| Goran Baldaril |
Well, I think we should poke around a bit more...see what we can find out...but then again, almost anything I do always end up in a fight...usually angry fathers, brothers or spouses...hehe... Valeros says as he takes another swig from his now half empty wineskin.
Sucy Manbavaran
|
Nodding, Sucy eyes the door warily. "I agree with you Valeros. Maybe we'll find more clues as to what happened, and why that guy has a skinned cat for a pet."
Last few times I tried to look in, the site had been down, or I had no signal.
Reesa
|
”Yep, we need to figure out more of this place before we make a decision. I didn’t like that creepy wizard’s attitude though, I can tell you that much.”
| GM Elberion |
Nodding, Sucy eyes the door warily. "I agree with you Valeros. Maybe we'll find more clues as to what happened, and why that guy has a skinned cat for a pet."
Last few times I tried to look in, the site had been down, or I had no signal.
Yes, I've had problems as well.
| GM Elberion |
Okay, exploration.
Also, I missed a factoid from my description (it was hidden in a different part of the text): the dead body in the room had a yellow arcane mark on its hand. That's the mark which is broken on the stamp-heads in the first room.
Sucy Manbavaran
|
"Okay then, let us do what our organization is known for and delve further into this place!"
The woman makes her way back to the antechamber with the four doors, and goes up to the yellow door. Bringing out her took kit, Sucy searches for any traps and locks before attempting to open the door.
Perception+Heightened Awareness: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Disable Device+Aram Zey's Focus: 1d20 + 17 + 4 ⇒ (10) + 17 + 4 = 31
Sucy will tap herself with her wand of Hightened Awareness again after this, unless ten minutes hasn't passed since we entered this dungeon.
Nemesis Melek
|
What the hell kind of absurd matriarchy did *he* grow up in? Nemesis thinks with a glimmer of pity as she passes ahead of the warrior-gigolo. Ah, well....
"*That* will all come to fire, steel, and Ash," She mutters to the others once they're out of the wizard's earshot. "Goddess willing, that is. Hopefully we can find a way to prepare for it better than he will."
She tries to search the new room for flickers of magic.
guidance/detect magic/Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
Haunted Molly
|
Molly, indulging in the moment, does a curtsey before proceeding. Whether or not she was attempting to be creepy is unknown.
Even more +4 to all saves.
Sounds like we are going to the red door.
| GM Elberion |
Sucy manages to pop the lock on the yellow door.
It swings open and you see that this plainly adorned chamber contains two five-foot-wide pillars of billowing smoke, the north yellow and the south green.
Reesa
|
”What is it with all the smoke in this place,” Reesa asks as the group moves forward.
| GM Elberion |
May I suggest this door? Cover me as I open it... Valeros says as he waits for the others to signal their readiness before opening it.
Which door? Sucy just opened the yellow door.
| GM Elberion |
This plainly adorned chamber contains two five-foot-wide pillars of billowing smoke, the north yellow and the south green.
I have added this room to the map.
The smoke does not seem to come from or go to anywhere.
Reesa
|
Reesa waits for one of the strong, tough characters to lead the way forward into the room. Then she follows closely behind.
Haunted Molly
|
Molly, as unperceptive as ever, wishes Valeros luck with dancing!
+4 to them saves.
| GM Elberion |
No, that’s me being unclear: yellow or green smoke?
Nemesis Melek
|
Well...remember me fondly if I burst into flames.. Valeros says with a sly grin as he enters the room.
"Why, what fonder way to remember you?" Smiles Nemesis at the thought. She makes a gesture over Valeros while reciting a short scriptural passage in Ignan (something about Smoke) before he heads in (I give him guidance).
"OH! I almost forgot: Before we go any further...."
Nemesis breaks out a wand she's never tried before: What looks like a long, thick stylus of brass, etched in silver and gold with tiny, spiraling runes and tipped with a cube-cut fire opal. She points it at everyone in turn, each of whom experience a strange, subtle sensation as they peer into the opal's face and discern within its depths a different numeral....
Today's lucky numbers are...:
Valeros: 1d20 ⇒ 8
Sucy: 1d20 ⇒ 6
Reesa: 1d20 ⇒ 8
Victor: 1d20 ⇒ 5
Molly: 1d20 ⇒ 19 <- We have a LOSER!!!
myself: 1d20 ⇒ 5
Better luck next time, Molly; otherwise, that was pretty darned good!
| GM Elberion |
Sorry for the delay, poorly child.
Goran walks into the green smoke and is eaten by a massive green dragon nothing happens. A small static discharge creeps up his back, but nothing more.
Then Goran, bold, reckless, drunk... walks into the yellow smoke.
choo! choo!
And disappears!
Faded frescoes cover the walls of this cold, dank hallway. They show
zealous supplicants garbed in the flowing robes of an ancient
empire. The floor is decorated in mosaics of various yellow stones.
Reesa
|
”He vanished right before our eyes! I know it sounds dumb, but I think we need to retrace his steps and Try to follow him,” Reesa says as she marches into the green mist and then into the yellow.
| GM Elberion |
You appear in a narrow corridor. A plume of yellow smoke billows behind you and a door lies ahead.
Faded frescoes cover the walls of this cold, dank hallway. They show
zealous supplicants garbed in the flowing robes of an ancient
empire. The floor is decorated in mosaics of various yellow stones.
Oh, and Goran nearly beheads you but restrains himself in time.
Nemesis Melek
|
”Well, then!” Nemesis declares as she stares stoically at the yellow smoke. ”I believe I've read this penny-dreadful, and if so, that's two Pathinders neither we, nor anyone else, will ever see again. Just to be a bit more certain, though...”
Nemesis grips her unholy-symbol tightly as she stares into the obviously-magical mists....
detect magic/Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26
| GM Elberion |
Y’know, this module has loads of important info left out that I am having to improvise...
Beyond the powerful magical aura suffusing the entire place, Nemesis also senses a powerful teleportation aura decent roll gets the sub-school in the smoke.
Nemesis Melek
|
”Oh. How fortunate. It really is some work of transportation.” Nemesis announces upon further study. Nevertheless, she hesitates.
"I pray Thee keep this little flame alight, my Queen," She says at last, and follows Valeros and Reesa into the smoke.
Sucy Manbavaran
|
Shaking her head as she watches the others go into the smoke, Sucy looks down at Molly as she puts her tools away.
Pulling out her bow and readying an arrow, she speaks up.
"Well, I guess we should follow. Since Valeros, Reesa, and Nemesis went in, how about fi hang back while you follow. We don't want a surprise to follow us in."
Sucy will follow once everyone goes into the smoke, steeling herself to be alone for a few moments while playing rear guard.
| GM Elberion |
Faded frescoes cover the walls of this cold, dank hallway. They show
zealous supplicants garbed in the flowing robes of an ancient
empire. The floor is decorated in mosaics of various yellow stones.
Now showing on the map!
Haunted Molly
|
"Personally, I love a good exploration into the unknown." She follows Sucy into the smoke, ending up with everyone else.
Reesa
|
”Look at all those frescoes! Do we want to heads straight for the door ahead?”
Sucy Manbavaran
|
"The yellow.... But these aren't bricks!"
Sucy looks somewhat confused before heading towards the door and checking it out for any locks or traps.
Perception+HeightenedAwareness: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Disable Device: 1d20 + 17 ⇒ (17) + 17 = 34 +4 if trapped
| GM Elberion |
Okay, I will bot that Victor follows along.
Pushing open the door, Sucy finds a hallway with hundreds of bells and beads hanging from the ceiling.
Nemesis Melek
|
"The yellow.... But these aren't bricks!"
"Well then, they ought to have been; baptized in Fire, you know."
Nemesis looks up, eyes wide at the curious spectacle.
After a moment's goggling, she concentrates....
detect magic/Spellcraft, guidance: 1d20 + 7 ⇒ (8) + 7 = 15
| GM Elberion |
Nemesis detects no magic, beyond the powerful background magical radiation.
Nemesis Melek
|
Nemesis detects no magic, beyond the powerful background magical radiation.
I believe the magic words behind the spell that caused that were "FIAT LUX".
Haunted Molly
|
"Looks like all we can do now is follow the yellow-brick road...."
Molly, you be Toto.
Carry me in a basket and tell me we aren't home anymore!
| GM Elberion |
This is worse than a door! Mundane bells, nobody move!
Someone make a decision or I'm going to randomly choose someone to run down the hall shouting and bashing at the bells.
Nemesis Melek
|
Well...is there anything else in here?
"I'm no expert...but a room full of bells in a place like this says 'trap' to me." Nemesis ventures.
She takes a slow and wary look around...
Perception, guidance: 1d20 + 5 ⇒ (3) + 5 = 8
...and realizes she isn't even sure what to look for.
Reesa
|
Reesa sticks her fingers in her ears, preparing for the worst and moves forward with tre fighter.
Sucy Manbavaran
|
Sorry, was in a spot with questionable signal at best!
Sucy, looking around, keeps up with the group, looking for anything suspicious.
Perception+Heightened Awareness: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
"These bells, you might be right Valeros, but I'm not sure. We should press further though."