In the Demon Lord's Shadow.

Game Master Elsine


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Enforcer Barney stealth: 1d20 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9
Enforcer Carlos stealth: 1d20 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund starts growing claws and engages his primal soul. His claws extend.

Casting Beast Within. Next segment will cast Primal Might.

Then he speeds his way towards the town outskirts.

(Farm, road, town outskirts, town proper, house).

Strength: 1d20 + 0 - 1d6 ⇒ (2) + 0 - (3) = -1

At that moment Hund's key stops and he comes to a screeching halt.


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

"Hund...wait for us!"

As the mechanical dog takes off, Mok, dragging the girl with him, tries to keep up, but the burden of the young girl struggling leaves him far behind.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Barney moving forward: 1d20 + 2 ⇒ (4) + 2 = 6
Carlos moving forward: 1d20 + 2 ⇒ (14) + 2 = 16

Okay, gonna see if we're starting this with or without Silas and BAros. gentlemen, make your rolls


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Moving: 1d20 ⇒ 5

hmmmm...


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Fugitive Boons: 3d6 ⇒ (1, 4, 1) = 6
Strength: 1d20 + 5 ⇒ (3) + 5 = 8

Silas helps Baros stalk through the woods, trying to find a way to cut off the attackers before they reach his comrades up ahead. Yet somewhere in the woods, he gets caught up in the thickets. Great to lose a target in, terrible for getting through yourself. "F&!!!" Silas growled, unsure where to move to next.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Silas and Baros

That means you won't be in attendance for the first.... let's say minute of the fight.

Mok and Hund

Fallon continues to express her displeasure at being carried, when a twig snapping alerts you, too late, of the presence of others.

The first approaches Mok, a bit of cord in hand, and grabs at him Grab: 1d20 + 2 ⇒ (1) + 2 = 3. But Mok is able to dodge out of the way.

the second decides Hund is the more pressing threat, and tries to beat him without striking Fallon whack: 1d20 + 2 - 1d6 ⇒ (2) + 2 - (2) = 2. he is... not particularly successful.

Who wants a fast turn?


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Nope...slow for me this turn


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund is stopped and is currently an Object. He cannot take actions or move right now.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Realising that the dog is hardly a threat, the second enforcer
decides to deal with the orc, and he plants his boot onto the orcs chest Knock down on Mok: 1d20 + 2 ⇒ (11) + 2 = 13 and sends the orc to the ground, where the first whips out his cord, planting a knee between Mok's shoulder blades as he loops the cord around his neck

Garrotte on Mok: 1d20 + 1d6 + 2 ⇒ (7) + (5) + 2 = 14 crushing the priests windpipe and inflicting damage to Mok: 1d6 ⇒ 3 a not insignificant amount of pain

Mok gets a turn, then we're on round 3


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Mok reaches up and grabs the man who is trying to strangle him, twisting his arm as hard as he can.

Grab: 1d20 + 1 + 1d6 ⇒ (16) + 1 + (3) = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

The first thug winces in pain as you twist his arm, and responds by tightening the cord around your neck, Damage to Mok: 1d6 ⇒ 5

The second picks up his club, and raises it up attack on Mok: 1d20 + 1d6 + 2 ⇒ (6) + (2) + 2 = 10 Damage to Mok: 1d6 ⇒ 4 and slams it down into your forehead, leaving you seeing stars with a ringing in your ears


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Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Reeling from the pain, Grommok attempts to break contact with the thugs and escape.

Escape: 1d20 + 1d6 ⇒ (20) + (6) = 26

Whoot!!


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas would emerge from the woods, a distance away from where the ambush was happening. With a curse, he would take the bow off of his back and nock an arrow back before taking aim down the way at man closest to Mok.

Attack: 1d20 + 1 + 1d6 ⇒ (9) + 1 + (6) = 16Damage: 2d6 ⇒ (4, 4) = 8

If I am too far away and need to take the bane, just remove my trickery boon and one of the 4's


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Baros pumped his legs as hard as he could to try and make ground on his friends' pursuers. Following Silas's lead drew his bow and fired.

Bow: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 2


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

The arrows pincushion the already injured Thug, but he still manages to stand and takes cover, getting out a sling, while his friend takes fallon from atop Hund's lifeless form,a nd begins to escord her home

Thug 1 sling on the retreating Mok: 1d20 - 1d6 + 2 ⇒ (10) - (6) + 2 = 6, but missing him as Mok zigs and zags.

Who wants a fast turn in round 4?


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Slow turn


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Objectified


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Thug 1 is going to sling at Mok, but Thug 2 will take a slow turn t help move Fallon back, taking the Rush action

The hitter loads another stone into his sling, and hucks it at Mok once again. Thug 1 on Mok: 1d20 + 2 ⇒ (18) + 2 = 20 Thug 1 damage on Mok: 1d3 ⇒ 2. The stone strikes Mok in the back, cracking ribs at the speed it moves. Breathing is hard, the pain almost unbearable. What do you do?


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Out in the open Baros moves forward loosing another arrow.

Attack Thug 2: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 6


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas moves quickly, seeing another rock connect with his friend. Taking cover behind a rock, he would aim with his arrow and fire off a shot towards the slinger.

Attack: 1d20 + 1 ⇒ (10) + 1 = 11Damage: 1d6 ⇒ 6

I am assuming trickery and the cover cancel each other.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Baros' Arrow sticks into the fleeing thug's side, and Silas' arrow drops Barney. HUIVD hasn't moved since all this started, and Mok is at deaths door. What do you do?


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

With both assailants down, Silas makes his way over towards the downed thug and pulls the drugged girl off of his shoulder. He hoists her onto his back, making his way over towards the frozen hound.

"What the absolute hell were you doing, you stupid metal mutt! Your friend nearly died! How could you just..." It was then that he realized that Hund truly wasn't moving. Like a statue, the machine remained motionless.

"Baros...Mok...is...is something wrong with him? He seems...off."


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

"TURN HIS KEY!" Baros shouts and he continues to pursue the thug and Fallon.

Move plus Rush should be 24 yards if I am correct.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Addendum because I, the player, am dumb.

Silas would continue running by the motionless machine, pursuing the thug that was carrying the girl.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

I think Baros can get to the pair, and SIlas is within 20 yards. and Mok winds HUIVD back up this turn so top of the round (and I think you guys will appreciate me ruling spells end when their caster is incapacitated), short turns?


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Really sorry for the delay...had to travel this week for my wife's chemo treatments and she was not feeling too good afterwards so I have been taking care of that...but I will try to keep up now! Seems poor Mok got all beat up!

Staggering over to the metal hound, Grommok twists the key on the creature's back and brings his friend back to life.

"He has the girl...go get him!"


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

As soon as the key was turned and Mok issued his command, Hund bolted from the spot where he laid. His claws dug into the dirt, propelling him forward towards the kidnapping cultist.

Hund caught up to the man quickly, nipping at the man's heels and tripping him, knocking him to the ground.

Slow, Move + Charge with a knockdown attack. 1 bane due to charge. Sacrificing a casting of Hide From Animals to add +2 speed for the round. Total movement is 24 yards.

Shove: 1d20 - 1d6 ⇒ (8) - (4) = 4
Using Fortune!


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

By my napkin math... Baros and HUIVD are adjacent to the Thug, and Silas is about 10 meters back.

The Thug picks himself of and has no move and decides that the dog statue was being a pain in the ass, and he should really destroy it Thug on HUIVD: 1d20 + 2 ⇒ (20) + 2 = 22 damage to HUIVD: 1d6 ⇒ 4 He lands a denting blow onto the clockwork's armour.

Meanwhile, Fallon continues to try to run back to the farmhouse (at half speed, cause... don't do drugs, kids)

That's round 4, who wants a fast turn in 5?)


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Can Mok chase after the girl, or is he too badly beaten up?


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

He can


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Dropping his bow Baros pulls out his spear and attacks the thug.

Attack(Two handed): 1d20 + 3 + 1d6 ⇒ (11) + 3 + (4) = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund goes to bite the cultist, hoping to keep a firm grasp on him so he doesn't run away.

1d20 ⇒ 5


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas chases after the fleeing girl along with the badly injured Mok, trusting the metal dog and the fierce halfling to take out the remaining thug.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

okay, gonna take that a s a rush action from Silas

The thug immidiately decided that the stabby halfling is the more dangerous, and lashes out at him Thug on Baros: 1d20 + 2 ⇒ (15) + 2 = 17 damage to Baros: 1d6 ⇒ 6 giving him a good rapping upon the head.

Fallon continues to flee, still obviously drugged.

Mok can take an action here (maybe heal himself) and then we're on to round 6.


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Yes, he will be healing himself..lol

Calling upon his new powers, Mok channels the magic into healing the wounds the thugs caused.

Heal 1


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund continues to nip at the legs of the cultist, trying to hold him there so Baros can stab him.

Grab
Strength: 1d20 ⇒ 14


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Attack: 1d20 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Slow turn. I am going to rush after her. If I am close enough, I'll try to grab her.

Silas continues to chase after Fallon, knowing that a great pocketful of change was riding on bringing her back and exposing that these men were looking to kill them and her mother.

Grab Fallon: 1d20 + 1 ⇒ (15) + 1 = 16


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Oi, bad dog thing! Let go! The thug shouts, slamming his club into HUIVD again as the Clockwork holds him fast. Thug on HUIVD: 1d20 + 2 ⇒ (10) + 2 = 12 but it strikes at the wrong angle, and bounces uselessly away

No, NO! Let me go! Fallon shouts as you grab her. No, I don't want to go with you, I want to be home with Vance!


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Grommok moves slowly towards the thug that Hund has and, after enchanting his staff, swings at the man's head.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 2d6 ⇒ (5, 5) = 10


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

The thug falls dead to the ground, neck quite broken. Fallon is coming with Silas weather she likes it or not. Where to now?


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HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

"I'm sure you do, you little f$!&ing addict. Your boyfriend sent those men to kill us and your mother. So you're going home. Your choice if you're conscious or not, understood?" Silas growls at her as he feels her beating his back with her fists. He returns to the others, giving them all a nod.

"Sorry we were late. This Vance fellow sent these killers after you and our dear patron. I grabbed some papers from his office, maybe it'll have something interesting in it." With that, Silas will motion for them to make haste, travelling down the road in a quicker fashion before Vance decided that more killers were needed.

"Oh! Check their pockets for any insignias, money, things like that, yeah?" Silas asks, the girl slowly getting tired from beating his broad shoulders.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

He's not my boyfriend, he's a Guru! She shouts Let me go!

A search of their pockets turns up a few pennies A few pennies: 1d4 + 1 ⇒ (3) + 1 = 4, but they carry no insignias. They aren't the constabulary, they are enforcers.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

"He's a godforsaken cult leader that wanted us dead and the same thing for your mother. Now stop being such a g!$+##n petulant child and stop fussing." Silas growls at the squirming girl on his shoulder, nodding towards Mok for a moment. "You alright Mok? You look like s+&@."


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Grommok looks over to Silas and smiles wanly.

"I have been better. Let's get the girl to her family before I pass out!"


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund walks with pride at his accomplishment, trotting alongside his companions as they return the girl to her mother.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

The girl passes out sometime before you all reach the town. you draw some looks form passing people, but you get fallon to her Aunt in decent time.

Whatever has happened to my niece? Why does she look like this? a voice more concerned than accusatory says to you as Silas lays her on the nearest couch, glad to be rid of a 40 kilo burden.


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

"We removed her from the influence of that cult leader. I think she might have been drugged so you had better keep a close eye on her."


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund nudges Mok to continue. Hunters, he says, insinuating that Mok must warn them that the cult will send people to get her back.

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