
GM rainzax |

Vodvani Lodge (Part VI)
The slidey hole shuts, you hear the unlocking of several locks, and the door swings open. The man immediately tends to the nearly-busted cart "I'll take these around back - The Venture Captain will see you now" his words are curt, as are his gestures "You. Help" an equally curt command to Larraz. The two of them wheel the treasures and bodies around the back.
The party heads upstairs. You recall how the architecture seems to structurally object to the presence of sunlight, the smell of dust, wood and incense familiar - even welcome! - after the saturation of death you had unwittingly become accustomed to. The same long table awaits bearing Cayden's gifts, but also cheese and fruit and meats. And again, at the furthest end, Evni Zongnoss greets you with "Ah! Do sit! Please. And when you are ready - I am eager to hear your report" she seems about to leave it at that, then adds curiously "Wasn't there a fifth?..."

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“The forces of the Whispering Tyrant may be bringing another of our Pathfinder brethren into their fold as we speak. Red went missing as we entered Goldenflame.” Brayka intones solemnly.

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Darg looks a little confused, "There were five of us?" Darg scratches his beard and rubs his head but doesnt seem to be able to connect with something that happened so long ago.

GM rainzax |

The Foot Soldiers of Tar-Baphon...
The party recount their harrowing tale before the venture captain, who takes diligent notes, and though it takes some time, the bodies recovered are given their proper burial, the relics recovered are donated to charity, stocked into a museum, or relocated to storage.
Larraz returns to the country side with Desert Wind, and dedicates his remaining days to travel and peace - returning the favor bestowed him by the PCs unto others he meets. He stays as far away from The Gravelands as he can...
..."Red" eventually finds his way back by some miracle of luck...
...meanwhile, deep in the heart undead empire, the cacophonous laughter of a cruel lich, cursed with eternal life and dark magic, reverberates down the halls of a dank keep. Simultaneously, the Knights of Lastwall stave off another horde invasion, and unbeknownst to the party, the very soldier that was kind to them falls, returning as one of the walking dead, slaking his unquenchable hunger for flesh upon his former comrades...
Fin?