[PbP Gameday IX] PFS1 #8-03 Captives of Toil (5-9) T2 (Inactive)

Game Master Baerlie


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Grand Lodge

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Table 2 group

Grand Lodge

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Each of you receives a letter along with a small cloth pouch containing 100 gp labeled "For Tolls".

Mission Briefing:

Pathfinders,
The time has come for you to prove your worth once more. The dwarven city of Jormurdun, recently liberated
from vile duergar thanks in no small part to the Society, fell under attack three weeks ago. A band of duergar
slavers overwhelmed the city’s outer defenses and captured several dozen soldiers and laborers. By the time the
city’s forces mobilized, the gray dwarves had already fled into the tunnels of Nar-Voth, the upper reaches of the
Darklands.

Jormurdun lacks the numbers to rescue its lost comrades—its forces are stretched too thin as it is. I call
upon you to respond in this hour of need. Our intelligence, gleaned from a captured duergar, reveals that the
gray dwarves make for Hagegraf using the Long Walk, an old trade route swarming with slavers, guards, and
allies of the duergar. If you travel north from Janderhoff, you can intercept the slavers before they reach their
destination. Those who maintain the tunnels of the Darklands charge hefty tolls to travelers, so I have provided
you with some gold to cover those expenses. Once you free the captives, bring them to Janderhoff so that they
can return home by surface routes. I have already sent a request to Janderhoff that they let you through their
gates so that we can aid their kin.

You will need to secure allies in order to confront the duergar forces, which are far too strong for even our best
Pathfinders to take on alone. Before departing Janderhoff, seek out fellow Pathfinder and scholar Sandricaan
Molnworret. He can help you prepare for your mission. Make haste, Pathfinders. Countless lives, and the
reputation of the Society, depend on you.

— Sir Jorsal of Lauterbury, Venture-Captain

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

When you reach Janderhoff’s surface entrance, where you also meet the other party members — a pair of massive iron gates emblazoned with the hammer of Torag — the guards are already expecting you. They gruffly welcome you to the city.

Janderhoff’s people — mostly dwarves but also some humans, halflings, and gnomes — bustle about the prosperous mountainside citadel, tending its many forges and bringing in carts of copper, iron, silver, and black marble from the nearby mines. The tall chimneys of its forges let forth a constant stream of gray smoke into the blue sky.

time for introductions

Kn. local or GI (diplomacy) DC10:
The duergar are ancient enemies of the dwarves. They are clannish, hateful, and malevolent creatures that believe themselves superior to all other races.

Kn. local or GI (diplomacy) DC15:
Once dwarves themselves, the duergar stubbornly refused to join their brethren in the Quest for Sky, and were forever cursed when they turned to a dark god to save them. Duergar see themselves as the true masters of the dwarven race, and typically seek to kill dwarves on sight rather than enslave them. It is unusual that they would take their ancient enemies as captives unless they had some worse fate in mind. These slavers are likely to be the only ones on the Long Walk with a large number of dwarven prisoners.

Kn. local or GI (diplomacy) DC20:
The chief god of the duergar is Droskar, god of toil, slavery, and cheating. His worship among surface dwarves is extremely limited, and to say that it is greatly frowned upon would be an enormous understatement.

Kn. local or GI (diplomacy) DC25:
If the duergar have a large number of dwarven prisoners in tow, it is unlikely they will be allowed inside any major duergar settlements such as Fellstrok or Hagegraf. This is either a rogue faction of duergar or a group with a particularly mysterious agenda.

Kn. dungeoneering/geography DC10:
Nar-Voth is the uppermost region of the Darklands, descending nearly half a mile beneath the surface. The region consists of countless twisting passages and interconnected caves, and is home to derro, duergar, mongrelmen, troglodytes, and innumerable vicious subterranean beasts and hazards.

Kn. dungeoneering/geography DC15:
While not the most numerous sentient race in Nar-Voth, the duergar are arguably the most organized and possibly the most powerful. They control the Long Walk, a tunnel stretching from the duergar city of Hagegraf under the Five Kings Mountains, to the stronghold of Fellstrok in the Hold of Belkzen. It passes directly beneath the city of Janderhoff.

Kn. dungeoneering/geography DC20:
One of Nar-Voth’s most dangerous features is the nature of the terrain itself. Sharp drops, unstable ground, slippery surfaces, and cramped passages make navigation difficult, which is why so many people are willing to take the Long Walk despite its heavy tolls and disagreeable stewards.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Gather Information: 1d20 - 2 ⇒ (7) - 2 = 5

Urzaia tries striking up a few conversations, but his gruff demeanor and obvious orcish heritage prevent him from making any progress.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las, a darker skinned Garundi and loose fitting cotton, enters through the gates. He tries to get sense of the city.

(Take 10) K. Local wInspiration and Guidance: 1d6 + 10 + 11 ⇒ (5) + 10 + 11 = 26

(Take 10) K. Dungeon wInspiration and Guidance: 10 + 10 + 1d6 ⇒ 10 + 10 + (2) = 22

(Take 10) K. Geograpohy wInspiration and Guidance: 10 + 9 + 1d6 ⇒ 10 + 9 + (6) = 25

He sees the half-orc matching the description of one of other agents he was suppose to meet and nods to the half-orc.

"Greetings. I am Las Lajas, at your service. I suppose we should wait to see who else arrives."

Las will Take 10 on remembering what he can about derro, duergar, mongrelmen, troglodytes

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Good to meet you. I'm Father Urzaia, Molthuni deserter. Hopefully the locals take better to someone a bit less... green.

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4

A dwarf, taller than average, in heavy armor walks through the gates and starts to look around.

Gather information: 1d20 - 2 ⇒ (16) - 2 = 14 +1 for guidence

He strikes up a few conversations, but learns little more than he already knew from his heritage.
Finally noticing the conversation of the half-orc and the human with darker skin, he approaches them.

"Lady Luck's blessing, travellers. I am Grunjar, humble cleric of Desna. Are you the fellow Pathfinders that I am supposed to meet?"

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Gather Info: 1d20 - 2 ⇒ (5) - 2 = 3
K Geography Untrained: 1d20 + 3 ⇒ (6) + 3 = 9

A rather large and obese Orc approaches the group, and nods in agreement with Father Urzaia "Deez half mang's not real chatty wid Luurg. Must not like fruits much!" And with that he plucks a dangling pear off his belt and chows it down in a manner of seconds, tossing the core carelessly into a passing wagon of ore.

"I'm Luurg, you can call me Luurg." He pronounces his name very deeply and with a very drawn out UUUUuuuurrggg. A dirty, sticky silver breast plate struggles to contain the man's girth as he leans on a spear that still has leaves growing out the side of the staff. A large and ominous axe is strapped to his back for good measure. On either side of that large ax seems to be a semi-concealed pair of butterfly wings under his cloak. He offers up a firm, and sticky handshake to each and everyone, followed quickly by an offer of fruit for snacks.

"You sure? Luurg got lots! Grow n gather best fruits all over!" He smiles, showing off the whitest, most perfect set of orc teeth you've ever seen. Not a bit of damage, yellowing, or even crooked snaggle tooth.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

With the group seemingly gathered, Las shares what he already knows about the town and its people.

"I believe our first course of action is to locate Sandrican."

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia shakes Luurg's hand.

Well met.

When Luurg moves on Urzaia creates a bit of water to wash off the sticky residue.

Agreed. Sounds like we might need some specialized gear for this trip.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg nods in agreement with Las Lajas and Urzaia "Dat San-Dri-can guy sounds right. Mebe he know some gud stuffs, get us going the right way ok? Ok." He nods thoughtfully at the statement before eating yet another pear and tossing the remnants to the ground.

"Once we get under the Dark Luurg be a gud guide. Better in da swamps n woods n stuff but dark tunnels not bad place to be.. unless you need sun like Leafy." He shakes the leaf covered spear in his hand and apologizes profusely to the green sapling.

"Mebe Lajas ask deez half mang's where dat San-Dri-can guy's hut is?" He points to the unfriendly looking Dwarves staring at his green skin.

I hope everyone is able to get the gist of what Luurg is saying. If you're having a hard time just ask and I'll translate. I try to get the idea across that the common tongue isn't his primary language, but it can come across as a low intelligence instead. Half-mang is basically any short statured race.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las nods and relies on his knowledge of the local folk to try and track down Sandrican

K. Local (T10): 10 + 11 + 1d6 ⇒ 10 + 11 + (4) = 25

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

A man of Taldan stock enters the room breathlessly.

Terribly sorry I'm late...my summons went to the wrong house...went to my brother's instead.

He carries himself lightly, almost stalking. His deadly grace echoes with his choice of weapon, the deadly Taldan falcata.

I am Mykel...or the Cassomir Therinors...nice to meet you all. What did I miss? he says acknowledging each of the other agents.

sorry...thought i dotted in gameplay yesterday...my bad!

Silver Crusade

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#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4

"Greetings, Luuuurg. May Lady Luck always guide your way. If you can spare a pear, I'll gladly take one!"

Grunjar shakes Luurg's hand.
While taking bites from the tasty pear, he listens to the others discussing the best way to move forward. Then it dawns on him that the group of Pathfinders is not complete yet.

"Before we go looking for Sandrican, shouldn't we wait for the other human member of our group, Mykel The... something? Sorry, I am not very good with names."

Grunjar shrugs and tosses the remains of the pear to the ground.

"That was delicious! Thank you, Lou ... ahem, Luurg!"

So far I have no troubles with Luurg's dialect. Sounds like a great source of fun. I like it! :)

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4

Five seconds later:

"Ah, there he is!" Grunjar spots the Taldan man right away.

"Lady Luck's blessing, Mykel. I am Grunjar, humble cleric of Desna. These are Luurg, Las Lajas and Father Ur... eh... Urzi? Sorry, I'm really bad with names...", Grunjar shrugs apologetically.

"We just discussed the best way to find Sa..." - he looks at the letter again - "...Sandrican."

Mykel Therinor wrote:


sorry...thought i dotted in gameplay yesterday...my bad!

No problem. You were still fast enough to ninja my roleplay-post about you still missing... ;)

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

You may call me father if that's easier to recall. Just remember I have more training in warring than priesting.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg smiles at Grunjar, always happy to see someone that enjoys fruit. "Got lots more, all kinds!" Luurg pulls his cloak a bit more to the side and indeed, he does have LOTS more. All manner of fruit dangle from his belt, strings, and bandoleers across his barrel chested self. Coconuts dangle from his belt, bananas too. A sack of apples stuffed into his back pack even. Its almost never ending.

"Hey dare My-Kel! Tink fast!" He tosses the man an orange from an inside cloak pocket.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel snatches the fruit mid flight and starts to peel it with the edge of his dagger.

Mmmm...been a while since I had an orange...juicy too...I need to go somewhere tropical for a vacation, I think...nothng but beaches, booze and barmaids...

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

First things first, let's find Sandrican and find out what's ahead of us.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Father, you're no fun... Mykel says with an exaggerated frown then laughs.Always good to have someone focused on the mission. Aye...let's get to work...any gear we need? I've been thinking on upgrading my weapon...an adamantine falcata would look amazing...

going to sell my +1 falcata and buy a +1 adamantine one...so 5018 for the new one, and half back on the other 1159....so 3859 total spent...and will get an oil of align weapon and bless weapon...50 gp each...and upgrade my cloak of resistance to +2...another 3k...

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

So I've been told.

improving my MW Composite Longbow to +1 Adaptive.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

While the shoppers work on their gear, Luurg sets up camp outside the shop. With a click of his boots he sprouts all manner of fruit trees from the hard packed ground, ties up his hammock and eats himself into a nap. "Lemme know when you done, ok? Ok." Zzzzzzz

Verdant Boots:

The wearer of these boots can, on command three times per day, cause her current square to sprout a thick canopy of fruit-bearing or otherwise edible plants. These plants count as difficult terrain and grant cover to any Medium or smaller creature within the square. They also provide enough food to sustain two Medium creatures for 1 full day. While the plants can grow on surfaces that would not normally support vegetation such as a wooden floor or cave stone, they cannot sprout on surfaces explicitly hostile to vegetation. The plants are usually of a sort common to the terrain or climate of the area in which they were produced. They disappear after 24 hours or when completely harvested, whichever comes first.

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4
Father Urzaia Conflict wrote:
You may call me father if that's easier to recall. Just remember I have more training in warring than priesting.

"I will try very hard to remember that, father."

"Mykel, I'll join you in looking for better arms and armor. I am really interested in a good dwarf-sized full plate."

going to sell my half plate (600g/2) and buy a masterwork full plate (1650g).
1653g - 1650g + 300g = 303g

Grand Lodge

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Finding Sandricaan is a simple task for Las, as the wizard spends most of his time in his study pouring over historical texts and examining ancient relics and most of the people in this town know where to find him.

"Welcome, Pathfinders. I've been waiting for your arrival already. Do you have any questions before we depart? Do you have everything you need or do you have to buy some equipment?" Sandricaan asks.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las nods in greeting. "Since you know this area better than we do, what should we know?"

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Greetings, my good sir. I think I'm good for gear...we went on a spending spree before we left for here...

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

I've made my purchase as well. Is there anything you can tell us about the group that was taken?

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4

"Greetings, Sandricus. May the Goddess of Fortune always favor you."

Yes, Grunjar ist really bad with names... ;-) But if this starts to bother any of you, please tell me - then I'll tone it down.

"In my opinion we have everything we need. But depending on what you're going to tell us that may change..."

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

"Hey Mang, I'mma Luuurg!" Luurg reaches out and greets the wizard, patting him on the back with his sticky hands and smiling. "'Ungry?" Luurg plops down a fresh jack fruit on the man's desk, courtesy of his fruit trees.

"Luurg gotta question ok? Ok. You gut any maps of dis under ground road? Er, also mebe any gud tricks n stuff fer sniggin' past deez check point tings?" The orc smiles, raising an eyebrow.

Luurg gives their Dwarven friend a funny look "Mebe we make you look more like dem under ground mean half mangs... hrm... us orcs live under ground gud, fit right in.. some of you not so much."

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4

Grunjar turns to Luurg and frowns. "Not a bad idea, my friend... but I will definitely not enjoy pretending to be a duergar."

@GM Baerlie: How much do our characters know about Duergar as a race? Especially immunities, resistances and weaknesses... and maybe languages?
Is there a specific knowledge check to remember some details? Or can we get that information from the wizard or other people in this city?

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Sounds like I'll have to scruff up a bit. Lucky us that Gorum's common among the orcs.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

decided to get 2 more items...minor bag of holding and daredevil softpaws...2400 gp total...


Venture Lieutenant, Play by Post (online)

OK, this game has been stalled for long enough that I'm going to try for a running start. I'll give you all the information Sandrican is supposed to provide in answer to questions.

Sandrican welcomes you into his study, offering to provide any information that might help you. In response to your questions, he provides the following:

"If my calculations are correct, you should be able to intercept the slavers somewhere near the duergar stronghold of Fellstrok. The duergar there have waged constant war against the mongrelmen in that area. Mongrelmen are a peculiar people, but also the most friendly—well, least unfriendly—folk you are likely to find in all of Nar-Voth. You should be able to come to an enemy-of-my-enemy agreement with them, one way or another."

"Following the Long Walk is the quickest and surest way to intercept the slavers. However, it’s also the easiest way to get yourselves caught before you ever reach your destination. I suggest you follow the side-tunnels near the road. It may take longer, but I’ve factored that into my calculations. If any of you possess a particularly silvered tongue, and you disguise any dwarves among your group, you might brave the Long Walk itself. In any case, it is imperative to move quickly. If you reach your destination too late, you will not have much time to find allies and prepare. And I absolutely recommend against trying to teleport there! Nothing good can ever come of teleporting in the Darklands."

"Nar-Voth’s threats are too many to enumerate. I’ll advise you to bring plenty of food, fresh water, and light, as well as any other supplies you expect to need on the journey. Don’t expect to be able to buy anything else once you have departed from Janderhoff."

"“Duergar are evil, wretched creatures. They are also skilled warriors who possess powerful magic and often ride giant vermin into battle. I’ve pondered why they would have taken dwarves prisoner since learning of the raid, and all I can think is that they have some reason for bringing dwarves to Hagegraf. Whatever it is, it can’t be good. Perhaps you will learn the duergars’ intentions while on your mission."

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Hood idea...stock up on supplies....noted. I have a bag to carry a bunch of supplies, so don't worry anout carrying it.

adding 8 days rations and 2 waterskins...6 gp...breaking the bank here

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4

"How shall I disguise myself as a duergar? What do I need?"

"I concur. I will also buy some waterskins and rations!"

Grunjar buys 8 days rations and 2 waterskins for 6 gp total.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Gorum will provide the water, but I'd rather carry my food.

10 days trail rations for 5 g.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg casually munches on his 7th apple as the meeting with the man winds down. He rubs his belly, at least the bit that sticks out from under his breastplate and smiles and nods "Luurg like dat plan real gud Mr Man. We go all sniggy sniggy in dem tunnels and make it to dog men town quick. Find some help dare..." He lets out a ringing belch.

Luurg can also provide some extra food with his boots/fruit. No help from him though on the 'silver tongue'.


Venture Lieutenant, Play by Post (online)

waiting to make sure everyone is still with us before moving on, because that was a long pause...

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las contemplates Sandrican's advice.

"I have some skills of persuasion, but my tongue has on silver properties. Gunjar should be easy enough to disguise...in the open. We simply put false shackles on him and pretend he is our prisoner.."

Turning back to Sandrican,

"Do you posses a map of the side-tunnels? It would be unfortunate if we were to get lost taking the long rouite."

Las can craft many alchemical items, let me know if anyone wants something specific.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel nods in agreement with Las.

That's a good idea...let's see if we can find a pair of fake shackles...shouldn't be too hard, right?

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4
Las Lajas wrote:
"I have some skills of persuasion, but my tongue has on silver properties. Gunjar should be easy enough to disguise...in the open. We simply put false shackles on him and pretend he is our prisoner.."

Grunjar thinks a second about it, then he asks:

"Good idea, but how do we go about my weapons, buckler and armor?"

Las Lajas wrote:


Las can craft many alchemical items, let me know if anyone wants something specific.

See Invisibility would be great for everyone against the Duergar!

I personally also would not mind Long Arm (for Bit of Luck) and Shield.
But if I shall be disguised as prisoner, maybe Luurg should provide them for me in the form of fruit - banana and pineapple, right?
I should openly carry a bunch of other fruit (non extract), too. Make the prisoner earn his meals! ;-)
Maybe Luurg can even put the See Invisibility from Las Lajas in a different fruit (how about a peach?) for me...

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg doesn't have infusions. His extracts/fruits only work for him. It takes the infusion discovery to let others consume your extracts. As far as see invisibility I'm not sure anyone has many any knowledge checks to know about what Duergar can and cannot do. Luurg doesn't have K Local.

"Rope werk right? Dunno 'bout weapons and armors... mebe just hide da weapons? Make armor all dirty?" When it comes to dirty armor, Luurg's is about as dirty as it gets. For some reason its pretty sticky and anything and everything seems to stick to it. Mostly just below his mouth...

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i have an idea...would it be possible to use Disguise Self on Grunjar and keep it going by refreshing it over and over? would that deplete your extracts?

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

same problem, without the infusion discovery none of his extracts work for anyone else. We'd need a hat of disguise.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las tries to recall what he can about duergar.

K. Local (Take 10 w Guidance+Inspiration): 1d6 + 21 ⇒ (3) + 21 = 24

Las tries to see if he knows more about the Long Walk
K Geography + G + Insp: 1d20 + 9 + 1d6 ⇒ (5) + 9 + (2) = 16

Silver Crusade

#06-97 Siege of Serpents Male CG Dwarf Cleric 8 | HP 59/59 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +4, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 4
Luurg wrote:

Luurg doesn't have infusions. His extracts/fruits only work for him. It takes the infusion discovery to let others consume your extracts. As far as see invisibility I'm not sure anyone has many any knowledge checks to know about what Duergar can and cannot do. Luurg doesn't have K Local.

Ok, I did not know about extracts/infusions.

I'm sorry - metagaming was not intended on my part...
In our party only Mykel Therinor and Las Lajas have the skill Knowledge (local). Hopefully, they know something about Duergar. (waiting for some die-rolls)

@GM Redelia: Do I (as a dwarf) have some racial knowledge about Duergar? Because dwarves and duergar once were one race... Maybe I can make a Knowledge (history) check?

Luurg wrote:

"Rope werk right? Dunno 'bout weapons and armors... mebe just hide da weapons? Make armor all dirty?" When it comes to dirty armor, Luurg's is about as dirty as it gets. For some reason its pretty sticky and anything and everything seems to stick to it. Mostly just below his mouth...

"A rope would work fine, but hiding my weapons is not so easy."

Grunjar gestures to his warhammer and starknife.

"I do not own a bag of holding... yet."

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

I can carry those easily enough, and drop them for you to grab if a fight breaks out.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las interjects, "We can put the weapons in a sack and tie it to his back. If anyone asks, he is our mule."

"However, it is not the disguise that I am more concerned with, but being able to talk our way past those who might challenge us. Is there someone who is skilled at persuasion?"

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

I can deal with that...I can talk my way out of situations good enough...or in to them if women are involved.... he says with a wink and a grin.+11 diplonacy...+13 intimidate if it comes to that

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las nods. "Well then, it would seem we might be capable of taking the Long Walk. If we so decide, let us hope the advantages are worth the risk. The remaining issue, however, is whether we might detect as good under such a spell?"

Las ponders the alignment detection spells. Take 10 on Spellcraft wInsp+Guidance: 1d6 + 21 ⇒ (1) + 21 = 22

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