Blaydsong's Reign of Winter (PF1)

Game Master Blaydsong

Current Date: Wealday, 9th of Erastus, 2713 AR; approx. 4:30 pm.
Town of Heldren
NPCs and other stuff.
Roll20 Maps


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The weather has been warm, which is perfect weather for enjoying a warm bowl of Menander Garimos' hearty stew at The Silver Stoat, in Heldren.

The only tavern in the village is a little busier, being lunchtime, than it is during the rest of the day. At least until evening comes around. Kale Garimos is busily tending the bar, serving up the tavern's signature brew, Three Devil Ale, which she brews in-house using imported Chelish hops.

Aside from good food, the most prominent things to be found in the Silver Stoat are information and gossip. Anything that's worth knowing in Heldren gets talked about here, and talk is going around aplenty.

The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times ahead.

As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the moblewoman's escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

If you dig through the gossip, Gather Information or otherwise just learn more, you can roll a Diplomacy or Knowledge (Local). Otherwise, you can just shoot the breeze about the rumors either amunst yourselves, or with the locals.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol sits at a table close to the door as he eats his second bowl of stew and listens to the gossip and rumors of the place. Oriol arrived in Heldren on the previous day at dusk, coming from Zimar, and while his goal is to cross the border to Qadira, he is certainly not in a rush.

Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10

He moves towards the bar and asks for another mug of the house ale before returning to his table and soon retrieves his journal and pen from his backpack. To those paying attention to his, it is quite clear that he is studying the people and that he apparently doesn't care of being discreet about it.

Oriol is not specially tall at about 6 feet of height and weighting around 190 pounds. He has black hair that is already starting to turn grey, which he keeps short, and a clean shaved face, somewhat squarish. He is very strong and well built, and along his chest, back and arms, numerous scars mark the battles he had fought and survived. His posture and equipment paints him as some sort of warrior and the lack of any insignia probably points towards a mercenary. At his back he carries a strange sword... very long, thin and curved.


While enjoying his food and drink, Oriol overhears the general hubbub of the tavern with little difficulty. The subject matter, unfortunately, is fairly repetitive and minimal.

The majority of the talk is about how unseasonable the cold is for midsummer. Some say that it even snowed in the Border Wood! Theories abound, though most think that magic is involved, and some even fear Qadiran agents may have played a role in it.

A group of farmers nearby are talking together. "You hear what Old Man Dansby's be yellin' about? He's been saying someone keeps stealin' from his fields." "Well, ya know, His farm lies closest to the Border Wood, and half his crops done died from frost, and the rest been carried off!"


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Junan sits at the end of the bar with a convenient place to lean his weapon while nursing the same ale he's had for a while now. His armor looks like it seems better days and his clothes are pretty threadbare. He listens with interest of the sudden changing the weather for he too has been experiencing strange changes. His rage which normally brings him strength has become frightening. Perhaps these farmers have some clues as to what has changed in the woods. Not to mention, rescuing a kidnapped noble can fund my travels for quite a while. Lugging his large frame over to the table he asks, "So uh, I heard you guys talking of some strange happenings going on in the woods. You see anything before all these strange things started happening?"

diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18


The farmers who were talking among themselves look up at the approach of the strange-looking young man. "See anything?" one of them answers. "Well let's see, now. I can't say that I've seen any of this strangeness myself, but I know of someone who has. One of the local boys, I hear tell, took ill a few days ago after falling through the ice over Wishbone Creek. Apparently he said that he spotted a white stag in the forest-and heard it talking, if you believe that!-then tried to follow the thing."

One of the other farmers nods in agreement, "I'd heard that, too! 'Course there wouldn't be such problems if those rangers, what call themselves High Sentinels, would do their job. Can't even keep bandits from attacking a well-armed caravan and abduct a lady."

"Now that's not fair," says a third farmer. "Those boys do what they can, and I'm thinking that this is more than they're used to dealing with. You know that hunter? What's his name? Kepp! Yeah! Dryden Kepp. Came into town talking of a giant white weasel up on the High Ridge. Bigger 'n a horse, he said! 'Course, no one believed him, so he went back to trap the beast and prove 'em all wrong."

The farmers break out in laughter and start talking over one another, the stranger in their midst forgotten in their story-telling.

Hey Junan, if you can get me your fluff write-up, that'd be great. :)


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

An eccentric human sits alone in the corner of the room. Young and lanky, with swept back dark red hair and pale skin spotted with pale freckles. He wears bright clothing that is mostly made from things found in nature. Brightly colored feathers and stones are woven into his hair and made into various piece of jewelry hanging about his neck and limbs. He wears a set of white fur, although it only covers his upper torso and his legs down to his mid-shin, like some kind of performer. His dark green eyes are sharp and darting, and his hands constantly fidget with different parts of his eccentric clothing.

A small dagger with a bone handle rests on his belt, and a crude but thick wooden shield is strapped to his back. Otherwise he is unarmed.

A mug of warm ale sits forgotten next to the human. About an hour ago he took a cautious sip of it, then set it down with a crinkled nose. Now he sits at the table, alternating between glancing around at the patrons and picking his nails with the bone handled dagger. He seems mostly disinterested, borderline bored, not even ordering any more food or drink. But he looks up with genuine curiosity when the talking white stag is mentioned. He starts listening intently, clearly staring at the man who mentioned it, and when they finish their gossiping on the topic of a giant weasel he silently detaches himself from the chair, slipping across the the room eerily quietly.

"Who is this local boy who saw the talking white stag?" He suddenly asks, a look of intense curiosity boring into the man who mentioned it.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Hearing the conversation, Oriol approaches the group of farmers. "I apologize for the intromission, but I believe it is not wise to dismiss anything as true or false as we humans are notoriously bad at knowing the difference between them."

"This story of the local boy and the white stag, as an example. The boy could have seen the stag and heard a voice... perhaps the stag talked, perhaps someone was talking close to the stag and the boy was confused, perhaps the stag is in fact this Lady Argentea, transformed by a wicked magic, or perhaps the boy hit his head. Dismissing it as a lie or trusting it to be true could be equally damaging." He tries to explain his thoughts as he drinks from his mug.

"Truth is the biggest of lies, folks. I'm Esdras by the way, a retired painter and now warrior." Oriol says as he extends his hand to the others.


Nutar Sanguyak wrote:
"Who is this local boy who saw the talking white stag?" He suddenly asks, a look of intense curiosity boring into the man who mentioned it.

The farmers stop their chatter again to look at the new-newcomer. "Who?" one of them repeats. "Wasn't that little Dall? "No, no, no. He's much too young for that. It was definitely that lanky lad. Geordan, I think his name is?" "Nah! Yer both wrong. It was Ma Toliver's boy, or I'll eat my hat!"

The conversation quickly erupts into another debate, and Nutar is forgotten.

Oriol Argerich wrote:

Hearing the conversation, Oriol approaches the group of farmers. "I apologize for the intromission, but I believe it is not wise to dismiss anything as true or false as we humans are notoriously bad at knowing the difference between them."

"This story of the local boy and the white stag, as an example. The boy could have seen the stag and heard a voice... perhaps the stag talked, perhaps someone was talking close to the stag and the boy was confused, perhaps the stag is in fact this Lady Argentea, transformed by a wicked magic, or perhaps the boy hit his head. Dismissing it as a lie or trusting it to be true could be equally damaging." He tries to explain his thoughts as he drinks from his mug.

"Truth is the biggest of lies, folks. I'm Esdras by the way, a retired painter and now warrior." Oriol says as he extends his hand to the others.

The farmer completely halt their conversation when interrupted by the third stranger. They don't say a single word during his strange monologue, and continued to be silent afterwords.

Finally, one of the farmers breaks the silence, "Yeeeeeaaaaah... Well, that's interesting and all. What's it to you, folks, anyways? You some heroes what's gonna take all our troubles away?" The farmer finalizes his questions by spitting into a nearby bucket.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Oriol did you mean to introduce yourself with an alias?

Wishbone Creek...High Ridge. Nutar commits the names to memory, and thinks if he knows such areas.

Knowledge (geography): 1d20 + 6 ⇒ (20) + 6 = 26

Dall, young. Geordan, lanky. Toliver's son. He stretches out his long arms, clasping his hands behind his back and pulling on his shoulders. "Many strange going-ons...something has disturbed the forest. The animals, the land, the weather itself." He turns, staring out the windows. "I wonder what is behind it." He says, brows suddenly furrowing in anger. His eyes search aimlessly as he gets lost in thought.


Dr. Ethyl Ermengarde possesses large black eyes, evidence of her elven heritage, a prominent Andoran nose, and light, almost white, blonde hair, but traces of a darker color lurk close to her skull. She is on the smaller side standing a little over five foot five, and has a slight, lithe build. Her complexion is almost the color of lilies but a close observer will notice evidence of powder. Her backpack looks like it’s too large for her to carry, the contents at some point were moist as old dried stains line the bottom and side.

Ethyl considers approaching the farmers but once they start spewing obvious nonsense she decides against it. Afterwards she introduces herself to the people clearly not from around this small quaint town. ”I am Dr. Ethyl Ermengarde and I am trying to chase down a rare flower. I have reason to believe that it is located in the forest these… people say are experiencing strange phenomena. Should you decide to investigate these incidences I will follow you as I am loathe to travel in the forest without accompaniment.”


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol shrugs at the farmer's question. "I've just arrived in town and so far I have done nothing but sleep, eat, and drink, so I am not a hero for you... now will I become one? Hard to say and you are the ones who will decide in the end."

He nods to Nutar's comment, but doesn't add anything.

When Ethyl introduces herself, Oriol turns to her. "So far, while curious, I'm not inclined to investigate these woods. However, I'm a huge fan of flowers and thus could accompany you there, if you need some company. I'm Marcus by the way, but my folks in Numeria used to call me Bull."

@Nutar: Perhaps? Or perhaps not? Now I'm Marcus.


For the love of the Inheritor don't make me try to remember a name different from the one on your profile.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

A elf...no a half-elf. Doctor? The strangely dressed kid turns back from the window to face Ethyl. As the wordy man introduces himself again with a different name, his brow furrows for a moment. Esdras, Marcus, Bull? Does he go by many names or does he jab at us? He shakes his head, focusing on Ethyl. "I will be going out, seeing about this talking stag and this giant weasel, and to search for the root. Accompaniment....would be good, for the forest is darker than it should be. As long as you can hold your own weight, and don't just slow me down." His dark green eyes scan her with appraisal. "What flower do you seek?"


Nutar Sanguyak wrote:
Wishbone Creek...High Ridge. Nutar commits the names to memory, and thinks if he knows such areas.

Nutar Sanguyak:

You know that these areas are landmarks within the Border Woods to the south west, but only have vague ideas as to their specific locations.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

The Silver Stoat's door opens, and is then shut promptly... with perhaps a bit too much force behind it. A six foot tall Ulfen man with blond hair and a colorful knit wool sweater then turns, with a look that says 'sorry', and enters the common room. His trousers are slightly soiled, evidence of some work earlier this morning. The scent of farm animals (not all of them pleasant) wafts in as he moves between the tables to take a seat at the bar. He orders a Three Devil Ale and turns to the assembly of farmers and budding heroes in the making.

<"Heil ok sæl! Hvat segir þú?"> says the Ulfen man in the typical Skald greeting. Looking at the farmers assembled, he adds in a heavily accented Taldane, with a mischievous smile, "Everyone has some friend even among his enemies it seems já?" He leans over on his stool to playfully push the nearest one which he has known since they moved down the farm next to his.

Turning to the room at large and the other heroes, "I have received words from cousins in the Ulfen Guard that strange things might be afoot near our beloved village? what is this? They say you might need help, já? If so, I am here to strengthen warriors. I hail from Kalsgard and grew there before faðir, móðir and I moved here two summers ago. I have studied most stories and legends. Long is it remembered what youth has gained. I am skald! I am Uthred, son of Uthred! pleased to meet you all!"

<"Healthy and happy! How are you?"> = translated from Skald


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

"A storyteller? How incredible!" Oriol muses, clearly happy with what he hears. "I'd really like hear some of these stories and legends. Hum... out of curiosity, Skald Uthred, what do you consider to be the difference between stories and legends?"


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"Ah, I don't believe we have met yet. Who are you? Are you an adventurer? As to your question, very good one indeed! The transition of a story to legendary status is proportional to the amount of ale which it has caused to flow since it has first been reported. Bad stories never become legends!" answers Uthred, extending his hand to shake the warrior's. Rubbing his beard thoughtfully, he adds, "Já! innkeep: ale for everyone as they... discuss... these troubles from the Border Woods!!!"


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol shakes the ulfen's hand. "My name is Oriol Argerich from distant Iobaria."

"I believe it could be said that I am an adventurer... but since life is the greatest adventure, all people are adventurers. I'd probably describe myself as a traveler and a thinker." Oriol nods to Uthred's thinking process and nods in agreement.

"A surprisingly good explanation!" He then takes his journal and writes it down. "Many people who consider themselves historians think that a story is something true, while a legend holds more lies. To me, they are both a collection of lies and truths at the same time."


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"JA!! EXACTLY! a legend is a fine BLEND of summer, autumn and winter wines... best enjoyed around a fire with a fine meal. Sometimes a legend is also revived, like fine elk meats marinated in the leftovers of the wine blend, until soft and sweet that you barely need to hold it over the fire before letting it melt in your mouth! MENANDER! do you have venison, moose or boar? How much to get a feast going and the whole animal roasted on a spit in the next hours? I think it will be a long night! FOOD, WINE AND ALE FOR EVERYONE!"

Uthred reaches for his belt pouch, ready to give the bartend half up front and waiting for his answer.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Addressing the new individuals, "Quite the interesting assortment of people here. If you were thinking of finding this lost noble, I'd be happy to provide my spear. We will probably find something out about these strange creatures too while searching for Lady Argentea. My name is Junan by the way. And uh, I like drinks and stories! Free you say? I think we can be great friends." he gives Uthred the friendliest grin he can manage.


Uthred son of Uthred wrote:

"JA!! EXACTLY! a legend is a fine BLEND of summer, autumn and winter wines... best enjoyed around a fire with a fine meal. Sometimes a legend is also revived, like fine elk meats marinated in the leftovers of the wine blend, until soft and sweet that you barely need to hold it over the fire before letting it melt in your mouth! MENANDER! do you have venison, moose or boar? How much to get a feast going and the whole animal roasted on a spit in the next hours? I think it will be a long night! FOOD, WINE AND ALE FOR EVERYONE!"

Uthred reaches for his belt pouch, ready to give the bartend half up front and waiting for his answer.

Menander steps out of the kitchen, looking at the young Ulfen man with strained patience, his wife, Kale, cleans a tankard with a small smile on her face, quietly shaking her head. "Went out hunting, did ya Uthred?" the tavern keeper chastises gently. "Brought a bounty with ya tucked in that fancy sweater? You know well enough that game has been harder to come by, what with the strangeness lately. If it's ale yer wanting, we've got plenty, but as for food, my stew will have to do you for now."

This is met with a round of cheers from the patrons. Despite the lack of options, the stew in the Silver Stoat is often celebrated.

Probably cost you about 5sp to provide enough food and drink for everyone currently present.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Uthred thinks hard for a moment: is there a hunter who's made a fresh kill lately? with enough incentive in coin and ale... no matter, not his problem today he thought, and began to focus on the ale and stories!

"Stew will do then. Keep it coming 'Nander!"

After finishing his first ale, Uthred discretely passes one gold piece to Menander, adding with a low voice, "Maybe some of that good wine, cheese and sausage you're hiding downstairs... too..."


The tavern keeper eyes Uthred a moment before giving the young man a small smile. "Alright son. I'll bring it out to ya shortly. Just don't expect this all the time. You aren't the only one I need to feed." He gives a friendly wink before heading back into the kitchen.


Alright. Here we go!

While Kale is busily moving around the tavern common room handing out stew and ale when the doors open anew. A well-dressed, middle-aged woman walks into the tavern, carrying herself with as much dignity as can be found in a small village. She greets the Garimos’s curtly as she scans the room, her gaze settling briefly on the newcomers. Finally she makes her way over to where you have all congregated. ”Wonderful,” she says abruptly. ”I had been hoping that there would be a traveler or two in the area, but it seems that Erastil may be smiling on us today. I am Councilor Ionnia Teppen, and I would like to speak with you about the recent events that I’m sure have been circulating around already.”

Councilor Teppen gestures to a larger table towards the back end of the common room, taking a seat there herself. She waits until everyone is seated before continuing. ”To start off with, let me confirm that the stories about the unearthly winter weather in the Border Wood are true,” she reports, keeping her voice down so as not to allow it to carry through the tavern. ”While I can not prevent the rumors from spreading, I would rather they were not officially confirmed. Some people would not handle such news very well. I will also confirm that a rider, an Ulfen mercenary named Yuln Oerstag, was arrived in town last night. He was a part of the guard escorting Lady Argentea Malassene from Zimar to Oppara. According to his tale, as the caravan skirted the Border Wood, their carriage came under attack by bandits and strange, wintry creatures. Lady Argentea was carried off, and Yuln was the only one to escape. He was badly wounded, but was able to provide a description of the horrific creatures that attacked the party.”

The councilwoman pauses a moment in her tale, taking a steadying breath before continuing. ”Our little village is barely large enough to marshal a decent militia to protect itself, so anything of this nature is far beyond our ability to deal with. So I come to you to ask about seeing into this matter. The protection of the village is enough of a reason, but the rescue of the Lady Argentea would also be of great concern. I can’t imaging that they would capture a noblewoman only to kill her, so I must believe that she is still alive. I don’t know that we can provide much in the way of reward, but certainly anything the bandits have stolen should be more than enough reward to compensate you, perhaps the Lady would be willing to provide her own reward, but I don’t dare speak in her stead.” She looks to each one of you again before adding, ”Will you help us?”

NPCs link above has an image of the councilwoman. I'll be adding things in there, occasionally, as they become available.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Nutar's dark eyes flick to the newcomer when she comes in. Clearly somebody who thinks she's important, probably because other people told her that's the case. He watches her with narrowed eyes as she invites him and others to a table, stays where he is for a moment, then shrugs and moves to join them at the table.

Nutar listens quietly to Teppen's tale, taking back out his bone-handled knife and picking at his nails again. When she stops he jumps in quickly. "Hmm, you say the rumors are true, but which ones? I have heard many tonight, this Lady Argentea was only one of them. I have also heard of a talking white stag and a giant weasel. Did Yuln describe such creatures?" He watches her intensely for a moment for her response.

"I am going into the forest anyways. If bandits think I am easy prey, I will teach them otherwise." He takes the knife and carves off a splinter from the edge of the table, rubbing it between his fingers. "But I want something else. Something you may have, miss councilwoman." The splinter pokes into his thumb and he flicks it away in annoyance. "Camilia Sanguyak. A woman who lived here, twenty years ago. I want to know more about her. Some of the older locals should remember. Ask them, get the information. I will speak to this Yuln, and I will track Lady Argentea, and when I find her I will return her to this inn." He tucks the knife into a loop in his hair and it dangles precariously. "Yes?" He asks, looking at Councilor Teppen.


Nutar Sanguyak wrote:
Nutar listens quietly to Teppen's tale, taking back out his bone-handled knife and picking at his nails again. When she stops he jumps in quickly. "Hmm, you say the rumors are true, but which ones? I have heard many tonight, this Lady Argentea was only one of them. I have also heard of a talking white stag and a giant weasel. Did Yuln describe such creatures?" He watches her intensely for a moment for her response.

The councilwoman seems to ponder the question a moment before shaking her head. "He never mentioned any creatures like that, but you are welcome to ask him yourself. The Border Wood is a large area. Who knows what manner of creatures call them home."

Nutar Sanguyak wrote:
"I am going into the forest anyways. If bandits think I am easy prey, I will teach them otherwise." He takes the knife and carves off a splinter from the edge of the table, rubbing it between his fingers. "But I want something else. Something you may have, miss councilwoman." The splinter pokes into his thumb and he flicks it away in annoyance. "Camilia Sanguyak. A woman who lived here, twenty years ago. I want to know more about her. Some of the older locals should remember. Ask them, get the information. I will speak to this Yuln, and I will track Lady Argentea, and when I find her I will return her to this inn." He tucks the knife into a loop in his hair and it dangles precariously. "Yes?" He asks, looking at Councilor Teppen.

After another pause, Ionnia responds, "It has been some years, but I do recall that name. Pretty young thing, inherited her parents farm after they had passed away. Married an outsider, I believe, though I can't recall his name at the moment. I suppose Sanguyak was his family name? One day, they just up and disappeared. No word to anyone. Thought that she was with child, at the time, as well. So far as I'm aware, no one has heard anything of the girl since."


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol takes another bowl of stew, since Uthred is paying, and yet another mug of ale before joining the councilwoman and the others on the table. "I believe the Councilwoman is confirming the truth only about the wintry weather. All the other topics, including the existence of this Lady, could be false... this Yuln could be yet another bandit intending to lure any would be hero into a trap."

"Councilwoman Ionna, I must say I'm not from Heldren... actually neither from Taldor, thus I have no patriotic reasons to venture this possibly dangerous forest just for the sake of the good of Heldren." Oriol then pulls his pen from his pack and also a holy symbol of Abadar. "About this very uncertain reward in the form 'whatever the bandits have stolen', would you be able to certify that we'll be able to keep it? Say, if they stole from the Lady... can we keep it or we should give it back to her? Have you noticed that, depending on the circumstances, we could be sent to a very dangerous endeavor and in the end receive a simple thanks and a pat on the back?" Oriol questions, assuming a pose of someone deeply interested in the fine aspects of a transaction and contract.

"Being called a hero is fine and good, but goodness doesn't fill up a belly and doesn't warm our butts from the cold. I do not ask for a reward out of greed, and I simply ask for a fair compensation... here ia an example..." Oriol gestures for Kale in the bar and stands up. "Miss Kale, I was wondering if you'd give me stew and ale in exchange of only the possibility that I'd find a gold nugget in the river tomorrow?"


Oriol Argerich wrote:
"Councilwoman Ionna, I must say I'm not from Heldren... actually neither from Taldor, thus I have no patriotic reasons to venture this possibly dangerous forest just for the sake of the good of Heldren." Oriol then pulls his pen from his pack and also a holy symbol of Abadar. "About this very uncertain reward in the form 'whatever the bandits have stolen', would you be able to certify that we'll be able to keep it? Say, if they stole from the Lady... can we keep it or we should give it back to her? Have you noticed that, depending on the circumstances, we could be sent to a very dangerous endeavor and in the end receive a simple thanks and a pat on the back?" Oriol questions, assuming a pose of someone deeply interested in the fine aspects of a transaction and contract.

"I appreciate the candor, sir," She replies. "I would hope that, if there were anything the Lady specifically asks for, you would be honorable enough to return. But considering the reported numbers of deaths that these bandits seem to be causing, I suspect that the difference would be minimal. And while I do not know the Lady Argentea well, I suspect that her life would mean far more than any simple bauble you may find."

Oriol Argerich wrote:
"Being called a hero is fine and good, but goodness doesn't fill up a belly and doesn't warm our butts from the cold. I do not ask for a reward out of greed, and I simply ask for a fair compensation... here ia an example..." Oriol gestures for Kale in the bar and stands up. "Miss Kale, I was wondering if you'd give me stew and ale in exchange of only the possibility that I'd find a gold nugget in the river tomorrow?"

The lady behind the bar gives Oriol a knowing look before she turns back to her work, "Keep dreaming pretty boy."

Councilwoman Teppen raises a hand in surrender, "I understand your hesitance, good sir. As I already stated, we do not have much, but if taking the spoils from lawless tax evaders is not enough for you," her gaze is firmly set on the Abadaran symbol as she speaks, "then we can discuss further payment upon your return. Would that be satisfactory?"


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"I would be honored to help the town look into this, Councilor Teppen. Your word is more than enough for me. Your town and their people have been great to my family ever since we moved here. I will repay your hospitality with my blood if need be. Where is Yuln Oerstag staying tonight?"


Uthred son of Uthred wrote:
"I would be honored to help the town look into this, Councilor Teppen. Your word is more than enough for me. Your town and their people have been great to my family ever since we moved here. I will repay your hospitality with my blood if need be. Where is Yuln Oerstag staying tonight?"

Ionnia Teppen gives Uthred a sincere, if somewhat strained, smile. "He is currently being treated at the Willowbark Apothecary. While not life-threatening, his wounds were fairly extensive."

EDIT: That would be #5 on the map, in case you wanted to know.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"I'll go see him now. Menander: keep my stew bowl warm and my ale fresh! I'll be back to finish them!"


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol smiles to the Councilwoman and offers his hands. "That will do... in fact, I was just teasing you. No matter of contract between us would matter if either of us tried to trick the other. You could pay me upfront and I could leave town to never return... I could do the job and not get paid anything." He then puts away his pen and the holy symbol.

"Since we do not know the whole of the situation and we are not Pharasma to know the future, we are just lying to each other and hoping for the best. Isn't it incredible how it works?"

He then gets up to follow Uthred, but carrying the bow of stew with him. He can return it later.


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)
Blaydsong wrote:
After another pause, Ionnia responds, "It has been some years, but I do recall that name. Pretty young thing, inherited her parents farm after they had passed away. Married an outsider, I believe, though I can't recall his name at the moment. I suppose Sanguyak was his family name? One day, they just up and disappeared. No word to anyone. Thought that she was with child, at the time, as well. So far as I'm aware, no one has heard anything of the girl since."

Nutar's face involuntary scrunches in annoyance. "I knew that much. I want to know more. Talk to the oldest ones here, see if they know any more. Especially about anybody that would want to hurt them." He turns without a goodbye and sees Uthred already heading out the door. Hmm, big fella. Probably useful out there, at least if I need a bear wrestled. He snaps his gaze to the man with many names as he also follows. He...seems honest. I like that. Pretty big himself. He glances back at the doctor. "If you want to find your flower, it seems we will be going together into the forest." He offers, but does not wait for her.


Ethyl gives Nutar a shrug as if to say It can't be helped. "I am intrigued as to what may be causing the disturbances. Perhaps there is leakage from another world, perhaps even the First World. If we happen upon the missing aristocrat, her belongings, or even a talking white stag, it will at least be more interesting than listening to a bunch of drunkards drawl on about what they consider sophisticated philosophical commentary." Ethyl will make her way to the recovering guard along with the rest of the party.


male CG Suli BloodRager 2 (crossblooded) | HP: 26/26 | AC: 18 (12 Tch, 16 Fl) | CMB: 5, CMD: 18 | F: +5, R: +3, W: +0 | Energy resistance (acid, cold, electricity, fire) 5 | Init: +2| Perc: +0 (lowlight) | Speed 40ft | Rage Rounds 8/8| Active conditions: Bleeding

Junan listens to the story and the other interesting folks at the table while sipping his fresh ale. "Well I'd be happy to go take a look with you folks. I could do with some excitement"

He downs thre rest of his drink before gathering his belongings and hurrying after the others.


Uthred, son of Uthred, being the only native of the group, leads the way from the Silver Stoat to the Willowbark Apothecary, though they don’t have far to go.
Just around the corner, a well-tended garden sits in front of an equally neat house. Uthred walks right up to the door, knocking energetically. The door is quickly answered an elf woman. ”Uthread,” she greets before taking in the rest of you. ”I suspect that you are here for our visitor. I am Tessaraea Willowbark, and welcome to my shop and home. I will allow you to speak with him, but he is still recovering, so please don’t over-excite him.”

Tessaraea lets you into her apothecary shop, where you see shelves and shelves full of various tinctures and tonics, and dried herbs hanging in bushels. She leads you towards the back of the shop, and into room with a modest bed, and little else. In the bed, you see a blond-haired Ulfen man who seems to have seen better days. He is wrapped in bandages, most notably around his head and over his left eye. The mercenary’s nose and fingers have taken on a black hue, and he looks to be in a fair bit of pain, judging by the slightly glassy look to his eyes. ”Who might you lot be, then? Come in! Don’t just stand in the doorway. Name’s Yuln Oerstag. And who might you be?” He grimaces in sudden pain as he attempts to adjust his position in the bed.

Picture of Yuln in the NPCs link.

Fast tracking through this part. If there’s anything you want to take care of in town, we can deal with it after talking with Yuln.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"Heil ok sæl! Hvat segir þú? I am Uthred, son of Uthred. I once hailed from Karlsgard but now live near this village with my family. These are stalwart souls I found at the tavern who have some steel in their spine and willing to do something about whatever did you in so good! hmmm... let me look at these wounds on your face. I am Skald: tell us what happened while I heal you some..."

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Nutar leans down to examine the garden, then arcs a brow at the elven woman. He sweeps inside the building silently, nodding to her questions. He looks at the various tinctures and tonic with curiosity as they pass.

"Heard you saw strange wintery creatures, and who captured a noblewoman. Tell us about them." Nutar says flatly. It's not clear if he's making a demand or just too impatient to be any wordier.


Uthred tries his hand at tending to Yuln's wounds, but it seems like more than magic will be needed to aid in his recovery.

Uthred son of Uthred wrote:
I am Skald: tell us what happened while I heal you some..."[/b]

Yuln nods at his countryman's introduction and tries his best to spin the story. "We were hired as guards for the Lady Argentea as she traveled from Oppara to Zimar and back again. The initial trip went by without any problems. We weren't so lucky on the way back. We thought they were just bandits at first–outlaws who hide like wolves in the forest. They were no match for us. But then came the cold fey of the north. They appeared among us and the battle turned quickly. My people speak of the winter-touched all the time, but I never expected to meet them this far south.”

Nutar Sanguyak wrote:
"Heard you saw strange wintery creatures, and who captured a noblewoman. Tell us about them." Nutar says flatly. It's not clear if he's making a demand or just too impatient to be any wordier.

Yuln nods to Nutar before he replies, ”Fey creatures who have sworn themselves to the White Witches of Irrisen, those who stole our lands from us during the Winter War. Tiny sprites no taller than the length of a man’s foream. But don’t be fooled by their small stature. Legends say they have taken a sliver of ice into their hearts, and their touch bears the harsh bite of winter.

They took the Lady into the forest, back through the ice and snow. Beyond that, I don’t know what happened to her. I followed as far as I could, but the winter-touched were too many and too hard to find off in the snow alone. I barely escaped, and rode to seek help here.”


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

Nutar's face stiffens when Yuln mentions witches. He gets closer and leans down with an intense stare. "Where?" He asks with a scowl.


The Ulfen mercenary is taken aback slightly by Nutar's intensity. "Couldn't tell ya. Didn't see any. If there are any witches here about, they didn't make themselves known. Though only a fool goes hunting Jadwiga without an army at their back."


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

"Where were you attacked?" Nutar clarifies. "We need a place to start."


"About 6 miles south, along the road to Zimar," he replies, "Though I'd recommend that if you are going into the forest after them to dress like a Linnorm King: warm and battle-ready. We may be in the middle of summer, but summer doesn't seem to be touching that forest these days."


Know nature: 1d20 + 7 ⇒ (4) + 7 = 11 Ethyl knows nothing.

Ethyl considers spending valuable reagents in the creation of a potion that would bolster her natural defenses against cold to nearly supernatural levels, but decides against it. She addresses Willowbark, "Could you perhaps direct us to a tailor? Unless Ulthred you'd rather rip the skin of some animal off first? I'd certainly be willing to indulge you."


Standing behind the group as they talk with Yuln, Tassaraea responds, "Being the small village that we are, we aren't privileged to have someone with the skills of a tailor in town. There is, however, the general store in the town square. Vivialla Steranus, the proprietor, carries various equipment and stores for all our needs. As small as we are, we get a good amount of trade coming through to keep us supplied."

Number 3 on the map.


Image Male CN human oracle 12 | HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12 | Speed 20ft |
Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Oriol slurps his stew as the others talk. He thought about making a funny comment about "sizes don't mattering" as the wounded warrior mentions the faeries and how dangerous they are, but finding a pea in his stew, he is distracted as he picks it with his spool and catapults it towards the garden. "Man, I like faery stories... they are so creative."


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"You from the River Kingdoms or something? never heard of someone praising faeries' creativity before... in the north it usually refers to how long they'll be torturing you until your heart gives out..."

Turning back to the wounded warrior, he adds, "Oh, and Yuln... my magic is not working on these wounds. You may need a high priest to look at those..."

Uthred walks away a few steps, stroking his blonde beard in concern. If they are to hunt these things, and can't heal their wounds... this is the kind of news that seem to take a considerable amount of wind out of the Skald's sails...


Uthred son of Uthred wrote:
Turning back to the wounded warrior, he adds, "Oh, and Yuln... my magic is not working on these wounds. You may need a high priest to look at those..."

Yuln nods knowingly. "The priest has already been, brother. Curative magic does wonders for regular scrapes and wounds, but frostbite takes nothing but time and patience. Hence why I'm resting here, under the care of the lovely apothecary."


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"Tell me more... if we're gonna head into the cold woods huntin' icy fey, how does one prevent frostbites or cure 'em if they happen? I can normally go well into late fall without even a shirt on, but these wounds of yours are makin' me wonder..."


Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
^:
Arctic Native: +1/2 level on Initiative, Knowledge (geography), Perception, Stealth, Survival in icy/cold terrain; cannot be tracked in cold/icy terrain
Circumstantial Save Bonuses:
Treat chilly climates as one category less server; +2 Fort vs cold climates, +2 vs slipping or falling, +2 vs hexes/spells/spell-like abilities/supernatural abilities of fey/hags/witches (3/3)

"Wear furs. Bring fire." Nutar says with an edge of annoyance. Without so much as a 'thank you', he turns and heads towards the door.

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