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Seeing Larraz frozen in indecision despite Darg’s words, Brayka opts for the simplest instruction.
“If in doubt, shoot the Skeleton, Larraz!”

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Darg ducks and weaves around the skeletons attacks, "You know that fighting as a dead man means one thing, you lost your last fight. . Darg swings with his flail at the skeleton ◆ flail attack 1: 1d20 + 7 ⇒ (17) + 7 = 24 B dmg 1: 1d6 + 1 ⇒ (1) + 1 = 2, if miss or skeleton is still up, Darg will attack skeleton again, if not he will attack the zombie , then Darg swings again ◆ flail attack 2: 1d20 + 2 ⇒ (13) + 2 = 15 B dmg 2: 1d6 + 1 ⇒ (6) + 1 = 7, then he raises his shield. ◆

Moken Troll |

“If in doubt, shoot the Skeleton, Larraz!”
Larraz aims his sling at the Skeleton, then realizes the pillar blocks his shot, so he strides forward - clearing the aisle for those coming down the stairs - the rock goes whizzing past the skeleton, and he reloads.
◆) Stride
◆) Strike @ Slingshot: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 1 ⇒ (6) + 1 = 7
◆) Reload
Darg you are jumping the line!

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Ryiah struggles to place her side of the statue on the ground without dropping it on her - or Nenyath's - foot. She then starts playing a rousing fiddle song to keep up everyone's spirits in this dark place.
Athletics: 1d20 + 0 ⇒ (14) + 0 = 14
AA - gently lay down statue
A - Inspire Courage

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Nenyath gently sets the statue to the ground:
◆◆Athletics(e): 1d20 + 10 ⇒ (5) + 10 = 15
Then Strides up ◆
↺Glimpse of Redemption at the ready.
map position adjusted for Nenyath

GM rainzax |

The Foot Soldiers of Tar-Baphon! (Round Two)
Ryiah summons her spirit and infuses the dark college with hopeful song (Inspire Courage).
The party gently sets the Statue down in the stair well, first Brayka, then Ryiah, then Nenyath - but it begins to slowly slide down the stairs! (React? See below!) - meanwhile the other zombie slowly stammers up moaning and hissing, while Ralthiss rattles off another taunt:
"It is unfortunate you cannot bring worldly possessions - your Precious Statue! - into the UnAfterlife!" his shrill voice menacing "No matter - those Unworthy rise as Mere Minions of Our Whispering Lord. Die Now!"
From behind the safety of his skeletal guard, he fires a single shot of his hand crossbow at Darg (hit from soft cover @ 5 Piercing), then grabs his holy symbol, and with cruel sounding phrases, calls forth unto his lord, as the area around him fills with a black energy, cursing the very air around him...
If any PC enters a square adjacent to Ralthiss, they must immediately roll a Will Save (see below)!
""Zerstéiert de Krieger!"
At that call, Darg clobbers the Skeleton with his flail (3 inspired damage, but...) it reacts to block the Strike (blocked: 0 damage), then swings wildly again (miss), finally re-raising his own shield, as the two continue to block and swing, exchanging seemingly ineffectual blows...
...
1d20 ⇒ 16
1d8 ⇒ 5
...
PCs are +1 Status to Attack, Damage, and Saves vs Fear this round!
Ralthiss (hand x-bow, unloaded) (full)
Darg (flail and shield) (29/34, then -5 piercing) (Pending Reaction?)
Brayka (nothing) (16/21)
Skeleton (sword and shield) (-7, -0), (AC 21) Reaction Spent
Black Zombie (full) (AC 12)
Larraz (sling, unloaded) (full)
Ryiah (nothing) (full)
Nenyath (nothing) (full)
Red Zombie (full) (AC 12)
...
If you fail this save, while you remain in Ralthiss's aura, your attack rolls suffer a -1 status penalty, as necromantic energy curses your might!
...
An adjacent PC who expends their Reaction may attempt to slow the sliding of the Statue, rolling a "Set Down Gently" Athletics Check, increasing their outcome by one step (ex. Failure becomes Success, etc), and paying that resulting action cost on their turn, safely bringing the sliding Statue to a controlled stop.
Nenyath, are you Reacting to save Darg?
Brayka is Up!

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Think this is correct
Darg sees the crossbow and swings his shield around just in time to hear the clank of the bolt strike his steely barrier. 5 hardness should abosorb all damage . "Curse you and your weird speeches." ⤾ Raise Shield

GM rainzax |

Darg's shield arm snaps into place easily blocking the necromancer's bolt (0 damage), and he readies it again to potentially block the skeleton's and zombies' incoming assault!
Darg, you use your reaction, then refresh it on your turn, so it remains ready.
Brayka is Up!

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Brayka eases the statue down the last 5 feet of stairs modified “set down gently” so it stops sliding:
Athletics(t): 1d20 + 7 ⇒ (11) + 7 = 18 ◆
He then ◆Strides next to Darg and ◆performs Lay on Hands
Darg +6 HP and +2 AC for 1 round
↺ Liberating Step ready

GM rainzax |

Brayka eases the sliding statue to the base of the stairs (Success > Critical Success = Free Action ◇) - it looks stable enough for now - and races next to Darg, a beam of positive energy replenishing his wounds and bolstering his defenses - and (Draws a weapon?...)...
...Just in time for the Skeleton to attack - and the Zombie!
Skeleton Longsword: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 4 ⇒ (1) + 4 = 5 Slashing
Skeleton Longsword: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 211d8 + 4 ⇒ (2) + 4 = 6 Piercing
Zombie Slam: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 3 ⇒ (6) + 3 = 9 Blunt
...
As Darg is hit with the Sword and the Slam - what Reactions come into play?
Also Brayka, what was your third action?
Finally, Larraz has not yet been instructed, and is on deck!

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Darg will use ↺ to shield block the first skeleton hit should negate all 5 damage . Darg takes the zombie hit +6 from Brayka puts him back to max of 34, unless those HP can go above my max as temp hp, then I take -9 that drops me down to 25 hp .
Larraz will do Disrupt undead on the zombie.
Is it Darg's turn to act?

GM rainzax |

The Foot Soldiers of Tar-Baphon! (Round Two, Continued)
Darg blocks the skeleton's strike, but the Zombie strikes true (9 Blunt, No Reaction), it's claws gripping the fighter's garments, it begins to open it's mouth thirsting hungrily for Darg's head!
Larraz reloads his sling, and readies to aim it, then decides instead to clutch his own holy symbol and call forth a blast of positive energy which flies forth at the Zombie trying to eat Darg's brains - obliterating it absolutely as holy light turns it into dust!
Zombie's Fortitude vs DC 16 Positive Energy: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 8 ⇒ (5) + 8 = 13
...
PCs are +1 Status to Attack, Damage, and Saves vs Fear this round!
Ralthiss (hand x-bow, unloaded) (full)
Darg (AC 23, lay on hands, shield raised) (flail and shield) (25/34) (+6 lay, -0 block, -9 slam) Grabbed by Black Zombie, Reaction spent
Brayka (nothing) (16/21) (One Action to Draw Pending), Reaction ready
Skeleton (sword and shield) (-7, -0), (AC 21) Reaction spent
Black Zombie (full) (AC 12)
Larraz (sling, reloaded) (full)
Ryiah (nothing) (full)
Nenyath (nothing) (full), Reaction ready
Red Zombie (full) (AC 12)
...
Brayka, what Item are you Drawing with your third action?
Ryiah and Nenyath are Up!

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**Brayka**
◆ Brayka draws his bastard sword into a 2-handed grip.
**Nenyath's Turn upcoming**

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Nenyath
◆Strides up to the Skeleton
◆Dons his shield and
◆Slams it towards the skeleton in a full on attack
Attack(t), Inspired!, Shield Boss, 1d6+4 Blunt: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (5) + 5 = 10
Missing with a stern gaze of disapproval at the undead.

GM rainzax |

"Ah Ha! My Pet! These Shallow Souls cannot hurt You!" Ralthiss taunts.
He then begins chanting in a foul language whose syllables curse your ears upon hearing them and as the air around him in a 30-foot emanation begins to tinge with a supernatural and unholy coldness...
...but first, Ryiah is Up!

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Ryiah continues to play, changing the tune of her song slightly. Darg feels a rush of energy flow into him. She has no interest in getting in the thick of things and remains on the stairs at a safe distance.
Heal from Soothe (Darg): 1d10 + 4 ⇒ (7) + 4 = 11
A - Continue Inspire Courage - +1 to attack, damage and save vs. fear(status bonus)
AA - Soothe - Darg heals 11 and gets +2 to saves vs. mental effects (also status bonus)

GM rainzax |

The Foot Soldiers of Tar-Baphon! (Round Three)
Ryiah changes her tune, and a Cross-stream of Soothing Energy bathes Darg the Bastard, parting into the Torrential Wave of Necrotic Power that radiates in all direction from Ralthiss, as the poor fighter is near-simultaneously exposed to opposite Magic of the Planes!
Darg heals to full, then...
Everyone (except Ryiah) must roll a Fortitude save vs negative energy!
1d8 ⇒ 2
Living creatures take damage!
Undead creatures heal damage!
Seemingly emboldened by the wave, the remaining zombie attacks the nearest living creature!
Zombie Slam vs Darg AC 23: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (3) + 3 = 6
...
PCs are +1 Status to Attack, Damage, and Saves vs Fear this round!
Ralthiss (hand x-bow, unloaded) (full)
Darg (AC 19) (flail and shield) (25/34) (+6 lay, -0 block, -9 slam), Reaction ready, Fortitude save Pending (-x)
Brayka (Bastard sword 2-handed) (16/21), Reaction ready, Fortitude save Pending (-x)
Skeleton (sword and shield) (-7, -0, +2), (AC 21) Reaction spent
Larraz (sling, reloaded) (full), Fortitude save Pending (-x)
Ryiah (nothing) (full)
Nenyath (shield) (full), Reaction ready, Fortitude save Pending (-x)
Red Zombie (full) (AC 12)
Reactions Pending! Fortitude saves Pending!
Darg and Brayka are Up!

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so are ryiah cancelling out the effect from the evil necro guys bad juju? and is the +2 I get from Ryiah good for using against that effect?

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**Brayka's Save**
Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10
Critical Fail
Blood gushes from Brayka's nose. . . Then Nenyath's voice booms forth "All who've lived will face her judgement!" Nenyath's eyes are windows to Pharasma's throne. She stares at Ralthis and is most displeased.
↺Glimpse of Redemption
Ralthis may choose to either 1) do no damage to Brayka or 2) Brayka gets DR 4 vs. Ralthis' attack and Ralthis is enfeebled 2.
**Nenyath's Save**
Fort Save: 1d20 + 8 ⇒ (3) + 8 = 11
Fail
Nenyath's muscles clench in pain as Brayka breathes out a luminous cloud, lessening the pain and lightening Nenyath's step.
DR 3 and free Step from Brayka's ↺Unimpeded Liberating Step.
Nenyath steps adjacent to the undead mage . . .
**Assuming he is still up, Brayka's turn**
◇The Potency crystal on Brayka's bastard sword flashes green and flakes to ash. "Maril, guide my strikes..." whispers the gruff little goblin.
Bastard sword is +1 striking weapon for this turn
◆The sword lashes out at the skeleton
1st Strike Bastard sword (t), inspired, +1 Striking: 1d20 + 9 ⇒ (20) + 9 = 292d12 + 5 ⇒ (4, 2) + 5 = 11
Critical hit
◆Then again at Zombie Red
2nd Strike Bastard sword (t), inspired, +1 Striking: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 102d12 + 5 ⇒ (5, 9) + 5 = 19
Brayka channels his grief at the defilement of GoldenFlame into his strike
Spends Hero Point on this attack
2nd Strike Bastard sword (t), inspired, +1 Striking: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 72d12 + 5 ⇒ (6, 12) + 5 = 23
But still cannot connect.
◆He brings the blade around for a final swing at Zombie Red
3rd Strike Bastard sword (t), inspired, +1 Striking: 1d20 + 9 - 10 ⇒ (6) + 9 - 10 = 52d12 + 5 ⇒ (4, 8) + 5 = 17
But the zombie again proves too elusive as Brayka's wounds cloud his last attacks.

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Darg swings his flail at the Zombie that has closed in on him, "I am not lunch" ◆ Flail Attack 1: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10, then swings again at the zombie ◆ Flail Attack 2: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9, then raises his shield.◆
looks like zombie missed

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I doubt I hit the zombie, but i forgot damage, just in case
B dmg 1: 1d6 + 2 ⇒ (1) + 2 = 3 B dmg 2: 1d6 + 2 ⇒ (4) + 2 = 6

GM rainzax |

The Foot Soldiers of Tar-Baphon! (Round Three, Continued)
The Champions of Cayden Caileen and Pharasma cooperate divinely...
Ralthiss chooses False Redemption - 0 damage for Brayka.
0 damage but Nenyath enter his second Aura - needs to make a Will save!
...As Brayka activates the latent magic in his crystal, ineffectually hacking off the zombies same leg twice (miss, miss) - it hops on one leg now! - and crashing down onto the Skeleton hard (critical hit), rattling it while it's defenses were down, even as the blow wasn't as effective as it should have been, nearly getting lodged in it's ribs (resistance to slashing)...
...the Skeleton responds in kind to it's new assailant:
Skeletal Longsword Slash: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 4 ⇒ (8) + 4 = 12
Skeletal Longsword Slash: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 4 ⇒ (4) + 4 = 8
Striking Brayka with a telling blow (12 damage), and raising it's own shield again.
...
PCs are +1 Status to Attack, Damage, and Saves vs Fear this round!
Ralthiss (hand x-bow, unloaded) (full)
Darg (AC 21) (flail and shield) (23/34) (+6 lay, -0 block, -9 slam, -2 negative), Shield up, Reaction ready
Brayka (Bastard sword 2-handed) (4/21), Reaction ready
Skeleton (sword and shield) (AC 21) (-7, -0, +2, -17), (AC 21) Shield up, Reaction ready
Larraz (sling, reloaded) (full), Fortitude save Pending (-x)
Ryiah (nothing) (full)
Nenyath (shield) (full), Reaction spent
Red Zombie (full) (AC 12)
...
Nenyath, a Will Save!
Larraz, Nenyath, and Ryiah are Up!

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**Nenyath Willpower save**
Willpower Save, Fatigued: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Effect? Will wait for turn post.

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**Nenyath's Turn** I found the DC fail post for Ralthis' aura ;)
Nenyath dispassionately assess the situation and zeros in on his target. He:
◆Shifts to stand opposite Darg with a Step
no reactions triggered, map position adjusted
◆Now, Flanking the skeleton, he brings his shield boss down at it again:
Attack(t) Shield, Inspired!, Ralthis' Aura: 1d20 + 8 + 1 - 1 ⇒ (12) + 8 + 1 - 1 = 201d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 blunt damage
Attack 20 vs. AC 19(?) (21 - 2 Flanking) Skeleton, hit?
◆And swings again!
2nd Attack(t) Shield, Inspired!, Ralthis' Aura: 1d20 + 8 - 5 + 1 - 1 ⇒ (12) + 8 - 5 + 1 - 1 = 151d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 blunt damage
Skeleton intended target, Ralthis if skeleton is down.

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Fear provides additional intensity to Ryiah's fiddle music as she sees Brayka take a brutal blow. The song changes tune again and this time Brayka feels the music reinvigorate and heal him.
"I'm spent! That's all the healing I can do!"
A - maintain Inspire Courage
AA - Soothe on Brayka
Soothe on Brayka: 1d10 + 4 ⇒ (3) + 4 = 7 Plus +2 status bonus to saves vs mental effects for 1 minutes.
Are we supposed to be just directing Larraz or actually controlling him?

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Brayka staggers under the return blow from the Skeleton, only to straighten again as Ryiah's song washes over him, leaving the bloody swordtrack across his chest mostly healed.
"Larraz, can you shred Zombie Red!?!"
Directing Larraz, GM Rainzax controls, and thanks @Ryiah!

Moken Troll |

Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17
Larraz sustains 2 negative damage
"Coming!"
Larraz unleashes a second knell of divine might, blasting the remaining zombie with positive energy!
He then moves adjacent to Darg, keeping Brayka nearby too!
◆◆) Disrupt Undead (Fortitude @ DC 16) 1d6 + 3 ⇒ (6) + 3 = 9
◆) Stride

GM rainzax |

The Foot Soldiers of Tar-Baphon! (Round Four)
Ralthiss's curse saps Nenyath's strength, but they manage to get a single strike against the skeleton (hit for 11 blunt) - who blocks (only 6 blunt) - but the blows hems through, exploding the "pet" into little more than a scattered mess of bones!
Ralthiss's eyes widen in terror as his guardian is sundered!
From a distance, the warrior's tunes of Ryiah can be heard, inspiring the party in this dark hour, even rallying soothing energy into Brayka (+11 hit points recovered), while Larraz lets another blast of holy energy shine forth against the remaining undead:
Zombie Fortitude: 1d20 + 6 ⇒ (16) + 6 = 22
...but he is unable this time to destroy it outright, only cow it somewhat, as it suddenly lunges for Darg one last time!:
Zombie Slam: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 ⇒ (6) + 3 = 9
Zombie Slam: 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 141d6 + 3 ⇒ (1) + 3 = 4
...Ineffectually bashing it arms against Darg's shield!...
...As Ralthiss let's out another wave of Unholy Power "You may have slain my pet but you will not survive my Aura of Death" he taunts overconfidently!
...
Everyone (except Ryiah) please roll Fortitude vs the damage in the spoiler:
1d8 ⇒ 3 negative damage!
The Zombie heals as much!
...
PCs are +1 Status to Attack, Damage, and Saves vs Fear this round!
Ralthiss (hand x-bow, unloaded) (full)
Darg (AC 21) (flail and shield) (23/34) (+6 lay, -0 block, -9 slam, -2 negative), Shield up, Reaction ready, Fortitude Pending
Brayka (Bastard sword 2-handed) (11/21), Reaction ready, Fortitude Pending
Skeleton (sword and shield) (AC 21) (-7, -0, +2, -17, -6), (AC 21) Shield up, Reaction ready
Larraz (sling, reloaded) (full), Fortitude Pending
Ryiah (nothing) (full)
Nenyath (shield) (full), Reaction ready, Fortitude Pending
Red Zombie (14/20 HP; weak 5 slash / positive) (AC 12)
The sound of even more undead soldiers in the distance?...
...
The Party is Up!

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** Fort Save - Brayka **
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20 Brayka's skin crawls but he musters through this time.
** Fort Save - Nenyath **
Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10 Nenyath though is not so fortunate as lesions start to open on his arms. Brayka's energy though plays across his arms (↺, Unimpeded Liberating Step from Brayka) and stitches them closed (DR3), Nenyath declining to move.
** Turn - Brayka **
Brayka returns his attention to the rabid Zombie Red:
◆Slashing at it again with the bastard sword and carving it deeply:
1st attack 2-h Bastard Sword, Inspired!: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d12 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Should down Zombie Red, next steps assume that
Brayka bares his fangs and ◆Strides opposite to Nenyath, flanking Ralthis as he swings the sword again, but misses:
◆2nd attack 2-h Bastard Sword, Inspired!: 1d20 + 7 - 5 + 1 ⇒ (3) + 7 - 5 + 1 = 61d12 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Brayka's turn complete, Liberating Step reaction ready.
I cross posted with Darg but see no conflicts in these actions. I hear you on the dice @Darg!

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Darg grits his teeth as the dark energy flows over him, sapping a bit more of his life. "You will not gain control of the couch!"
Darg swings his flail at the zombie ◆ flail attack 1: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 if zombie is still up then Darg swings again at the zombie ◆ flail attack 2: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 if zombie falls, then Darg strides up to dead mage ◆, either way, their action is raise shield ◆

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**Darg's Reaction**
↺Nenyath's Glimpse of Redemption preserves Darg from any remaining damage.
either no damage to Darg or DR4/Enfeebled2 on Ralthis.
**Neyath's Turn**
Nenyath begins his assault on the undead mage:
◆Swinging the bastard sword at Ralthis' legs while Flanking with Brayka:
1st Attack 1-h Bastard Sword, Inspired!, Ralthis' Aura: 1d20 + 8 + 1 - 1 ⇒ (4) + 8 + 1 - 1 = 121d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
hits AC 14 with Flanking
◆Swinging the bastard sword at Ralthis' arms:
2nd Attack 1-h Bastard Sword, Inspired!, Ralthis' Aura: 1d20 + 8 - 5 + 1 - 1 ⇒ (2) + 8 - 5 + 1 - 1 = 51d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
hits AC 7 with Flanking
◆And forgoing defense for a last, desperate swing:
3rd Attack 1-h Bastard Sword, Inspired!, Ralthis' Aura: 1d20 + 8 - 10 + 1 - 1 ⇒ (7) + 8 - 10 + 1 - 1 = 51d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
hits AC 7 with Flanking
Lastly, Nenyath calls out: "Larraz, attack the spellcaster!"
End Nenyath's turn, Reactive Shield and Glimpse of Redemption reactions ready

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The music temporarily stops as Ryiah makes an attempt to attack the spellcaster. "Nice work, gentleman!" she calls out as a piece of wood rises from the floor and flies toward Ralthiss.
A - True Strike
AA - telekinetic projectile
Attack - Roll 1: 1d20 + 7 ⇒ (8) + 7 = 15
Attack - Roll 2: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

GM rainzax |

The Foot Soldiers of Tar-Baphon! (Round Five)
Brayka sizzles (1 damage), Nenyath burns (6 damage) but is Liberated from the pain (only 3 damage), Darg burns (3 damage) but is Redeemed (now 0 damage) while Ralthiss chooses "Death" (zero damage), and Larraz burns. But all survive.
Brayka destroys the last zombie and charges Ralthiss - but the snake dodges! - in fact, he manages to dodge every incoming attack! - as Darg, Nenyath, and Ryiah all fail to aim true. He laughs: "Do you Not See? I Cannot Die!! My Power on this Cursed Rock is only Priming for my Eventual Incarnation! Fear for your Miserable Lives!!!"
The necromancer again tries to consume the energy of your souls!
Everyone (except Ryiah) please make another Basic Fortitude save!
1d8 ⇒ 1
...
PCs are +1 Status to Attack, Damage, and Saves vs Fear this round!
Ralthiss (hand x-bow, unloaded) (full)
Darg (AC 19) (flail and shield) (23/34) (+6 lay, -0 block, -9 slam, -2 negative), Shield down, Reaction ready
Brayka (Bastard sword 2-handed) (10/21), Reaction ready
Larraz (sling, reloaded) (full)
Ryiah (nothing) (full)
Nenyath (shield) (-3), Reaction ready
Red Zombie (14/20 HP; weak 5 slash / positive) (AC 12)
The sound of even more undead soldiers in the distance?... Are they nearer now!?!

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**Brayka's Save**
Fortitude Save: 1d20 + 5 ⇒ (18) + 5 = 23 vs. DC 20 (Success)
**Nenyath's Save**
Fortitude Save: 1d20 + 7 ⇒ (7) + 7 = 14 vs. DC 20 (Fail)
But ↺ Brayka's effervescent intervention again holds back the burn (DR3)
**Darg's/Larraz' Save**
↺Glimpse of Redemption from Nenyath if they need it (Darg over Larraz)
**Nenyath's Turn**
Nenyath turns up the fury with his blade work.
◆Flanking the undead mage with Brayka, Nenyath swings down
1st Attack 1-h Bastard Sword, Ralthis' Aura: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 151d8 + 4 ⇒ (7) + 4 = 11 slashing hits AC 17
◆And up:
2nd Attack 1-h Bastard Sword, Ralthis' Aura: 1d20 + 8 - 5 - 1 ⇒ (12) + 8 - 5 - 1 = 141d8 + 4 ⇒ (5) + 4 = 9 slashing hits AC 16
◆And left to right:
3rd Attack 1-h Bastard Sword, Ralthis' Aura: 1d20 + 8 - 10 - 1 ⇒ (10) + 8 - 10 - 1 = 71d8 + 4 ⇒ (4) + 4 = 8 slashing hits AC 10 (Miss)
↺Glimpse of Redemption Ready
**Brayka's Turn**
Brayka Flank's Ralthis with Nenyath and mirrors his rage:
◆Slashing up:
1st Attack 2-h Bastard Sword, Ralthis' Aura: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 121d12 + 4 ⇒ (8) + 4 = 12 slashing hits AC 14
◆And down:
2nd Attack 2-h Bastard Sword, Ralthis' Aura: 1d20 + 7 - 5 - 1 ⇒ (1) + 7 - 5 - 1 = 21d12 + 4 ⇒ (12) + 4 = 16 slashing misses
◆And left to right:
3rd Attack 2-h Bastard Sword, Ralthis' Aura: 1d20 + 7 - 10 - 1 ⇒ (4) + 7 - 10 - 1 = 01d12 + 4 ⇒ (4) + 4 = 8 slashing misses
↺Unimpeded Liberating Step Ready

GM rainzax |

"Your little Sticks are Useless against the Truth of my Superior Being!"
Ralthiss taunts again as both Champions continue to hit nothing but air!

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tried to post earlier, not sure what happened
Darg Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22
also, in the last turn update, you have Darg's shield lowered, but he did Raise Shield as last action

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Nenyath reserves ↺Glimpse of Redemption for Larraz since Darg Saves

GM rainzax |

Darg, Larraz, and Ryiah are Up!

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Darg squares off with the zombie again, "Come on flail, help this one remember he is dead "
Darg takes a swing at the zombie with this fail ◆ flail attack 1: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 B dmg 1: 1d6 + 1 ⇒ (3) + 1 = 4
if Zombie drops darg will stride to main badguy ◆ and raise sheild ◆
if zombie is still up
Darg attacks the zombie a second time ◆flail attack 2: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 B dmg 2: 1d6 + 1 ⇒ (6) + 1 = 7 and raises shield. ◆

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Seeing how difficult this creature is to hit and fearing for her friends, Ryiah tries a different strategy.
She murmers a short chant and holds her hand out toward Ralthiss. Her hand is briefly surrounded by a dark haze.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
A - Reach spell
AA - Chill touch
If she hits, he'll need to make a DC 17 fortitude save. Failure means he's flatfooted for one round. Crit fail and he's fleeing for one round if he fails a will save.

GM rainzax |

Darg, the Zombie was destroyed by Brayka - please replay your turn!
Ryiah, your 30-foot Chill Touch is out of Range - please replay your turn!
Finally - anything for Larraz?

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**Nenyath**
"Larraz, magic on the spellcaster!"