
Grelthe |

Grelthe feels a tiny bit better, and thanks Andros, putting her potion away for now. But now everyone knows which pocket I keep it in in case I do go down :)

GM Mauve |

Grelthe's wounds slowly heal, though adrenaline still flows through her veins.
Seven white statues. Moving one revealed a secret room, but at a cost. One black statue. (DC 20 Knowledge Religion to ID). Door to the east and door to the west. Bridge about 20 feet above you leading from north to south.
What do the Pathfinders do now?

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"My kingdom for a pair of rubber gloves!" lol
If no one speaks up about dispelling the magic on the statues, then Grelthe will suggest they either continue clearing out the northwest hallway, or go through the doors to the East. "Although that could leave us open to being ambushed from behind."

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unfortunately, 1e skill ranks mean that in addition to being gullible, most paladins don't know much about religion. Rachel is no exception
Rachel eyes the bridge over their heads. "I wonder how we get up there. " She then turns to Grelthe "Your plan is fine with me "

GM Mauve |

Aatish: 1d20 + 1 ⇒ (4) + 1 = 5
Andros: 1d20 + 3 ⇒ (12) + 3 = 15
Grelthe: 1d20 + 0 ⇒ (1) + 0 = 1
Rachel: 1d20 + 0 ⇒ (18) + 0 = 18
Roomba: 1d20 + 7 ⇒ (11) + 7 = 18
Tavon: 1d20 + 5 ⇒ (8) + 5 = 13
The group doesn't seem to perceive anything else in this room beyond the statues and the the bridge up above.
Will moving you to the northwest hallway as suggested by Grelthe.
The Pathfinders decide to head back up the stairs they recently came down. They turn a corner and come across another T-section. However, up ahead the group sees the hallway ends in an octagonal room. In the room, a suit of elaborate lacquered armor stands sentinel against the far eastern wall of this octagonal chamber. Silver chains attached to the armor's neck and chest run across the floor of the room, their ends clutched in the bony hand of a skeleton sprawled on the floor.
The intricate armor is in a style favored by the mysterious men of the Iridian Fold. Enigmatic foreigners, the men of the Iridian Fold are believed to hail from the continent of Casmaron and always travel in pairs - one in the strange armor, and the other swathed in veils. The skeleton on the floor is the remains of the other half of the pair.

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"A person, holding chains to 'control' a separate set of armor? How odd. Perhaps the armor magically floated along side them, like a pet? I can't imagine what use armor would be without wearing it though." She taps the chest of her borrowed half-plate.
I don't have that skill. :)

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"Maybe it would be best to leave that and move on."
don't have knowledge
Tavon enters next corridor to the north.

GM Mauve |

Tavon asks the group to move on - the armor can wait. The group decides to head down the hall, deeper into the crypt. They come across a + intersection. To their left is a set of doors about 5 feet away. Directly ahead of them, Tavon can see the hallway ends about 40 feet ahead in another T intersection. And to their right, there is a long hallway that fades into the darkness. However, Tavon can easily see two doors (one north and one south) about 20 feet away.

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Grelthe will investigate at the north T intersection, to see if she can see down the hallways if there are more doors.
perception: 1d20 + 0 ⇒ (11) + 0 = 11
stealth: 1d20 + 1 - 7 ⇒ (11) + 1 - 7 = 5

GM Mauve |

Tavon examines the nearby doors to the left. Both of the doors are made of strong solid oak. Very finely made. And both are bound in iron. He looks high then looks low. Nothing seems to pop out, just a well used door.
As Tavon searches for traps, Grelthe scouts north to the T intersection. To her right, a long hallway. She can barely see a door at the end of the dark, dusty corridor. To her right stands another door. Similar to Tavon's doors, these are made of solid oak bound in iron.

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Grelthe goes back to join Tavon, shares that all that's down the hallway is more doors, waits for everyone else to get into position, and then opens the door.

GM Mauve |

Grelthe scoots back to the group and reports what she found - more doors! She joins Tavon at the set of doors to the west of the + intersection. The double doors open onto a long, oval-shaped room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls. All the writing in the room is a language that seems ancient. DC 30 Linguistics check to translate, the ability to read/write Thassilonian, or comprehend language.

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”I am so sorry that I can contribute so little! I am just a warrior of the dawnflower. I have no knowledge that could help you Grelthe!“ Aatish says with sadness and joins her.

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Hmm...should have spent more time studying languages at the abbey. But one can only study so much in a given time...between studies and chores. There is a librarian,,,they say he can speak at least 15 different tongues...and understands more. Might be elven to have that much time to devote to spoken words.

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Grelthe looks bewildered at the incomprehensible writing.

GM Mauve |

The Pathfinders stand around, briefly looking at all the indecipherable runes.
Aatish: 1d20 + 1 ⇒ (19) + 1 = 20
Andros: 1d20 + 3 ⇒ (13) + 3 = 16
Grelthe: 1d20 + 0 ⇒ (3) + 0 = 3
Rachel: 1d20 + 0 ⇒ (17) + 0 = 17
Roomba: 1d20 + 7 ⇒ (2) + 7 = 9
Tavon: 1d20 + 5 ⇒ (18) + 5 = 23
Aatish, Andros, Rachel, and Tavon all notice one thing though. One of the runes looks out of place - perhaps a different style or different stone was used.
How long will you stay here? Will you guys thoroughly search the room or will you move on?

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Grelthe is a fan of at least doing a cursory once over each room before we move on, we've found some scrolls and stuff that way already.
But since she didn't notice the out-of-place rune, she has no action to take in this room.

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"We should scan every room we were in with detect magic at least." Aatish says and will immediately start.

GM Mauve |

As Andros approaches the mysterious rune, a sudden rumbling comes from the south as one of the runes detaches. It flies towards Grelthe.
Tavon: 1d20 + 3 ⇒ (6) + 3 = 9
Grelthe: 1d20 + 1 ⇒ (2) + 1 = 3
Roomba: 1d20 + 5 ⇒ (2) + 5 = 7
Aatish: 1d20 + 8 ⇒ (19) + 8 = 27
Rachel: 1d20 + 4 ⇒ (7) + 4 = 11
Andros: 1d20 + 1 ⇒ (3) + 1 = 4
?: 1d20 + 6 ⇒ (5) + 6 = 11
===========
Round 1
Aatish
Rune?
Rachel
Tavon
Roomba
Andros
Grelthe
Aatish is up!
DC 11 Knowledge (Arcana) check to ID this thing

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Aatish moves around the creature and attacks!!
“Another enemy?! Dawnflower support us!!”
Cold Iron Scimitar: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (4) + 4 = 8
Crit? Cold Iron Scimitar: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (5) + 4 = 9

GM Mauve |

With one fell swoop, Aatish destroys the rune creature. Nice job on double 20s!. The Dawnflower must be watching over her.
After a few seconds, nothing more seems to come out. The Pathfinders wait a bit longer... still nothing. Looks like this creature acted alone. Andros goes back to detecting auras in the room. And he picks up three four - coming from the runes themselves!
The book says three but then lists out four things, so will go with four.
The cleric known as Andros realizes some of these are spells! Four of these runes act like scrolls, though they weigh about 5 pounds a piece. With his ability to read magic, he deciphers them: scroll of hold portal, scroll of identify, scroll of remove disease, and scroll of shatter.
The mismatched rune he identified earlier is not magical at all.

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Someone has the Dawnflower's blessings today... Andros says after Aatish drops the creature.
These runes...can be used like scrolls...but they aren't nearly as light. Might fetch a few coins from someone interested in magical curiosities. Not every day you find enchanted spell stones.. he says as he grabs them.

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"I'm quite strong and have extra space in my pack to carry whichever spells we won't need in a hurry - though Aatish or Andros might want to hold on to the Shatter spell."

GM Mauve |

Grelthe pockets three of the runes. Fifteen more pounds of weight in her backpack are almost nothing for the strongwoman!
Aatish is positively glowing after her performance against the rune creature. Sarenrae is definitely watching over her today.
Without the ability to read or understand the runes, the Pathfinders don't find much else in the room. But the one abnormal rune Andros found can be detached from the wall. It's not magical from his probings but could be useful. Does he take it with him or leave it there?
The group heads back into the + intersection of the hallway. There are plenty of doors to try as well as a hallway or two they could head down. Where do the Pathfinders head next?

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NW corner room!

GM Mauve |

The group follows Grelthe up north. Standing in front of the stone door, she notices it emblazoned with a strange seven-pointed star.
Unfortunately, the door seems locked. Andros does a quick check - not magic, just sturdy and well built.

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It's moments like this that make Grelthe miss working with Althea. No door is truly locked when you're with a talented rogue! Alas, she sizes up the party and decides that will likely not be their tactic here. "Perhaps we can find the key to this room elsewhere? Unless anyone here is talented with a lockpick?"

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When others try to open the door Tavon goes to the other end of the hall and checks the next door. He opens them slightly and looked inside.
perception - door: 1d20 + 5 ⇒ (11) + 5 = 16
perception - room: 1d20 + 5 ⇒ (17) + 5 = 22

GM Mauve |

Andros and Grelthe discuss how to open the door. The morningstar may be their best option for now!
Tavon ignores the door, instead inspecting the one at the other end of the hallway. He slowly opens up the door...
A thirty-foot diameter pit fills the circular room. From his vantage point, Tavon believes it's bottomless. The ceiling arches twenty feet above the pit, which is encircled by a narrow, five-foot-wide walkway. A door stands in the opposite wall of the room, across the pit. And in the northern part of the room, a barely visible door blends in with the wall.

GM Mauve |

Botting Roomba
Roomba heads over to the pit with Tavon. "Show me what you saw in there?". The two of the Pathfinders head over to the room with the pit. Roomba opens up the door and heads on in.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
It's deep... very deep. Roomba drops a stone down. No sound at all from hitting the bottom. Must be hundreds of feet.
The bottom of the hole is outta this adventure. It leads to a place called the Still Place. But if you're interested in learning more, check out page 56 of City of Strangers!
"You said something about a secret room? I don't see anything."

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Tavon shows where the secret room is and starts moving toward the door.
"There we need to go. Come on!"
Tavon opens the door and looks inside.

GM Mauve |

Moved everyone in to the pit room
Tavon moves to the door and tries to open it. Locked! Andros doesn't find any traces of magic near the door.
?: 1d20 + 15 ⇒ (1) + 15 = 16
Aatish: 1d20 + 1 ⇒ (20) + 1 = 21
Andros: 1d20 + 3 ⇒ (15) + 3 = 18
Grelthe: 1d20 + 0 ⇒ (15) + 0 = 15
Rachel: 1d20 + 0 ⇒ (4) + 0 = 4
Roomba: 1d20 + 7 ⇒ (5) + 7 = 12
Tavon: 1d20 + 5 ⇒ (7) + 5 = 12
Tavon: 1d20 + 3 ⇒ (1) + 3 = 4
Grelthe: 1d20 + 1 ⇒ (7) + 1 = 8
Roomba: 1d20 + 5 ⇒ (2) + 5 = 7
Aatish: 1d20 + 8 ⇒ (1) + 8 = 9
Rachel: 1d20 + 4 ⇒ (4) + 4 = 8
Andros: 1d20 + 1 ⇒ (3) + 1 = 4
?: 1d20 + 3 ⇒ (19) + 3 = 22
As Tavon is attempting to open up the secret door, a sudden sound comes from deep within the pit. Sounds like rocks tumbling down. Suddenly, on the other side of the pit, a snake-like skeleton with a fanged human skull slithers out from a concealed ledge.
It moves around the side of the pit, wiggling back and forth. Almost hypnotically. Everyone must make a DC 15 Will save or be dazed for 2d4 rounds. (It is a mind-affecting compulsion effect).
================
Round 1
Snake thing
Aatish
Rachel
Grelthe
Roomba
Tavon
Andros
Everyone is up! Make a DC 15 Will save or be dazed for 2d4 rounds.
Will bot Rachel after everyone else goes (unless she comes back before that.
DC 13 Knowledge (arcana) to ID the creature!

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Will Save: 1d20 + 2 ⇒ (10) + 2 = 12
Confused how she ended up in the rear again, Grelthe will start running the long way around the pit counter-clockwise... and fail her save so just stand there like a fool instead.
dazed rounds: 2d4 ⇒ (2, 2) = 4

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will save : 1d20 + 2 ⇒ (19) + 2 = 21
“Andros!! Grelthe!!! What is happening!!?“
Aatish moves to the other side of the skeletal snake!
acrobatics to move through enemy square at half speed : 1d20 + 8 ⇒ (12) + 8 = 20
If successful:
“Another undead to eradicate for the Dawnflower!!” she shouts and attacks!
Cold Iron Scimitar: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (5) + 4 = 9

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Tavon steps back 5 ft. and shoots his water blast in the creature.
water blast - B. and magic: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 1 + 5 ⇒ (6) + 1 + 5 = 12

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@Tavon, you have to make a DC15 Will save before you can do anything.