
Beordt Stormchaser |

Beordt brings his sword down again in the hopes of felling the best.
Greatsword: 1d20 + 5 ⇒ (7) + 5 = 12
Damage I doubt I hit but hey: 2d6 + 5 ⇒ (1, 3) + 5 = 9

Dacknar |

Dacknar spring out of the jungle and strikes the creature fighting with Beordt.
Shortsword Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Sneak attack: 2d6 ⇒ (6, 6) = 12
And then fades away again.

LilRothic |

Lily continues to try and thrust both her physical and metaphysical horns into the beast.
1d20 + 4 ⇒ (9) + 4 = 13 Real Horns
1d6 + 2 ⇒ (5) + 2 = 7 Real Holes
1d20 + 4 ⇒ (17) + 4 = 21 Pseudo Horns
1d8 + 2 ⇒ (5) + 2 = 7 Pseudo Holes
Her labored breathing has a unusual rattle, as some internal injuries are probably making her panic a bit.

DM - Tareth |

The gearforged mechanisms within Rilkus appear to be in serious need of maintenance and repair. Either that or some sniggering fey managed to magnetize the palm tree that once again draws the iron dwarf's mighty hammer. Gears grind and squeal and there is at least one definite popping of a spring as the silver hammer collides with the heavy trunk of the palm.
Distracted by the cascade of coconuts that come dropping out of Rilkus' favored enemy, Beordt's sword also misses its intended target. On the other side of the beast, Dacknar slips from the jungle shadows and buries his sword deep in the creatures back leg. The limb twitches and goes limp for a moment causing the drake to lurch backward and to the side precariously.
Meanwhile, Toki's magic pops a few blood vessels in the beast's brain causing it to swoon for a disoriented moment. Lilly tries to take advantage, but she swoons from her own injuries and blood loss. Her horns simply glance off the creatures hide, but her holy horns strike true and puncture the beast right in the chest.
Bleeding severely from multiple wounds and now with a badly hurt leg, the first drake opens its jaws and releases another cloud of superheated steam that rolls over Beordt and Dacknar. It then retreats, limping its way back into the depths of the jungle.
Then second drake snaps its jaws at Toki, but it moves just a bit slower because of the bards magic coursing through its beastly brain and the bite misses.
Beordt and Dacknar: CON Save vs DC13 or take 24 steam damage. Half on success.
The first drake disengages and moves toward the edge of the jungle. You may pursue if you wish. Second drake is engaged with Rilkus, Toki, and Lilly.
Party is up.
WIS Save vs Toki: 1d20 + 2 ⇒ (4) + 2 = 6
Recharge: 1d6 ⇒ 6
Steam Damage: 4d10 ⇒ (6, 7, 3, 8) = 24
Drake 2 Attack vs Toki: 1d20 + 5 ⇒ (17) + 5 = 22
Dis Adv Drake 2 vs Toki: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Drake One: 8/68 HP
Drake Two: 44/68 HP

Beordt Stormchaser |

CON: 1d20 + 5 ⇒ (12) + 5 = 17
Beordt twists avoiding be brunt of the steam but the smell of wet bear and burning fur cuts the scent of the fray.
Burnt and beyond bloodied the bearfolk staggers centers his balance and then unleashes another slash with his greatsword.
Greatsword: 1d20 + 5 ⇒ (2) + 5 = 7
The slash goes wide and there is a long sad roar that lacks the normal grit.

Toki Sigurdson |

Wait, it attacked AND Disengaged? I just want to be clear...
Oh, were you trying to bite me? Toki taunts as he keeps the creature's attention on him!
Vicious Mockery, Wis DC 12: 1d4 ⇒ 1 psychic damage, disadvantage on next attack on fail.

Rilkus Ironhand |

Hammer Hit: 1d20 + 5 ⇒ (16) + 5 = 21
Silver Damage: 1d8 + 5 ⇒ (6) + 5 = 11
With a whirr, a click and a definite pop, Rilkus stood up straight. The gearforged raised his hammer and brought it down upon the offending foe. And this time it was not a tree. It would seem that, for the moment, the inner workings were...actually working.

Beordt Stormchaser |

attack: 1d20 + 5 ⇒ (9) + 5 = 14

LilRothic |

Lily continues to thrash and flail about. Her body covered in snot and blood she continues to bellow and try to gore the offending creature.
1d20 + 4 ⇒ (1) + 4 = 5 Gore
1d6 + 2 ⇒ (3) + 2 = 5 Gore Hole
and her spiritual assistant Minotaur head...
1d20 + 4 ⇒ (1) + 4 = 5 Ghost Gore
1d8 + 2 ⇒ (6) + 2 = 8 Ghost Gore Hole
But her weakness and loss of blood make her desperate actions fruitless. Eshu! Aid me!

Rilkus Ironhand |

Hammer Hit: 1d20 + 5 ⇒ (17) + 5 = 22
Silver Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Youth. Rilkus thought, as he brought his hammer down on the creature once more. So quick to call for aid. He then intoned "Endure. We shall prevail."

Dacknar |
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Moving from hiding Dacknar strike fast as a viper.
Shortsword Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Slashing Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sneak attack: 2d6 ⇒ (4, 5) = 9
And jumps back into the darkness of the jungle.
But the viper is blind and can't his a dam thing

DM - Tareth |

Dacknar slips forward, eyes intent on ending the fleeing drake. Unfortunately, Eshu hears his faithful servants cry for aid and decides to...laugh frivolously and hinder the minotaur and her elf ally just out of little more than pure spite. Trickster god or just malicious $#!^, scholars shall debate the question for as long as there are gods in the heavens above.
But scholarly debates do not keep hungry jungle critters from trying to turn you into lunch. Nor do they keep the vines from tangling in Dacknar's feet as he slips toward the retreating drake. One moment the elf is lurking death ready to make the death strike, the next he is busy spitting sand out of his teeth and trying to pry his blade from the ground where its embedded practically to the hilt.
Meanwhile Lilly is simply too delirious from blood loss and panic to fight back. She attempts to slam her horns into the spine covered drake only to miss once again and slam into another nearby tree already marred by several blows from a certain silvered hammer. The blow against the tree sends sharp pains shooting across Lilly's forehead. This causes the spiritual horns to do little more than flicker and waiver ineffectively in the air over the drake.
The retreating drake tries to cover its retreat. It flexes a set of muscles along its spine and suddenly a pair of quills launch themselves. One at Beordt, one at Dacknar. Both of the two foot long, poison infused quills strike true as the creature continues to flee into the jungle.
The second drake tries again to sink its teeth into the iron flesh of Rilkus, but they are no match for his metal body and they do little more than cause a few scratches before slipping off.
Beordt takes 6 piercing and 3 poison damage. Dacknar takes 9 piercing and 5 poison damage and is prone following the fumble.
The second drake is still engaged with Rilkus, Toki, and Lilly. Lilly due to the fumble make a Concentration check DC10 to maintain the spiritual hammer spell.
Party is up.
Drake 2 Save vs Toki DC12: 1d20 + 2 ⇒ (10) + 2 = 12
Drake 1 Quill Attack vs Beordt: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
Drake 1 Quill Attack vs Dacknar: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14
Drake 2 Bite Attack vs Rilkus: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Drake One: 8/68 HP
Drake Two: 23/68 HP

Toki Sigurdson |

Just checking, spiritual weapon is not a Concentration spell, is this just something for flavor?
Also, did the drake I taunted seem unfazed by the taunt this time? I didn't see a reaction in the above post. Just want to be clear before I take my next action... ^_^
Toki curses, Just focus on this one, chase it off, if we have to! It will think twice before deciding to lunch on us!
The northern raider, hoping to distract the creature and give his companions an opening, moves laterally, trying to keep the drake's attention, Yahhhh! Git, you overgrown skink lizard!
vicious mockery, Wis save DC 12: 1d4 ⇒ 2 psychic damage, disadvantage on its next attack if failed.

Beordt Stormchaser |

Worse for were Beordt pulls the poisoned quill from himself and slams into the other lizard.
Greatsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damgae: 2d6 + 5 ⇒ (3, 5) + 5 = 13

Beordt Stormchaser |

Beordt half delerious from poison, rage and injury manages a look over and soft wooping sound.

Rilkus Ironhand |

Hammer Hit: 1d20 + 5 ⇒ (6) + 5 = 11
Silver Damage: 1d8 + 5 ⇒ (5) + 5 = 10
For a moment Rilkus hesitated. He had been certain that his blow was going to fell the creature and thus had already started to turn away from it. This was, of course, stopped by it’s teeth grinding against him. With it latched on he couldn’t even hit it, for it was too close to get in a good swing. ”Oh bother.” The gearforged said, as the creature tried to chew on him.

Dacknar |

Screaming out in pain, Dacknar pulls the two foot long quill stuck in his upper thigh (it hit just a little higher but Dacknar will always claim that it was his upper thigh). Slowly standing he pulls his blade free of the sand and stalks over to the remaining beast to finish it off.
Shortsword Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Slashing Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Sneak attack: 2d6 ⇒ (4, 6) = 10
The poison making his head swim he just strikes again.
Shortsword Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Slashing Damage: 1d6 ⇒ 2

DM - Tareth |

The first drake slips away into the dense foliage of the jungle. The second once again pushes away Toki's mind altering magic, but too little avail. Beordt charges and brings his oversized sized scimitar around in a sweeping swing that opens a long gash along the creature's side. Rilkus tries to finish the creature off, but once again his aim is off and the hammer misses its intended target.
Recovering from his unfortunate fall, Dacknar spins on his heels toward the remaining drake. This time there is no stopping the elf. He slips beneath the big creature's swiveling head and slams his short sword deep into the drake's chest. Steel pierces flesh and the drake's heart. A second blade merely opens the deadly wound more. The drake manages one last blood filled snort and then falls to the ground dead.
Combat over. One drake defeated. One driven away.
WIS Save vs Toki: 1d20 + 2 ⇒ (15) + 2 = 17

Toki Sigurdson |

Toki huffs, Well, that's was terrible. How is everyone looking? Are we okay to continue, or to I need to administer some tender care?
The Northman laughs and shoulders his shield, ready to continue...

Rilkus Ironhand |

Cure on Dacknar: 1d8 + 2 ⇒ (3) + 2 = 5
Cure on Dacknar: 1d8 + 2 ⇒ (6) + 2 = 8
Total HP now: 8 + 5 + 8 = 21
Lay on hands on himself, healing 5 out of 6 wounds
Rilkus didn't say anything. Rather he stomped over to Dacknar and put a heavy steel hand on the elf's shoulder. The runes within him activated and a gentle golden light seeped out from the joints in his gauntlet and into the elf, healing his wounds completely.
Heal Beordt: 1d8 + 2 ⇒ (5) + 2 = 7
Lay on hands on Beordt as well, using all of it. So his current wounds: 7 + 7 + 10 = 24
Wordlessly he then repeated the process with Beordt. When finished he intoned "I am spent until I rest once more."

Beordt Stormchaser |

Beordt drops to his knees bobbing dizzily. His eyes light up and take on vibrancy when he receives the healing. He hops back to his feet.
Does the hide of the best look usable?

LilRothic |

Lily plops to the ground breathing and snorting hard. "Whoever put that thing down... Thank you".
2d8 + 2 ⇒ (5, 1) + 2 = 8 Cure Wounds (2nd Level Slot)
1d8 + 2 ⇒ (3) + 2 = 5 Cure Wounds
"I have a curing spell available for someone, and I'll keep one in reserve".
1d8 + 2 ⇒ (4) + 2 = 6 Cure Wounds For whoever needs it the most.

Beordt Stormchaser |

I am back to full already.

DM - Tareth |


Beordt Stormchaser |

Survival: 1d20 + 2 ⇒ (20) + 2 = 22
"This hide might be useful. Perhaps worth selling if we can keep it and get it to a tanner."
Do I need another roll to cut it free.

Toki Sigurdson |

Toki, seeing that Beordt is intent on salvaging the hide, hunkers down to help his ursine friend.
I am trained in Survival, can I use the Help action for Beordt to grant him advantage?

Beordt Stormchaser |

Survival: 1d20 + 2 ⇒ (19) + 2 = 21
Survival: 1d20 + 2 ⇒ (18) + 2 = 20
With Toki's help Beordt carefully takes apart the great lizard's skin the prep work is slow but the end result keeps the skin in more or less one piece. Additionally he cuts the head of the creature free, peels its skin and saves the skull.
How big a skull is it. I am thinking it would make one wicked asymmetrical shoulder pad. Is there any gland or sac that appears to hold the poison.

Toki Sigurdson |

Guessing no one needs that last 6? I'll take it then, bringing me up to 18 hp.
Shall we head on then? Anyone have any idea how much further? Toki wipes off his arms, sweat and blood soaking his shirt, I'll have to wash this somewhere...

DM - Tareth |

Beordt and Toki spend the next hour carefully skinning the dead drake. There are a few moments of cursing when both discover the smaller lining of quills on the beast's underbelly that results in a few poked fingers but fortunately nothing deep enough to cause much concern.
Finally, the bearkin removes the head and in doing so discovers where much of the acids and poisons coursing through the drake's body are produced. Unfortunately, he slices through said glands when removing the head, causing the caustic stuff to spill everywhere pitting and damaging his blade as it hisses and pops before soaking into the ground. For a moment the fumes and gases that spew forth from the severed neck, threaten to overwhelm the bearkin, but he's able to persevere. Of course, he now he smells like the overheated, acid filled, stomach contents of a jungle drake, a perfume not usually associated with making friends or influencing folk in a positive way.
Toki and Beordt each take 1d4 ⇒ 3 damage from quills during the skinning. Beordt also ends up smelling terrible, it does not immediately wash off.
Skull is a bit larger than that of bengal tiger.
Whatever blade was used in skinning and severing the head has a -1 to damage until it can be repaired.
You gain enough hide to make a single medium sized set of hide armor. Once properly cured, cut, and lined, it would be base AC 13 + Dex Mod (Max 3), in addition whenever someone attempts a grapple or the wearer succeeds on a grapple foe takes 1d4 points of damage from the quills. It will take 2 days to cure the hide in saltwater. (If you wait too long it will rot, especially in this jungle environment.)

Toki Sigurdson |

Ugh, this is a nasty beast! Toki exclaims. How far are we from the coast? Survival: 1d20 + 3 ⇒ (16) + 3 = 19
I want to take a bath! Loki's tuckus! Smell my hands, Beordt! Blechh!

Beordt Stormchaser |

"Not a bad idea."

Dacknar |

Survival: 1d20 + 2 ⇒ (11) + 2 = 13
"You know it is going to take a few days to cure that hide. I don't think we have anything to carry it in with the salt water. So are we making camp for a few days or push on. That hide I don't think will last to long with out being cured and I would hate to see it go to waste." Dacknar offers up.
After seeing the pitted blade. "I am glad you were not using one of my blades. And what in the hells is that smell?"

Beordt Stormchaser |

"It is kinda prickly. Most hides you just roll up and get to a good place to cure it. Given the danger about I don't think stopping is a good idea. I will keep it bundled up and hopefully we will reach a good place to cure it or a tanner." He bundles the hide and puts it in the big sack that they had found previously.
"The smell is probably the poison. I was hoping that I could save the gland but it burst."
How long do we think it is going to take to reach where we are going? Do I think the hide will keep that long?

Rilkus Ironhand |

Rilkus remained at a safe distance. While he could not smell in the traditional sense, the magic that bound him allowed him a sort of experience similar to nausea. He did not care about how long they waited. Time was meaningless. It just mattered that the awful stench be dealt with.

DM - Tareth |

Toki estimates it is only about an hour or so hike back to the shore if you backtrack a bit on your current trail. In general, your path has paralleled the coast occasionally dipping inland around larger hills or swampy wetlands and then returning to the shore. But there is no way to know for sure if the pattern will continue.
Estimating the time remaining on your march is difficult. It didn't look all that far on the frogkin's map, but then travel has been hard and slow and at times you've only made a couple miles of progress in a whole day. Worst case, it could be more than three weeks before you manage to arrive near the settlement, if it is even still there. Best case, maybe a week give or take a day. Both Beordt and Dacknar are pretty certain that by then the hide will be useless if not treated in someway earlier.

LilRothic |

"In my opinion the value of the hide, is not worth the time we would need to 'Maybe' Preserve it... and 'Maybe' be able to make something worthwhile out of it. I know I have no skills in forming leather armor. I say we bury it, or leave it for scavengers and proceed towards our goal".
Lily speaks from afar as she has no desire to smell the stench of the hide.
Lil takes a short rest while they butcher the corpse. 1d8 + 2 ⇒ (3) + 2 = 5 Recovery HP.

Toki Sigurdson |

Toki will sing an edda while skinning the beast... Song of Rest: 1d6 ⇒ 6 Anyone burning a HD for hp will get this amount in addition to the HD amount.
Do you think that we can look for a path forward that brings us closer to the beach? The mountains are there, so I think that maybe we can catch a final beach before we turn inland again? Just offering something based on my previous Survival check? Feel free to shoot it down if it is not likely...

Rilkus Ironhand |
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If allowed, I'd like to retrieve my 2x uses of lay on hands and use rest instead...completely forgot that in 5e we can do that
Short Rest: 1d10 + 3 + 6 ⇒ (5) + 3 + 6 = 14

Beordt Stormchaser |

Beordt looks at his work and knows its useless. "Well I had not accounted for the smell. Honestly I hoped that we might save the poison but that didn't happen. Oh well. Perhaps the smell will keep some predators at bay. . . . and friends too."
Once he realizes there is not easy way to keep the hide for the trip he drops the skull in his sack and nods to the others. Keeping an eye out for a good place to bathe as the walk.
Once at the shore Beordt dives into the water and cleans himself up as best he can. Figuring even sea water or brackish water will smell better than the smell that has worked into his fur.