
GM Drachenfels |

"Fifteen years have passed since the necromancer Heinrich Kemmler was trapped and defeated. But his evil is about to begin anew.
High in the Grey Mountains, chance - or fate - brings the meeting of a madman and a Chaos Daemon. And thanks to that chance, an Undead Army masses among the high peaks, preparing to roll down on the settlements below.
In the isolated monastery of La Maisontaal, one senior monk suspects the truth. But when - and where - will the Undead appear? Where will they strike first? How can they be stopped? And how can all these questions be answered without causing blind panic among the living?
Designed for WFRP adventurers in their first careers, Lichemaster is a 104-page adventure that will test roleplaying and combat skills to the limit."

GM Drachenfels |

Chapter One: The Crew
You do not travel alone and you're thankful for that. At your side sits the hired swordsman, Serge. A devout follower of the Old Faith, Serge has agreed to accompany you for the chance to pilgrimage to La Maisontaal, a renowned monastery to Taal, the God of Nature. His skills at tracking and outdoor survival will be of great use going forward.
(Serge is your sword and shield and is also an old hand at tending wounds and setting broken bones.)
Across from you is the smiling face of the young and troublesome Claudia Von Schon, former noble, former student, former this and former that. You're not entirely sure Claudia has it in her to ever settle down, but her nimble hands and quick wits have come in handy on more than one occasion. She winks at you as she catches your gaze.
(Claudia is a specialist at picking locks and breaking hearts, and getting into places and things she should probably best avoid.)
Your final companion rides shotgun aside the coachman outside the carriage. Thadius Greenthistle is a halfling with a sharp mind and an even sharper dagger.
(The expedition cook, Thadius is also a crack shot with his trademark slingshot. His jokes leave something to be desired.)
This is your crew! Will they be enough to help you face the dangers...of the Lichemaster?!

GM Drachenfels |

A Child of Darkness
Your father was a Witch Hunter. You were always told as a child that there was evil in you. He claimed he could sense it and he vowed to break you from the torment of the Chaos powers that were clawing at your soul. You carry the scars of his attention to this day.
There are still rooms in your father's house, the house you now call your own, that you do not enter. The small chapel of Sigmar housed in the basement has been sealed off for years. The memories are still too painful. But there are other strange rooms and strange objects scattered about your home in Bogenhaffen, things your father collected from "heretics" over the years.
One such relic is an eerie painting that hangs over the mantle of the main living chambers. Who the artist is you've never known. What makes this painting special is the images painted on that curious canvas never stay the same for long. The portrait had foretold your father's untimely death, murdered in a dark alley by a hooded figure with a poisoned blade. Now the portait displays something entirely different:
A cold stretch of towering mountains and a monastery surrounded by walls of smeared black inky paint. If you look closely enough you think you can see figures moving in the darkness.
"The Doom of La Maisontaal" - Artist Unknown
You've learned never to ignore the painting...

GM Drachenfels |

STATS FOR THE CREW
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Serge Rocardin
WS: 43 BS: 33 S: 44 T:45 AG: 33 INT: 25 WP: 32 FEL: 29 A: 2 M: 3 W: 12
Skills/Talents: Dodge Blow, Heal, Intimidate, Perception, Quick Draw, Parry, Street Fighting, Strike Mighty Blow, Very Resilient, Very Strong (etc as needed)
Quick Trappings: 2 Hand Axes, Crossbow, Dagger
Armor: 1 all locations
Traits: Follower of Taal, Ex-Soldier, "Has seen things"...
Claudia
WS: 31 BS: 37 S: 31 T: 32 AG: 42 INT: 38 WP: 31 FEL: 48 A: 1 M: 4 W: 11
Skills/Talents: Charm, Evaluate, Gossip, Perception, Read/Write, Search, Guild Tongue (Thief), Luck, Streetwise, Suave, Pick Lock (etc as needed)
Quick Trappings: Sword, Dagger, Crossbow
Armor: 1 body
Traits: Sassy and witty, can stand on her own two feet. Ex-Initiate of Shallya.
Thadius Greenthistle
WS: 29 BS: 41 S: 2 T: 3 AG: 37 INT: 42 WP: 34 FEL: 32 A: 1 M: 5 W: 10
Skills/Talents: Drive, Gossip, Haggle, Perception, Search, Trade (Cook), Dealmaker, Excellent Vision, Night Vision, Resistance to Chaos, Specialist Weapon (Sling) (etc as needed)
Quick Trappings: Dagger, Sling (20 shots)
Armor: 1 body
Traits: Quirky and funny. Vanishes often.

GM Drachenfels |

NEW HOUSE RULES FOR PERCEPTION:
Perception is no longer based on INT and everyone alive, regardless of career, has perception as a skill.
Base perception begins at 35.
A career that features perception as a skill grants +5%.
Relative skills such as Sixth Sense etc grant a further +5%.
Taking the skill multiple times great a further +5% each additional time the skill is taken.
Perception and INT are not the same thing. This house rule solves that.

GM Drachenfels |

Revision to the rule above:
Base Perception begins at 30 + 1d10. This then reflects that not every person in the Old World has the same level of Perception starting out.
A Career that features Perception as a skill grants +10%.
Relative skills such as Sixth Sense etc grant a further +10%.