hands on an ARC-170 and put it through its paces.

V-Wings are pretty cool but I'm not sure if they're hyperspace-capable.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Rufus Griller wrote:

Whatever I can? :)

As far as ships we know are available in this time period:
I love Y-Wings, and piloting an A-Wing would be a lot of fun. But I'd love to get my hands on an ARC-170 and put it through its paces.

V-Wings are pretty cool but I'm not sure if they're hyperspace-capable.

V-wings require a hyperdrive ring. ARC-150's a solid choice tho.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Where are you planning on storing them?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Not sure. I guess we need to expand our ship selection to allow starfighters to be attached. :)


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Or get a starfighter with a hyperdrive.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Everyone ready?


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Yep!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

i think so


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Yep.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

On a random note. Do Dreamchaser and Waylon know each other from our training days?


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Quote:
Any thoughts on what you might try to get?

The Eta-2 interceptor is very attractive, old as it might be.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

@ waylon, I am not sure. I will leave that up to you.


Shadow's Status

Folks, apologies for the longer than intended absence.

It has become pretty clear that working full time and running a side business and raising a child, something has to give. Unfortunately, Paizo is it.

My sincerest apologies for that long delay I was hoping to catch up for weeks but it's clear that's not going to happen and even when it does, any week I can fall behind once more.

I guess I am destined to never complete this campaign.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Long day today, should be able to post tomorrow. Friday probably not, my 14 year old tabby needs to get his teeth cleaned and I want to be around for that.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Be well Storyteller. Tell Alathea hello!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Posted the opening information in the Gameplay thread!

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