
GM Redelia |

With a situation bonus to those rolls from using spells, enough of you have passed.
You are able to place blocks which you think will delay the duergar enough. To your horror, you find a huge cave lizard moving toward you, who you are sure will break down your barriers.
OK, last challenge. You can use either a skill to try to solve the problem or a combat maneuver.

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Urzaia plants his feet and sets his shield as he waits for the lizard to close. Once it's within reach he heaves
CMB: 1d20 + 10 ⇒ (12) + 10 = 22
and pushes the beast towards a side passage.

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"Awww, big scaly lizard ting just hungry! Luurg give you yummie fruits!" He ponders the proper food for such a creature.
K Nature: 1d20 + 14 ⇒ (5) + 14 = 19

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Grunjar casts a quick spell, then he tries to figure out what the cave lizard is up to...
Sense Motive + Guidance: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Sorry, no other appropriate skill (in my eyes) available here. If Survival or Heal (maybe it is injured?) are applicable, please use the respective roll in the spoiler.
Survival + Guidance: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Heal + Guidance: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

GM Redelia |

OK, going to bot Las to keep things moving...
Las tries to use his knowledge of cave beasties to know how to get the thing go go away.
insp: 1d6 ⇒ 4
Working together as a team, you drive away the big lizard. You make it safely back to Janderhoff. Remarkably, every single dwarf you rescued survives! The dwarves rest and resupply and make their own way back to Jormurdun.
Sandricaan is obviously relieved to see you, and delighted at your success. He asks you to tell him about your journey.

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Well, we made our way through the passages...and met some morlocks we friended. Oh, and we had a bullette fight with us. We managed to help a paladin of Torag redeem himself...was ensorcelled my an evil priestess. We're meeting him for drinks after this meeting. Poor bugger...was going to sacrifice himself to save the others. Gotta admire the selflessness though... Mykel says as the realization of the mission completion settles in.
I'd go on a mission with you lot again anytime. If I'm not available, my brothers and cousins will gladly accompany you. Just keep any women away from Patros...he can't stay focused sometimes... he says as he shakes the hands of the others.
Now...I think a few celebratory pints are in order...

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Luurg enters the office with a big smile and a bulging sack of fruit in hand "Real gud mang, real gud! Dem mad half mangs not give up, but we real clever n fast, dey not catch us, nope!" He proceeds to reach into the sack, tossing all manner of healthy snacks to everyone, whether they catch them or not.
"Eat deez tasty fruits den we go have some drinks ok? Ok." Luurg is about to get his fruity drink on!

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"Sandy, you should have seen us!
Luuuuuui can fly with these wings! He and his axe were really big sometimes - his swings did some huge damage...
Father Urzi is really great with his bow. He also showed me many awesome ways to shape stone!
Lasaja here literally knows everything about anything - and did you know he can spit glue?
And Mykel Tyson - oh boy, can he fight with a falcata! Very intimidating, too, if he wants to be...
I'm really proud to call these fellow pathfinders my comrades!"
When excited, Grunjar is even worse with names than usual... ^^
"Of course, none of this would have been possible without Desna's blessing. I am but a humble servant of my Lady Luck, but thanks to her mercy, we were able to succeed. Praise Desna!"
After this outburst, Grunjar seems to calm down a bit. Then he remembers the staff he picked up from the body of the duergar leader.
"We took this staff from the leader of the duergar - she tried to charm us with the spell in it. What do you make of that?"
When Luurg starts tossing snacks around, Grunjar tries to eat every fruit he can catch.
"Thanks, Luuuuuui! Now, did someone mention beer? I would love to celebrate our success with dwarven ale!"

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We avoided the main path, but thanks to some skilled pathfinding were able to get ahead of the slavers. We treated with the mongrelmen and helped them subdue and recruit and experienced bullette for our ambush of the duergar. After ascertaining their likely route we set an ambush in some old ruins where they were unable to bring theirs full force to bear. After freeing the dwarves we headed back this way. A large force attempted to pursue us, but we were able to delay them enough that they broke off as we approached the city.
Alright fellas, let's go drink the Darklands off.

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Sorry, I didn't think you needed a roll from everyone.

GM Redelia |

Sandricaan takes careful notes of what you tell him. He gives you gifts from the families of the dwarves you have rescued. represented by items on chronicle sheet A note attached to them says "May Torag protect you always." Sir Jorsal of Lauterbury sends you a letter thanking you for their bravery and quick action in rescuing the captives. Their efforts proved that the dwarves of Jormurdun and Janderhoff can still count members of the Pathfinder Society as trusted allies.