5E Adventure's in Midgard – South (Survivors of the Delightful Rose) (Inactive)

Game Master Tareth

You are sailing north aboard the Delightful Rose, an old but dependable merchant trader on its way up the Corsair Coast to Mhalmet. The journey so far has been pleasant and the crew friendly and professional. Now storm clouds brew to the east and the captain and crew all wear looks of worry and even outright fear upon their weather worn faces.

Total XP Per PC: 3000


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CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12
DM said wrote:
While he waits for a drink, Beort searches Verrack's remains. The bearkin gathers the half giant's trident, a pouch containing 50 gold coins and 30 silver from various nations. A half dozen pieces of fine jade carved into various shapes of sea creatures. The half giants fine armor is completely useless and not salvageable having suffered too much damage during the fight. He also discovers two unused bottles containing different liquids. One is made of thick clear glass, the other is a sea green.

For you, buddy. It was two posts back.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt
Toki Sigurdson wrote:
DM said wrote:
While he waits for a drink, Beort searches Verrack's remains. The bearkin gathers the half giant's trident, a pouch containing 50 gold coins and 30 silver from various nations. A half dozen pieces of fine jade carved into various shapes of sea creatures. The half giants fine armor is completely useless and not salvageable having suffered too much damage during the fight. He also discovers two unused bottles containing different liquids. One is made of thick clear glass, the other is a sea green.
For you, buddy. It was two posts back.

Thank you. And Sorry. My brain?

Beordt brings the liquids to those he think would best understand them, "The giant had these on him. Along with some coin and his weapon. His armor is shot."

If he was a giant is it a large size trident? Does it have reach or did he have reach?


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"Sorry, lockpicking was never really my specialty I'm afraid... I could shoot an arrow through the door if you wanted!"


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.
Str Round 1: 1d20 + 3 ⇒ (10) + 3 = 13
Str Round 2: 1d20 + 3 ⇒ (12) + 3 = 15
Str Round 3: 1d20 + 3 ⇒ (11) + 3 = 14
Str Round 4: 1d20 + 3 ⇒ (20) + 3 = 23

Rilkus stomped forward, for it was really the only way that he could walk. Several hundred pounds of solid steel went up to the door, and he intoned "I shall push the door in. Please, stand back." The gearforged put both hands on the door, set his feet, and began to push....


Finding no traps, Dacknar kneels down and pulls out his tools to pick the lock on the door. As he works the tools carefully in the old lock, his mind registers the conversations between his companions and the rumbling iron stomp of Rilkus coming up the stairs. But he pushes it all out of his mind to focus on the lock. It takes a few moments but finally he hears the gratifying *click* of a job cleanly done.

Stepping back with a sense of satisfaction he is forced to duck out of the way as the stern gearforged paladin's hammer comes crashing into the door. Caught slack jawed, Dacknar can do little but look on as the hammer crashes against the door, once more. Twice. In rapid succession. The elf tries to reach over to give the handle a quick push but the sudden winding, whirring sound of gears and springs on the move causes him to pull back with all speed.

The hammer strikes a fourth time and the door breaks open. The hinges are torn free from the wall and the thick heavy wood goes crashing into the small room and the shelf in back. Glass bottles and vials tumble from the shelves and burst in a flurry of staccato pops. A jumble of weaponry in various states go clattering to the ground or bend and snap as the weight of the door is too much for the thinner fancier blades.

As the dust settles from the mighty destruction of the door, Toki is able to step forward and find a solid shield marked with an old fading mermaid upon a seahorse emblem. There is also a pair of scroll cases that are still intact and what looks to be an old tattered journal.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

No chain shirt or scale mail? Durn.

Toki hefts the shield, This'll do.

Is this after the Short Rest is completed?


This is after the short rest.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki looks to the others, Let's go save our friends.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Rilkus stared at the destruction he had caused. Fortunately, the embarrassment that would have been written all over his face was replaced by the blank stare of solid steel. The nod that he gave to Toki was likewise almost imperceptible. With the whirl of cogs, he turned and stomped away.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar jumps up yelling at Rikus "What it the gods names did you do! Look at that mess! Do you think some of those potions could have been useful? I had it opened ye oversized tin can! What would have happened it the door was trapped? You could have killed us all ye flounder." And Dacknar storms of to go and cool down.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh shrugs at the waste of a good door and steps through the arguing Dacknar and Rilkus and around Toki and his new shield.

With care, she picks up the scroll cases and puts them aside, handing them to Toki if he pays attention, then examines the journal: "A story..." she starts and recites the content once Rilkus and Dacknar finish their scholarly exchange.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Rilkus intoned ”...I am not made of tin...” it what was meant to be muttering.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

*EDIT* Dacknar storms of to go and cool down.

Dacknar storms off to go and cool down.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

Lil stands by executing her translation duties, and watches the inner party drama unfold.

"Let's not let ourselves get carried away with anger. While it might have benefited us to use what is within perhaps it would have made things more difficult. In any case we had nothing before the room was breeched, so even if we end up with nothing we are no worse off... so why the anger".

Lily has spent so much time alone, that she really doesn't grasp emotions too well.


Is there anything else you wish to do here in the old fort before heading back into the jungle? Just making sure before I bump things ahead.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki is just standing there an axe over his shoulder and holding his shield, waiting... ^_^


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Beort looks through the broken door. "Is there any honey. I miss honey."


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacnar still fuming at Rikus comes back not saying a word and start to look around for anything usable.
He take a look at the scrolls to see what they could be. Then he thumbs through the journal for any information.
Once that is done he stares at all the broken weaponry and glassware. "I bet someone could have had a use for them or even saved someone's life. If someone would have waited and just didn't hammer the door down. " Dacnak says bitterly.

He then takes a deep breath, knowing that the Warforge is only doing what it does. Being a maching that only knows destruction, what was anyone to expect how the warforge would act.
Dacnar turns and looks at Rikus "How about you if you help me remove this door and place it outside instead of just standing there. And this time try and be careful. There could be something of value that survived and that is not broken under this door."
As Dacknar starts to slowly lift the door out of the room to get it out of the way. Or just lift it, if he does not get any help to take a look to see under it if anything might have survived.

GM: Could we get a quick list of items that might have survived? I was hopping that I might upgrade my weapons. Maybe locate some silver weapons. Even mundane gear might be useful.

Edit:"There might have been some Beordt before the door was smashed in."


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"Aw, don't be so harsh on the clanker. We've all got skills, and his is hammer. If I could use a big hammer, I'd smash down annoying doors too."
Dur wanders off, looking for more arrows. He still has quite a few, but it's best to be safe than sorry.


Dacknar: I'll put a short list together tomorrow or over the weekend. There's other stuff scattered around the fort's main and upper floor that might be of interest, but not really worth RPing out. I'll assume a complete search of the area by the group.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Looking at his friend, Toki shakes his head, Not likely, if there was honey, I am sure someone would have eaten it by now.

The northman shoots Rilkus a smile, If those weapons broke, they weren't worth their salt, were they? Wouldn't you rather they broke now than when you are relying on them in battle? Many a broken weapon was the fall of man...

Shuffling his feet, Toki continues, We got folk relying on us. You want to stay here sifting through this, that is fine, but let us know so we can go.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

”I thank you both for the kind words. But the fault is mine. I am still not completely used to this body.” He said, his voice as unchanging as the plain steel that was his face. ”This form is stronger than when I was flesh and blood and I do not feel as I used to. I was endeavor to be more careful in the future.” Somewhat awkwardly he began moving the wreckage away.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Ye be right Toki, there are more pressing matters ahead. No sense on complaining over spilled potions. We better get going."
Dacknar agrees to Toki, as he begins to be calm again.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki nods, Let us bring our friends home, shall we?


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Just to be clear, N'Dateh's intention was to read the tale in the journal aloud.


While Dacknar and the others search beneath the door and the rest of the upper level of the small former slaver fort, D'Nateh skims the tattered journal. The book itself shows stains from a variety of substances including what can only be blood. The worn leather cover was stamped with the well known galleon symbol of Barsella, City at the Edge of the World. Flipping through the pages, the druid finds the journal to be something of a travel log for one A.R. Mersh, an intrepid Barsellan explorer and trader.

Most of the book looks to be a series of dry, uninteresting snippets in which the rather pompous and longwinded Mersh go into painful details about everything from meals to arrogant criticisms of anyone not hailing from one of the magocracies of the west. After reading these initial entries, N'Dateh knows much too well Mersh's love of Capleonian wines, Trombean pastries, and a spicy poached sand lizard with salted giant spider eggs developed during a trip to Kel Azjer.

It isn't until she flips to the end of the book that she finds something of interest and possibly much interesting. But by the time she gets to that part everyone is eager to be off to track down the other escapees. So N'Dateh pockets the book for later and finds herself with everyone else winding her way down the backside of the black rock formation from the fort back into the jungle below.

It doesn't take too long to pick up the trail. Grumph and his warriors didn't do much to hide their pursuit. After a couple of hours of working your way through the heavy jungle foliage, the trail enters a small clearing that smells of honeysuckle and cinnamon. Creeping closer, those in the lead immediately spot several large plants all in bloom. Great pitcher shaped red and pink blossoms. Delicate yellow, orange, and purple orchids. Small red trumpet flowers. All combine into a cornucopia of color and scents.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Are there any of the frog folk with us?

As pretty as those flowers are, if I have learned anything in these last two days, pretty things and tricky things. Anyone know what threats these blooming flowers might hold?


No frogfolk with you. The few left are guarding the fort, tending the wounded, or going to share news and warn their village. You are all on your own this time.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Then the question would be targeted toward Dack or N'Dateh, maybe Lil because she is from the Southlands.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar studies the plants trying to remember if he has heard or come across in his travels.

Survival or Nature: 1d20 + 2 ⇒ (9) + 2 = 11

"If the flowers are that big. How big are the bees?"


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CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

No, don't say... Toki looks at Beordt, Keep your mind on the task at hand, Beordt, we have to find our friends first, then we can think about looking for the bees...


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Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Beordt tilts his head to the side his nose moves slightly almost stunned. He is thinking. "Bees . . . big flowers. Ohhhhh you don't think." He turns away from the flowers and closes his eys, "Find friends first."


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Nature: 1d20 - 1 ⇒ (15) - 1 = 14

"Your girlfriend in every port would love them... Otherwise..."


D'Nateh and Dacknar:
The flowers are quite lovely, amazing really in their brilliant colors and curving shapes. Having spent most of your lives either in the desert or at sea, you don't recognize any particular variety or quality the plants might have. However, as you both observe the little jungle glade and listen to your companions speak of bees and insects you do notice something odd. There are no insects. Bees, large or small, do not buzz around the glade gathering pollen to turn into that substance so favored by Beordt. The almost every present mosquitos do not buzz around your face or bite your flesh every other moment. D'Nateh as a student of nature and Dacknar as a student of fate's fickle fortunre both quickly realize this is not normal.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

Lil follows the others into the wilderness in search of their new friends. She keeps swatting at the swarming insects as the trip begins, then they quit bothering her for some reason. She smiles at the good natured bickering between the fast friends.

1d20 + 1 ⇒ (12) + 1 = 13 Nature


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

"No insects... Be vigilant or be food..." warns N'Dateh to her companions.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

"No insects? Would this indicate an unnatural sort of predator, that would drive away the natural?" Rilkus asked.


The party stands at the edge of the flower filled jungle glade waiting for signs of danger. Yet none appear in the quiet confines of the hot, damp tropical air. Only the sounds of monkeys and the myriad wild birds echo in the distance while all here in this secluded glade remains quite except for an occasional breeze rustling the many leaves.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Seeing no threats, Toki heads down the trail, trying to keep his shield between himself at any possible threats...


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

A slow rumble leaves the bear like muzzle, "This is unnatural."


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Keep sharp, big guy...


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"Could be a fey circle. Let's keep moving quickly before they eat our eyes or something horrid like that."


Toki cautiously sets out across the flower filled glade followed by his companions. About halfway across the colorful stretch of path everyone is struck by the heart pattering scent of honey and roses. The smell is intoxicating and you can't help but be drawn toward its source, a massive twenty foot high growth of chest thick vines with barrel sized pitcher flowers located a couple dozen feet away from the path. The more that scent seeps into your system the more each of you are drawn to seek out its source within that large fascinating growth.

Lilly; WIS(Perception) DC14:
Glancing in the direction of the huge plant, you notice something odd. It looks like a boot is sticking up out of one of the large flowers.

Everyone make a WIS Save DC13. On a fail you are charmed and walk over to the big pitcher plant.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Wisdom (Perception): 1d20 + 2 ⇒ (18) + 2 = 20

Wisdom save: 1d20 + 1 ⇒ (15) + 1 = 16

Toki begins walking toward the pitcher plant, but shakes his head and breaks into a run, leaping to cut at its stem!

Is this initiative, or will it not fight back?


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Wis: 1d20 + 2 ⇒ (13) + 2 = 15

As per usual, Rilkus remain blissfully unaware of his surroundings. Even moreso of the danger assaulting their minds.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Wis: 1d20 ⇒ 16

"I smell honey!" Beordt tilts his head to the side. "I smell bait."


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Wisdom save: 1d20 + 0 ⇒ (9) + 0 = 9
Fey Ancestry being charmed advantage roll: 1d20 + 0 ⇒ (6) + 0 = 6

Taking in the wonderful smells Dacknar keeps walking toward the large plant.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Str: 1d20 + 3 ⇒ (12) + 3 = 15

Seeing Dacknar walking off in a haze, the gearforged grabbed the elf. ”I know not what afflicts you, but you should not wander off like this.”


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Can't ye smell it, it be like fresh flowers that ah just want to get a nice deep smell of."

Dacknar tries to keep going but Rikus grip holds tight.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Wisdom: 1d20 + 5 ⇒ (4) + 5 = 9

N'Dateh walks past arguing Dacknar and Rilkus, transfixed, yet chastising the Gearforged: "Smell is a wonderful thing. It's not right to prevent others from enjoying it just because you no longer can..."

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