GM Mauve |
Aatish shouts as she runs forward towards the skeletons! They're not quick enough to shoot at her as she charges though! She's unable to swing her scimitar into one of the skeletons. They seem to mock her by dancing around her swings.
?: 3d20 ⇒ (11, 2, 11) = 24
?: 3d6 ⇒ (2, 5, 6) = 13
Both the yellowish and orangish skeleton drop their bows and pull out a very rusty, chipped scimitar. Both take one swing on the bard, but she's too agile! Like a ballet dancer, Aatish is graceful in her movements.
The bluish skeleton however, ignores Aatish. It nocks an arrow and lets it fly at Grelthe. The arrow soars high... but not high enough. It lands short and glides across the stone floor towards Grelthe's feet.
==============
Round 1
Aatish
Yellow
Orange
Blue
Andros
Grelthe
Red
Roomba
Tavon
Rachel
Andros and Grelthe are up!
DC 10 Knowledge (religion) to ID these skeletons (so anyone can do it untrained).
Grelthe, the singing Paladin |
Grelthe will wrack her brain for any memory of these specific undead...
Kn.Religion: 1d20 + 3 ⇒ (18) + 3 = 21 uhh how about resistances and immunities I guess?
And then attempt to follow in Aatish's example... charge yellow
Attack 1H Morningstar (charge): 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 OOF
Damage 1H Morningstar: 1d8 + 4 ⇒ (1) + 4 = 5
-2 to AC until the start of my next turn. AC18
GM Mauve |
Grelthe knows these are just basic skeletons... with bows! Like most skeletons, they have reduction to non-bludgeoning weapons (DR 5/bludgeoning), cold immunities, and basic undead traits. They have moderate AC (16 AC) but low HP (4 HP).
As the paladin rushes forth, she doesn't realize just how scary skeletons are. She aims her morningstar at one, but she can't seem to hit!
Andros is up!
GM Mauve |
Grelthe, just realized that you only have 20 ft of movement due to your armor. So you would still be 20 feet away from the skeletons! Andros, moving you up 40 ft, right behind Grelthe.
Three Pathfinders move up. Two charging up! But no skeletons go down.
The reddish skeleton drops its bow, pulls out its scimitar, and slash at the bard. *slash*
?: 1d20 + 0 ⇒ (12) + 0 = 12
?: 1d6 ⇒ 6
Again, the like a ballerina, Aatish gracefully dodges any and all attacks that come her way.
==============
Round 1-2
Aatish
Yellow
Orange
Blue
Andros
Grelthe
Red
Roomba
Tavon
Rachel
Roomba, Tavon, Rachel, and Aatish are up!
Grelthe, the singing Paladin |
Oh good call I forgot about the speed detriment. Say I used a javelin instead - still would have missed.
Tavon Kroft |
Tavon moves closer and tries to hit with water the Yellow one.
water blast - B. and magic - Precise Shot: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 1 + 5 ⇒ (5) + 1 + 5 = 11
Grelthe, the singing Paladin |
Oh also if I couldn't reach the enemy with a charge then that would have just been a regular double move so my AC is still 20 if it matters
Aatish e Khorshid |
Aatish starts a battle dance that allows her to strike the skeleton with more force!
Yellow. Cold Iron Scimitar, battle dance +2: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Move action to start battle dance with +2 to hit and damage. Round 7/11.
“I will destroy you!“
GM Mauve |
Tavon moves closer. Like a broken fire hydrant, water gushes from his hands towards the skeletons. The yellow one is utterly destroyed as some of its bones disintegrate into dust. Both the orange skeleton and Aatish are drenched with water. Maybe because of this, Aatish slips in the water as she dances around the skeletons. She can't seem to get good footing and thus misses her swings.
==============
Round 1-2
Aatish
Yellow
Orange
Blue
Andros
Grelthe
Red
Roomba
Tavon
Rachel
Roomba and Rachel are up!
Roomba |
Roomba and Rachel move forward.
Double move, both of them
GM Mauve |
Both Rachel and Roomba rush forward to kill some zombies!
?: 1d20 + 2 ⇒ (1) + 2 = 3
?: 1d6 ⇒ 5
?: 1d20 + 2 ⇒ (13) + 2 = 15
?: 1d6 ⇒ 2
Similar to Aatish, the orange skeleton slips and slides in the water created by Tavon. It almost falls down as it attempts to swing its sword, but manages to right itself back up. Nat 1!
The blue skeleton nocks another arrow in its bow and shoots at Grelthe. However, the arrow simply grazes the heavily armored paladin. Missed! These skeletons are rolling bad!
==============
Round 2
Aatish
Yellow
Orange
Blue
Andros
Grelthe
Red
Roomba
Tavon
Rachel
Andros and Grelthe are up!
Grelthe, the singing Paladin |
Grelthe moves up in front of Andros, hoping to take the focus off her less-armored compatriots.
attack Morningstar: 1d20 + 5 ⇒ (7) + 5 = 12 Miss
attack Morningstar: 1d8 + 6 ⇒ (2) + 6 = 8
GM Mauve |
o: 1d20 + 2 ⇒ (18) + 2 = 20
b: 1d20 + 2 ⇒ (2) + 2 = 4
r: 1d20 + 2 ⇒ (18) + 2 = 20
?: 1d20 + 2 ⇒ (12) + 2 = 14
?: 1d6 ⇒ 3
Andros moves up. Channeling the Dawnflower, holy energy bursts forth from the cleric. Only the bluish skeleton takes the full force of damage.
Grelthe moves up as well, hoping to protect those of her companions with less armor. Unfortunately, she can't seem to smash down on the skeletons! They easily dodge out of the way of her attacks.
The reddish skeleton holds up it's rusty scimitar. With one fell swoop, it brings it down on Aatish, but the dance is prepared! She dances around the swing.
==============
Round 2
Aatish
Yellow
Orange (-1 HP)
Blue (-3 HP)
Andros
Grelthe
Red (-1 HP)
Roomba
Tavon
Rachel
Roomba, Tavon, Rachel, and Aatish are up!
Aatish e Khorshid |
Aatish stops her dance as she wants to reserve her resources!
She strikes the skeleton with her scimitar!
Yellow. Cold Iron Scimitar: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (4) + 4 = 8
Tavon Kroft |
Tavon again moves closer and tries to hit Red one.
water blast - B. and magic - Precise Shot: 1d20 + 4 ⇒ (8) + 4 = 12
damage:: 1d6 + 1 + 5 ⇒ (2) + 1 + 5 = 8
Roomba |
"Skeletal structure detected... switching to bludgeoning weapon..."
Roomba draws her light hammer while moving and attacks red.
alchemical silver light hammer, cover penalty: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
silver bludgeoning dmg: 1d4 ⇒ 4
GM Mauve |
No one seems to be able to hit the skeletons! They're too agile and it's hard to angle shots at them.
?: 1d20 + 2 ⇒ (19) + 2 = 21
?: 1d6 ⇒ 3
?: 1d20 + 2 ⇒ (20) + 2 = 22
?: 1d20 + 2 ⇒ (11) + 2 = 13
?: 1d6 ⇒ 2
?: 1d6 ⇒ 1
The orange skeleton slashes at Aatish. She's not quick enough! Her friends must've distracted her just enough! 3 points of damage
Similarly, the blue skeleton strikes out at the heavily armored Grelthe. Perhaps it was a lucky strike or perhaps Grelthe let her guard down momentairly. Either way, the scimitar strikes true. Crit, but not confirmed. 2 points of damage.
=============
Round 2
Aatish (8/11 HP)
Yellow
Orange (-1 HP)
Blue (-3 HP)
Andros
Grelthe (6/11 HP)
Red (-1 HP)
Roomba
Tavon
Rachel
Andros and Grelthe are up!
Grelthe, the singing Paladin |
Grelthe grunts in pain, then swings her morningstar at the skeleton furthest back (orange)
attack Morningstar: 1d20 + 5 ⇒ (14) + 5 = 19
damage Morningstar: 1d8 + 6 ⇒ (6) + 6 = 12
GM Mauve |
Finally Grelthe manages to knock some sense into these skeletons... by shattering the orange one. Bones clatter to the floor. Two left!
Andros is not so lucky. He struggles to hold his morningstar tight and misses his target.
?: 1d20 + 2 ⇒ (18) + 2 = 20
?: 1d6 ⇒ 4
The skeleton gets a great hit on Aatish. The scimitar strikes her across the arm. The bard must be getting tired and let her guard down. Or these skeletons are getting recklessly lucky! 4 points of damage
=============
Round 2
Aatish (4/11 HP)
Yellow
Orange
Blue (-3 HP)
Andros
Grelthe (6/11 HP)
Red (-1 HP)
Roomba
Tavon
Rachel
Aatish, Roomba, Tavon, and Rachel are up!
Aatish e Khorshid |
Aatish strikes the skeleton with her scimitar!
Yellow. Cold Iron Scimitar: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (3) + 4 = 7
Crit?r: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 ⇒ (3) + 4 = 7
GM Mauve |
Another skeleton down! The Dawnflower herself sees Aatish struggling and guides her scimitar to strike true. Aatish's swing knocks off an arm... but it sets of a chain reaction. Soon all bones shatter to the floor.
One zombie remains.
=============
Round 2
Aatish (4/11 HP)
Yellow
Orange
Blue (-3 HP)
Andros
Grelthe (6/11 HP)
Red
Roomba
Tavon
Rachel
Roomba, Tavon, and Rachel are up!
Roomba |
Roomba moves and tries to attack blue.
alchemical silver light hammer, cover penalty: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
silver bludgeoning dmg: 1d4 ⇒ 3
Roomba |
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
"Warning: secret door detected in the west alcove"
Grelthe, the singing Paladin |
Correct.
Grelthe is not feeling too great, but when inspecting her equipment sees she has 1 potion of Cure Light Wounds left, and will put it off a bit more. She does point out where she keeps it on her belt to everyone in case she goes down before she can get to it. She traded out Orc Ferocity
Andros Therinor |
Andros pulls out his wand and heals the others.
Aatish: 1d8 + 1 ⇒ (1) + 1 = 2
Grelthe: 1d8 + 1 ⇒ (7) + 1 = 8
Tavon: 1d8 + 1 ⇒ (6) + 1 = 7
Aatish: 1d8 + 1 ⇒ (3) + 1 = 4
saving my channels in case we need them later...
Mind your step...might be more undead ahead..
Grelthe, the singing Paladin |
Grelthe is very thankful for the healing. She votes south from the secret door.
Aatish e Khorshid |
Aatish again thanks for the healing and gives Andros a hug!
South it is!
GM Mauve |
Grelthe walks up to the south door and opens it. Inside are two strange creatures. One looks like one of the skeletons you just fought but a pulsating green light is infused into its chest. The other is made of flesh and bones. A similar green light pulsates from its chest.
Tavon: 1d20 + 3 ⇒ (7) + 3 = 10
Grelthe: 1d20 + 1 ⇒ (7) + 1 = 8
Roomba: 1d20 + 5 ⇒ (20) + 5 = 25
Aatish: 1d20 + 8 ⇒ (1) + 8 = 9
Rachel: 1d20 + 4 ⇒ (2) + 4 = 6
Andros: 1d20 + 1 ⇒ (19) + 1 = 20
s: 1d20 + 6 ⇒ (9) + 6 = 15
z: 1d20 + 6 ⇒ (11) + 6 = 17
==============
Round 1
Andros
Roomba
Zombie
Skeleton
Tavon
Aatish
Grelthe
Rachel
Andros and Roomba are up!
DC 11 Knowledge (religion) to ID either of these creatures (two separate checks
Roomba |
Roomba moves and tries to attack red.
alchemical silver light hammer: 1d20 + 2 ⇒ (8) + 2 = 10
silver bludgeoning dmg: 1d4 ⇒ 1
Andros Therinor |
Andros moves up and tries to rack his brain to remember if his training included knowledge of these beasts.
know religion: 1d20 + 4 ⇒ (17) + 4 = 21
I know what these are...i'll relay whatever info i get to the others...starting with weaknesses and special attacks if i get any extra info
GM Mauve |
These are the classic skeleton and zombie. But something is altered about them. Both seem infused with something ... alchemical maybe? This grants them resistant to both both physical damage and positive energy (meaning higher natural armor and channel resistance). Otherwise, they are fairly standard undead.
GM Mauve |
Roomba swiftly moves in and swings her hammer at the skeleton. It lifts its head as the swashbuckler swings the hammer down. But its bones seem reinforced somewhat and the hammer doesn't seem to do much.
==============
Round 1
Andros
Roomba
Zombie (blue)
Skeleton (red)
Tavon
Aatish
Grelthe
Rachel
Andros is up!
GM Mauve |
Oh right! Always forget about armor. Thanks you!
?: 1d20 + 4 ⇒ (5) + 4 = 9
?: 1d6 + 4 ⇒ (6) + 4 = 10
?: 1d20 + 0 ⇒ (8) + 0 = 8
?: 1d6 ⇒ 1
The zombie steps up to be adjacent to Andros. The glowing green light pulsates as it reaches up to attack. But the cleric is swift and is quickly able to dodge out of the way.
The skeleton attempts to parry Roomba's attack with it's scimitar. The weapon is badly rusted and is just purely ineffective.
While the undead attempt to fight (poorly!), Rachel dashes in with her bow drawn. The arrow flies right through the zombie's flesh, barely affecting it. Must have some sort of damage reduction.
==============
Round 1
Andros
Roomba
Zombie (blue) (-1 HP)
Skeleton (red)
Tavon
Aatish
Grelthe
Rachel
Tavon, Aatish, and Grelthe are up!