Chrios' Ironfang Invasion

Game Master Torilgrey

Date: Gozran 17, Day 27 in the Fangwood

Dramatis Personae and Maps
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IronFang Invasion Language Guide


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Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

meanwhile the boar is sitting there 10' away in plain site very confused as to why we are not reacting to it.


Aftersome hunting around, Zdena's able to find the boar's trail with everyone's help. Collectively you track to a small thicket where you think the boar is hiding. The sunlight streams through the trees, low in the sky. Lirosa and Taidal each take a bear trap, and circle to opposite sides of the clearing, deploying traps and climbing trees.

Feel free to place yourselves on the map!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek finds a tree in the middle of many trails and climbs up 10' or so.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

So... I've been forgetting to say I'm putting Camouflage up every day, because we keep not being sneaky. Can I designate that as a thing I just do in the morning unless otherwise specified? And can it have been done this morning?

Zdena crouches in the treeline a short distance from Lirosa, studying the thicket and trying to spot the boar.

Chernasardo Hopeful: In forest or plains terrain, you may reduce a single target’s effective level of concealment against you (from total concealment to concealment to not concealed) by studying your natural surroundings as a move action. This reduced concealment ends immediately once the target moves from its current location.


no worries on the camouflage. I was expecting you to use it here actually! Why don’t you try a perception check to spot the boar!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Failed an OOG spot check and didn't notice the boar is supposed to be hiding here.... :)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


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Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim moves into the area, their new pink cloak fluttering around them, and looks for signs of the boar.
perception: 1d20 + 7 ⇒ (15) + 7 = 22


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Gashmaw: 1d20 + 1 ⇒ (15) + 1 = 16

All three of you can see the boar hidden among the thicket, Ryll will have to make a check to see if she can see the target....

He continues to root in the thicket, pausing only for a moment to grind his tusk against a nearby tree. Premek and Malgrim both spot a glint of something on the tusk the large boar is grinding against the tree.


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M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

So... I'm chatting this guy up first?


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll peers around the thicket, trying to catch sight of the fabled Gashmaw.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Yowl if you need me to calm him

Sighere watches the bushes Premek just disappeared into hoping to glimpse their prey Spirits guide my sight

perception + guidance: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

can I also put my Ward on Premek before he wanders off?


Ryll doesn't see the large boar, however the rest of you can. Your move...


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

What's that on his tusk?
Malgrim whispers to Sighere
His tusks could be bound in steel, I've heard dwarfs do that for their war pigs... Or they could be enchanted silver binding a prince of the Fae into this form. I guess it could be part of a trap that got imbedded into the tusk years ago and has been bothering him ever since. I hope it's the enchanted Fae prince, it'll make a great story.

Malgrim tries to sneak around to get a clear view of the boar and that glinting tusk
stealth: 1d20 + 3 ⇒ (3) + 3 = 6

I did say try


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek will certainly pause for magical favor before diving in...

Premek climbs into a tree and then is startled to see the boar is nearby. He hops down to a slightly closer branch, maybe only 9' up, and delicately clears his throat. If that doesn't get any response, he will meow a greeting.

Ahem. Greetings great master of the thicket.

Handle animal: 1d20 + 10 ⇒ (17) + 10 = 27
and maybe that +4 wild animal modifier if relevant?

Premek is trying to be non-threatening and get a sense of how smart Gashmaw is. Is he "have a conversation smart" or is this still "train a wild animal"?

Also, if I can get a better view of that glinting bit on his tusk....
Perception if relevant: 1d20 + 7 ⇒ (9) + 7 = 16


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

once it's attention is on the cat I'd like to slowly get within max range for calm animals, 30' I believe. But if it starts to react at all I'll stop


Gashmaw's hackles rise as Malgrim attempts to close upon the thicket, but Premek's attentions start to calm the beast, Definitely a wild animal Sighere's able to get to his intended range, as Premek's conversation holds the agitated animal still for a moment.

Premek:
It hurts my jaw, and these mean hunters come for me again....
the boar looks nervously around the thicket, deciding which way would be the best to bolt. ITs bristles standing straight up by this point.

Premek, you can continue working the handle animal, you've got it at Indifferent now, so you could make a request of it with another check...


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M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

My two-legs will fix your jaw if you will leave two-legs alone...

Handle animal in case I need another roll: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim slowly moves further around the thicket trying to get a better angle to see what is glinting on the boars tusk.
Not going to bother rolling stealth... We saw how well that worked for me last round.
perception: 1d20 + 7 ⇒ (18) + 7 = 25


Malgrim wanders closer to the thicket, and their keen eyes can pick out there appears to be some kind of a band at the base of the large boar's tusk.

Premek:
It hurrrrts.... The will help? Not put arrows into me?

The massive boar lies down, acquiescing to the ca's offer. The boar will nervously lie down, and allow the humans to approach slowly. Examining the boar, there is clearly something round embedded against the boar's jaw around its tusk.

This would be a heal check to remove the object.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Owl-shoulders! This is you. Move slow!


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Hearing Premek call Sighere cautiously moves into the thicket and approaches the boar. Caleb sits on his should as if trying to reassure the beast. Let's see what this is he says as he kneels down spirits guide my hand

healing + guidance: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15


With some careful coaxing, Sighere is able to distract Gashmaw, and remove a finely wrought ring from the base of his tusk. The boar shakes himself free of Sighere's careful ministrations, and backs through the thicket...

Premek:
Thank you, It finally doesn't hurt? I can go?

The ring Sighere removed has no damage done to it, and is exceptional in its construction.

Spellcraft DC 18:
This is a ring of protection +1


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Yes! Go ahead. But please be nice to my two-legs if you see them again!

Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Oooh! Well isn't that a beauty.


The large boar cautiously edges away from Sighere deeper into the thicket, seemingly waiting for the humanoids and cat to depart this thicket. As you pull back from the thicket and regroup with the half-elf siblings, they carry the traps over their shoulders somewhat dejected about missing out on so much boar meat, but pleased that no one was injured.

Taidal speaks first, I'm impressed you all were able to get so close without spooking him, and to remove whatever that was from his tusk! Impressive. Trying the longbow from the hobgoblin hunters, neither of the two is able to draw it sufficiently where they feel comfortable shooting it. Too powerful for my elven arms! jokes Taidal.

You see the large boar amble off southward, leaving the thicket, but not wanting to tarry that close to the party. The sun's setting rays remind you that it has been quite a day already between the hobgoblins and healing the ornery boar.

Premek: 1d20 + 3 ⇒ (15) + 3 = 18
Sighere: 1d20 + 8 ⇒ (14) + 8 = 22
Malgrim: 1d20 + 3 ⇒ (19) + 3 = 22
Zdena: 1d20 + 7 ⇒ (19) + 7 = 26
Ryll: 1d20 + 8 ⇒ (2) + 8 = 10

Just then Zdena notices something...

Zdena:
You catch the faintest whiff of woodsmoke, carried lightly on the breeze, and in the rays of the setting sun, you can just barely observe a distant line of smoke to the northwest, indicative that something large is burning a ways away. Given your experience in the woodlands, you'd estimate that whatever is on fire, is more than 10 miles away from you.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Incidentally if those are Perception rolls, I think you need to update the modifiers. I'm at 7, Malgrim is also at 7, Ryll is 9, Zdena at 8. If it's something else, carry on.


Oh I didn't update those when you levelled! I'll correct them. Malgrim can also read the spoilered post... BTW good catch, thank you!


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

I should also be a 9, so I'm assuming with the same final number I can peak too?


Yes, for sure. Eh book-keeping...


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Do you smell that? Caleb, go look Going to send Caleb up to look around quickly and see if he can determine size of the fire.
Small cabin or an actual blaze


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Since I'm apparently distracted by the pretty ring...

One of you combat-prone people should wear that ring, it's protective.

You know, it's weird that all three of you have exactly the same AC.

Edit:

Smell what? All I smell is stinky boar musk.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Fire, Zdena tells Premek in a worried tone as she squints at the northwest sky. Long way off, though.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Huh. Somebody heating their cabin kind of fire, or the forest will be reduced to ash by morning kind of fire?


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll follows the direction of Zdena's gaze. Would have to be a big fire if it's far off and you're still seeing or smelling it. She scowls. If the Hobs have started hitting the woods, that could be Gristledown.


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Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Crap
Malgrim looks up at the distant line of smoke. A grim look comes across their face as they take in the party and the half elven siblings.
This is the closest to Gristledown we've been. We should check it out. Lirosa and Taidel can go back to the camp at the hunters cabin and tell the others what happened. I think we should press on and investigate.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

I am hoping it's only an isolated fire, but I fear for Gristledown. If Gristledown does burn I would say we need to move East in a hurry. Give Caleb a minute to get above the tree tops and we'll at least have a little more information than some guessing about a line of smoke above the trees. Sighere looks up again at the smoke, worry on his gave


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

It's a day and a half to the village, and then two and a half back... if we aren't leading people. That's four days, plus we've already been out one. So five. Maybe seven if we pick people up.

But we know the greenies are actively searching for us, this deep in the woods. Our camp is not safe. Five days is long enough for it to be spotted by scouts, and attacked by a major force, and we come back to nothing.

And if the order came to burn one village, the order came to burn both.

We should go back, and prepare to move deeper into the woods.


Caleb circles back after a few moments, and Sighere gets the impression that the fire isn't exactly close, but is definitely noticeable from where Caleb spied it; which tells you that it is likely Gristledown, the small logging thorp off to the northwest. Lirosa and Taidal look at you hesitantly, So we'll head back and you'll investigate out there? she asks If we push through the night we could be back to the camp by morning, and quietly get people ready to keep moving, but to where?

So we've got one for checking out the blaze, and one for returning to the camp to move it again. Ryll, Sighere, Zdena - thoughts?


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Caleb takes his usual spot on Sighere's shoulder. I fear for my home if they are attacking the smaller settlements. I feel I need to return. I would say we take our camp to Thornwood and see if we can move everyone into a safer place deeper into the Forest and hope the Hobgoblins stop soon.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Thornwood is too exposed. We can't take our camp there. Maybe we can converge them with our camp as we move deeper.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena frowns in thought.

Camp at cabin is pretty good. No reason right now to think Hobs are very close to finding it. They know where Thornwood is, though, is in scouting notebook. Need to warn them, not move camp there.

She glances back up towards the distant plume of smoke. Probably too late to help Gristledown, but I want to try. I think we have some people go back to camp, and on towards Thornwood, but the rest of us see what's left there.

She hesitates. Pushing through night... maybe good idea. Can tell Pharus, and he can push on to Thornwood, get warning soonest. Group going to Gristledown could probably get there by morning, too, but in rough shape if there's fighting.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

I'm not saying we move there permanently, I'm suggesting we see if the population would join us and move deeper into the woods away from the hobgoblins. I don't think the cabin will be safe for long, if the main force of hobgoblins sacked Gristledown and is moving towards Thronwood, they will run right over the cabin. As we have seen scouts are already moving East. He pauses a second and looks at up the distant smoke. If you want to help those of Gristledown, I'm afraid I must leave you, return to camp to gather Pharus, and head to Thornwood to warn them. As a shaman of Thornwood I must prioritize my people. After the Elders are warned I will be more than happy to return and continue to assist you. As he speaks his face changes slightly, the innocent youthful expressions are replaced by a look of determination born of a lifetime of experiences that seems out of place on the young face. When he finishes speaking his face appears normal and he seems almost shocked at his statement.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll looks thoughtful, then tuns to Sighere. Think your friend Caleb could find his way home to Thornwood from here? Could he carry a little note? Not saying you shouldn't go check on your people, but Caleb can fly faster than a person can stumble their way through the woods at night. Could buy the people of Thornwood some time.


For clarity - you are about one hard day from Gristledown, and three hard days from Thornwood right now. If you pushed without sleep you could hit Gristledown and then double back to Thornwood without stopping by the camp in two and a half days, but would have to make checks to do so.

Lirosa looks at you weighing your odds, Well, you figure out what's happening, Taidal and I will make time for camp now, and get Pharus on the move with us in the morning to Thornwood if that'd help. Or we can go back and Abby can cast one of those animal messenger spells to warn the town if that'd help?


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Caleb could make it no problem, however I would have to follow as he would not be able to easily find us again. We can sense each other but only with in a mile, and the cabin is still too new for him to find easily again. I just worry the army is already pushing in this direction and Thornwood will only have several days warning at most and not be able to flee. The animal messenger may be a good solution to send ahead of Pharus. He turns to face Zdena I know this will sound cold, but how much good will we do getting there exhausted a day after the town has been burned? It pains me to leave them to their fate, but do you think we can arrive in time and in the condition to do anything helpful? I have already used some of my resources today As he says it he looks briefly again like a man far beyond the years his face shows.


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Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll looks to the siblings. The animal messenger spell is a great idea, Lirosa. Thanks. She turns to the group. Anybody know if it can take messages back? Ideally, we'd send warning to the people of Thornwood, then meet them wherever they fall back to, deeper in the wood. I'm sure Sighere's folk know the deep woods better than most of us do.

She turns to Sighere. I could be wrong, but I doubt they've sent their army proper into the woods. Not with a newly captured town to hold. They will likely have sent a few smaller bands to deal with the stragglers. Bigger than the patrol we ran across, sure. But not so big that it would be slowed down like a full company would be, moving in these woods. Her voice takes on a sympathetic tone. They may need to leave well before the three days it would take us to get there.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

The greenies won't beeline from one village to another through the wood. It would be easier for them to just go around, especially since they are probably using our town as their base.

Or they just deployed two separate units and it's already done.

If we do decide to go on, either direction, I have some tricks left I've never needed before.


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F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Don't know how much good, Zdena admits. But if there's people to save in Gristledown, no one else can save them.

Lirosa and Taidel to cabin overnight, then animal messenger, or person who has slept, go on to Thornwood tomorrow morning. That's *faster* than we can get there in person.

Understand if you need to go with them, Sighere. I'd be anxious if it were my folks. *WAS* anxious when it was my folks. But other people can message. For rescuing, is just us.

Her face hardens. And if there's no one to rescue, maybe still someone to kill about it. Running away is just making them chase harder, I want to turn and *bite them*.

Zdena's face by the end of that is a fierce grimace, and she clearly puts conscious effort into taking a moment to stop baring her teeth.

After a few breaths, she adds, more calmly, Will do what the group wants. But that's what I want.


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M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

With a smirk that might be a laugh: What I'm hearing is you think you should be worth more than 50 gold.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena looks confused at Premek's comment for a moment before letting out an amused snort.

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