GM Euan - Rise |
Izomandakus launches himself into the room and smacks the hill giant - breaking his meditation. The runes on his body flare on impact, lessening the blow (DR 5). Seamus tumbles into position, careful lest the giant have combat reflexes. He tumbles safely and without trouble Valena slams into Lokansir, digging so deeply she has trouble removing the weapon! (DR 5 also applies to you) Rastaf buffs his allies and charges in, also hitting and also affected by DR. Kast also buffs his allies before limping for all he’s got up to Lokansir.
Lokansir comes out of his reverie rather rudely. He sees Conna, and swears, ”Svo þú stækkaðir loksins par!” He laughs at Conna and her puny army in his midst.
- - -
Not a bright man by any means, he draws his club and simply swats at 1d5 ⇒ 5 ... Valena!
1d20 + 24 ⇒ (6) + 24 = 30 damage: 3d8 + 21 ⇒ (3, 5, 1) + 21 = 30 Image: 1d7 ⇒ 7
Conna moves a bit into the room and launches a pair of scorching rays, though instead of fire, sizzling acid leaps from her fingertips at the giant! She uses the BoF for attacks and AC.
SR: 1d20 + 7 ⇒ (15) + 7 = 22
Conna scorching ray: 1d20 + 16 + 0 ⇒ (5) + 16 + 0 = 21 (aura, BoF, cover) damage acid: 4d6 ⇒ (1, 1, 5, 4) = 11
Conna scorching ray: 1d20 + 16 + 0 ⇒ (10) + 16 + 0 = 26 (aura, BoF, cover) damage acid: 4d6 ⇒ (6, 3, 6, 6) = 21
She overcomes SR and hits his non-dextrous form twice, thanks to party buffs. The smell of sizzling flesh fills the room, and it's not a pleasant odor as you may imagine.
- Round 2 -
Conna - 21
Izomandakus - 20 (2 images)
Seamus - 19+ (1 image)
Valena - 19- (5 images)
Rastaf - 3
Kast - 2
Lokansir - 0 (-80hp)
Izomandakus |
Forgotten K. local+HR+HA DC 26: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
"A jotunblood hill giant... Why are you supporting Mokmurian and why is your skin full of Thasselonian runes?" exclaims Izomandakus as knowledge comes to his mind.
The boy swings his staff very fast, pushed by Kast's contagious fervor.
+3 Staff+heroism: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Magical/Bludgeoning damage+AS: 1d6 + 12 + 3 ⇒ (2) + 12 + 3 = 17
+3 Staff+heroism: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Magical/Bludgeoning damage+AS: 1d6 + 12 + 3 ⇒ (6) + 12 + 3 = 21
BoF extra attack: +3 Staff+heroism: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Magical/Bludgeoning damage+AS: 1d6 + 12 + 3 ⇒ (2) + 12 + 3 = 17
Pig - HP 98/98 AC 22 TAC 12 +2 if within circle vs evil
In stone companion form
Boy - HP 92/122 DR 5/adamantine (25/50) AC 25 TAC 17 +0 if within circle vs evil
Bolts: 9
Rod: 1/3
Augment: 7/7
Perfection: 8/12 (+6)
Effects:
blessing of fervor (extra attack) 12 rounds
shield 12 min
tough crowd (+4 insight vs illusion/enchantment) 108 min
mass bear’s endurance 108 min
clay skin 108 min
heightened awareness 108 min
heroism 228 min
mage armor 12 h
greater magic weapon (+3) 12 h
greater reversion 24 h
Seamus Passeri |
Surprised that the big guy didn't even step away from everyone after they attacked, Seamus shrugged and began attacking repeatedly with long knife and rapier. Chuckling as Izomandakus grilled it for answers as they attacked.
Aura of Heroism + 2, Perfect Blessing extra attack Flank -1 lvl. full attack, two weapon fighting: + 1 keen rapier, + 1 giant bane mithril shortsword WF sneak
rapier: 1d20 + 15 + 1 + 2 + 2 - 2 - 1 ⇒ (18) + 15 + 1 + 2 + 2 - 2 - 1 = 35 for damage: 1d6 + 1 + 6 + 2 ⇒ (6) + 1 + 6 + 2 = 15 sneak: 6d6 ⇒ (1, 2, 2, 4, 4, 1) = 14
shorstword: 1d20 + 15 + 3 + 1 + 2 + 2 - 2 - 1 ⇒ (11) + 15 + 3 + 1 + 2 + 2 - 2 - 1 = 31 for damage: 1d6 + 3 + 6 + 2 ⇒ (4) + 3 + 6 + 2 = 15 bane: 2d6 ⇒ (5, 1) = 6 sneak: 6d6 ⇒ (4, 6, 2, 5, 6, 3) = 26
rapier: 1d20 + 10 + 1 + 2 + 2 - 2 - 1 ⇒ (13) + 10 + 1 + 2 + 2 - 2 - 1 = 25 for damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14 sneak: 6d6 ⇒ (4, 6, 6, 4, 4, 2) = 26
shorstword: 1d20 + 10 + 3 + 1 + 2 + 2 - 2 - 1 ⇒ (13) + 10 + 3 + 1 + 2 + 2 - 2 - 1 = 28 for damage: 1d6 + 3 + 6 + 2 ⇒ (5) + 3 + 6 + 2 = 16 bane: 2d6 ⇒ (4, 6) = 10 sneak: 6d6 ⇒ (2, 3, 5, 6, 4, 2) = 22
Perfect blessing: shorstword: 1d20 + 15 + 3 + 1 + 2 + 2 - 2 - 1 ⇒ (8) + 15 + 3 + 1 + 2 + 2 - 2 - 1 = 28 for damage: 1d6 + 3 + 6 + 2 ⇒ (6) + 3 + 6 + 2 = 17 bane: 2d6 ⇒ (2, 4) = 6 sneak: 6d6 ⇒ (2, 2, 6, 3, 1, 1) = 15
rapier: confirm crit: 1d20 + 15 + 1 + 2 + 2 - 2 - 1 ⇒ (16) + 15 + 1 + 2 + 2 - 2 - 1 = 33 for damage: 1d6 + 1 + 6 + 2 ⇒ (1) + 1 + 6 + 2 = 10
Kast Phaer |
Round 2, Init 2
Kast steps up to gang up on the giant.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (4) + 12 + 2 + 3 = 21 magic cold iron damage
Iron Quill, two handed:
1d20 + 6 + 2 + 2 + 1 + 2 ⇒ (13) + 6 + 2 + 2 + 1 + 2 = 26 to hit; (BS, GMW,)
1d10 + 12 + 2 + 3 + 1 ⇒ (8) + 12 + 2 + 3 + 1 = 26 magic cold iron damage
Iron Quill, two handed:
BoF: 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 27 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (9) + 12 + 2 + 3 = 26 magic cold iron damage
[list]
hp: 85/85
AC: 29/23/18 (always on shield) +2 with MCaE + 4 SoF
Saves: F5/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used: [ooc]
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 4/7 left
5: 4/6 left
6: 4/4 left
Perfect Intentions, Round 2/12: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (6) + 13 + 2 + 2 = 23 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (1) + 12 + 2 + 3 = 18 magic cold iron damage
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32 to hit; (BS, GMW)
1d10 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17 magic cold iron damage
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Bull's Strength (will renew as needed), extended Shield of Faith (+4), Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
[ spoiler=Perfect Blessing Round 1/12][ooc]Choose one at the start of your turn:
[list]
Valena Dalloway Versade |
Val briefly considers switching her perfect blessing to try for a third attack, but the weight and speed of the giant’s attack makes her reconsider. She might need to stay extra slippery.
Keeping her blessing as +2 AC and hit
She moves as if to stab the giant in the calves, but then suddenly shifts to stab upwards towards his thigh once and then twice.
Greater Feint: 1d20 + 24 ⇒ (4) + 24 = 28
Attack with Irreconcilable Differences (heroism, flank, perfect blessing, power attack): 1d20 + 19 + 2 + 2 + 2 - 3 ⇒ (10) + 19 + 2 + 2 + 2 - 3 = 32
Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (3) + 10 + 6 + (3, 3) + 3 = 28
Attack with Irreconcilable Differences (heroism, flank, perfect blessing, power attack, surprise strike): 1d20 + 19 + 2 + 2 + 2 - 3 - 5 ⇒ (11) + 19 + 2 + 2 + 2 - 3 - 5 = 28
Damage (power attack): 1d6 + 10 + 6 ⇒ (4) + 10 + 6 = 20
HP: 104/104
AC: 33/20/25
Saves: F12/R16/W15 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Lokansir
Painful Stare: Lokansir
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active, 1 image), Mask Misery (herself, unused)
Hero Points: 3
Spells/Conditions: Freedom of Movement, Mirror Image (5), Eldritch Weapon(keen), Apport Object (scroll BoL), Perfect Blessing, Heroism, Tough Crowd
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Reading, Ill Omenx0, Faerie Firex0, Invigoratex0, Eldritch Weaponx2)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0)
4: 2/2 used (Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+10[/dice] damage.
Rastaf of Sarenrae |
Rastaf uses the blessing for an extra attack.
flaming falchion: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
flaming falchion: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
flaming falchion: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
damage: 2d4 + 8 + 1d6 ⇒ (4, 3) + 8 + (4) = 19
damage: 2d4 + 8 + 1d6 ⇒ (3, 4) + 8 + (3) = 18
GM Euan - Rise |
Izomandakus connects twice as the blows begin to rain down on the stupid man. Seamus slices and dices, critting once! Valena connects once, deeply, and succeeded at a feint! Rastaf gets a lick in also, as the flames curdle the flesh. Kast steps up and slashes down finishing the brute.
Lokansir, like so many before him, collapses in a bloody pool at your feet. Conna moves up quickly, and slashes Lokansir’s throat - finishing him off.
”I’m amazed at your prowess. Clearly Mokmurian has powerful enemies to have sent you. I will keep my people at bay as long as possible to give you time below. When Mokmurian is dead, I shall lead my people north. Good luck.”
You can move on to the dragons at your leisure. Let me know how you wish to approach.
Valena Dalloway Versade |
2 people marked this as a favorite. |
Val cleans off her sword with a cantrip and then bows to Conna. ”Thank you, darling, for the compliment. What can I say? We got lucky enough to start with the weakest servants connected to this Karzoug and then progressively work our way up the ladder. If old Mokkie had shown up a couple months ago, we would all be paste right about now. Cayden’s luck is ours, I say.”
Izomandakus |
Izomandakus looks around and checks the people chained here trying to see who they are and if they maybe recognize someone "Hmmm... do you know why they have branded all these people before letting them die Conna?" the boy scans around for magic.
Spellcraft+HR: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25
As for the dragons "I wanted to suggest turning into a dragon and talking with them, but if they are being magically controlled, then we are perhaps better trying to just break those magical chains out of their brains"
Seamus Passeri |
1 person marked this as a favorite. |
Wiping the blood from the giant off his weapons on dead giant's pants, Seamus chuckles at Val's comment. Turning to his friend, he winks "Speak for yourself lady, I've always been this talented." He paused as Val mentioned 'Cayden' wondering if he even relied on Calistra for his luck. He'd never thought of Calistra as being lucky, strangely he associated his good fortune more with Desna.
As Izomandakus spoke of the Dragons, Seamus refocused on the task at hand. The others had killed the dragon while he was chasing giants. He didn't relish the idea of fighting two dragons at once, so when Izomandakus brought up talking to them, he nodded. "That sounds like a good idea to me Izomandakus." As he looked towards the others to see what they thought. Eventually making eye contact with Val. When it came to talking to folks Val was his bet.
Pausing he realized once they left this room they probably wouldn't be back, gestures towards the room in general he asked. "Any of his magical?"
Rastaf of Sarenrae |
Rastaf "turns off" the Aura of Heroism. He's got 10 rounds of it left.
He remembers another useful ability he hasn't used with this party.
I can make someone pretty persuasive when needed. I doubt it will persuade a pair of controlled dragons, though. I didn't prepare a spell to dispel that.
Kast Phaer |
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”I’m amazed at your prowess. Clearly Mokmurian has powerful enemies to have sent you. I will keep my people at bay as long as possible to give you time below. When Mokmurian is dead, I shall lead my people north. Good luck.”
”Well, they attacked my town. Threatened my…” …Marigold… ”…my friends. They shouldn’t have done that.” Kast notes grimly as he cleans off the Iron Quill. ”Thank you for your help with all this. We did not expect an ally like yourself.” Kast offers his hand for a shake, and in gratitude.
”Can you describe the dragons? Something that might help us prepare? How do they attack?”
1d20 + 18 ⇒ (18) + 18 = 36 Know (Arcana)
Kast debates how to strategize based on anything else Conna might offer. Also, he will help search the area for loot, after casting a long Shield of Faith (24 minutes) thanks to his blessing.
GM Euan - Rise |
Izomandakus looks around and checks the people chained here trying to see who they are and if they maybe recognize someone "Hmmm... do you know why they have branded all these people before letting them die Conna?"
”I don’t know. It’s a thing Mokmurian started. Something about it being a greater sacrifice with the rune. Many of our own have been so branded so when they die in battle their sacrifice will be doubled - as will their rewards in heaven.” she shakes her head, ”So it goes…” You see no sihedron rune upon her.
Izomandakus, also prodded by Seamus and with Kast’s help, checks for magics, and finds that Lokansir’s club is worth hauling - though it’s getting tougher with all these large items. It’s a greatclub +3.
”Can you describe the dragons? Something that might help us prepare? How do they attack?”
”Well, they’re red dragons, so they breathe fire. Also immune to fire, as you might imagine. I think that makes them vulnerable to cold. Yees. That’s right. Oh they’re immune to paralysis and sleep too. I’ve seen these two cast spells to. Protectives, and true strike.”
Kast Phaer |
”Are they from the brood of Longtooth? Might be good to end that evil line altogether,” Kast asks Conna before casting Resist Energy, Communal (fire 30) on the party.
”Will it be helpful to blanket the hallway intersection in silence? Would that help you prevent any alarm from being raised?” If so, and at the appropriate time, Kast will cast Silencio again at the intersection before the dragons so that sound doesn’t travel to alert anyone.
Knowing just might be half the battle. The other half of the battle is knowing what prayers to perfection to offer at the correct times. That and having a sharp bardiche.
Izomandakus |
Izomandakus frowns when Conna explains about the branding "I see what he is trying here..."
"Ok, let's see what can we do about those dragons..." once they say goodbye and thank you, the boy starts walking through the corridors in the direction Conna said "Depending on the type of magic control one of those protection from evil auras or a dispel might help"
Seamus Passeri |
Listening as the giantess spoke, Seamus tried to pay attention to the questions and answers. Having listened to Kast and Izomandakus plan and prep spells before, Seamus wasn't surprised as he felt something akin settle over him when he put the ring of fire resistance on.
When Kast mentioned a 'blanket' of 'silence' Seamus assumed he meant like he had with the 'doorman-giant. Asking, "Will you be able to get the whole hallway? Or will you place it on one end or the other?" He paused thinking about where the dragons would end up. Looking from Kast to Izomandakus."Will they be more likely to move towards us or away from us?" Smiling, "That would decide where you'd want to put your 'blanket'."
Seamus knew that, if not Kast, then Izomandakus, was already thinking about where the combat would take place and the best way to prepare for it. But trying to be part of the conversation, even if it was rudimentary, kept him from fidgeting or wanting to play his lute.
GM Euan - Rise |
Izomandakus would know that a circle of protection from evil would almost certainly provide another saving throw, and at +2, but it's no guarantee. A good start though.
Go ahead and make your approach. Sounds like a dragon is going to try and help some other dragons...
Kast Phaer |
"Why would we want to free these dragons, Izo? They are evil to the core, and you think it would be better to unleash them to grow? To lay waste to our lands again? No, while I don't love that they are controlled, they are better dead than freed," Kast says grimly as he moves to engage the dragons.
He moves forward to engage when others are ready.
For what it is worth, both Kast and 'Mus already have Magic Circle upon them.
Seamus Passeri |
Seeing his friend head towards the hallway where the dragons were supposed to be chained, Seamus turns to go with him. Remembering when he had left Izomandakus, Val and Kizzy in a cave alone before. He wouldn't leave his friends go alone again.
Thanks for the reminder Kast! Things active on Seamus, For my own reinder Aura of Heroism + 2, Perfect Blessing, Magic circle and fire resistance
Izomandakus |
"Dragons are magnificent creatures, they do not deserve those chains, Mokmurian will tremble seeing the dragon liberators, we can make so many plans with them Kast..." Izomandakus walks down the corridor wrapping his hands around the staff "But, I understand it is a moot point if we cannot break their magical chains..."
The boy advances resigned to fight the dragons, but nevertheless rises his voice to address them at first sight "停在那里。 我们是解放者,来打破将你与 Mokmurian 捆绑在一起的枷锁。 如果您希望听到我们强大的苏拉明加和 Sulaminga Econstredor 的声音,我们可以提供一项交易,其中包括将您从囚禁中释放出来。 你能听到我们的声音,让我们继续走进图书馆吗?"
"Halt there. We are liberators, and come to break the chains that bind you to Mokmurian. We have a deal to offer if you wish to hear us mighty Sulaminga and Econstredor, which includes releasing you from captivity. Will you hear us and let us go forward into the Library?"
Diplomacy+HR: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Valena Dalloway Versade |
Val shrugs at the debate on talking to the dragons and trying to free them. She is not particularly keen on the idea of a couple of red dragons being let loose if they are as bad as Kast says, but she would also rather not fight someone who is being magically compelled. Further, she appreciates Izomandakus’s interest in talking it out and does not want to cynically trample down his attempt at nonviolence.
”He means to do right by you. The boy is not the best at talking, but do not hold it against him. Some would rather you died than go free. I do not have a strong opinion either way, as no option sounds particularly fun and good. But his heart is in the right place, and that counts for a great deal with me.” She winks at Izo. If it works, it works. If it does not, it does not. At least it will be a proper go of it this way.
Diplomacy: 1d20 + 21 ⇒ (18) + 21 = 39
GM Euan - Rise |
”A, rùqīn zhě.” says the first.
”Shì de, shuō wǒmen yǔyán de rùqīn zhě.” says the other.
”Wǒmen jiāng jíbài tāmen, bìng jiāng tāmen jiāo gěi jiěmèimen.”
”Ó, shì de, dàn yěxǔ tā shì zuìhòu yīgè.”
”Yes, intruders who speak our language.” says the other.
”We shall defeat them, and turn them over to the sisters.”
”Oh yes, but perhaps him last.”
- - -
… and with that they lunge forward heedless of your kind words.
- Round 1 -
Valena - 21 (5 images)
Seamus - 18+ (1 image)
Good Folk - 18-
Rastaf - 15
Izomandakus - 10 (2 images)
Kast - 2
Kast: 1d20 + 0 ⇒ (2) + 0 = 2
Rastaf: 1d20 + 1 ⇒ (14) + 1 = 15
Seamus: 1d20 + 10 ⇒ (8) + 10 = 18
Valena: 1d20 + 6 ⇒ (15) + 6 = 21
Good Folk: 1d20 + 5 ⇒ (13) + 5 = 18
First up - Valena and Seamus!
Seamus Passeri |
Not sure whether they were fighting or talking, Seamus prepares to draw his weapons or smile, whichever is appropriate. Watching and listening carefully as Izomandakus starts the conversation in something that sounds like rocks grinding against each other, he looks towards Val as she speaks in her normal friendly tone. Not exactly sure what the dragons said to each other or back in response, but when Seamus sees them lower their heads and move aggressively up the tunnel, he assumes the talking didn't work. Not able to resist the urge to smile, for a completely different reason than being friendly, Seamus taps his heals together and drawing rapier and long knife moves towards the first dragon, ducking and bobbing when he gets near. Stopping under the dragons thick throat, he thrusts at it's chest with his new rapier.
- 1 lvl. Stuff: Aura of Heroism +2 morale bonus on attack rolls, saves, and skill checks, Perfect Blessing +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Magic circle+2 deflection bonus to AC and a +2 resistance bonus on saves. and fire resistance. AC 30 move 20 ft, last half tumble. Attack: + 1 Keen Rapier: sneak attack
accro: 1d20 + 31 + 2 ⇒ (15) + 31 + 2 = 48
attack: rapier: 1d20 + 14 + 1 + 2 + 2 - 1 ⇒ (6) + 14 + 1 + 2 + 2 - 1 = 24 fordamage: 1d6 + 6 ⇒ (2) + 6 = 8 sneak: 6d6 ⇒ (3, 6, 5, 6, 2, 1) = 23
A six? really a six... that post was worth at least a nine nine and a half...
Valena Dalloway Versade |
Val advances on the frontline dragon, just as happy to handle this the hard way. She subjects her target to her weakening stare and goes for a lunge.
Attack with Irreconcilable Differences (heroism, power attack): 1d20 + 19 + 2 - 3 ⇒ (15) + 19 + 2 - 3 = 33
Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (5) + 10 + 6 + (2, 5) + 3 = 31
HP: 104/104
AC: 31/18/25
Saves: F14/R18/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Econtredor
Painful Stare: Econtredor
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active, 1 image), Mask Misery (herself, unused)
Hero Points: 3
Spells/Conditions: Freedom of Movement, Mirror Image (5), Heroism, Apport Object (scroll BoL)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Reading, Ill Omenx0, Faerie Firex0, Invigoratex0, Eldritch Weaponx2)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex1)
4: 2/2 used (Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+10[/dice] damage.
GM Euan - Rise |
Valena advances happily and skewers her foe in the chest. Seamus doesn’t have the Perfect Blessing I think, but it’s mostly Desna to blame for his miss.
Not expecting so deep a wound at first blood, Econtredor calls out for aid, bellowing to the south. You hear movement from that direction, and Conna’s raised voice to the west though you don’t hear what she’s saying.
Econtredor and Sulaminga both reposition a little and breath great gouts of fire, confident that their flame will help cut you down to size. Little do they know you’re at least partially protected!
Seamus, Izomandakus, Rastaf, Kast: 6d10 ⇒ (2, 10, 7, 6, 3, 1) = 29 (fire, DC 21 reflex)
Seamus, Izomandakus, Rastaf, Kast: 6d10 ⇒ (3, 9, 5, 10, 3, 9) = 39 (fire, DC 21 reflex)
Remember, your resistance applies separately to each breath of flame, so you can skip the save for the first effect and just save against the second.
They are most disappointed when the flames largely (or possibly completely!) fizzle.
- Round 1 -
Rastaf - 15
Izomandakus - 10 (2 images)
Kast - 2
- Round 2 -
Valena - 21 (5 images)
Seamus - 18+ (1 image)
Econtredor - 18- (-31hp)
Sulaminga - 18-
Next up - everyone!
Kast Phaer |
Round 1, Init 2
Kast moves up to attack the top dragon.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (16) + 13 + 2 + 2 = 33 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (1) + 12 + 2 + 3 = 18 magic cold iron damage
hp: 85/85
AC: 29/23/18 (always on shield) +2 with MCaE + 4 SoF
Saves: F5/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 4/7 left
5: 4/6 left
6: 4/4 left
Perfect Intentions, Round 2/12: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (5) + 12 + 2 + 3 = 22 magic cold iron damage
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32 to hit; (BS, GMW)
1d10 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23 magic cold iron damage
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Bull's Strength (will renew as needed), extended Shield of Faith (+4), Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
[spoiler=Perfect Blessing Round 2/12][ooc]Choose one at the start of your turn:
[list]
[ /spoiler]
Izomandakus |
Ref+HR DC 21: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Concentration (cast defensively): 1d20 + 16 ⇒ (15) + 16 = 31
Izomandakus raises his staff protecting himself with a quick magical word, Kast's blessing protecting the rest of the fire "My turn" he states walking forward to a position where to cast cone of cold without affecting his companions, perfecting his mind for greater effect.
Cold damage (Ref 21 for half): 12d6 ⇒ (6, 4, 4, 1, 3, 2, 1, 2, 4, 6, 5, 4) = 42
Pig - HP 98/98 AC 22 TAC 12 +2 if within circle vs evil
In stone companion form
Boy - HP 92/122 DR 5/adamantine (25/50) AC 27 TAC 19 +0 if within circle vs evil
Bolts: 9
Rod: 1/3
Augment: 7/7
Perfection: 7/12 (+6)
Effects:
perfection of self (+6 Int) 1 round
resist energy (fire 30) 20 min
shield 12 min
tough crowd (+4 insight vs illusion/enchantment) 108 min
mass bear’s endurance 108 min
clay skin 108 min
heightened awareness 108 min
heroism 228 min
mage armor 12 h
greater magic weapon (+3) 12 h
greater reversion 24 h
Rastaf of Sarenrae |
reflex: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Rastaf fails his save, but his natural resistance to fire reduces the damage significantly.
He moves and casts Holy Smite on them. holy damage: 5d8 ⇒ (2, 6, 8, 8, 6) = 30
DC 19 Will save for half, or blinded.
GM Euan - Rise |
Econtrendor: 1d20 + 12 ⇒ (2) + 12 = 14 vs DC 19 for 30hp and blinded
Sulaminga: 1d20 + 12 ⇒ (7) + 12 = 19 vs DC19 for 15hp
Econtrendor: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 21 for 42 + 50% (weakness) = 63hp
Sulaminga: 1d20 + 10 ⇒ (10) + 10 = 20 vs DC 21 for 42 + 50% (weakness) = 63hp
Even after Kast's hit, and the devastating spells, both dragons are still up!
Valena and Seamus are up.
Seamus Passeri |
reflex DC 21: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Closing his eyes and turning his head as the dragons breath washes over him, Seamus looks up squinting. Realizing his foot was on fire, he stomped a couple of times. Smiling, "That's not as bad as I thought it would be." Refocusing on the dragon, he decided that quantity may have more luck than quality and uses Kast's spell to make an extra attack. Slashing and thrusting repeatedly with his magical rapier and mithril long knife.
- 1 lvl. Stuff: Aura of Heroism +2 morale bonus on attack rolls, saves, and skill checks, Perfect Blessing Free attackMagic circle +2 deflection bonus to AC and a +2 resistance bonus on saves. and fire resistance. AC 30 Full Attack: + 1 Keen Rapier/+1 mithril giant bane shortsword WF, TWF sneak attack
attack: rapier: 1d20 + 14 + 1 + 2 - 1 - 2 ⇒ (5) + 14 + 1 + 2 - 1 - 2 = 19 fordamage: 1d6 + 6 ⇒ (5) + 6 = 11
attack: shortsword: 1d20 + 14 + 1 + 2 - 1 - 2 ⇒ (10) + 14 + 1 + 2 - 1 - 2 = 24 fordamage: 1d6 + 6 ⇒ (1) + 6 = 7
attack: rapier: 1d20 + 9 + 1 + 2 - 1 - 2 ⇒ (5) + 9 + 1 + 2 - 1 - 2 = 14 fordamage: 1d6 + 6 ⇒ (4) + 6 = 10
attack: shortsword: 1d20 + 9 + 1 + 2 - 1 - 2 ⇒ (10) + 9 + 1 + 2 - 1 - 2 = 19 fordamage: 1d6 + 6 ⇒ (5) + 6 = 11
attack: rapier: Free attack: 1d20 + 14 + 1 + 2 - 1 - 2 ⇒ (16) + 14 + 1 + 2 - 1 - 2 = 30 fordamage: 1d6 + 6 ⇒ (6) + 6 = 12
attack: confirm crit: 1d20 + 14 + 1 + 2 - 1 - 2 ⇒ (5) + 14 + 1 + 2 - 1 - 2 = 19 fordamage: 1d6 + 6 ⇒ (1) + 6 = 7
Valena Dalloway Versade |
Reflex Save: 1d20 + 18 ⇒ (3) + 18 = 21
Val just barely manages to dodge the worst of the flames, only managing due to the powerful enchantment Rastaf gave all of them. Her resistance from Kast takes care of the rest of the flames.
Val mentally keens her sword before getting to work again with the stabbing.
Greater Feint: 1d20 + 24 ⇒ (1) + 24 = 25
Attack with Irreconcilable Differences (heroism, power attack): 1d20 + 19 + 2 - 3 ⇒ (7) + 19 + 2 - 3 = 25
Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (4) + 10 + 6 + (4, 5) + 3 = 32
Surprise Strike: 1d20 + 19 + 2 - 3 - 5 ⇒ (5) + 19 + 2 - 3 - 5 = 18
Surprise Damage: 1d6 + 10 + 6 ⇒ (1) + 10 + 6 = 17
Val tries for a feint but loses her focus halfway through as she realizes she does not know where she is feinting to yet.
HP: 104/104
AC: 31/18/25
Saves: F14/R18/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Econtredor
Painful Stare: Econtredor
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active, 1 image), Mask Misery (herself, unused)
Hero Points: 3
Spells/Conditions: Freedom of Movement, Mirror Image (5), Eldritch Weapon(keen), Apport Object (scroll BoL), Tough Crowd, Heroism
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/6 used (Vanishx0, Psychic Reading, Ill Omenx0, Faerie Firex0, Invigoratex0, Eldritch Weaponx2)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex1)
4: 2/2 used (Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+10[/dice] damage.
Rastaf of Sarenrae |
Encontrendor is blinded for a round.
GM Euan - Rise |
Rastaf gets slightly singed as he unloads holy power at the evil pair. Izomandakus follows that pain with a cone of cold, peeling away scales and flesh as the cold rends the poor dragons! (Vulnerable to cold) Kast smacks Econtredor as well, but still doesn’t fell him! Valena stabs poor Econtredor right up the nose and into the brain. He crumbles dead at her feet. Seamus five foot steps and hits the other dragon twice from his rapid series of blows.
Not at all happy about the way things are turning out, the remaining dragon thrashes about angrily - unthinkingly attacking everyone in reach.
Bite on Seamus: 1d20 + 19 ⇒ (16) + 19 = 35 damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19 images: 1d2 ⇒ 2
Claw on Valena: 1d20 + 19 ⇒ (15) + 19 = 34 damage: 1d8 + 9 ⇒ (6) + 9 = 15 images: 1d6 ⇒ 2
Claw on Seamus: 1d20 + 19 ⇒ (3) + 19 = 22 damage: 1d8 + 9 ⇒ (5) + 9 = 14
Wing on Valena: 1d20 + 14 ⇒ (10) + 14 = 24 damage: 1d6 + 5 ⇒ (1) + 5 = 6 images: 1d5 ⇒ 1
Wing on Seamus: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 1d6 + 5 ⇒ (1) + 5 = 6
Tail on Valena: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d8 + 12 ⇒ (8) + 12 = 20 images: 1d5 ⇒ 4
Seamus gets nicked by a wing after he loses an image to the vicious bite! Valena loses a pair of images, but nothing more from the frenzied attack.
You can see, to the south, peering around the corner a bit, two Lamia sisters. They are apparently preparing for your arrival. As you watch, mirrored images surround them. They begin casting further (next round).
These creatures' upper torsos are that of comely women with cat’s eyes and sharp fangs, while their lower bodies are that of lions. They make no moves to save the dragons in their thrall. They are disposable.
- - -
- Round 2 -
Rastaf - 15 (-9hp)
Izomandakus - 10 (2 images)
Kast - 2
- Round 3 -
Valena - 21 (3 images)
Seamus - 18+
Econtredor - 18- (-164hp, dead)
Sulaminga - 18- (-97hp)
Next up - everyone!
Izomandakus |
K. nature: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33 special attacks, special defenses, origins
"Lamias!" exclaims Izomandakus on sight of the evil and chaotic humanoid monsters.
The boy does not lose time, moving forward to measure the back of the dragon, possibly driving aggression.
+3 Staff+heroism: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Magical/Bludgeoning damage+AS: 1d6 + 12 + 3 ⇒ (2) + 12 + 3 = 17
Pig - HP 98/98 AC 22 TAC 12 +2 if within circle vs evil
In stone companion form
Boy - HP 92/122 DR 5/adamantine (25/50) AC 27 TAC 19 +0 if within circle vs evil
Bolts: 9
Rod: 1/3
Augment: 7/7
Perfection: 7/12 (+6)
Effects:
resist energy (fire 30) 20 min
shield 12 min
tough crowd (+4 insight vs illusion/enchantment) 108 min
mass bear’s endurance 108 min
clay skin 108 min
heightened awareness 108 min
heroism 228 min
mage armor 12 h
greater magic weapon (+3) 12 h
greater reversion 24 h
Kast Phaer |
1d20 + 18 ⇒ (11) + 18 = 29 Know (nature)
1d20 + 16 ⇒ (18) + 16 = 34 Spellcraft
1d20 + 16 ⇒ (4) + 16 = 20 Spellcraft
Kast looks at both the approaching critters, and tries to parse out the magics that they are imbuing with life.
DRs? Special attacks? SR?
GM Euan - Rise |
I should add the lamias are wielding falchions, but medium ones. So you doubt they have reach.
As for origins, you think there are many lamia in this organization. Most are out in the field as it were, charming and doing mischief. These two seem very confident of their abilities.
- - -
As for the Lamias, these are tough ladies, but no DR or SR. They do have special attacks - their priests of Lamashtu, so channeling negative energy is likely. Also their touch drains wisdom.
- - -
Valena Dalloway Versade |
Val sees they are already down one dragon and the other is heavily wounded, with Seamus and Izo flanking it. She makes a judgment call, centers herself, and then carefully casts a spell.
Cast Defensively DC 17: 1d20 + 14 ⇒ (3) + 14 = 17
”I think you have this one, boys.”
She then vanishes. Move action to center herself, standard to cast Vanish
HP: 104/104
AC: 31/18/25
Saves: F14/R18/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active, 1 image), Mask Misery (herself, unused)
Hero Points: 3
Spells/Conditions: Freedom of Movement, Mirror Image (5), Eldritch Weapon(keen), Apport Object (scroll BoL), Tough Crowd, Heroism
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/6 used (Vanishx1, Psychic Reading, Ill Omenx0, Faerie Firex0, Invigoratex0, Eldritch Weaponx2)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex1)
4: 2/2 used (Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+10[/dice] damage.
Seamus Passeri |
"Well struck Val!" Seeing Val drop the nearest dragon, and having attacked the other dragon himself while his 'image' took the 'bite.' Seamus was feeling fairly confident, telling Val, "Yeah, we can probably handle it." Until he was buffeted by a wing.
Refocusing on the dragon at hand, he stepped to the side so he was opposite of Izomandakus. Using Kast's blessing again to add more attacks. Striking repeatedly with rapier and long knife, hoping something would hit.
- 1 lvl. Stuff: Aura of Heroism +2 morale bonus on attack rolls, saves, and skill checks, Perfect Blessing Free attackMagic circle +2 deflection bonus to AC and a +2 resistance bonus on saves. and fire resistance. AC 30 Full Attack/flank: + 1 Keen Rapier/+1 mithril giant bane shortsword WF, TWF sneak attack
attack: rapier: 1d20 + 14 + 1 + 2 - 1 - 2 + 2 ⇒ (11) + 14 + 1 + 2 - 1 - 2 + 2 = 27 for damage: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13 sneak attack: 6d6 ⇒ (5, 2, 1, 4, 2, 1) = 15
attack: shortsword: 1d20 + 14 + 1 + 2 - 1 - 2 + 2 ⇒ (6) + 14 + 1 + 2 - 1 - 2 + 2 = 22 for damage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9 sneak attack: 6d6 ⇒ (6, 6, 3, 5, 6, 6) = 32
attack: rapier: 1d20 + 9 + 1 + 2 - 1 - 2 + 2 ⇒ (20) + 9 + 1 + 2 - 1 - 2 + 2 = 31 for damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11 sneak attack: 6d6 ⇒ (3, 1, 1, 6, 3, 3) = 17
attack: shortsword: 1d20 + 9 + 1 + 2 - 1 - 2 + 2 ⇒ (13) + 9 + 1 + 2 - 1 - 2 + 2 = 24 for damage: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13 sneak attack: 6d6 ⇒ (2, 2, 2, 6, 5, 1) = 18
attack: rapier: Free attack: 1d20 + 14 + 1 + 2 - 1 - 2 + 2 ⇒ (16) + 14 + 1 + 2 - 1 - 2 + 2 = 32 for damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12 sneak attack: 6d6 ⇒ (6, 6, 6, 4, 4, 2) = 28
attack: rapier confirm crit: 1d20 + 9 + 1 + 2 - 1 - 2 + 2 ⇒ (16) + 9 + 1 + 2 - 1 - 2 + 2 = 27 for damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
attack: rapier: Free attack confirm crit: 1d20 + 14 + 1 + 2 - 1 - 2 + 2 ⇒ (18) + 14 + 1 + 2 - 1 - 2 + 2 = 34 for damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Kast Phaer |
Round 2, Init 2
Kast lunges out to attack the dragon.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (13) + 13 + 2 + 2 = 30 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (8) + 12 + 2 + 3 = 25 magic cold iron damage
Iron Quill, two handed:
1d20 + 6 + 2 + 1 + 2 ⇒ (1) + 6 + 2 + 1 + 2 = 12 to hit; (BS, GMW,)
1d10 + 12 + 2 + 3 + 1 ⇒ (8) + 12 + 2 + 3 + 1 = 26 magic cold iron damage
hp: 85/85
AC: 29/23/18 (always on shield) +2 with MCaE + 4 SoF
Saves: F5/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 4/7 left
5: 4/6 left
6: 4/4 left
Perfect Intentions, Round 2/12: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (9) + 12 + 2 + 3 = 26 magic cold iron damage
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31 to hit; (BS, GMW)
1d10 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 20 magic cold iron damage
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Bull's Strength (will renew as needed), extended Shield of Faith (+4), Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
[spoiler=Perfect Blessing Round 2/12][ooc]Choose one at the start of your turn:
[list]
[ /spoiler]
Rastaf of Sarenrae |
Sorry. Big day. Bought another car.
The half orc rushes forward and attacks.
falchion: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12
crit confirm: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13
GM Euan - Rise |
Rastaf closes and crits the poor beast, though he does draw an AoO. Izomandakus clocks the dragon upside the head rattling it further. Kast hits once, and it’s enough to fell the remaining dragon. Valena disappears! Seamus would have wollaped that dragon had it still stood. He still has an action, but as it’s unlikely to affect mine…
Bite on Rastaf: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15
Each lamia waves at the party, ”Come and take us dear friends.” They complete spells and wait for your arrival. If need be to avoid Seamus, they'll 5' step back to cast.
- - -
- Round 3 -
Rastaf - 15 (-24hp)
Izomandakus - 10 (2 images)
Kast - 2
- Round 4 -
Valena - 21 (3 images)
Seamus - 18+
Seleval (lamia) - 18- (6 images)
Zaelsar (lamia) - 18- (6 images)
Next up - everyone!
Seamus Passeri |
Retcon third round
"Well done!" Seeing his friends take down the dragons, Seamus looks towards the two lamia. Confused, as he moves forward, ready to use his blades, "I don't think we're friends!"
30 ft move, readied attack (since they didn't come after him, I'm not going to bother rolling it0. Are all the same buffs still up: Aura of Heroism< Perfect Blessing, Magic circle and fire resistance?
Valena Dalloway Versade |
Val invisibly advances on the lamia.
Double move
HP: 104/104
AC: 31/18/25
Saves: F14/R18/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active, 1 image), Mask Misery (herself, unused)
Hero Points: 3
Spells/Conditions: Freedom of Movement, Mirror Image (5), Eldritch Weapon(keen), Apport Object (scroll BoL), Tough Crowd, Heroism, Vanish
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/6 used (Vanishx1, Psychic Reading, Ill Omenx0, Faerie Firex0, Invigoratex0, Eldritch Weaponx3)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex1)
4: 2/2 used (Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+10[/dice] damage.
Kast Phaer |
Round 3, Init 2
”Have at you!”
Kast air limps forward and casts Flame Strike at the back ends of the foes.
12d6 ⇒ (4, 3, 3, 2, 4, 1, 3, 4, 2, 2, 4, 2) = 34 fire/radiance vs. DC 22 for half
hp: 85/85
AC: 29/23/18 (always on shield) +2 with MCaE + 4 SoF
Saves: F5/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 4/7 left
5: 3/6 left
6: 4/4 left
Perfect Intentions, Round 2/12: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 34 to hit; (BS, GMW)
1d10 + 12 + 2 + 3 ⇒ (7) + 12 + 2 + 3 = 24 magic cold iron damage
Iron Quill, two handed:
1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21 to hit; (BS, GMW)
1d10 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23 magic cold iron damage
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Bull's Strength (will renew as needed), extended Shield of Faith (+4), Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
[spoiler=Perfect Blessing Round 2/12][ooc]Choose one at the start of your turn:
[list]
[ /spoiler]
Izomandakus |
"Oh, I know that signal!" Izomandakus exclaims when a column of fire falls over the heads of the lamias. He follows after Valena perfecting his mine while picking up some guano with the free hand.
Fireball damage (Ref 19 for half): 10d6 ⇒ (3, 3, 1, 4, 3, 4, 1, 6, 4, 6) = 35
Pig - HP 98/98 AC 22 TAC 12 +2 if within circle vs evil
In stone companion form
Boy - HP 92/122 DR 5/adamantine (25/50) AC 27 TAC 19 +0 if within circle vs evil
Bolts: 9
Rod: 1/3
Augment: 7/7
Perfection: 6/12 (+6)
Effects:
perfection of self (+6 Int) 1 round
resist energy (fire 30) 20 min
shield 12 min
tough crowd (+4 insight vs illusion/enchantment) 108 min
mass bear’s endurance 108 min
clay skin 108 min
heightened awareness 108 min
heroism 228 min
mage armor 12 h
greater magic weapon (+3) 12 h
greater reversion 24 h
Seamus Passeri |
Having watched Val use ghost images enough, Seamus knew what the Lamia were doing to protect themselves. Realizing his long knife wouldn't probably kill one of these terrifying creatures, he at least hoped he could remove some of the things defenses. Getting close to the right hand creature he slashes at it's mirrored images.
- 1 lvl. Stuff: Aura of Heroism +2 morale bonus on attack rolls, saves, and skill checks, Perfect Blessingmovement Magic circle+2 deflection bonus to AC and a +2 resistance bonus on saves and fire resistance. AC 30 45 ft movement, attack: + 1 mithril shortsword. wf
shortsword: 1d20 + 14 + 1 + 2 - 1 ⇒ (10) + 14 + 1 + 2 - 1 = 26 for damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
GM Euan - Rise |
Seleval reflex: 1d20 + 14 ⇒ (13) + 14 = 27 vs DC 19 for 17hp fireball
Zaelsar reflex: 1d20 + 14 ⇒ (13) + 14 = 27 vs DC 19 for 17hp fireball
Seleval reflex: 1d20 + 14 ⇒ (7) + 14 = 21 vs DC 22 for 34hp flame strike
Zaelsar reflex: 1d20 + 14 ⇒ (5) + 14 = 19 vs DC 22 for 34hp flame strike
GM Euan - Rise |
Rastaf does something heroic. Izomandakus tries for a fireball while Kast goes for the holy flame which is much more effective as they writhe. Valena double moves into position invisibly. Seamus swings… and just hits images: 1d7 ⇒ 5.
Each lamia seems to shrug off the worst of the damage from Izomandakus, but being religious folk they’re offended by Kast’s flame. They turn on Seamus and try to stop him, and as they do so, Valena’s images appear around him!
Seleval falchion on Seamus: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16 images: 1d3 ⇒ 1
Seleval falchion on Seamus: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16 images: 1d3 ⇒ 3
Seleval falchion on Seamus: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16 images: 1d2 ⇒ 2
Zaelsar falchion on Seamus: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
Zaelsar falchion on Seamus: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
Zaelsar falchion on Seamus: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21
Critthreats
Zaelsar falchion on Seamus: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16
Zaelsar falchion on Seamus: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Their whirling blades carve new scars into the rogue and the images do their duty preventing a blow from hitting him.
- Round 3 -
Rastaf - 15 (-9hp)
Izomandakus - 10 (2 images)
Kast - 2
- Round 4 -
Valena - 21 (3 images)
Seamus - 18+ (-68hp)
Seleval (lamia) - 18- (-51hp, 5 images)
Zaelsar (lamia) - 18- (-51hp, 6 images)
Next up - everyone, and Rastaf twice.
Izomandakus |
"Hey Seamus, get out of here before those falchions make grilled strips out of you!" Izomandakus comes through the tunnel without seeing Valena and with a touch at the half-elf's back he turns him very very invisible, with a greater invisibility.
Seamus keeps invisible even while attacking for 12 rounds
Pig - HP 98/98 AC 22 TAC 12 +2 if within circle vs evil
In stone companion form
Boy - HP 92/122 DR 5/adamantine (25/50) AC 27 TAC 19 +0 if within circle vs evil
Bolts: 9
Rod: 1/3
Augment: 7/7
Perfection: 6/12 (+6)
Effects:
resist energy (fire 30) 20 min
shield 12 min
tough crowd (+4 insight vs illusion/enchantment) 108 min
mass bear’s endurance 108 min
clay skin 108 min
heightened awareness 108 min
heroism 228 min
mage armor 12 h
greater magic weapon (+3) 12 h
greater reversion 24 h