GM Elberion's Thornkeep Sanctum of a Lost Age (Inactive)

Game Master GeraintElberion

Pathfinders are in danger and need rescuing!


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From Shore to Sea GM All-powerful dictator of reality 4

Okay, you've now got three options:
1: The red door.
2: The double doors
3: Go back to the wizard with the skinless tiger

Rule of two: if two of you agree on an option then we go with that.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa votes to explore the red door, if the alchemical firework display is over.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

red door...could have sworn i posted last night...this site is haunted i tell you...need a Pharasman priest to purge the evil spirits...


From Shore to Sea GM All-powerful dictator of reality 4

Valeros pushes open the red door and...

GM Screen:
Initiative
Initiative (valeros): 1d20 + 7 ⇒ (3) + 7 = 10
Initiative(Sucy): 1d20 + 11 ⇒ (18) + 11 = 29
Initiative(H. Molly): 1d20 + 5 ⇒ (5) + 5 = 10
Initiative(Victor): 1d20 + 1 ⇒ (16) + 1 = 17
Initiative(Reesa): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative(Nemesis): 1d20 ⇒ 12

1d20 - 1 ⇒ (20) - 1 = 19


From Shore to Sea GM All-powerful dictator of reality 4

You are confronted by three female statues, carrying swords and walking through the corridors.

Initiative Stone the crows Round 1 wrote:


Sucy
Reesa

Statues

Victor
Nemesis
Valeros
Molly

Bold may act!

knowledge (arcana) DC13:

These are caryatid columns. With its feet planted firmly together, this marble statue of a female warrior holding a stone sword rises up to support the ceiling... only it would if it wasn't walking around.
One question for every 5 by which you beat the DC.


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Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

might wanna fix your spoiler, boss


From Shore to Sea GM All-powerful dictator of reality 4

Cheers!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Know. Arcana 1d20 + 7 ⇒ (20) + 7 = 27

Immunities, special attacks/abilities.


From Shore to Sea GM All-powerful dictator of reality 4

Reesa:

No special attacks so I will give you special defences instead.
Defensive Abilities
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality

DR 5/—

Immune

construct traits
- Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
- Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
- Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Constructs do not breathe, eat or sleep

Immunity to Magic (Ex) A caryatid column is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
- A transmute rock to mud spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw.
- Transmute mud to rock immediately heals any and all damage currently suffered by a caryatid column.
- A stone to flesh spell does not actually change the column’s structure but negates its damage reduction and immunity to magic for 1 round.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Everyone please read the spoiler, especially the first paragraph!

Reesa begins casting Summon Monster III.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

well, should be good since I still have Nemesis' adamantine sword...just keep me alive and we should be good.


From Shore to Sea GM All-powerful dictator of reality 4

Sucy is up!

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

Pre-Emptive Turn:

BOOST!
+4 to Hit and Damage.

Molly then makes sure she is out of the way of the construct.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

posting an action to speed things up when it gets to my turn...depending on what Sucy does though...

Valeros darts forward and slashes at the statue with Nemesis' sword.

attack, adamantine: 1d20 + 14 + 4 ⇒ (16) + 14 + 4 = 341d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15adamantine, +4 from Molly.

Victor stands ready to attack with his fauchard.

attack: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 331d10 + 15 + 4 ⇒ (5) + 15 + 4 = 24
crit confirm: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 141d10 + 15 + 4 ⇒ (7) + 15 + 4 = 26


From Shore to Sea GM All-powerful dictator of reality 4

Sucy climbs up on the table and readies an action to throw a bomb if she gets a shot, "Thanks for the warning, Reesa. I could have wrecked some of my gear if you hadn't known that!"

The statues converge on Victor and Valeros.
attack silver: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 4 ⇒ (7) + 4 = 11

attack gold: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 4 ⇒ (3) + 4 = 7

attack red: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 4 ⇒ (7) + 4 = 11


From Shore to Sea GM All-powerful dictator of reality 4

Victor takes a blow but responds by destroying the statue before him.
Valeros also damages a statue.

Sucy throws a bomb Readied action and then another.
Excluding the front line from damage
ranged touch, precise shot: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 4d6 + 4 ⇒ (1, 3, 6, 6) + 4 = 20

ranged touch, precise shot: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 4d6 + 4 ⇒ (1, 1, 4, 5) + 4 = 15

And finishes off the red-lipped statue.

Initiative Stone the crows Round 1/2 wrote:


Sucy
Reesa

Caryatid Column with silver gilt
Caryatid Column with bronze crown (destroyed)
Caryatid Column with ruby lips (destroyed)

Victor (-11)
Nemesis
Valeros
Molly

Bold may act!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa finishes her spell and 1d3 ⇒ 2 small air elementals surround the remaining column and attempt to slam it into submission.

Slam from one 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d4 + 1 ⇒ (4) + 1 = 5

Slam from two 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d4 + 1 ⇒ (1) + 1 = 2


From Shore to Sea GM All-powerful dictator of reality 4

One of Reesa's elementals manages to damage the statue.

Initiative Stone the crows Round 1/2 wrote:


Sucy
Reesa

Caryatid Column with silver gilt (-5)
Caryatid Column with bronze crown (destroyed)
Caryatid Column with ruby lips (-15)

Victor (-11)
Nemesis
Valeros
Molly

Bold may act!

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Is there room behind Valeros there? Assuming so:

Nemesis looks upon Valeros's use of her sword, and sees that it is good; with little else left to do, she speaks a simple benediction behind him.

Guidance upon Valeros.

I do have something pretty nasty for things like this, but I was really hoping for a chance to cast my death knell on someone before I used it....


From Shore to Sea GM All-powerful dictator of reality 4

Nemesis perches on the corner of the table and gives a little magical boost to Valeros.

The remaining statue steps forward and swings at Victor.
attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 4 ⇒ (3) + 4 = 7


From Shore to Sea GM All-powerful dictator of reality 4
Initiative Stone the crows Round 2/3 wrote:


Sucy
Reesa

Caryatid Column with silver gilt (-5)
Caryatid Column with bronze crown (destroyed)
[s]Caryatid Column with ruby lips (-destroyed)]/s]

Victor (-11)
Nemesis
Valeros
Molly

Bold may act!


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

I think we can take this thing.. Valeros says confidently as he slashes away at the last opponent.

attack long1: 1d20 + 12 + 1 + 4 ⇒ (1) + 12 + 1 + 4 = 181d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
long2: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 231d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
short: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 311d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

longsword attacks are adamantine...shortsword not

Victor steps back a pace and tries to finish off the statue.

atack: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 211d10 + 15 + 4 ⇒ (7) + 15 + 4 = 26


From Shore to Sea GM All-powerful dictator of reality 4

Victor acting before Valeros in init. has saved your shortsword from getting the broken condition!

Victor and Valeros destroy the remaining Caryatid Column.

Pushing open the next door...
The west wall of this corridor features three narrow windows overlooking an enormous chamber below. An elaborate rack against the east wall contains several vertical slots stuffed with scroll tubes.

Assuming someone has read magic prepared.
The scroll rack holds three scrolls of summon monster IV, two scrolls of tongues and summon monster III, and a scroll of wall of stone.

After giving all of the scrolls to Reesa happy for you to redistribute in the discussion thread the Pathfinders push open the next door.

The sweeping ceiling of this spacious gallery allows for a huge display of framed paintings upon the south wall, each of which sports a different monster looking down on the raised platform at the center of the room. The platform supports a simple table covered with an open book and numerous burning candles of various colors and lengths.

The torn corpse of a slithering, multilegged blue reptile witha fearsome head crowned with two large, curling horns lies upon the floor of the chamber.

GM Screen:
Perception
Perception (Valeros): 1d20 ⇒ 5
Perception (Sucy): 1d20 + 11 ⇒ (18) + 11 = 29
Perception (H. Molly): 1d20 - 4 ⇒ (20) - 4 = 16
Perception (Victor): 1d20 + 20 ⇒ (16) + 20 = 36
Perception (Reesa): 1d20 + 3 ⇒ (11) + 3 = 14
Perception (Nemesis): 1d20 + 4 ⇒ (20) + 4 = 24


From Shore to Sea GM All-powerful dictator of reality 4

Sucy, Victor and Nemesis:

You hear a feint, high-pitched chortle next to one of the pictures...

GM Screen:
Initiative
Initiative (valeros): 1d20 + 7 ⇒ (17) + 7 = 24
Initiative(Sucy): 1d20 + 11 ⇒ (5) + 11 = 16
Initiative(H. Molly): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative(Victor): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative(Reesa): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative(Nemesis): 1d20 ⇒ 17

q: 1d20 + 6 ⇒ (19) + 6 = 25


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

1d8 ⇒ 6
1d10 ⇒ 9


From Shore to Sea GM All-powerful dictator of reality 4

Suddenly, one of the pictures on the walls seems to tear asunder and the depicted creature appears in the centre of the room and lashes out at Valeros and Victor!

Sucy, Victor and Nemesis:
The chuckle can be heard again, right next to the torn picture frame.

The beast is a three-headed monstrosity with a lion's body and dragon wings. Its heads are dragon, lion and goat.

The heads snap and the claws reach!

1 is Valeros, 2 is Victor: 1d2 ⇒ 1
attack (dragon jaws): 1d20 + 12 ⇒ (5) + 12 = 17
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

1 is Valeros, 2 is Victor: 1d2 ⇒ 1
attack (lion jaws): 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d8 + 4 ⇒ (2) + 4 = 6

1 is Valeros, 2 is Victor: 1d2 ⇒ 2
attack (giant goat horns): 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 4 ⇒ (6) + 4 = 10

1 is Valeros, 2 is Victor: 1d2 ⇒ 1
attack (claws): 1d20 + 12 ⇒ (5) + 12 = 17
damage: 1d6 + 4 ⇒ (4) + 4 = 8

1 is Valeros, 2 is Victor: 1d2 ⇒ 1
attack (claws): 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d6 + 4 ⇒ (3) + 4 = 7


From Shore to Sea GM All-powerful dictator of reality 4

I forgot to mention, the dead beast on the floor is depicted in another torn picture. All of the pictures except for that one (and the creature you now face) are intact. They depict a bunch of different creatures.

The Picture depict...

This large creature has light blue-green skin and cold, piercing eyes. Dressed in rough furs, its tusked jaw juts forth in a long underbite.

Knowledge (local) DC14:
An Ice Troll

This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.

Knowledge (arcana) DC15:
A Manticore

This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.

Knowledge (arcana) DC16:
A Babau Demon

This four-armed, gorilla-like creature, covered with matted white fur, roars in rage as it rears up to its full, towering height.

Knowledge (arcana) DC16:
A Girallon

This bipedal dinosaur has a mouth filled with sharp teeth and short, powerful arms that end in sharp claws.

Knowledge (nature) DC17:
An Allosaurus

This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.

Knowledge (arcana) DC18:
An Efreeti Genie

This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.

Knowledge (local) DC19:
A Frost Giant

---

Initiative Picturesque Surroundings Round 1 wrote:


giggler???
three-headed beast

Valeros (-6)
Molly
Nemesis
Sucy
Victor
Reesa
Bold may act!

DC17 Knowledge (arcana):
This is a chimera. This winged monster has the body of a lion, though two more heads flank its central feline one—a dragon and a horned goat. This example has a white dragon's head.
Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

BOOST
+4 To Attack and Damage

I'd like to use my Knowledge Arcana vs the Active Enemy.

Knowledge Arcana: 1d20 + 7 ⇒ (20) + 7 = 27
Assuming it is the very bottom one?


From Shore to Sea GM All-powerful dictator of reality 4

Yes it is.

Also, knowledge checks are free actions. You can roll them all at any time, you don't even need to wait for your turn.

In fact...
Sucy squints and thinks really hard.

knowledge (local): 1d20 + 6 ⇒ (2) + 6 = 8
knowledge (arcana): 1d20 + 15 ⇒ (12) + 15 = 27
knowledge (arcana): 1d20 + 15 ⇒ (1) + 15 = 16
knowledge (arcana): 1d20 + 15 ⇒ (7) + 15 = 22
knowledge (nature): 1d20 + 8 ⇒ (19) + 8 = 27
knowledge (arcana): 1d20 + 15 ⇒ (14) + 15 = 29
knowledge (local): 1d20 + 6 ⇒ (13) + 6 = 19
knowledge (arcana): 1d20 + 15 ⇒ (7) + 15 = 22

Sucy:
As you didn't specify, I'll throw out three useful bits of information.
The dragon head has an icy breath weapon.
AC is 19/10/18
Saves are Fort +9, Ref +7, Will +6


From Shore to Sea GM All-powerful dictator of reality 4

Sucy will share what she learns if it becomes relevant.

She calls out, "That's a chimera! It doesn't have any special defences, just kill it any way you can!"

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

knowledge (arcana): 1d20 + 7 ⇒ (3) + 7 = 10
knowledge (arcana): 1d20 + 7 ⇒ (5) + 7 = 12
knowledge (arcana): 1d20 + 7 ⇒ (10) + 7 = 17
knowledge (arcana): 1d20 + 7 ⇒ (4) + 7 = 11
knowledge (arcana): 1d20 + 7 ⇒ (12) + 7 = 19

Reesa casts Haste on the group.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

Victor slaps Valeros on the shoulder before taking a position on the one side of the creature.

Fortune favours the bold...

touch of luck as a standard on Valeros...any d20 roll i get to roll twice and take best result...this domain ability is broken...trust me...lol

Valeros shifts a pace and lashes out with a blur of steel.

5 ft step and activate Vegomatic mode!

long1: 1d20 + 13 + 4 + 2 + 1 ⇒ (3) + 13 + 4 + 2 + 1 = 231d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13
long2: 1d20 + 8 + 4 + 2 + 1 ⇒ (14) + 8 + 4 + 2 + 1 = 291d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
short1: 1d20 + 10 + 4 + 2 + 1 ⇒ (6) + 10 + 4 + 2 + 1 = 231d5 + 4 ⇒ (4) + 4 = 8
hasted long: 1d2 + 13 + 4 + 2 + 1 ⇒ (1) + 13 + 4 + 2 + 1 = 211d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
short hasted: 1d20 + 10 + 4 + 2 + 1 ⇒ (15) + 10 + 4 + 2 + 1 = 321d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

touch of luck rolls

long1: 1d20 + 13 + 4 + 2 + 1 ⇒ (10) + 13 + 4 + 2 + 1 = 30
long2: 1d20 + 8 + 4 + 2 + 1 ⇒ (5) + 8 + 4 + 2 + 1 = 20
short1: 1d20 + 10 + 4 + 2 + 1 ⇒ (20) + 10 + 4 + 2 + 1 = 37
long hasted: 1d20 + 13 + 4 + 2 + 1 ⇒ (13) + 13 + 4 + 2 + 1 = 33
short hasted: 1d20 + 10 + 4 + 2 + 1 ⇒ (12) + 10 + 4 + 2 + 1 = 29

ok...5 ft step, flanking with Voctor as he threatens with his fauchard...do I get an extra attack with the short sword because of haste? unsure..rolling it in case...if not disregard it

short crit: 1d20 + 10 + 4 + 2 + 1 ⇒ (6) + 10 + 4 + 2 + 1 = 231d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
BoL rerol crit: 1d20 + 10 + 4 + 2 + 1 ⇒ (17) + 10 + 4 + 2 + 1 = 34


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From Shore to Sea GM All-powerful dictator of reality 4

Oh, I know it. I have a Varisian Pilgrim cleric who can do it six times a day at a range of thirty feet, which is just incredible.

She can also grant free re-rolls (for ongoing effects that normally allow no save after the first fail) on a save every round until you pass.

Some domain powers are awesome!


From Shore to Sea GM All-powerful dictator of reality 4

Only one extra attack from haste

Valeros tears into the chimera.

Sucy throws some bombs at the beast.
ranged touch: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 4d6 + 5 ⇒ (5, 2, 4, 3) + 5 = 19

ranged touch: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 4d6 + 5 ⇒ (3, 4, 5, 4) + 5 = 21

And finishes it off.

Initiative Picturesque Surroundings Round 1 wrote:


giggler???
three-headed beast (dead)

Valeros (-6)
Molly
Nemesis
Sucy
Victor
Reesa
Bold may act!


From Shore to Sea GM All-powerful dictator of reality 4

I put a spoiler above called 'Sucy' and it should have been 'Molly', sorry.

Not so important now that the chimera is dead.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

Well, that was fun.... Valeros says as he flicks the gore from his blades. Let's see what's around and move on...but first, I'm taking a little prize... the warrior says as he pries a tooth from the beast.

This will make a fine necklace....anyone else want one while I'm here? No sense anyone else getting dirty...


From Shore to Sea GM All-powerful dictator of reality 4

Valeros admires his goat's tooth.

:b

Just a reminder, we are still in initiative. Nemesis is up!

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

"I want its head as a mask!" Molly says, pointing at the Serpentine part, before turning her attention back to the fighting.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

knowledge (Arcana) #1: 1d20 + 5 ⇒ (19) + 5 = 24
knowledge (Arcana) #2: 1d20 + 5 ⇒ (10) + 5 = 15
knowledge (Arcana) #3: 1d20 + 5 ⇒ (20) + 5 = 25
knowledge (Arcana) #4: 1d20 + 5 ⇒ (2) + 5 = 7
knowledge (Arcana) #5: 1d20 + 5 ⇒ (12) + 5 = 17

Please move me one square SE of Valeros; the maps page is giving me some weird problem.

Nemesis barges in between Valeros and Molly, fist upraised while her unholy symbol hangs heavily beneath it, to get their attention. "An ember crackles beneath the smoke," She says cryptically, while pointing at the one torn picture-frame.

Readied Action for when 'giggler' shows up:
She flashes her unholy symbol at the little wretch, and its flesh peels from whatever lies beneath!

Channel Negative Energy, DC 18: 3d6 ⇒ (5, 3, 2) = 10


From Shore to Sea GM All-powerful dictator of reality 4

With the chimera silenced and the party alert, none of you are completely surprised when another image is slashed and a new creature appears.

GM Screen:

1d7 ⇒ 3

Perception (Valeros): 1d20 ⇒ 2
Perception (Sucy): 1d20 + 11 ⇒ (1) + 11 = 12
Perception (H. Molly): 1d20 - 4 ⇒ (2) - 4 = -2
Perception (Victor): 1d20 + 20 ⇒ (12) + 20 = 32
Perception (Reesa): 1d20 + 3 ⇒ (10) + 3 = 13
Perception (Nemesis): 1d20 + 4 ⇒ (8) + 4 = 12


From Shore to Sea GM All-powerful dictator of reality 4

Victor calls out, "That giggle, I heard it this time, next to the torn painting!"

Your attention is drawn, at the same time, to an emaciated figure that looks like a horned human skeleton smothered within a bone-tight hide of slimy leather which appears in the centre of the room.

Sucy, Nemesis, Reesa, anyone else who makes a DC16 arcana check:

It's a Babau Demon. Between you, you know that it has a protective slime that burns creatures and weapons that strike at it. The demon also has DR10/cold iron or good, is immune to electricity and poison, resists acid, cold and fire and has Spell Resistance 17.
You are eligible for one extra piece of information as a group, anyone can choose what you want to know.

The creature lunges with claws and bite at Valeros.
claw: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d6 + 5 ⇒ (6) + 5 = 11

claw: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d6 + 5 ⇒ (5) + 5 = 10

bite: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d6 + 5 ⇒ (5) + 5 = 10


From Shore to Sea GM All-powerful dictator of reality 4

Nemesis, sorry but you should now clearly understand that the 'giggler' does not lose invisibility when it claws at the paintings.

Initiative Picturesque Surroundings Round 2 wrote:


giggler???
chimera
Babau Demon

Valeros (-17)
Molly
Nemesis
Sucy
Victor
Reesa
Bold may act!

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
GM Elberion wrote:
Nemesis, sorry but you should now clearly understand that the 'giggler' does not lose invisibility when it claws at the paintings.

My mistake, I thought it was hiding, not invisible - but that doesn't make it immune to Channeled Energy, does it? ^^

If you move me where I indicated, I think that shields enough of the party that I can easily exclude the rest with Selective Channeling - and if the Babau gets caught too, so much the better!

RE Babau Knowledge, I suggest feats?


From Shore to Sea GM All-powerful dictator of reality 4

Yeah, good point! I reckon that counts for 'shows up'.

Spoiler:

1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 5 ⇒ (1) + 5 = 6


From Shore to Sea GM All-powerful dictator of reality 4

Nemesis' burst of unholy power damages your enemies.

Initiative Picturesque Surroundings Round 2 wrote:


giggler??? (-5)
chimera
Babau Demon (-10)

Valeros (-17)
Molly
Nemesis
Sucy
Victor
Reesa
Bold may act!


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

just so we're clear, we can't see the new bad guys?


From Shore to Sea GM All-powerful dictator of reality 4

You can see the Babau Demon; you cannot see the ‘giggler’.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

ahh...didn't zoom in close enough...he was inside the chimera...failed that perception check...lol...going now...

Valeros curses as the demon swats him.

I'm gonna skin you, beast! Then make slippers out of your sorry hide! He taunts as he lashes out with a furious attack.

attack1: 1d20 + 13 + 1 + 4 + 2 ⇒ (9) + 13 + 1 + 4 + 2 = 291d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
attack2: 1d20 + 8 + 4 + 1 + 2 ⇒ (8) + 8 + 4 + 1 + 2 = 231d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14
short: 1d20 + 10 + 4 + 2 + 1 ⇒ (3) + 10 + 4 + 2 + 1 = 201d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
hasted long: 1d20 + 13 + 4 + 2 + 1 ⇒ (7) + 13 + 4 + 2 + 1 = 271d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20

none are cold iron, hasted, flanking and molly's bonus added in...

Victor tries to run the beast through with his fauchard.

attack: 1d20 + 9 + 4 + 2 + 1 ⇒ (17) + 9 + 4 + 2 + 1 = 331d10 + 15 + 4 ⇒ (3) + 15 + 4 = 22
hasted: 1d20 + 9 + 4 + 2 + 1 ⇒ (20) + 9 + 4 + 2 + 1 = 361d10 + 15 + 4 ⇒ (10) + 15 + 4 = 29

Molly's bonus, flanking and hasted

edit...crit from Victor
crit: 1d20 + 9 + 4 + 2 + 1 ⇒ (10) + 9 + 4 + 2 + 1 = 261d10 + 15 + 4 ⇒ (5) + 15 + 4 = 24


From Shore to Sea GM All-powerful dictator of reality 4

And the babau is destroyed!


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

Well, done Vic! That pointy stabby thing looks pretty good...might have to get one... Valeros says as the beast gets eviscerated.

Well, it can some in handy... Victor calls back.

Now where is our next participant... Valeros says as he looks around for the source of the laugh.

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